linuxgurugamer Posted October 19, 2016 Author Share Posted October 19, 2016 (edited) Turns out there is a 3.0 version of CTT which is for 1.2 I just tested with it and KW, and the patches worked properly. I don't know where the regular download is, but I just zipped it up for you here: https://www.dropbox.com/s/0krhh2mrm0t0mlo/CTT-3.0.zip?dl=0 The folder inside till be called CommunityTechTree, just move it into the GameData directory. Make sure any older version has been deleted Edited October 19, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 19, 2016 Share Posted October 19, 2016 I'm not going to go tattle to Nertea or anything but he's probably not going to be happy with you passing around an unreleased version of CTT Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2016 Author Share Posted October 19, 2016 4 minutes ago, Drew Kerman said: I'm not going to go tattle to Nertea or anything but he's probably not going to be happy with you passing around an unreleased version of CTT I'll delete it Link to comment Share on other sites More sharing options...
DrScarlett Posted October 19, 2016 Share Posted October 19, 2016 (edited) I don't have GameData/CommunityTechTree ? *confusedface* that is why I asked about the location. Anything in the logs that can help me pinpoint the origin of this techtree mod? (before I do a full blank re-install, that is) EDIT: OK, tried to look at the log myself. KSPI_E has dependancies on the CommunityTechTree and I see references of stuff from there failing because the CTT is not there. I cannot find any evidence that CTT is installed. Can you tell me where you found it? Obviously, I'm a noob with this software. Edited October 19, 2016 by DrScarlett Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2016 Author Share Posted October 19, 2016 37 minutes ago, DrScarlett said: I don't have GameData/CommunityTechTree ? *confusedface* that is why I asked about the location. Anything in the logs that can help me pinpoint the origin of this techtree mod? (before I do a full blank re-install, that is) EDIT: OK, tried to look at the log myself. KSPI_E has dependancies on the CommunityTechTree and I see references of stuff from there failing because the CTT is not there. I cannot find any evidence that CTT is installed. Can you tell me where you found it? Obviously, I'm a noob with this software. Well, that would explain some of the errors. I see you are running 1.2 on Windows Are you using CKAN? If on 1.1.3, and using CKAN, you can install it directly from CKAN. If on 1.2, wait until Friday, when there is supposed to be a release for 1.2 Link to comment Share on other sites More sharing options...
DrScarlett Posted October 19, 2016 Share Posted October 19, 2016 Yup, I use CKAN. I will wait until fFriday when my new kitten arrives and CTT pops up Thanks sir, you have been very helpful! Link to comment Share on other sites More sharing options...
electron2059 Posted October 19, 2016 Share Posted October 19, 2016 Just wanted to say thanks for keeping KW updated, so far works good for me on 1.2. Link to comment Share on other sites More sharing options...
DrScarlett Posted October 20, 2016 Share Posted October 20, 2016 Moving back from B9's thread, on 3.0.22: It works, the node is gone But... So are the KW parts in the node, and, more importantly, some other KW parts that I put in my vessels, like the large and small KW batteries. (KWRadBattLargeS and L, possibly more parts I don't know about). Waow when I start to bud a new vessel, only the medium strut shows up in the KW section... Gonna have to go back to 3.0.21 like this I would suggest to leave it as it was and I will live with the double node until the new CTT comes and everyone has to rethink their approach...just my two cents. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2016 Author Share Posted October 20, 2016 That's strange. When I tested I see the following parts in Experimental Rocketry: Griffon Century Titan V Globe X-10L Globe X-10S HA-1 Alumium Hybrid rocket (not KW) Deinonychus 1-D (not KW) and the batteries have nothing to do with that, they are in the Advanced Electrics node Link to comment Share on other sites More sharing options...
DrScarlett Posted October 20, 2016 Share Posted October 20, 2016 Hang on, let me try again Link to comment Share on other sites More sharing options...
DrScarlett Posted October 20, 2016 Share Posted October 20, 2016 Installed with CKAN this time. Yaaaay, @linuxgurugamer, it works! Thank you! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2016 Author Share Posted October 20, 2016 39 minutes ago, DrScarlett said: Installed with CKAN this time. Yaaaay, @linuxgurugamer, it works! Thank you! Great! I don't know if you saw it, but @FreeThinker actually agreed with my comments. He also explained why he did it, and that because of a new mod, he won't need to do it in the future Link to comment Share on other sites More sharing options...
DrScarlett Posted October 20, 2016 Share Posted October 20, 2016 (edited) Yup, saw that. I don't know any of you well, so to see people reacting that way to topics that could be considered intrusive, makes me very happy. The three devs I got to know a little bit are decent people! Edited October 20, 2016 by DrScarlett Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2016 Author Share Posted October 20, 2016 57 minutes ago, DrScarlett said: Yup, saw that. I don't know any of you well, so to see people reacting that way to topics that could be considered intrusive, makes me very happy. The three devs I got to know a little bit are decent people! You will find that in general, the KSP community is one of the nicest around Link to comment Share on other sites More sharing options...
FreeThinker Posted October 21, 2016 Share Posted October 21, 2016 (edited) On 20-10-2016 at 2:16 PM, linuxgurugamer said: Great! I don't know if you saw it, but @FreeThinker actually agreed with my comments. He also explained why he did it, and that because of a new mod, he won't need to do it in the future Confimed, in the latest update I removed the integrated CTT. The technode conflict should from now on be a problem of the past Edited October 22, 2016 by FreeThinker Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 22, 2016 Author Share Posted October 22, 2016 31 minutes ago, FreeThinker said: Confimed, in the latest update I removed the integrated CTT. The technode conflict should from now on be a problem of the past Great, so I'll undo that patch I made for the next release Link to comment Share on other sites More sharing options...
DrScarlett Posted October 22, 2016 Share Posted October 22, 2016 (edited) Hi Linuxgurugamer, Do you know if there is any way to keep long heavy payload from wobbling inside one of the KW Fairings? Edited October 22, 2016 by DrScarlett Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted October 23, 2016 Share Posted October 23, 2016 @linuxgurugamer Why does the Spacedock link to the CKAN version on Spacedock and not the "Manual Install"? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 23, 2016 Author Share Posted October 23, 2016 18 minutes ago, nebuchadnezzar said: @linuxgurugamer Why does the Spacedock link to the CKAN version on Spacedock and not the "Manual Install"? I just removed that link, now there is only a single link to what will be renamed to be a standard install Link to comment Share on other sites More sharing options...
doggonemess Posted October 26, 2016 Share Posted October 26, 2016 I don't know if this has been brought up, but since the KSP 1.2 update, the ullage motors don't make any sound for me. I've tried this on two different PCs, and both don't make a sound. It really sucks because, like all the KW Rocketry effects, they sound awesome! Any idea why this might be? Thanks! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 No idea, but a log file would be helpful. Thanks Link to comment Share on other sites More sharing options...
doggonemess Posted October 26, 2016 Share Posted October 26, 2016 2 hours ago, linuxgurugamer said: No idea, but a log file would be helpful. Thanks I'll get that for you asap. Anything special I should do? I'm assuming launch a craft with the part and deploy it? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 1 minute ago, doggonemess said: I'll get that for you asap. Anything special I should do? I'm assuming launch a craft with the part and deploy it? yes, thanks Link to comment Share on other sites More sharing options...
doggonemess Posted October 26, 2016 Share Posted October 26, 2016 Here's the log file from my test run. I made a simple craft with both ullage motors. Neither made a sound besides the staging noise that everything makes. Log file Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2016 Author Share Posted October 26, 2016 32 minutes ago, doggonemess said: Here's the log file from my test run. I made a simple craft with both ullage motors. Neither made a sound besides the staging noise that everything makes. Log file Two things: 1. Was this a clean install? If not, can you try with that? 2. Can you send me the craft file as well? Link to comment Share on other sites More sharing options...
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