JaffaFediration Posted May 18, 2017 Share Posted May 18, 2017 perhaps Porkjet has been so quiet about it because he plans to release it with the next new update of the game, making them official stock parts. Link to comment Share on other sites More sharing options...
passinglurker Posted May 18, 2017 Share Posted May 18, 2017 19 minutes ago, JaffaFediration said: perhaps Porkjet has been so quiet about it because he plans to release it with the next new update of the game, making them official stock parts. Porkjet doesn't work for squad any more (better job offer iirc) But his style and standards live on in our modding community even if squad wants to say "Ambient occlusion isn't kerbal" Link to comment Share on other sites More sharing options...
JaffaFediration Posted May 18, 2017 Share Posted May 18, 2017 Well thats sad news Link to comment Share on other sites More sharing options...
Starwaster Posted May 19, 2017 Share Posted May 19, 2017 4 hours ago, passinglurker said: Porkjet doesn't work for squad any more (better job offer iirc) It's not just a matter of having left Squad, he's also dropped out of the modding scene as well. Link to comment Share on other sites More sharing options...
Starslinger999 Posted June 17, 2017 Share Posted June 17, 2017 Not to bug you but does this work in 1.3? Link to comment Share on other sites More sharing options...
Kerbal101 Posted June 23, 2017 Share Posted June 23, 2017 @Starslinger999 Tested just now, VAB and live - and it works. KSP-AVC does not complain. Link to comment Share on other sites More sharing options...
Murdabenne Posted July 5, 2017 Share Posted July 5, 2017 is anyone able to do a recompile re-release of this package "officially" for 1.3? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 5, 2017 Share Posted July 5, 2017 (edited) @Tokamak was last around about a week ago. Give him some time there is no code, it should work without any issues Edited July 5, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
Mihara Posted July 5, 2017 Share Posted July 5, 2017 I am using it in 1.3 as-is, no issues whatsoever. Link to comment Share on other sites More sharing options...
ISE Posted July 6, 2017 Share Posted July 6, 2017 Did anyone ever whip up a working TAC-LS MM for this? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 7, 2017 Share Posted July 7, 2017 Hi everybody, I'm taking over temporary maintenance of this mod, I've emailed @Tokamak about it, he said to do it. Also, I hope to have LS in a few days, @JadeOfMaar is working on LS patches I've also merged in a PR which fixes ModuleManager syntax for the OSE Workshop requirement, this thanks to @rspeed Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 8, 2017 Share Posted July 8, 2017 (edited) I've found some Mk2 parts which I like and are somewhat old, but useful. I'm thinking of adding them to this mod, any comments, pro or con? Edited July 8, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
SchwinnTropius Posted July 8, 2017 Share Posted July 8, 2017 Mk2 parts are a dime a dozen, but I always welcome more. Despite the high drag in stock aero, Mk2 parts are still my favorite form factor on looks alone. Link to comment Share on other sites More sharing options...
rspeed Posted July 10, 2017 Share Posted July 10, 2017 On 7/7/2017 at 6:21 PM, linuxgurugamer said: I've also merged in a PR which fixes ModuleManager syntax for the OSE Workshop requirement, this thanks to @rspeed You sure about that? It's still showing as unmereged to me. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2017 Share Posted July 10, 2017 3 minutes ago, rspeed said: You sure about that? It's still showing as unmereged to me. I merged it in my fork Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 10, 2017 Share Posted July 10, 2017 @linuxgurugamer That's brilliant. The Mk2 parts should definitely be added to Tokamak. On 7/8/2017 at 1:31 PM, SchwinnTropius said: Mk2 parts are a dime a dozen, but I always welcome more. Despite the high drag in stock aero, Mk2 parts are still my favorite form factor on looks alone. Yes. Mk2 parts are so horrible in stock aero, but I have yet to be repelled from using them. I know and love my mods. Link to comment Share on other sites More sharing options...
rspeed Posted July 10, 2017 Share Posted July 10, 2017 2 hours ago, linuxgurugamer said: I merged it in my fork Oh, derp. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2017 Share Posted July 11, 2017 3 hours ago, JadeOfMaar said: @linuxgurugamer That's brilliant. The Mk2 parts should definitely be added to Tokamak. Yes. Mk2 parts are so horrible in stock aero, but I have yet to be repelled from using them. I know and love my mods. I'm still trying to decide whether to add the mark 2 parts to Tokamak or to make a new mod of all of the mark 2 parts that I find. The reason is at the Mark 2 parts all have a common theme in the Tokamak Parts mostly have a common thing but the themes don't really cross Link to comment Share on other sites More sharing options...
ISE Posted July 11, 2017 Share Posted July 11, 2017 2 minutes ago, linuxgurugamer said: I'm still trying to decide whether to add the mark 2 parts to Tokamak or to make a new mod of all of the mark 2 parts that I find. The reason is at the Mark 2 parts all have a common theme in the Tokamak Parts mostly have a common thing but the themes don't really cross I see whatcha mean, I think keeping them separate is probably a better idea. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2017 Share Posted July 11, 2017 And now I'll do Devil's Advocate. I have too many mods with only have one or two parts in them. Merging This Together may make sense from a total mod number point of view. Link to comment Share on other sites More sharing options...
Nansuchao Posted July 11, 2017 Share Posted July 11, 2017 1 hour ago, linuxgurugamer said: And now I'll do Devil's Advocate. I have too many mods with only have one or two parts in them. Merging This Together may make sense from a total mod number point of view. Probably if you put every parts in a different folder, it should be a very good idea to merge some little mods. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2017 Share Posted July 11, 2017 7 hours ago, Nansuchao said: Probably if you put every parts in a different folder, it should be a very good idea to merge some little mods. That's actually a good way to do it. Thanks Link to comment Share on other sites More sharing options...
Merkov Posted July 11, 2017 Share Posted July 11, 2017 Not to mention, if someone doesn't like all of the parts together, I happen to have heard of a guy who made some sort of janitor's closet mod for dealing with extra parts... Link to comment Share on other sites More sharing options...
Kerbart Posted July 11, 2017 Share Posted July 11, 2017 11 minutes ago, Merkov said: Not to mention, if someone doesn't like all of the parts together, I happen to have heard of a guy who made some sort of janitor's closet mod for dealing with extra parts... But that requires “dependency” (mind the quotes) on a mod that may or may not continue to work (or be updated) in the future, and that may or may not work on the client's install in the first place (I've given up on trying to get Janitor Closet to work on my install). I wouldn't mind an approach where the various categories of parts are stored in separate folders, so you can remove the parts you don't want to see. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2017 Share Posted July 11, 2017 If each revived part pack was in its own folder, you would be able to either install just the ones you want, or delete the ones you dont want Link to comment Share on other sites More sharing options...
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