giovajoker Posted March 6, 2018 Share Posted March 6, 2018 Guys I need help with this. So I have the observatory at max level, the Traking station also at max level, I have the telescope in a 1000km orbit, and using it I’ve found Duna and Eve. Now the problem is that I can’t find a way to research those planets. Inside the observatory I started the research plans for both planets but it is stuck at 10% from the beginning, no matter how much time it passes. I also completed some contracts from Research Bodies but it didn’t help with the research. The worst part is that obviously I can’t yet see the orbits of the planets and so I can’t transfer to them.... How can I research them? What am I doing wrong / missing? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 8, 2018 Share Posted March 8, 2018 On 3/6/2018 at 9:20 AM, giovajoker said: Guys I need help with this. So I have the observatory at max level, the Traking station also at max level, I have the telescope in a 1000km orbit, and using it I’ve found Duna and Eve. Now the problem is that I can’t find a way to research those planets. Inside the observatory I started the research plans for both planets but it is stuck at 10% from the beginning, no matter how much time it passes. I also completed some contracts from Research Bodies but it didn’t help with the research. The worst part is that obviously I can’t yet see the orbits of the planets and so I can’t transfer to them.... How can I research them? What am I doing wrong / missing? Have you considered taking pictures of the bodies in question? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted March 8, 2018 Share Posted March 8, 2018 On 07/03/2018 at 6:20 AM, giovajoker said: Guys I need help with this. So I have the observatory at max level, the Traking station also at max level, I have the telescope in a 1000km orbit, and using it I’ve found Duna and Eve. Now the problem is that I can’t find a way to research those planets. Inside the observatory I started the research plans for both planets but it is stuck at 10% from the beginning, no matter how much time it passes. I also completed some contracts from Research Bodies but it didn’t help with the research. The worst part is that obviously I can’t yet see the orbits of the planets and so I can’t transfer to them.... How can I research them? What am I doing wrong / missing? Use the space based telescope research contract and when the time is up you have to go to the craft with the telescope to satisfy the contract. The stock message saying contract complete should come in the messages from the toolbar. Then to the observatory building at the KSC. Quote Link to comment Share on other sites More sharing options...
REMD Posted March 8, 2018 Share Posted March 8, 2018 On 5. 3. 2018 at 7:20 AM, Shad_The_Knight said: The Observatory is not appearing for me at all. Is this mod compatible with galactic neighborhood? I found same problem, but with quick fix. I was missing Contract Configurator, since i lost it due moving other mod´s and creating different mod list Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 17, 2018 Author Share Posted March 17, 2018 V1.9.7 released for KSP 1.4.1 - please note the dependency for the correct version of Contract Configurator. Please make sure you have this version installed. Changelog: *Re-Compile for KSP 1.4.1 *Implement caching of textures (thanks to AlexALX for their contribution) *Russian Localization (thanks to AlexALX for their contribution) *Removed custom French localization, now uses the KSP Stock Localization for French. *Contract Configurator dependency updated. You must have Contract Configurator v 1.24.0 installed for this mod to work. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 23, 2018 Share Posted March 23, 2018 Is there an already known reason why in a new career all planets in stock KSP are already discovered? Some mods that is known for this? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 26, 2018 Share Posted March 26, 2018 On 3/23/2018 at 1:43 PM, Gordon Dry said: Is there an already known reason why in a new career all planets in stock KSP are already discovered? Some mods that is known for this? I was looking at the difficulty settings menu yesterday, and the planets that are visible change with the EASY, MEDIUM, HARD etc settings on the stock difficulty settings, which default to EASY, IIRC. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 26, 2018 Share Posted March 26, 2018 Thank you. All these testing careers and every single time taking attention to the career settings ... I hope I could default career settings (incl. mods) somehow. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 5, 2018 Share Posted April 5, 2018 @JPLRepo @Galileo I added OPM, started a new career and set ResearchBodies to max., so only The Sun, Kerbin, The Mun and Minmus are known. In Tracking Station there is no Minmus, but Sarnus ... I'm not sure what is the issue, inside the OPM files is a OPM_ResearchBodies.cfg so it should work I guess... Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2018 Share Posted April 5, 2018 (edited) 45 minutes ago, Gordon Dry said: @JPLRepo @Galileo I added OPM, started a new career and set ResearchBodies to max., so only The Sun, Kerbin, The Mun and Minmus are known. In Tracking Station there is no Minmus, but Sarnus ... I'm not sure what is the issue, inside the OPM files is a OPM_ResearchBodies.cfg so it should work I guess... Whether minmus visible or not is not dictated by OPM, so if there is an issue with minmus, it’s with research bodies or your difficulty settings. Edited April 5, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 5, 2018 Share Posted April 5, 2018 @JPLRepo @Galileo Well, then it should be an issue with Research Bodies that is only triggered when OPM is also installed... Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 5, 2018 Author Share Posted April 5, 2018 1 hour ago, Gordon Dry said: @JPLRepo @Galileo Well, then it should be an issue with Research Bodies that is only triggered when OPM is also installed... I am not sure what your issue is tbh. As Galileo said. OPM adds a cfg for how it interacts with this mod. It does not change the settings for the stock planets. And with that mod Sarnus always appears regardless of the Research Bodies difficulty setting. Research Bodies has the following in it's cfg: IGNORELEVELS { // body = easy normal medium hard Sun = true true true true Kerbin = true true true true Mun = true true true true Minmus = true true true false Duna = true true false false Eve = true true false false Jool = true true false false Laythe = true false false false Vall = true false false false Tylo = true false false false } as can be seen Minmus does not appear if the setting for Research bodies is set to hard. You say you started a new game with Research bodies set to hard and Minmus does not appear... so the mod is functioning correctly. Your statement: "started a new career and set ResearchBodies to max., so only The Sun, Kerbin, The Mun and Minmus are known." is incorrect assuming you have not edited any of the cfg files to change these values. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 5, 2018 Share Posted April 5, 2018 (edited) @JPLRepo I moved the slider to hard but it told me as I mentioned above "The Sun, Kerbin, The Mun and Minmus" and because at the lower settings all planets incl. the OPM ones were shown I considered the readout feedback as being correct... I know that without OPM at "hard" it only says "The Sun, Kerbin and The Mun" but I thought this is changed by config patches because I added OPM... Edit: @Galileo perhaps this has something to do with the fact that the (OPM) Sarnus moon Ovok is using Minmus as a template ... ? Edited April 6, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 6, 2018 Share Posted April 6, 2018 (edited) 17 hours ago, Gordon Dry said: @Galileo perhaps this has something to do with the fact that the (OPM) Sarnus moon Ovok is using Minmus as a template ... ? Nope. That's not the issue. Research bodies looks for the name of the body and does not use the body template for anything. Edited April 6, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 6, 2018 Share Posted April 6, 2018 @JPLRepo @Galileo Actually I'm starting a new test career for another purpose and actually did screenshots of the different slider settings to make clear what my problem is: Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 6, 2018 Share Posted April 6, 2018 (edited) 32 minutes ago, Gordon Dry said: @JPLRepo @Galileo Actually I'm starting a new test career for another purpose and actually did screenshots of the different slider settings to make clear what my problem is: Not sure why I keep getting tagged in your issue. I assume you have done all of this without removing a single mod? Have you even tried removing OPM and running just ResearchBodies alone to see if it persists? OPM absolutely does nothing to change the difficulty settings regarding the stock system, besides Eeloo. Here are the difficulty settings for OPM... Edited April 6, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 7, 2018 Share Posted April 7, 2018 (edited) No offense. I think the idea behind this mod is good, but does not fit. As mankind (I know, they're Kerbals...) started doing orbits, they already discovered Pluto ... They already knew all planets - not in detail, but that's what space missions are for. So I guess I could remove ResearchBodies without breaking this kind of immersion - the Kerbals already know all the planets, they're actually starting space missions to find out details... Edit: Just to hit the fan: If anytime in future the Unity engine is fixed, KSP is fixed and mods work together without Megabytes of issues in logs, this mod could discover planets in other star systems ... That would be great. Edited April 8, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
DracoSilverpath Posted April 21, 2018 Share Posted April 21, 2018 So, I really like the premise of this mod, but i'm a tad confused here.. By taking said research contract for a body, does it simply tick away at a timer/money till said planet is researched? Or does it actually make you aim a telescope at the body? Quote Link to comment Share on other sites More sharing options...
Euer_Hochwuergen Posted April 23, 2018 Share Posted April 23, 2018 (edited) On 21.4.2018 at 6:37 AM, DracoSilverpath said: So, I really like the premise of this mod, but i'm a tad confused here.. By taking said research contract for a body, does it simply tick away at a timer/money till said planet is researched? Or does it actually make you aim a telescope at the body? Both things. On 7.4.2018 at 4:55 PM, Gordon Dry said: No offense. I think the idea behind this mod is good, but does not fit. As mankind (I know, they're Kerbals...) started doing orbits, they already discovered Pluto ... They already knew all planets - not in detail, but that's what space missions are for. So I guess I could remove ResearchBodies without breaking this kind of immersion - the Kerbals already know all the planets, they're actually starting space missions to find out details... Edit: Just to hit the fan: If anytime in future the Unity engine is fixed, KSP is fixed and mods work together without Megabytes of issues in logs, this mod could discover planets in other star systems ... That would be great. ... Edited April 23, 2018 by Euer_Hochwuergen Quote Link to comment Share on other sites More sharing options...
1990eam Posted April 30, 2018 Share Posted April 30, 2018 I had a career save already started and after installing this mod all the celestial bodies show as 100% researched at the Observatory. Is this intended? Do I have to start a new save to be able to research them? Quote Link to comment Share on other sites More sharing options...
juanml82 Posted May 1, 2018 Share Posted May 1, 2018 I was using a Sentinel telescope and I was getting the message "A faint signal has been detected but we need a more powerful telescope". So I've put a probe with the included TB-75M telescope thinking "hey, this is the more/most powerful telescope". Nope, I still get the same message. Is there a more powerful telescope or a way around that message? Quote Link to comment Share on other sites More sharing options...
Athen Posted June 2, 2018 Share Posted June 2, 2018 This looks awesome! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 23, 2018 Share Posted June 23, 2018 On 5/1/2018 at 11:14 AM, juanml82 said: I was using a Sentinel telescope and I was getting the message "A faint signal has been detected but we need a more powerful telescope". So I've put a probe with the included TB-75M telescope thinking "hey, this is the more/most powerful telescope". Nope, I still get the same message. Is there a more powerful telescope or a way around that message? The Sentinel (IR, Stock) and TB-75 (Optical??, REPOSoftTech) scopes have the same Range, 4 x 10^10 meters. The Tarsier Space Tech Space Telescope (IR, TST) has a range of 1 x 10^10 meters but can take pictures. This is the first one I use to gather science from undiscovered bodies. Under the CTT mod, the TB-75 appears in level 5 (90 science), the Space Telescope & Sentinel at level 7 (300), and finally the Deep Space Telescope at level 8 (550 and has a range of 999.9 x 10^10 meters, TST). Quote Link to comment Share on other sites More sharing options...
seanth Posted July 16, 2018 Share Posted July 16, 2018 I am experiencing an odd bug, but I'm not sure whether it should be reported on Github or not I am working on providing support for ResearchBodies for To Boldly Go (TBG). TBG makes a galaxy file to be loaded by the Kopernicus mod. The problem I am encountering is that I will put a telescope in orbit around Kerbin, go to map view, select a very distant star to observe, use SAS to auto point at the body, and parts instantly overheat and explode. My only thought is that there is some weird bug related to targeting very distant objects. Soooo, should I throw this on the researchbodies github bug reports, consider it a weird KSP bug, or a Kopernicus bug? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 16, 2018 Author Share Posted July 16, 2018 1 hour ago, seanth said: I am experiencing an odd bug, but I'm not sure whether it should be reported on Github or not I am working on providing support for ResearchBodies for To Boldly Go (TBG). TBG makes a galaxy file to be loaded by the Kopernicus mod. The problem I am encountering is that I will put a telescope in orbit around Kerbin, go to map view, select a very distant star to observe, use SAS to auto point at the body, and parts instantly overheat and explode. My only thought is that there is some weird bug related to targeting very distant objects. Soooo, should I throw this on the researchbodies github bug reports, consider it a weird KSP bug, or a Kopernicus bug? Sounds very odd.cant see how RB would cause a part to overheat. A log might help Quote Link to comment Share on other sites More sharing options...
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