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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System


sDaZe

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On 22/08/2016 at 7:59 AM, AyeLmao said:

you have to remove Duski. from the beginning of the URL, The album is still there.

Works for me.

 

*Grizzle Grizzle*. I am finally back from holiday guys, can hopefully get some screenshots up soon while trying to actually play No Man's Sky without being interrupted by holidays. :)

Edited by Duski
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2 hours ago, sDaZe said:

Update will be out tomorrow and will include alot of things. Until then heres something you might like :3

tLNPNRv.jpg

 

City lights are looking good. :) But is what i'm looking at Earth Porn?? :DD

By the way for some things to improve, do you reckon you could improve what Earth and other planets look like in Low Orbit? Because I don't think Earth has it's oceans in low orbit (90-115km) it only has the blue atmosphere colour.

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1 hour ago, Duski said:

City lights are looking good. :) But is what i'm looking at Earth Porn?? :DD

By the way for some things to improve, do you reckon you could improve what Earth and other planets look like in Low Orbit? Because I don't think Earth has it's oceans in low orbit (90-115km) it only has the blue atmosphere colour.

Duski exact same issue over here, the oceans and proper landmass colours look washed out with colour and almost 'grey' until you get above 120-130km? Can't remember the exact figure? Also is something going to be done about the atmosphere and why capsules start burning up really 'late' (28-30km) instead of similar to stock kerbin around 52km? Seems like the capsules get into the bulk of the atmosphere without generating heat for ages...

Edited by kamikazee
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7 hours ago, kamikazee said:

Duski exact same issue over here, the oceans and proper landmass colours look washed out with colour and almost 'grey' until you get above 120-130km? Can't remember the exact figure? Also is something going to be done about the atmosphere and why capsules start burning up really 'late' (28-30km) instead of similar to stock kerbin around 52km? Seems like the capsules get into the bulk of the atmosphere without generating heat for ages...

Im still looking into the heat thing. 

9 hours ago, Duski said:

City lights are looking good. :) But is what i'm looking at Earth Porn?? :DD

By the way for some things to improve, do you reckon you could improve what Earth and other planets look like in Low Orbit? Because I don't think Earth has it's oceans in low orbit (90-115km) it only has the blue atmosphere colour.

Im pretty sure that happens in stock rss, ill look into though 

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On 4/30/2016 at 11:02 AM, sDaZe said:

2.0.3

- Updated city light textures ( Day and night) 

- Updated Mars's Scatterer

- Made Mars's Clouds better

- Updated Jupiter's Auroras 

- Updated Saturn's storms

- Updated terrain level for all bodies 

- Updated Auroras for Earth

- Updated Earth's clouds

- Fixed timewarp issues around Titan

- Updated the cloud shadows on Earth to make them more realistic and you should get better FPS

- Fixed other minor bugs

 

:D hopefully it works :wink:  

In other news! some new cloud layers for Saturn! Not currently coloured yet.

aLaDHYr.jpg 

 

When you accidentally make titan look like a water planet XD 

bpDUpxL.jpg

@Galileo lmao

Edit:
Done?

ZqVatad.jpg 

Edited by sDaZe
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1 hour ago, Gman_builder said:

This mod just keeps getting better and better omg. I wish i had money to donate to you guys for this amazing work.

Its pretty much me developing the mod now, Galileo is really busy with SVE and everything included. Thanks though! :D  

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24 minutes ago, sDaZe said:

Its pretty much me developing the mod now, Galileo is really busy with SVE and everything included. Thanks though! :D  

Well you're still doing a fantastic job! You might change my unrealistic opinion of Mars scatterer. :D

I actually forgot what I did for how to get the settings and proland for Duna. Think I just copied the whole scatterer folder and renamed it Mars. See if that works when I swap everything over.

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1 hour ago, Duski said:

Well you're still doing a fantastic job! You might change my unrealistic opinion of Mars scatterer. :D

I actually forgot what I did for how to get the settings and proland for Duna. Think I just copied the whole scatterer folder and renamed it Mars. See if that works when I swap everything over.

Replace these two files with the default duna ones located here: 

Scatterer- Config - Mars / Settings and settingsbackup

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So two things pretty much confirmed in the next update. 

New Uranus texture, as of now the clouds are on the texture but will be changed in the future updates:

Q0Tus3R.jpg

Next is Saturn. My goal was for individual bands. But not just solid bands, i wanted bands that splash into each other: 

PiYGP5O.jpg

Just gotta finish up neptune and the gas giants are done, thank god! :D 

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49 minutes ago, sDaZe said:

So two things pretty much confirmed in the next update. 

New Uranus texture, as of now the clouds are on the texture but will be changed in the future updates:

Q0Tus3R.jpg

Next is Saturn. My goal was for individual bands. But not just solid bands, i wanted bands that splash into each other: 

PiYGP5O.jpg

Just gotta finish up neptune and the gas giants are done, thank god! :D 

Saturn is looking great! For Uranus, do you think you can give it a bit more of a teal tint?

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1 hour ago, Duski said:

Saturn is looking great! For Uranus, do you think you can give it a bit more of a teal tint?

Yeah i plan on doing that, picture was a heavy wip 

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Is the nav ball compass on SSRSS Earth a little strange to anyone else?

The space centre at Cape Canaveral has its 90 degree vector pointing toward what would be 110 degrees on the real Earth, or to be more specific, pointing toward Dakar in Senegal. This might be for the ease of players accustomed to launching from the equator on Kerbin, but it felt kind-of funny. I originally expected to start my gravity turns pointing some direction south of 90 degrees.

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1 hour ago, Gordon Fecyk said:

Is the nav ball compass on SSRSS Earth a little strange to anyone else?

The space centre at Cape Canaveral has its 90 degree vector pointing toward what would be 110 degrees on the real Earth, or to be more specific, pointing toward Dakar in Senegal. This might be for the ease of players accustomed to launching from the equator on Kerbin, but it felt kind-of funny. I originally expected to start my gravity turns pointing some direction south of 90 degrees.

In RSS The inclination is somewhat exaggerated, due to the inhability to create inclinated planets. 

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5 hours ago, Nansuchao said:

In RSS The inclination is somewhat exaggerated, due to the inhability to create inclinated planets. 

Yeah wish there was a way to introduce axial tilts, would give it that little bump up of challenge.

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3 hours ago, Duski said:

Yeah wish there was a way to introduce axial tilts, would give it that little bump up of challenge.

Tilting the solar system like I'm seeing, instead of tilting the planets, offers a decent workaround, actually. I just didn't expect the terrain and surface of SSRSS Earth to be shifted such that Florida and Senegal were on the logical equator at the same time.

I still have to launch at a different inclination to match the Moon or any other SSRSS body, so there's still a challenge to be had. Managed to do a return mission to the SSRSS Moon with my modified Kerbal-X on the first try, even if I had less fuel at Lunar orbit insertion.

--

 

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31 minutes ago, Gordon Fecyk said:

Tilting the solar system like I'm seeing, instead of tilting the planets, offers a decent workaround, actually. I just didn't expect the terrain and surface of SSRSS Earth to be shifted such that Florida and Senegal were on the logical equator at the same time.

I still have to launch at a different inclination to match the Moon or any other SSRSS body, so there's still a challenge to be had. Managed to do a return mission to the SSRSS Moon with my modified Kerbal-X on the first try, even if I had less fuel at Lunar orbit insertion.

--

 

Yeah, it does offer a good workaround, but sometimes I find it a bit distorting. :P

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