blackheart612 Posted May 26, 2016 Author Share Posted May 26, 2016 About the drag, I bet keptin forgot to put drag_hidden in the propellers. Because the disc is showing up in the part icon (this means he didn't use icon_hidden but drag_hidden instead) Just a guess. It's probably an import issue. Quote Link to comment Share on other sites More sharing options...
tetryds Posted May 26, 2016 Share Posted May 26, 2016 @blackheart612 nice propellers you have there. I see you have doubts about the engine curves, and while I still didn't try the pack I have read here that they are somewhat overpowered. BAD-T has realistic curves for both single and double stage superchargers, feel free to use them on yout engines. http://forum.kerbalspaceprogram.com/index.php?/topic/132564-ww2-bad-t-2-bda-ai-dogfight-tournament-round-3/ I would recommend not raising static thrust higher than 45kN as they start getting way too overpowered. You can find the supercharger setting on the description or sulfix (D for double, S for single). Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted May 26, 2016 Share Posted May 26, 2016 On 22/05/2016 at 7:38 PM, blackheart612 said: I'm not sure about that, radial cockpit would probably have clipping and I have no idea what that might do. Probably none but still, the length of the razorback is then limited to the design of the cockpit. The stryker mod had surface mount radial cockpits, they worked fine. It also had a razor back set up. It basically had a cockpit with two rear nodes, a large on for the main 1.25m section, and a small one behind the cockpit. Then it had surface mount pieces that could be attached behind the cockpit to turn any 1.25m cylinder part into a razor back. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 26, 2016 Share Posted May 26, 2016 12 hours ago, Artfact said: @theonegalenLooking very good to me.:) Perhaps the Marlin's a bit too powerful in comparison, but the speed curves look great on all! You tested this with FAR? Good that you didn't go for a dual mounted test bed for the Alison. Yeah, the KAX radial had a problem with its props generating too much drag. I believe for a while all KAX engines had this problem. I don't currently use FAR, so no, these cfgs are tuned for Stock Aero. I was under the impression most players who used FAR also used AJE, which I thought did things with propellers already. My apologies if it is not so. Quote Link to comment Share on other sites More sharing options...
Ant432 Posted May 27, 2016 Share Posted May 27, 2016 (edited) Love the P-38 Lightning Edited May 27, 2016 by Antonio432 Quote Link to comment Share on other sites More sharing options...
Sturmgeschutz Posted May 28, 2016 Share Posted May 28, 2016 Great mod, please add more engines! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 29, 2016 Author Share Posted May 29, 2016 18 hours ago, Sturmgeschutz said: Great mod, please add more engines! Quote Link to comment Share on other sites More sharing options...
Artfact Posted May 29, 2016 Share Posted May 29, 2016 Beautiful!<3 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 29, 2016 Author Share Posted May 29, 2016 On 5/26/2016 at 1:02 AM, tetryds said: @blackheart612 nice propellers you have there. I see you have doubts about the engine curves, and while I still didn't try the pack I have read here that they are somewhat overpowered. BAD-T has realistic curves for both single and double stage superchargers, feel free to use them on yout engines. http://forum.kerbalspaceprogram.com/index.php?/topic/132564-ww2-bad-t-2-bda-ai-dogfight-tournament-round-3/ I would recommend not raising static thrust higher than 45kN as they start getting way too overpowered. You can find the supercharger setting on the description or sulfix (D for double, S for single). Awesome! I'd check them out for reference, although it would seem like some people would like to help me in making configs as well. I'll see what we can come up with soontm Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 29, 2016 Author Share Posted May 29, 2016 I worked on some updates with the two engines in to match the newest engines (and make it kerbalish I guess) - the propellers have been resized and K1710 (middle) got its propeller reworked. There's also another prop coming along which might be together with release 2 if I get proper configs. That's a spitfire engine on the right. Quote Link to comment Share on other sites More sharing options...
rasta013 Posted May 30, 2016 Share Posted May 30, 2016 On 5/26/2016 at 0:02 PM, tetryds said: @blackheart612 nice propellers you have there. I see you have doubts about the engine curves, and while I still didn't try the pack I have read here that they are somewhat overpowered. BAD-T has realistic curves for both single and double stage superchargers, feel free to use them on yout engines. http://forum.kerbalspaceprogram.com/index.php?/topic/132564-ww2-bad-t-2-bda-ai-dogfight-tournament-round-3/ I would recommend not raising static thrust higher than 45kN as they start getting way too overpowered. You can find the supercharger setting on the description or sulfix (D for double, S for single). I'm taking a look at Blackheart's configs and wanted to check out your BAD-T curves for some reference points but the D/L link to your SXT Props pack is currently disabled by Dropbox for too much traffic LOL. Any place else I can pick them up or are they the same ones that come with Lack's SXT pack? Wasn't sure so thought I'd ask... Quote Link to comment Share on other sites More sharing options...
tetryds Posted May 30, 2016 Share Posted May 30, 2016 @rasta013 Oh, my bad, try this one: https://drive.google.com/open?id=0BxzJ7NAE_s5PY0xBVkpKLU9INWs Make sure to update your firespitter plugin to the latest 1.1.2 compatible version. @blackheart612 those props are awesome, would you mind if I redistributed your engines with modified cfgs together with the SXT propellers for the next BAD-T? Edit: @rasta013 some engines will throw NREs too, add this MM patch to fix that: Spoiler @PART[WizardProp|WidshedProp|GazelleProp|FoxhoundProp|FalconProp|BuzzerProp|BrutusProp] { @MODULE[FXModuleAnimateThrottle] { dependOnEngineState = True dependOnThrottle = True } } Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 30, 2016 Author Share Posted May 30, 2016 @tetryds Hey, why not? It's fine by me. As long as credit is given where it's coming from, you're free to make all the revisions you need and redistribute the pack Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 30, 2016 Author Share Posted May 30, 2016 (edited) Welp, here's the fourth prop. I'm thinking about making some more parts but I have 2 more props to do in mind probably. Edit: I actually had some issues with this engine. Visual issues. But I'll keep it a secret. If anybody notices, then I'll tell. Edited May 30, 2016 by blackheart612 Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 31, 2016 Share Posted May 31, 2016 Hey @blackheart612 i am rounding up all the mods in my 1.1.2 save to make a 1.0.5 save to use till wheels are fix. Does Airplane Plus work on 1.0.5 by any chance? Thanks FireStriker xD Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 31, 2016 Author Share Posted May 31, 2016 I believe so. This was made for 1.0.5 but ported to 1.1.2 on first release. What you should avoid doing is using the module manager and firespitter I packaged with the mod. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 31, 2016 Share Posted May 31, 2016 thanks i will do that Quote Link to comment Share on other sites More sharing options...
Artfact Posted May 31, 2016 Share Posted May 31, 2016 21 hours ago, blackheart612 said: Welp, here's the fourth prop. I'm thinking about making some more parts but I have 2 more props to do in mind probably. Edit: I actually had some issues with this engine. Visual issues. But I'll keep it a secret. If anybody notices, then I'll tell. Ah, wonderful, with that as base I can finally make a propper He 112.:) If it is indeed a Me 109 engine (earlier types) than the nose is a bit too pointy noh? Was this your visual issue?:3 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 31, 2016 Author Share Posted May 31, 2016 (edited) 2 hours ago, Artfact said: Ah, wonderful, with that as base I can finally make a propper He 112.:) If it is indeed a Me 109 engine (earlier types) than the nose is a bit too pointy noh? Was this your visual issue?:3 Well, now that's mostly a design flaw from me I based it off the Bf 109 E-3 and the blueprints had cuts for barrels (on top of the nose and in the middle of the propellers) the nose itself was cut as well because there should have been a hole for a cannon. I cut the nose tip, filled it up with a cone and failed horribly. That can easily be fixed though. Edited May 31, 2016 by blackheart612 Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted May 31, 2016 Share Posted May 31, 2016 What mod do you use for the transparent canopies? On 29/5/2016 at 5:19 AM, blackheart612 said: Quote Link to comment Share on other sites More sharing options...
Hellbrand Posted June 1, 2016 Share Posted June 1, 2016 that's Stock in 1.1.2 Quote Link to comment Share on other sites More sharing options...
tetryds Posted June 1, 2016 Share Posted June 1, 2016 Do you plan on making WW2 themed airplane cockpits? All the mods I know of which added them stopped being maintained as far as I know, and since your prop engines look so good I am sure you could make pretty cockpits. Also, you can try AviatorArsenal weapons on these props if you want to tweak them to fit weapons nicely. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted June 1, 2016 Author Share Posted June 1, 2016 Very impressive collection you have, @tetryds! But I am under the impression that not all of the users of my mod necessarily play with BD armory and your pack especially because there are issues in BD armory apparently because Baha didn't update to 1.1.2 yet. That doesn't mean I can't make a compatibility patch in the future though Regarding the cockpits I am reluctant to do that at the moment, really. Since I could probably make a cockpit and then I should make a non-mediocre interior which is probably not gonna be easy or quick. I would probably venture into it in the future but not as soon as I can. Plus I actually want custom cockpits in the game but that would require additional parts to correspond with it. Quote Link to comment Share on other sites More sharing options...
tetryds Posted June 1, 2016 Share Posted June 1, 2016 @blackheart612 yes that is true, it's mainly so that you shape it in a way that it looks good with and without them, at your will. About the cockpits, take your time, BAD-T 3 will also have to wait for BDArmory so they may be already under development when the setup starts. For the purpose of the tournament it would be ok if they didn't have IVAs at all, but that depends on if you are interested on making the exteriors of the ones you plan to make before making the IVAs for them (and if you care about that at all). As soon as BAD-T 2 ends I will make configs for your engines for myself and share them here, I will also suggest that AJE configs are made for them on the future. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted June 1, 2016 Author Share Posted June 1, 2016 Actually, when I learn making cockpits, I will try and resist to make IVAs if it ever happened soon enough. Meanwhile, I actually did some revisiting on the Marlin's blades so I improved it. Here's some sneak peek on what I am developing next. This MAY be for release 3 because I'm thinking of releasing two engines at a time. So I went and made the engine of the F4U Corsair which happened to have two rows of radial engine. I was so tempted to detail it so here is what it resulted into (I just baked at quickly UV'd mesh for depth) [see Spoiler for image]. But I discovered that the engine of the A6M Zero was also two rows of radial with fewer cylinders so I was grooving. Now, the nose casing will take some time but I'm happy to have made these. Spoiler Quote Link to comment Share on other sites More sharing options...
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