Duski Posted August 9, 2016 Share Posted August 9, 2016 3 hours ago, Galileo said: Thats really, really, ridiculously good looking Thanks! I set the dynamic sky dimming to 0% as I find it as an authentic look to have no stars out. But for night, dunno. I just personally like it without the stars as I kinda don't like the skybox. I wonder if there are some high resolution ones out there as I didn't find the stock skybox too crash hot. Link to comment Share on other sites More sharing options...
kamikazee Posted August 9, 2016 Share Posted August 9, 2016 (edited) Your gallery won't load for me @Duski Edited August 9, 2016 by kamikazee Link to comment Share on other sites More sharing options...
Galileo Posted August 9, 2016 Share Posted August 9, 2016 2 hours ago, Duski said: Thanks! I set the dynamic sky dimming to 0% as I find it as an authentic look to have no stars out. But for night, dunno. I just personally like it without the stars as I kinda don't like the skybox. I wonder if there are some high resolution ones out there as I didn't find the stock skybox too crash hot. I have recently made a few skyboxes and this is my favorite. https://www.dropbox.com/s/h8liwugvjijkyvc/Galileo's Stars SkyBox.zip?dl=0 Link to comment Share on other sites More sharing options...
Nansuchao Posted August 9, 2016 Share Posted August 9, 2016 (edited) At the third save, finally... Titan porn Edited August 9, 2016 by Nansuchao Link to comment Share on other sites More sharing options...
sDaZe Posted August 9, 2016 Author Share Posted August 9, 2016 58 minutes ago, Nansuchao said: At the third save, finally... Titan porn Love it!! Link to comment Share on other sites More sharing options...
sDaZe Posted August 9, 2016 Author Share Posted August 9, 2016 On 7/14/2016 at 2:13 AM, _Krieger_ said: Awesome shots, BTW your orbits are inclined because the default launch site is in Cape Canaveral, which is is 28 degrees north of the equator. if you want to launch from an equatorial launch site get he KSC switcher add-on and select Kourou, French Guiana. Cheers @Duski To your question of what site to use. Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 9, 2016 Share Posted August 9, 2016 Kourou is still a few degrees off a true equatorial ascent, but it is the closest site to the equator (like 100-150m/s dV ?) unless you make your own. Link to comment Share on other sites More sharing options...
Duski Posted August 9, 2016 Share Posted August 9, 2016 8 hours ago, kamikazee said: Your gallery won't load for me @Duski Damn, that sucks. It's one of the greatest Earth Porn issues out there too. Perhaps its too good? D: 7 hours ago, Galileo said: I have recently made a few skyboxes and this is my favorite. https://www.dropbox.com/s/h8liwugvjijkyvc/Galileo's Stars SkyBox.zip?dl=0 Sweet! Will try them out. 2 hours ago, sDaZe said: @Duski To your question of what site to use. Cheers, I don't play on the 0 inclination anymore but I will come up with some mission to go into equatorial orbit. Link to comment Share on other sites More sharing options...
Duski Posted August 9, 2016 Share Posted August 9, 2016 Hey @Galileo, I'm not really sure how to install skyboxes but I just put the texturereplacer folder into the gamedata directory. I didn't get a different skybox. Oh yea a question, does your stock visual terrain work with SSRSS? Link to comment Share on other sites More sharing options...
sDaZe Posted August 9, 2016 Author Share Posted August 9, 2016 15 hours ago, Duski said: ->Earth Porn All Time Bests Of The Earth And Moon<- Link wont work Link to comment Share on other sites More sharing options...
KAO Posted August 10, 2016 Share Posted August 10, 2016 Suppose all I want to do is play this mod but 2x bigger All I have to do is go to the Sigma settings .cfg and multiply the rescale, resize, and dayLengthMultiplier by 2 right? Link to comment Share on other sites More sharing options...
sDaZe Posted August 10, 2016 Author Share Posted August 10, 2016 1 hour ago, KAO said: Suppose all I want to do is play this mod but 2x bigger All I have to do is go to the Sigma settings .cfg and multiply the rescale, resize, and dayLengthMultiplier by 2 right? Yeah, but the clouds will look weird and what not. Link to comment Share on other sites More sharing options...
Galileo Posted August 10, 2016 Share Posted August 10, 2016 5 hours ago, Duski said: Hey @Galileo, I'm not really sure how to install skyboxes but I just put the texturereplacer folder into the gamedata directory. I didn't get a different skybox. Oh yea a question, does your stock visual terrain work with SSRSS? all you need to do is drop those 6 textures into the default folder in texturereplacer. and no SVT does not work in ssrss. that is a massive undertaking that I don't have the time or patience for at the moment. maybe when this semester is complete and I have time Link to comment Share on other sites More sharing options...
Duski Posted August 10, 2016 Share Posted August 10, 2016 (edited) 2 hours ago, Galileo said: all you need to do is drop those 6 textures into the default folder in texturereplacer. and no SVT does not work in ssrss. that is a massive undertaking that I don't have the time or patience for at the moment. maybe when this semester is complete and I have time Ok, installed it. It looks damn amazing! This will definitely be featured in Earth Porn! Oh yea @sDaZe I'll put together another album. Think it got deleted. Maybe the Earth Porn was too good. Glorious Earth / Moon Porn! Edited August 10, 2016 by Duski Link to comment Share on other sites More sharing options...
kamikazee Posted August 10, 2016 Share Posted August 10, 2016 2 hours ago, Duski said: Ok, installed it. It looks damn amazing! This will definitely be featured in Earth Porn! Oh yea @sDaZe I'll put together another album. Think it got deleted. Maybe the Earth Porn was too good. Glorious Earth / Moon Porn! @Duski Much better Link to comment Share on other sites More sharing options...
cxg2827 Posted August 12, 2016 Share Posted August 12, 2016 On 6/28/2016 at 0:37 PM, Galileo said: I am currently working on 3 different size solar systems one of which was 1/2 size but if you are making that then I'll cease and focus on the others. You are making my life easier Is this feature still in the works? what sizes were you planning? Link to comment Share on other sites More sharing options...
Weeaspoo Posted August 14, 2016 Share Posted August 14, 2016 On 4/30/2016 at 2:56 PM, sDaZe said: 3. Extract the zip file folder KerbalKonstructs overwriting GameData/KerbalKonstructs Hey, i'm trying to install KK with this mod and I don't really understand this bit of the instructions. Help? Link to comment Share on other sites More sharing options...
Duski Posted August 14, 2016 Share Posted August 14, 2016 1 hour ago, Weeaspoo said: Hey, i'm trying to install KK with this mod and I don't really understand this bit of the instructions. Help? Hi, As far as i'm aware, you need to have Kerbal Konstructs already installed and then overwrite it with the KK folder included in the KK download on the OP. Link to comment Share on other sites More sharing options...
Weeaspoo Posted August 14, 2016 Share Posted August 14, 2016 4 minutes ago, Duski said: Hi, As far as i'm aware, you need to have Kerbal Konstructs already installed and then overwrite it with the KK folder included in the KK download on the OP. God, I feel so stupid, but I can't find the KK download anywhere. Like i've re-read a million times but I still can't find it ;-; Link to comment Share on other sites More sharing options...
Duski Posted August 15, 2016 Share Posted August 15, 2016 7 hours ago, Weeaspoo said: God, I feel so stupid, but I can't find the KK download anywhere. Like i've re-read a million times but I still can't find it ;-; http://spacedock.info/mod/124/Kerbal Konstructs Here you are. Link to comment Share on other sites More sharing options...
algwat Posted August 17, 2016 Share Posted August 17, 2016 (edited) In SSRSS , VGR-II made safe transit and is now in long orbit around Jupiter, ...heheh he ...... oooh? even possible moon transits.. the moving surface details of Jupiter are just amazing...go see for your self.// Edited August 17, 2016 by algwat general comet Link to comment Share on other sites More sharing options...
LeuZ Posted August 17, 2016 Share Posted August 17, 2016 Landed on Europa today Jupiter looks amazing! Link to comment Share on other sites More sharing options...
sDaZe Posted August 17, 2016 Author Share Posted August 17, 2016 12 hours ago, algwat said: In SSRSS , VGR-II made safe transit and is now in long orbit around Jupiter, ...heheh he ...... oooh? even possible moon transits.. the moving surface details of Jupiter are just amazing...go see for your self.// 7 hours ago, LeuZ said: Landed on Europa today Jupiter looks amazing! WOW GUYS!!!!! Link to comment Share on other sites More sharing options...
algwat Posted August 19, 2016 Share Posted August 19, 2016 And... I just made in to orbit around Saturn...ran out of mono to make fine orbit orbit adjustments...again amazing scenery to be found here.. Link to comment Share on other sites More sharing options...
kamikazee Posted August 21, 2016 Share Posted August 21, 2016 (edited) Is there any way to change the altitude at which plasma and heat re-entry factors start having an effect on the capsule during descent? I have sort of worked out that it has to do with the atmospheric pressure settings at different heights and have tried experimenting with the sigma configs but not got something very realistic. I know it has been mentioned before earlier in the topic but with this mod I am not noticing re-entry heating effects until just under 30km altitude and they dissipate usually just under 20km. I know on stock Kerbin the capsule starts heating up at around 52km and dissipates about 15km. And Earth and Kerbin in this mod are quite similar in size. I know it may not be fully realistic but it seems like the whole re-entry phase happens too quickly and without much heat/plasma. Is there any way to somehow match the atmospheric pressure and heights for this mod to that of default Kerbin or raise the altitude at which these effects start? Edited August 21, 2016 by kamikazee Link to comment Share on other sites More sharing options...
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