Beetlecat Posted March 31, 2017 Share Posted March 31, 2017 3 hours ago, qromodynmc said: @blackheart612 Btw i think you should add reaction wheels to other rotor parts, especially bigger ones because it's very hard to control gigantic helicopters I think that works well with other rotor mods--as it properly simulates the pitch/collective performance of many helicopters and rotorcraft. Quote Link to comment Share on other sites More sharing options...
eberkain Posted March 31, 2017 Share Posted March 31, 2017 On 3/29/2017 at 9:14 PM, TMasterson5 said: Thanks Ill get the tweakscale patch updated this weekend! Awesome stuff man Could you add the tweakscale config to tweakscale itself instead of it being a seperate download? Totally messed me up when updating to the new version. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted March 31, 2017 Share Posted March 31, 2017 1 hour ago, eberkain said: Could you add the tweakscale config to tweakscale itself instead of it being a seperate download? Totally messed me up when updating to the new version. I don't have any say in what goes into official tweakscale downloads so no sorry Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted March 31, 2017 Share Posted March 31, 2017 @blackheart612 I have a possible problem/bug, request (if possible) … Possible problem/bug… Last night I downloaded the Mod, and installed 6 of the Top Left Engine in the Modern Engine on the OP (Sorry not sure of the name yet) I pair them with 4 Subsonic Jet engines in the Classic B-36 Peacemaker Bomber layout. When the Jets got up to speed the Propellers appear to slow down and stopped. I’m not sure if it by design or not. The Request (If Possible)… I’m wondering if it is possible for you to make the Propellers/Engines off of the B-36 Peacemaker… Here a link to a picture B-36 Peacemaker’s Engines… http://img05.deviantart.net/a2da/i/2015/301/0/c/six_turning_and_four_burning__b_36_peacemaker__by_davidkrigbaum-d9epd06.jpg Some may say I just use the Tweakscale mod just to resize the propellers but I find that rescales everything & that throws off the rest of the Plane. Lastly I would like to thank you blackheart612 for your time that you spent on this great mod! Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted March 31, 2017 Share Posted March 31, 2017 19 minutes ago, Turk_WLF said: @blackheart612 I have a possible problem/bug, request (if possible) … Possible problem/bug… Last night I downloaded the Mod, and installed 6 of the Top Left Engine in the Modern Engine on the OP (Sorry not sure of the name yet) I pair them with 4 Subsonic Jet engines in the Classic B-36 Peacemaker Bomber layout. When the Jets got up to speed the Propellers appear to slow down and stopped. I’m not sure if it by design or not. The Request (If Possible)… I’m wondering if it is possible for you to make the Propellers/Engines off of the B-36 Peacemaker… Here a link to a picture B-36 Peacemaker’s Engines… http://img05.deviantart.net/a2da/i/2015/301/0/c/six_turning_and_four_burning__b_36_peacemaker__by_davidkrigbaum-d9epd06.jpg Some may say I just use the Tweakscale mod just to resize the propellers but I find that rescales everything & that throws off the rest of the Plane. Lastly I would like to thank you blackheart612 for your time that you spent on this great mod! The propeller stopped because the craft was going too fast. The propellers require a large amount of intake, where as the jets require very little. In other words, the plane was going so fast, there wasn't enough air for the prop engines but more than enough for the jets to continue. I do think that the b-36 engines are a great suggestion though! Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 31, 2017 Share Posted March 31, 2017 Ohlala, thats quite awesome to build a B-36 Peacemaker... Show us when you're finished. @Turk_WLF Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted March 31, 2017 Share Posted March 31, 2017 17 minutes ago, MadmanMorton said: The propeller stopped because the craft was going too fast. The propellers require a large amount of intake, It actually not the intake, the prop engines have fairly aggressive velocity curves that drop to 0 over a certain speed. When the aircraft is travelling faster than that velocity the engine cuts out. Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted March 31, 2017 Share Posted March 31, 2017 11 minutes ago, Citizen247 said: It actually not the intake, the prop engines have fairly aggressive velocity curves that drop to 0 over a certain speed. When the aircraft is travelling faster than that velocity the engine cuts out. It would be nice if it stopped dropping off at some low amount that allowed the engine to idle instead of cutting out, like maybe 3-5% or thereabouts. Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted March 31, 2017 Share Posted March 31, 2017 1 minute ago, SSgt Baloo said: It would be nice if it stopped dropping off at some low amount that allowed the engine to idle instead of cutting out, like maybe 3-5% or thereabouts. I can write a MM patch that'll do just that, shouldn't take too long, gimme a bit. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 31, 2017 Author Share Posted March 31, 2017 (edited) @Turk_WLF It's true what they said, it's intended to be like that. @SSgt Baloo It will take a while for it to be integrated to the pack so if @Citizen247 manages to patch it up, that'll be a temporary fix for people who want it. For now, just as promised, I tested landing gears. The results are alright, but I hate that mirrorRefaxis messes up FXModuleLookAtConstraint. Since it's mirrored in the z-axis and FXModuleLookAtConstraint only looks with z-axis, it mirrors the mesh of the other side that uses the module. Which sucks tremendously. So this landing gear's suspension is only the wheel (visually). Even though it's capable of a proper visual suspension. If anybody knows a workaround, just let me know. Edit: Edited March 31, 2017 by blackheart612 Quote Link to comment Share on other sites More sharing options...
eberkain Posted March 31, 2017 Share Posted March 31, 2017 7 hours ago, TMasterson5 said: I don't have any say in what goes into official tweakscale downloads so no sorry You can just submit it to pellinors fork on github via a pull request, I have been adding alot of configs lately, I'm sure he would include it in the next release. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted March 31, 2017 Share Posted March 31, 2017 3 minutes ago, eberkain said: You can just submit it to pellinors fork on github via a pull request, I have been adding alot of configs lately, I'm sure he would include it in the next release. For the sake of simplicity and speed I wont be doing that sorry man. Quote Link to comment Share on other sites More sharing options...
eberkain Posted March 31, 2017 Share Posted March 31, 2017 12 minutes ago, TMasterson5 said: For the sake of simplicity and speed I wont be doing that sorry man. I can submit it for you if you would like. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted March 31, 2017 Share Posted March 31, 2017 @blackheart612, tweakscale patch updated. This new stuff is awesome man, looking forward to the landing gear! Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 31, 2017 Share Posted March 31, 2017 Can anyone give me a guide on building helicopters? When i put the center of lift exactly above the CoM, it still flips over at some speed/throttle... Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted March 31, 2017 Share Posted March 31, 2017 13 minutes ago, FlyHighAviator said: Can anyone give me a guide on building helicopters? When i put the center of lift exactly above the CoM, it still flips over at some speed/throttle... You don't want to use the center of lift, you want to use the center of thrust. Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted April 1, 2017 Share Posted April 1, 2017 @SSgt Baloo Well, that was more difficult than I was expecting... Anyway, I think these configs should work, as ever just copy paste the code into a text file in the gamedata folder with the .cfg extension. With these engines shouldn't splutter out until the craft is travelling much faster, way faster than possible under the power the engines provide, except in a steep dive. If there's any problems please let me know. @PART[51prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.9 key = 0.05 1.1 key = 0.1 0.6 key = 0.15 0.4 key = 0.17 0.15 -0.025 0.1 key = 0.218 0.15 key = 0.3 0.1 key = 0.4 0 key = 0.5 0 key = 0.6 0 key = 0.7 0 } } } @PART[chaikaprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.7 key = 0.05 1.1 key = 0 0.9 } } } @PART[hawkerprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1 key = 0 0.9 } } } @PART[fokkerprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1.1 key = 0 0.9 } } } @PART[spadprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1.1 key = 0 0.9 } } } @PART[109Prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.0 0.05 key = 0.6 0.15 key = 0.5 0.3 key = 0.4 0.4 key = 0.3 0.5 key = 0.2 0.6 key = 0.1 0.7 key = 0.05 0.8 key = 0.0 0.2 } } } @PART[corsairprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 key = 0.15 1.8 key = 0.35 2 key = 0.5 2.25 key = 0.533 2.5 key = 0.571 2 key = 0.6 1 key = 1.2 0.15 key = 1.3 0 } } } @PART[fighterProp] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.4 key = 0.4 0.5 key = 0.3 0.6 key = 0.2 0.7 key = 0.1 0.8 key = 0.05 0.9 key = 0.01 0.2 } } } @PART[merlin] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.5 key = 0.4 0.6 key = 0.3 0.7 key = 0.2 0.8 key = 0.1 0.9 key = 0.05 1 key = 0 0.2 } } } @PART[spitfiremerlin] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.15 key = 0.4 0.5 key = 0.3 0.6 key = 0.2 0.7 key = 0.1 0.8 key = 0.05 0.9 key = 0 0.2 } } } @PART[yakprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.5 key = 0.4 0.6 key = 0.3 0.7 key = 0.2 0.8 key = 0.1 0.9 key = 0.05 1 key = 0 0.2 } } } @PART[zeroprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.15 key = 0.4 0.45 key = 0.3 0.5 key = 0.2 0.6 key = 0.1 0.8 key = 0.05 0.9 key = 0 0.2 } } } @PART[609prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.8 1.89316 3.418098 key = 0.05875192 0.8775314 0.4564748 0.2891575 key = 0.1583306 1 3.352347 5.258858 key = 0.3687735 2 -1.074321 -1.396563 key = 0.453742 0.5020632 -20.08426 -27.29297 key = 0.48024 0.15 -10.55316 0 key = 1 0 } } } @PART[herculesprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.05875192 0.5775314 4.51535 5.460775 key = 0.1583306 0.8987856 1.954352 1.406301 key = 0.3687735 0.9423077 -1.074321 -1.396563 key = 0.453742 0.5020632 -11.09639 -27.29297 key = 0.48024 0.15 -2.155498 0 key = 1 0 } } } @PART[KP12] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.07558221 0.5198391 4.51535 5.460775 key = 0.180771 0.8685658 1.954352 1.406301 key = 0.426277 1 0.007580085 0.1067214 key = 0.6839223 0.7173204 -3.140433 -3.111811 key = 0.75 0.2067631 -14.63135 -2.227556 key = 0.8 0.15 -0.7762069 0 key = 1 0 } } } @PART[predatorprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 1.420127 key = 0.04332581 0.3051233 3.298521 5.189034 key = 0.113666 0.8242664 3.404574 2.680233 key = 0.3168801 1 -0.05841255 -0.9512597 key = 0.3708841 0.8307655 -8.070393 -19.79053 key = 0.390347 0.15 -2.155498 0 key = 1 0 } } } @PART[tbmProp] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.3168801 1 -0.05841255 -0.2445999 key = 0.4497007 0.6403973 -7.308682 -6.591367 key = 0.4771196 0.191044 -20.40584 -7.28479 key = 0.4923835 0.148169 -2.750149 0 key = 1 0 } } } Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted April 1, 2017 Share Posted April 1, 2017 4 hours ago, Citizen247 said: @SSgt Baloo Well, that was more difficult than I was expecting... Anyway, I think these configs should work, as ever just copy paste the code into a text file in the gamedata folder with the .cfg extension. With these engines shouldn't splutter out until the craft is travelling much faster, way faster than possible under the power the engines provide, except in a steep dive. If there's any problems please let me know. @PART[51prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.9 key = 0.05 1.1 key = 0.1 0.6 key = 0.15 0.4 key = 0.17 0.15 -0.025 0.1 key = 0.218 0.15 key = 0.3 0.1 key = 0.4 0 key = 0.5 0 key = 0.6 0 key = 0.7 0 } } } @PART[chaikaprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.7 key = 0.05 1.1 key = 0 0.9 } } } @PART[hawkerprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1 key = 0 0.9 } } } @PART[fokkerprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1.1 key = 0 0.9 } } } @PART[spadprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0.7 0 key = 0.6 0 key = 0.5 0 key = 0.4 0 key = 0.3 0.1 key = 0.218 0.15 key = 0.17 0.15 -0.025 0.1 key = 0.15 0.4 key = 0.1 0.6 key = 0.05 1.1 key = 0 0.9 } } } @PART[109Prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.0 0.05 key = 0.6 0.15 key = 0.5 0.3 key = 0.4 0.4 key = 0.3 0.5 key = 0.2 0.6 key = 0.1 0.7 key = 0.05 0.8 key = 0.0 0.2 } } } @PART[corsairprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 key = 0.15 1.8 key = 0.35 2 key = 0.5 2.25 key = 0.533 2.5 key = 0.571 2 key = 0.6 1 key = 1.2 0.15 key = 1.3 0 } } } @PART[fighterProp] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.4 key = 0.4 0.5 key = 0.3 0.6 key = 0.2 0.7 key = 0.1 0.8 key = 0.05 0.9 key = 0.01 0.2 } } } @PART[merlin] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.5 key = 0.4 0.6 key = 0.3 0.7 key = 0.2 0.8 key = 0.1 0.9 key = 0.05 1 key = 0 0.2 } } } @PART[spitfiremerlin] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.15 key = 0.4 0.5 key = 0.3 0.6 key = 0.2 0.7 key = 0.1 0.8 key = 0.05 0.9 key = 0 0.2 } } } @PART[yakprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.5 key = 0.4 0.6 key = 0.3 0.7 key = 0.2 0.8 key = 0.1 0.9 key = 0.05 1 key = 0 0.2 } } } @PART[zeroprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 1.2 0 key = 0.6 0.15 key = 0.5 0.15 key = 0.4 0.45 key = 0.3 0.5 key = 0.2 0.6 key = 0.1 0.8 key = 0.05 0.9 key = 0 0.2 } } } @PART[609prop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.8 1.89316 3.418098 key = 0.05875192 0.8775314 0.4564748 0.2891575 key = 0.1583306 1 3.352347 5.258858 key = 0.3687735 2 -1.074321 -1.396563 key = 0.453742 0.5020632 -20.08426 -27.29297 key = 0.48024 0.15 -10.55316 0 key = 1 0 } } } @PART[herculesprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.05875192 0.5775314 4.51535 5.460775 key = 0.1583306 0.8987856 1.954352 1.406301 key = 0.3687735 0.9423077 -1.074321 -1.396563 key = 0.453742 0.5020632 -11.09639 -27.29297 key = 0.48024 0.15 -2.155498 0 key = 1 0 } } } @PART[KP12] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.07558221 0.5198391 4.51535 5.460775 key = 0.180771 0.8685658 1.954352 1.406301 key = 0.426277 1 0.007580085 0.1067214 key = 0.6839223 0.7173204 -3.140433 -3.111811 key = 0.75 0.2067631 -14.63135 -2.227556 key = 0.8 0.15 -0.7762069 0 key = 1 0 } } } @PART[predatorprop] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 1.420127 key = 0.04332581 0.3051233 3.298521 5.189034 key = 0.113666 0.8242664 3.404574 2.680233 key = 0.3168801 1 -0.05841255 -0.9512597 key = 0.3708841 0.8307655 -8.070393 -19.79053 key = 0.390347 0.15 -2.155498 0 key = 1 0 } } } @PART[tbmProp] { @MODULE[ModuleEngines] { -velCurve {} velCurve { key = 0 0.2 1.89316 4.257315 key = 0.3168801 1 -0.05841255 -0.2445999 key = 0.4497007 0.6403973 -7.308682 -6.591367 key = 0.4771196 0.191044 -20.40584 -7.28479 key = 0.4923835 0.148169 -2.750149 0 key = 1 0 } } } Roger, copy! I'm winding down today, but I'll give it a shot tomorrow. I already created the file and put it in Gamedata. We'll see how it works. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted April 1, 2017 Share Posted April 1, 2017 10 hours ago, XOC2008 said: You don't want to use the center of lift, you want to use the center of thrust. Oh yeah, typed it wrong... Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted April 1, 2017 Share Posted April 1, 2017 Just a suggestion. Maybe you can make an A-36 Apache style cockpit... Or another style of WW2 era cockpit. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted April 1, 2017 Share Posted April 1, 2017 33 minutes ago, FlyHighAviator said: Just a suggestion. Maybe you can make an A-36 Apache style cockpit... Or another style of WW2 era cockpit. p-40 cockpit we have is quite similar, isnt it. Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted April 1, 2017 Share Posted April 1, 2017 5 hours ago, FlyHighAviator said: Oh yeah, typed it wrong... You also want to make sure that your center of mass sits very low on the craft, or it will roll. Or use lots of reaction wheels. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted April 1, 2017 Share Posted April 1, 2017 45 minutes ago, XOC2008 said: You also want to make sure that your center of mass sits very low on the craft, or it will roll. Or use lots of reaction wheels. Oh ill try that the, its always like in the middle... Quote Link to comment Share on other sites More sharing options...
Guest Posted April 1, 2017 Share Posted April 1, 2017 April Fools anyone? Spoiler APRIL FOOLS SON GET TROLLED Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted April 2, 2017 Share Posted April 2, 2017 Why does the Control Rotors say "Flameout!" when i have infinite fuel on? Quote Link to comment Share on other sites More sharing options...
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