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The Grand KSP 1.1 Discussion Thread


KasperVld

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Yeah, I'm thinking of copying and pasting the data in the steam folder to my backup modded save folder and see what explodes and what doesn't, for fun.

I generally start a new game every version that has major changes.

9 minutes ago, tater said:

I don't tend to ever clip anything, but regarding wheels, does "clipping" via normal rotation count, since sometimes that buries part of the part? Not the rotate tool, just using shift-qwe/asd keys. That's pretty much required for rovers given the awful way symmetry works with wheels.

 

1 minute ago, War Eagle 1 said:

1.1 wheels won't work if they are clipped.
For example I had a tank in 1.0.5 that has 8 wheels that were slightly clipped into the tank (the part of the wheel that looks like suspension not the wheel itself) and it got to over 20m/s
In 1.1 that same tank won't move an inch at all. When i edited it enough to where the wheels were not at all clipped it got up to 5 m/s and it drank electric charge faster than kid can slam down a capri-sun juice pouch

My advice, either go back to 1.0.5 if you want to do rovers or only fly rockets/planes until Squad does hot fixes for these issues

 

I thought they'd at least allow a tiny amount of clipping for stuff like that.

Hopefully that Unity 5.3.3 (or .4 or something) patch comes soon so that we can be rid of this limitation.

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Great update!  Started a new career last night, having fun so far, except...

The wheel stress system needs a bit of tweaking.  An excellent system and I approve of its structure, but the implementation of the low-tier wheels leaves something to be desired.  Being a fresh career game with just-unlocked part groups for airplanes, I tried to build and launch a small science-carrying plane from the runway to do a few experiments.  But on the tier-1 one runway with low-tech parts in a small plane, I can hardly even take off!  The wheels keep breaking on the bumpy runway before I even get to sufficient take off speed, and trying to even roll off the runway at low speed results in a broken tire the moment it touches the grass.  I shudder to think of what landing such a plane would be like.

I mean, I approve of the idea of enforcing certain tolerances for bumpy landings, but this is absurd.  The lowest-tier, unretractable gear is useless from a practical standpoint unless you have an upgraded runway, but by that time you probably have other options available anyway.  

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What you should really be asking yourselves is: Does it actually matter that the runway is completely flat and thus the curvature of the planet and its gravity combine to exert a tiny force on craft that are sitting at either end? 

Edited by Deddly
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4 minutes ago, Deddly said:

What you should really be asking yourselves is: Does it actually matter that the runway is completely flat and thus the curvature of the planet and its gravity combine to exert a tiny force on craft that are sitting at either end? 

It matters to me, because of reasons I specified earlier. I'm sick of planes running away from me. Course, this could be fixed with some brake improvements.

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3 minutes ago, Choctofliatrio2.0 said:

It matters to me, because of reasons I specified earlier. I'm sick of planes running away from me. Course, this could be fixed with some brake improvements.

I agree, I'd like to stop needing to stick probe cores and/or landing gear on my planes.

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30 minutes ago, Fearless Son said:

Great update!  Started a new career last night, having fun so far, except...

The wheel stress system needs a bit of tweaking.  An excellent system and I approve of its structure, but the implementation of the low-tier wheels leaves something to be desired.  Being a fresh career game with just-unlocked part groups for airplanes, I tried to build and launch a small science-carrying plane from the runway to do a few experiments.  But on the tier-1 one runway with low-tech parts in a small plane, I can hardly even take off!  The wheels keep breaking on the bumpy runway before I even get to sufficient take off speed, and trying to even roll off the runway at low speed results in a broken tire the moment it touches the grass.  I shudder to think of what landing such a plane would be like.

I mean, I approve of the idea of enforcing certain tolerances for bumpy landings, but this is absurd.  The lowest-tier, unretractable gear is useless from a practical standpoint unless you have an upgraded runway, but by that time you probably have other options available anyway.  

The tier 1 runway is pretty bad on it's own, so I've heard.

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3 hours ago, p1t1o said:

If this is the case, why make the runway flat? And not "curved to kerbins curve"?

I should imagine that it's because it's easier to make a flat 3d model than painstakingly curve it to match Kerbin, and the devs have better things to do.

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Just now, severedsolo said:

I should imagine that it's because it's easier to make a flat 3d model than painstakingly curve it to match Kerbin, and the devs have better things to do.

It can't just be "painted on" to the already present, curved ground?

No worries if not, just trying to understand. Perhaps it would just look rubbish.

The "compatibility with mods that change planet size" someone mentioned above, is a pretty good explanation, but I don't know if they were thinking of such a specific case at such an early time.

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20 minutes ago, War Eagle 1 said:

 back to 1.0.5 if you want to do rovers or only fly rockets/planes until Squad does hot fixes for these issues

I understand why these issues exist it is just such a bitter pill to swallow that we cannot play the way we want because of bugs. Half of me says fair enough Squads hands are tied. The other half says this is not acceptable to break the game like this after a 1.0 release. Craft are broken which is not acceptable.. I just hope we don't have to wait months for a fix. Especially given the massive delay of 1.1. Long development of 1.1.

Squad have done an amazing job so far that much is clear.

Edited by Majorjim
So I don't sound whiney
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Nope, they made a flat runway because it makes landing aircraft much easier, as opposed to following the curve of Kerbin, which is significant at Kerbin's scale.

E: I would assume, at least.  I have no idea why it was made the way it was, but it makes sense to have it the way it is.

Edited by regex
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4 minutes ago, p1t1o said:

It can't just be "painted on" to the already present, curved ground?

No worries if not, just trying to understand. Perhaps it would just look rubbish.

Probably, but then you couldn't have an upgradeable runway. I don't know all the technical jargon, but basically the runway is a 3d model made in unity. When you upgrade the runway that model gets replaced with a new one.

More difficult to do that with terrain paint (I should imagine). And yeah, it would probably look awful (the terrain doesn't exactly look great now, and that's just grass.)

The KSC models were last done in what 0.23? Or possibly 0.21? Upgradeable buildings were almost certainly in the plan by then.

Although what @regex said makes sense too, and he's probably right now that I think about it.

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1 minute ago, regex said:

Nope, they made a flat runway because it makes landing aircraft much easier, as opposed to following the curve of Kerbin, which is significant at Kerbin's scale.

E: I would assume, at least.  I have no idea why it was made the way it was, but it makes sense to have it the way it is.

That seems reasonable. It's a pretty minor issue anyways.

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Just now, J.Random said:

There was no delay because "release" date wasn't announced. Squad has pulled 1.0 again. No idea why.

Yeah ok fair enough, it cannot be said to be late by any means. It had a very long development though.

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Okay, i have just transfered my save from 1.05 to 1.1 and am running it on 64bit (windows). My waiting (for transfer windows) station around Duna (181 parts right now) is going all smooth at 100x now. Still a few ´yellow´ frames but mostly green. Orbital indicators are where they are supposed to be for me, as does the UI seem okay (no fonts issues). Running on an I5-3210M at 2.5 Ghz and an NVidia Geforce GT 650M attached to a 22" 16:10 screen at 1680x1050 fullscreen. Other than resolution and fullscreen all settings are on default (edit: forgot: set vsync to 60 fwiw).

Edited by Mr. Scruffy
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34 minutes ago, regex said:

<snip>

32 minutes ago, severedsolo said:

<snip>

32 minutes ago, Choctofliatrio2.0 said:

<snip>

Sure, sure, agreed, agreed.

TBH I've never had that much trouble with it, I have always applied brakes on the runway as a matter of routine anyway, in any flight sim - You have a shorter takeoff run when you spool up to full power before releasing them (Protip!)...and it makes the takeoff roll a little more exhilarating :)

Edited by p1t1o
a-dur can't spel
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I just noticed Steam had updated my install to 1.1.0.1230 while I have set it to opt out of betas. What's going on, has 1.1 been officialy released? And if so, how can I turn off updates and get 1.0.5 back, as I don't want to use 1.1? 

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48 minutes ago, Majorjim said:

I understand why these issues exist it is just such a bitter pill to swallow that we cannot play the way we want because of bugs. Half of me says fair enough Squads hands are tied. The other half says this is not acceptable to break the game like this after a 1.0 release. Craft are broken which is not acceptable.. I just hope we don't have to wait months for a fix. Especially given the massive delay of 1.1. Long development of 1.1.

Squad have done an amazing job so far that much is clear.

Oh i agree. For casual players i can see how this isn't a big deal. However I'm with a military RP group and we have to use funds to purchase crafts. So to see things like 8 tanks that cost like 55,000 break is kind of a big deal.

I agree for the most part squad did great. I can finally run a graphic setting that makes mountains look like mountains rather than pointy polygons

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21 hours ago, Commander Jebidiah said:

A few things I spotted. Right click issue has returned and Pe, Ap, An, Dn, I1, I2 markers aee not on or anywhere near orbit lines.

Seems to happen when scaling uiui 100% fixed it for me..  Squad? 

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