Pickles22 Posted July 5 Share Posted July 5 How do you access updated versions of the mod? I’m trying to access the new modules and shiny versions. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 6 Share Posted July 6 2 hours ago, Pickles22 said: How do you access updated versions of the mod? I’m trying to access the new modules and shiny versions. go to https://github.com/benjee10/HabTech2 (linked in the OP) then click the big green "Code" button and hit "Download Zip" Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted July 6 Share Posted July 6 (edited) Space Station Aquarius - 2014 Edited July 6 by AdrianDogmeat Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 6 Share Posted July 6 1 hour ago, AdrianDogmeat said: Space Station Aquarius - 2014 Nice Station. What is that shuttle to the left side? Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted July 6 Share Posted July 6 8 minutes ago, GoldForest said: Nice Station. What is that shuttle to the left side? Lockheed Martin CEV (from this mod) Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 6 Share Posted July 6 28 minutes ago, AdrianDogmeat said: Lockheed Martin CEV (from this mod) What about the JAXA crewed vehicle? Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted July 6 Share Posted July 6 (edited) 10 minutes ago, Entr8899 said: What about the JAXA crewed vehicle? Edited July 6 by AdrianDogmeat Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 6 Share Posted July 6 1 hour ago, Entr8899 said: What about the JAXA crewed vehicle? It's not a crew vehicle. It's a cargo return vehicle. Think Dragon 1. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 8 Author Share Posted July 8 (edited) Some new developments: Updated Quest module high pressure gas tank parts: Separated out EVA toolboxes: Updated JEM arm attach mount & exposed facility docking connectors: Also been playing around with Blackrack's deferred rendering paired with KS3P, which enables screen-space reflections that work very nicely with the new reflective variants: (these are raw photos straight from the game, no editing in photoshop or anything like that) Edited July 9 by benjee10 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 9 Share Posted July 9 8 hours ago, benjee10 said: Some new developments: Updated Quest module high pressure gas tank parts: Separated out EVA toolboxes: Updated JEM arm attach mount & exposed facility docking connectors: Also been playing around with Blackrack's deferred rendering paired with KS3P, which enables screen-space reflections that work very nicely with the new reflective variants: (these are raw photos straight from the game, no editing in photoshop or anything like that) Could we get your KS3P profile? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 9 Share Posted July 9 @benjee10 Actually, is there a TUFX profile similar to the KS3P profile you're using? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 9 Author Share Posted July 9 8 hours ago, GoldForest said: Could we get your KS3P profile? Heavy WIP, but paste this into textedit/notepad and save as a .cfg anywhere in your GameData: https://pastebin.com/raw/m1AzLbqh You'll also need the latest unofficial beta fork for KS3P as the official version's SSAO/SSR don't work correctly with the current KSP version, and of course Blackrack's deferred rendering. As for TUFX, I can't use that as I'm on macOS, but as I understand it that doesn't have screen space reflections currently. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 9 Share Posted July 9 1 hour ago, benjee10 said: Heavy WIP, but paste this into textedit/notepad and save as a .cfg anywhere in your GameData: https://pastebin.com/raw/m1AzLbqh You'll also need the latest unofficial beta fork for KS3P as the official version's SSAO/SSR don't work correctly with the current KSP version, and of course Blackrack's deferred rendering. As for TUFX, I can't use that as I'm on macOS, but as I understand it that doesn't have screen space reflections currently. From what I understand, TUFX has everything KS3P has, but a little more. Like HDR support, etc. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 9 Author Share Posted July 9 Just now, GoldForest said: From what I understand, TUFX has everything KS3P has, but a little more. Like HDR support, etc. Not quite everything, it lacks screen space reflections (which you can see in my screenshots above, e.g. the kerbal reflected in the module panels), which makes a big difference to metallic surfaces. However I believe you can run both KS3P and TUFX at the same time, so you could use a normal TUFX config and then run a KS3P config with only screen space reflections enabled. Quote Link to comment Share on other sites More sharing options...
modus Posted July 10 Share Posted July 10 After skimming through about 35 pages I'm just gonna ask: does anyone have a mks and/or usi ls patch? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 10 Share Posted July 10 (edited) 22 hours ago, benjee10 said: Not quite everything, it lacks screen space reflections (which you can see in my screenshots above, e.g. the kerbal reflected in the module panels), which makes a big difference to metallic surfaces. However I believe you can run both KS3P and TUFX at the same time, so you could use a normal TUFX config and then run a KS3P config with only screen space reflections enabled. Can't do that, the two mods would conflict. TUFX even says don't run them at the same time. Dang. Thanks anyway. Edited July 10 by GoldForest Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 10 Author Share Posted July 10 22 minutes ago, GoldForest said: Can't do that, the two mods would conflict. TUFX even says don't run them at the same time. Dang. Thanks anyway. Others have experimented with it and been able to run them both so long as they don’t have the same effects enabled, so might not be worth totally writing it off yet. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 10 Share Posted July 10 1 minute ago, benjee10 said: Others have experimented with it and been able to run them both so long as they don’t have the same effects enabled, so might not be worth totally writing it off yet. Oh? Okay. So I just copy the screen space reflections section of your config? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 11 Share Posted July 11 On 7/6/2024 at 3:22 PM, AdrianDogmeat said: Lockheed Martin CEV (from this mod) I can't download the mod; the link is dead. And it says it is a part of Knes, but I don't see it, unless I'm just blind. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted July 11 Share Posted July 11 4 hours ago, GoldForest said: I can't download the mod; the link is dead. And it says it is a part of Knes, but I don't see it, unless I'm just blind. Oh yeah I forgot about that, I reuploaded it recently https://drive.google.com/file/d/1x7zTbvOafXOcEEurSa717x5zuZfU_ONc/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 11 Share Posted July 11 8 minutes ago, AdrianDogmeat said: Oh yeah I forgot about that, I reuploaded it recently https://drive.google.com/file/d/1x7zTbvOafXOcEEurSa717x5zuZfU_ONc/view?usp=sharing Thanks! Quote Link to comment Share on other sites More sharing options...
idiot Posted July 11 Share Posted July 11 (edited) hey there, i recently got the freshest experimental version of habtech to test out, and mid loading i get this error (the big text, the small fatal error has been there since 1.0.0), here is the error message in-game, if needed i'll figure out how to send logs too https://imgur.com/a/W6e6g7p though i crashed mid loading, i'll also test if it's fatal or not Edited July 11 by idiot Quote Link to comment Share on other sites More sharing options...
modus Posted July 11 Share Posted July 11 (edited) 17 minutes ago, idiot said: hey there, i recently got the freshest experimental version of habtech to test out, and mid loading i get this error (the big text, the small fatal error has been there since 1.0.0), here is the error message in-game, if needed i'll figure out how to send logs too https://imgur.com/a/W6e6g7p though i crashed mid loading, i'll also test if it's fatal or not You have to update Benjee10_sharedAssets, I believe. GitHub - benjee10/Benjee10_sharedAssets: Shared assets for Benjee10 KSP mods. Edited July 11 by modus Quote Link to comment Share on other sites More sharing options...
idiot Posted July 11 Share Posted July 11 2 hours ago, modus said: You have to update Benjee10_sharedAssets, I believe. GitHub - benjee10/Benjee10_sharedAssets: Shared assets for Benjee10 KSP mods. Didn't specifically fix the issue, but the game loaded good enough so as long as it works it's fine yeah right the error probably comes from the fact that some modules have new skins but their texture doesn't change, I don't remember which ones though. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 14 Author Share Posted July 14 On 7/11/2024 at 9:14 PM, idiot said: Didn't specifically fix the issue, but the game loaded good enough so as long as it works it's fine yeah right the error probably comes from the fact that some modules have new skins but their texture doesn't change, I don't remember which ones though. Make sure you are using the latest commit of sharedAssets (i.e. download the code rather than the release). Revamped Cupola + new Space Station Freedom-style Cupola: They both come in the usual grey, white & shiny variants and the shutters can now be toggled off if you'd prefer. Quote Link to comment Share on other sites More sharing options...
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