darthvader15001 Posted May 25 Share Posted May 25 @Lisias my log Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 25 Share Posted May 25 6 hours ago, darthvader15001 said: @Lisias my log I found nothing wrong with the cfm56 (Lotus) engine on the patching: [LOG 09:22:51.354] PartLoader: Part 'AirplanePlus/Parts/Engine/Modern/CFM56/part/cfm56' has no database record. Creating. [LOG 09:22:51.355] [KSPCF/DragCubeGeneration] Creating drag cubes for part 'cfm56' It was loaded successfully. Please send me your ModuleManager.ConfigCache. In time, you are still using ModuleManager4.1.4.dll . I suggest you update to 4.2.3 , as there're some important fixes and new features that some add'ons are using nowadays. Please remember to delete the older ModuleManager to avoid conflicts in KSP (it ignores the newest and loads the oldest!!!) Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted May 25 Share Posted May 25 @LisiasGot the new MM! do I need to load into the game for it to generate the new config cache? Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 26 Share Posted May 26 (edited) 2 hours ago, darthvader15001 said: @LisiasGot the new MM! do I need to load into the game for it to generate the new config cache? Yes! Just to be on the safe side, fire it up, open a savegame, try to find the Lotus, then quit the game. And then zip the new KSP.log and the ModuleManager.ConfigCache together and drop-in on Dropbox again! Edited May 26 by Lisias Hate autocompletes Quote Link to comment Share on other sites More sharing options...
Av8tor8a Posted July 23 Share Posted July 23 (edited) Has anyone ever made a shark mouth decal for the Warhawk engine? Edited July 24 by Av8tor8a Quote Link to comment Share on other sites More sharing options...
The_Joe Posted July 31 Share Posted July 31 Having some issues with the 2M tails not capping off the cargo bay. Messed with this for a while using the cargo bay, and the cargo had drag if the cargo ramp or slanted tail section was used. When I used a stock part on the back the cargo in the cargo bays didn't have drag. Can anyone else replicate this issue? [I'm at work and can't add screenshots] Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 20 Share Posted August 20 Hey, @Lisias, I was wondering if you had any intention to make this compatible with VABOrganizer? Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 20 Share Posted August 20 (edited) On 8/20/2024 at 5:22 PM, Grenartia said: Hey, @Lisias, I was wondering if you had any intention to make this compatible with VABOrganizer? Sounds like a good idea. I will do something about this Saturday (assuming no other computer dies around here... ). https://github.com/net-lisias-ksp/AirplanePlus/issues/15 --- -- - POST EDIT - -- -- Since someone else decided to do it, I don't see the need to do it myself. Edited August 25 by Lisias POST EDIT Quote Link to comment Share on other sites More sharing options...
pizzaauxanchois Posted August 22 Share Posted August 22 Hi @Lisias ! Thanks a lot for continuing this mod. A couple questions: 1- Some wheels are still broken (sidegear at least). I've tried using the fix from SuicidalInsanity, which doesn't seem to have been merged in the latest release from your github (I may be wrong), but it doesn't improve much. In the end the wheels are still sliding on the ground and changing traction control settings doesn't help. Do you have any suggestions and/or is there a proper fix planned for that ? 2- I would like to remove the parts from the Firespitter mod because I'm not interested in them and they take unecessary space in the VAB inventory. Is that safe to just remove the "Parts" folder from the mod and if not, how can I achieve that ? For the record, I'm using the latest version of Firespitter, 7.17, and the latest release from your github. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 22 Share Posted August 22 5 hours ago, pizzaauxanchois said: Hi @Lisias ! Thanks a lot for continuing this mod. A couple questions: 1- Some wheels are still broken (sidegear at least). I've tried using the fix from SuicidalInsanity, which doesn't seem to have been merged in the latest release from your github (I may be wrong), but it doesn't improve much. In the end the wheels are still sliding on the ground and changing traction control settings doesn't help. Do you have any suggestions and/or is there a proper fix planned for that ? 2- I would like to remove the parts from the Firespitter mod because I'm not interested in them and they take unecessary space in the VAB inventory. Is that safe to just remove the "Parts" folder from the mod and if not, how can I achieve that ? For the record, I'm using the latest version of Firespitter, 7.17, and the latest release from your github. I can't answer 1, but in my experience, deleting the FS parts folder doesn't seem to harm anything. Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 22 Share Posted August 22 (edited) 7 hours ago, pizzaauxanchois said: Hi @Lisias ! Thanks a lot for continuing this mod. A couple questions: 1- Some wheels are still broken (sidegear at least). I've tried using the fix from SuicidalInsanity, which doesn't seem to have been merged in the latest release from your github (I may be wrong), but it doesn't improve much. In the end the wheels are still sliding on the ground and changing traction control settings doesn't help. Do you have any suggestions and/or is there a proper fix planned for that ? It's the reason I didn't merged the fix yet. Yes, there're plans to have it fixed for sure: https://github.com/net-lisias-ksp/AirplanePlus/issues/3 And yes, I know - it's taking a bit of time... 7 hours ago, pizzaauxanchois said: 2- I would like to remove the parts from the Firespitter mod because I'm not interested in them and they take unecessary space in the VAB inventory. Is that safe to just remove the "Parts" folder from the mod and if not, how can I achieve that ? Yes. You can remove any parts from the AirplanePlus folder you don't want to use, but unless disk space (and/or memory) would not be at the absolute premium, usually a patch to "deprecate" the undesired parts is the best solution. In your case, shove a file named (for example) AirplanePlus-without-Firespitter.cfg somewhere in your GameData (I suggest GameData/__LOCAL so you don't lose track of it): @PART[*]:HAS[@MODULE[FSalternator],@MODULE[FSbuoyancy],@MODULE[FSengineBladed],@MODULE[FSengineHandCrank],@MODULE[FSengineSounds],@MODULE[FSmeshSwitch],@MODULE[FSplanePropellerSpinner],@MODULE[FSpropellerAtmosphericNerf],@MODULE[FSswitchEngineThrustTransform],@MODULE[FStextureSwitch2],@MODULE[FSengineHandCrank],@MODULE[FSswitchEngineThrustTransform],@MODULE[FStextureSwitch2]]:FINAL { %TechHidden = True %category = none } Note that this patch will hide everything that use one of that FS PartModules, and not only AirplanePlus' ones. Of course I can trim that patch to patch only AirplanePlus if you prefer, but right now I'm still fighting to restore the content of a computer that failed me on Day Job©, so I took the faster approach. It's usually better to patch things out of your way than physically remove them, as they will not suddenly come back from the dead after an update neither prevent you from loading a savegame or craft file that you forgot had used them. But if you choose to really delete things from the GameData, what probably will include Firespitter itself, delete also the file GameData/AirplanePlus/Plugins/AirplanePlus.dll so it will not pesky you about the dependency on Firespitter. 1 hour ago, Grenartia said: I can't answer 1, but in my experience, deleting the FS parts folder doesn't seem to harm anything. Yep, the parts will not work or will look weird, but nothing will be sent to space in the most unpleasant way. But they will still clutter the Part Manager, so applying the patch above will probably help. Edited August 22 by Lisias uh.... never mind... X-P Quote Link to comment Share on other sites More sharing options...
Manul Posted August 22 Share Posted August 22 27 minutes ago, Lisias said: Yep, the parts will not work or will look weird, but nothing will be sent to space in the most unpleasant way. But they will still clutter the Part Manager, so applying the patch above will probably help. I guess, the question was about deleting the Firespitter parts that reside inside the Firespitter\Parts folder, not the Airplane+ parts Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 22 Share Posted August 22 22 minutes ago, Manul said: I guess, the question was about deleting the Firespitter parts that reside inside the Firespitter\Parts folder, not the Airplane+ parts Oh, that!!! Yeah, you can totally delete GameData/Firespitter/Parts and GameData/Firespitter/Spaces . Cheers (and thanks to @Manul for the tip!) Quote Link to comment Share on other sites More sharing options...
pizzaauxanchois Posted August 22 Share Posted August 22 Indeed, i was just wondering about Firespitter, the airplane plus parts are the only ones I want Thanks a lot for the quick answer and for your commitment to keeping this mod alive ! Quote Link to comment Share on other sites More sharing options...
Manul Posted August 26 Share Posted August 26 (edited) On 8/22/2024 at 10:04 PM, Lisias said: And yes, I know - it's taking a bit of time... KSP hates asymmetrical landing gear that has to be actually mirrored and not just flipped up side down in mirror symmetry. My attempts to make a diagonal landing gear with a working suspension made me want to hit my head with a keyboard, rip it off and throw it out of the window (my head, not a keyboard). No matter what I tried (about 36 hours of failed experiments), something always ended up mirrored wrong so I finally gave up and made right and left landing gear separate parts. P.S. here is the design I ended up with, but I still hate the retraction animation with suspension arms being ripped out of their upper joints so this abomination is a subject to change. Spoiler And now I understand why the diagonal shock absorber of A+ KS-16 Slant Landing Gear doesn't work, there is just no way to make it work in symmetry without using the KSPwheel plugin. And my mirrored landing gear suffers from reverse spinning as well. Edited August 26 by Manul Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 27 Share Posted August 27 (edited) 19 hours ago, Manul said: No matter what I tried (about 36 hours of failed experiments), something always ended up mirrored wrong so I finally gave up and made right and left landing gear separate parts And that is why I always build a right and a left. But simple tip, you can build just 1 side, complete with animation and then use "Mirror" "X Global" on the second empty from the top to create your other side. Then just shift the "Wheel Collider: across to where your "DeployTgt" now is. (oops, just realised I did a DeJaVu) Edited August 27 by ColdJ Quote Link to comment Share on other sites More sharing options...
Manul Posted August 27 Share Posted August 27 3 hours ago, ColdJ said: And that is why I always build a right and a left. Unfortunately that's not an option for Airplane Plus because placing landing gear without symmetry mode is hell. So the backwards spinning left wheel can't be fixed. Symmetry bug doesn't affect suspension and wheel colliders so bumpiness and sinking are fixable. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 28 Share Posted August 28 On 8/22/2024 at 10:49 PM, pizzaauxanchois said: 1- Some wheels are still broken (sidegear at least). @Manul@Lisias I have made an alternative version of the Slant gear and If you would like to add it to replace the original Lisias, let me know and I will send it to you. It uses the originals texture pic so it is just a new config and .mu. I got around the problem of the reverse spinning wheel Manul, by removing the need for the mirror symmetry parameter in the config. I created a centred symmetrical front/ back bay and because I didn't want to spend too much time on it, I cheated slightly by having the entire retracting assembly scale down in order to retract into the bay. Only obvious if you stare at it when deploying or retracting. You can attach it using the standard symmetry in the SPH and both sides will look the same and be mirrored exactly. And the wheels will roll right out in world. It is stable when using in the standard way as rear gear on a jet, no skating etc. Spoiler Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 28 Share Posted August 28 On 8/26/2024 at 3:47 PM, Manul said: KSP hates asymmetrical landing gear that has to be actually mirrored and not just flipped up side down in mirror symmetry. It make me remember of the symmetry issues I solved on Procedural Wings some years ago - essentially, the stock symmetry algorithm changed and anyone relying on that behaviour got screwed, I remember doing the symmetry by brute force. I'm wondering if an auxiliary PartModule could do the same for us here, trying to salvage the Stock wheels usage - apparently I'm a point outside of the curve, but I liked the "new" wheels on 1.4.0 (could reproduce some interesting landings I see on old videos! - Look Ma! No hook!!). But sometimes I think they concluded the task prematurely... 20 hours ago, Manul said: Unfortunately that's not an option for Airplane Plus because placing landing gear without symmetry mode is hell. So the backwards spinning left wheel can't be fixed. Symmetry bug doesn't affect suspension and wheel colliders so bumpiness and sinking are fixable. Yeah, the backwards spinning drove me crazy, I bumped by head on the wall many times due this crap. 2 hours ago, ColdJ said: I have made an alternative version of the Slant gear and If you would like to add it to replace the original Lisias, let me know and I will send it to you. It uses the originals texture pic so it is just a new config and .mu. Please send it to me, I will give it a peek (on the Saturday! ). Quote Link to comment Share on other sites More sharing options...
Manul Posted August 28 Share Posted August 28 10 minutes ago, Lisias said: I'm wondering if an auxiliary PartModule could do the same for us here You know the name of this module, we all know: ModulePartVariants Quote Link to comment Share on other sites More sharing options...
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