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[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)


blackheart612

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4 hours ago, GDJ said:

Well if you're looking for a challenge (and lots of love north of the 49th) do this one:

-snip-

Looks like it will become an Su-37 I think... I forgot the Sukhoi with similar looking cockpit design. What I meant is it seems like it will look like that If I make it circular (to fit 1.25m) :P 

Anyway, Tanner just messaged me that he's signing out. He really seemed busy for a while now so I understand. His configs made developing easier with another hand. And I know I figured out how to make configs but I would've trusted his skills more. At least there's not much engines anymore to beat me with numbers and math.

pLzvBos.pnghUc209Q.pngqdTbtgA.png

Remind me to mark the middle with an x. I forgot again.

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4 hours ago, blackheart612 said:

Looks like it will become an Su-37 I think... I forgot the Sukhoi with similar looking cockpit design. What I meant is it seems like it will look like that If I make it circular (to fit 1.25m) :P 

Anyway, Tanner just messaged me that he's signing out. He really seemed busy for a while now so I understand. His configs made developing easier with another hand. And I know I figured out how to make configs but I would've trusted his skills more. At least there's not much engines anymore to beat me with numbers and math.

pLzvBos.pnghUc209Q.pngqdTbtgA.png

 

I was about to suggest this cockpit.

And then you read my mind :)

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@Murican_Jeb I already had it made before the fighter cockpit :P 

@kiwinanday Not sure if this is what you wanted but this one for now, I've got a mark for the center if that's what you mean. I've done both cockpits' lights, emissive, etc. Time to make a new one. Here's Little Bird's because it actually has a functional light

H3O3hCE.png7mVqJbA.png

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@XOC2008 I have no plans for that yet. But I've been a little busy in real life these couple days so I have few time to work.

Finished mesh for business type Mk1. It's not the final texture at all. There are no doors yet because I haven't made the IVA yet. I want to make sure it's exactly where it is inside. But I've made it as fitting as I can to a 0.625 nosecone. Not perfect but still looks decent. With this, like I said before, I'm gonna change the mesh of KT6A "Kitty" Turboprop into a 0.625. So here it is. Also remodeled. I hope this change was fine.

ZVjS0MQ.pngxKSu6z0.pngi7IKz7I.png

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Release 8.0

Added MK1 Business Cockpit based on Cessna Citation (1.25 to 0.625 size)

Added MK1 Non-Commercial Cockpit based on F-18 Hornet (No hatch yet, forgot)

Added MK1 Viewer's Cockpit II based on OH-6 Little Bird

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Added Mk1 Junior Structural, a halved Mk1 Structural Fuselage, hollow

Added Mk1 Passenger Door, a half-sized structural fuselage with a hatch (animated)

-

Resized KT6A "Kitty" Turboprop engine, now a 0.625m engine

 

I rushed a bit, because 25 is coming soon so I'll probably be busy for a few days. I'll release one for now. More cockpits and parts to come soon.

NVv1s0Q.pngAgNMEKl.png

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1 hour ago, NeoFatalis said:

IYuYhRR.jpg

the new prop engine is great for cropdusters ,also the fighter cockpit is great!:D

That HondaJet is sick :D

@blackheart612 this new update rocks. The citation cockpit really makes an immersive PC-12. Can't wait till you release some jet engines :D:D! Also, if you'd ever like help making parts, i'd love to get involved. Feel free to PM me any time.

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@SpaceToad I appreciate the offer a lot. Unfortunately, I'm able to produce the things I'd personally like to see in game. There's just this really meticulous side of me which wants textures and measurements to be perfect. Makes everything crawl slowly after the import because of the tweaks I made. That's why I said this was rushed because I usually test repeatedly.

That said, I'll make good on the next update. I forgot the hatch on the Non-Commercial (Fighter) Cockpit. I hope it's fine for now. The rest should be working properly though. It should be noted that the existing cockpits (Bell, Zero) have gained additional hatches so they have accessible back and front (for zero) hatches, inline. 

I still have a cockpit and parts planned. Hopefully I can work on them as soon as I can. For now, I've rounded up the images I've uploaded so far regarding cockpits, in case anybody is curious

Album

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2 minutes ago, blackheart612 said:

@SpaceToad I appreciate the offer a lot. Unfortunately, I'm able to produce the things I'd personally like to see in game. There's just this really meticulous side of me which wants textures and measurements to be perfect. Makes everything crawl slowly after the import because of the tweaks I made. That's why I said this was rushed because I usually test repeatedly.

That said, I'll make good on the next update. I forgot the hatch on the Non-Commercial (Fighter) Cockpit. I hope it's fine for now. The rest should be working properly though. It should be noted that the existing cockpits (Bell, Zero) have gained additional hatches so they have accessible back and front (for zero) hatches, inline. 

I still have a cockpit and parts planned. Hopefully I can work on them as soon as I can. For now, I've rounded up the images I've uploaded so far regarding cockpits, in case anybody is curious

Album

I totally get it! Just thought I would extend the offer. These parts have been a gamechanger for my sandbox, and hopefully my career in the future!

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Umm Hello.

I know this is... uh... the modern stage.

But I really want a *ahem* P-6- *cough* P-63 engine

And uh... I also want a... P-39/P-63 cockpit...

Please kill me now

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I don't know if it has to do with firespitter or AP+, but i think it has to do with firespitter. But I'll post here just encase.

So do you know the WWI engines from AP+? I used the Baron engine on my biplane which had the firespitter parts but my biplane won't move. I think it has to do with the biplane landing gear but when I used the Sopwith Camel engine firespitter had, it worked perfectly fine.

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6 hours ago, Shnyrik said:

Thank you!

I'm sorry to report that, but I belive there is something wrong with air intake in KP-12 in the new release. Without external intakes I get flameout all the time.

I intentionally removed that though I may have forgotten to include the mesh with removed intakes. :P It looked smaller than the regular intake so I'll just make it have no intakes instead.Mesh will be fixed on next update. I'm sorry for that.

5 hours ago, Murican_Jeb said:

I don't know if it has to do with firespitter or AP+, but i think it has to do with firespitter. But I'll post here just encase.

So do you know the WWI engines from AP+? I used the Baron engine on my biplane which had the firespitter parts but my biplane won't move. I think it has to do with the biplane landing gear but when I used the Sopwith Camel engine firespitter had, it worked perfectly fine.

Biplane landing gear, yep. I haven't tested it yet but at stationary, you're basically at 20% thrust. That landing gear drags the plane so much that you're still. I don't know if it goes after waiting for a while. I've already increased it to 20% as well. Before it was 10% :P Anyway, I will try a not-so-meticulous way of doing your request. We'll see what happens. 

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I'll see about adding bigger cockpits as soon as I finish all Mk1s. I still have a few more planned then I'll do other sizes. I've been prioritizing SkyKaptn's request for an F-16 cockpit though which is an Mk2. Because of him, I've setup a donate button for paypal. And he's my first donator. It's completely optional to donate. Only if you want to :) I've updated the OP to have it and I'll update the download sites when I can. For now, just so everybody knows what's happening as well, here's progress on the cockpit

UcjsufO.png

@kiwinanday I know how to do them. I just skipped them for now. I'll add them at some point, don't you worry :D 

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