Tyko Posted November 21, 2018 Share Posted November 21, 2018 @linuxgurugamer would there be a way for Janitor's closet to show where the part's actual model is coming from? Right now if I have a Squad part but I'm using VSR to change the part's appearance Janitor's Closet tells me it's a Squad part when I hover over it in the VAB. It would be helpful if it would also tell me the model is coming from VSR. If the display allowed for more than one model reference that would be really useful when the user is having a model conflict where two mods are trying to overwrite the same model. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 11 minutes ago, Tyko said: @linuxgurugamer would there be a way for Janitor's closet to show where the part's actual model is coming from? Right now if I have a Squad part but I'm using VSR to change the part's appearance Janitor's Closet tells me it's a Squad part when I hover over it in the VAB. It would be helpful if it would also tell me the model is coming from VSR. If the display allowed for more than one model reference that would be really useful when the user is having a model conflict where two mods are trying to overwrite the same model. Unfortunately, no Quote Link to comment Share on other sites More sharing options...
Zah Posted December 20, 2018 Share Posted December 20, 2018 (edited) [LOG 12:48:02.210] [AddonLoader]: Instantiating addon 'JanitorsClosetLoader' from assembly 'JanitorsCloset' [EXC 12:48:02.218] NullReferenceException: Object reference not set to an instance of an object JanitorsCloset.Log.Info (System.String msg) JanitorsCloset.JanitorsClosetLoader.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>c__Iterator1:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator0:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I'm getting this exception in my 1.5.1 log, should this cause any problems? Janitor's Closet(0.3.4.3) seems to be working just fine. Can provide complete log if needed, but I'll wait with upload in case this isn't an issue. Edited December 20, 2018 by Zah Quote Link to comment Share on other sites More sharing options...
imWACC0 Posted December 26, 2018 Share Posted December 26, 2018 AssemblyLoader: Loading assemblies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' has not met dependency 'ClickThroughBlocker' V1.0.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' is missing 1 dependencies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) When I used Alt and left click, it would place the part as a root item. If I used Alt & right click, it did nothing. I'm using file The_Janitors_Closet-0.3.4.3.ZIP on KSP 1.5.1 Installed Click_Through_Blocker-0.1.6.9 things seem to be working now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 27, 2018 Author Share Posted December 27, 2018 On 12/20/2018 at 7:11 AM, Zah said: [LOG 12:48:02.210] [AddonLoader]: Instantiating addon 'JanitorsClosetLoader' from assembly 'JanitorsCloset' [EXC 12:48:02.218] NullReferenceException: Object reference not set to an instance of an object JanitorsCloset.Log.Info (System.String msg) JanitorsCloset.JanitorsClosetLoader.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>c__Iterator1:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator0:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) I'm getting this exception in my 1.5.1 log, should this cause any problems? Janitor's Closet(0.3.4.3) seems to be working just fine. Can provide complete log if needed, but I'll wait with upload in case this isn't an issue. Can be ignored 12 hours ago, imWACC0 said: AssemblyLoader: Loading assemblies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' has not met dependency 'ClickThroughBlocker' V1.0.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AssemblyLoader: Assembly 'JanitorsCloset' is missing 1 dependencies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) When I used Alt and left click, it would place the part as a root item. If I used Alt & right click, it did nothing. I'm using file The_Janitors_Closet-0.3.4.3.ZIP on KSP 1.5.1 Installed Click_Through_Blocker-0.1.6.9 things seem to be working now. The dependencies are listed in the OP, and if you use CKAN they are installed automatically Quote Link to comment Share on other sites More sharing options...
WintericeUK Posted January 9, 2019 Share Posted January 9, 2019 Just a heads-up @linuxgurugamer! The file you uploaded to the Spacedock page for JanitorsCloset today (the 9th of january) wasn't JanitorsCloset 0.3.4.4 but IntegratedStackDecouplers 0.1.3.4 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 9, 2019 Author Share Posted January 9, 2019 I expected one or two mistakes while uploading 170 mods. Thanks, I'll get it fixed. Should be OK now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 16, 2019 Author Share Posted January 16, 2019 (edited) New release, 0.3.4.6 Added new size 1.5 (1.875m) to filter selection See OP for info on builds for previous versions of KSP Edited January 16, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
jospanner Posted January 16, 2019 Share Posted January 16, 2019 Awesome mod I use this a lot for cleaning up my parts list between VAB and SPH. Is it possible to select to see *only* particular groups in the filters with a single click? Rather than going "Hide All" -> (Thing I Want To See)? I tried ctrl+click, alt+click etc. Quote Link to comment Share on other sites More sharing options...
c4ooo Posted January 16, 2019 Share Posted January 16, 2019 Can I PermaPrune Squad default parts to speed up the game loading? Or will it not effect the loading times? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Author Share Posted January 17, 2019 16 hours ago, c4ooo said: Can I PermaPrune Squad default parts to speed up the game loading? Or will it not effect the loading times? Permaprune will speed things up, but it's hard to say by how much Quote Link to comment Share on other sites More sharing options...
TeiwazVIE Posted January 27, 2019 Share Posted January 27, 2019 I'm having a problem with v.0.3.3 (running KSP 1.3.1. for RP-1). I disabled some mod icons in Space Center but now I'm not getting the context menu for Janitor's Closet anymore (to unhide the buttons) - as a sidenote: some of the last hidden buttons would only hide after switching to another screen (VAB f.e.). If I disable mod icons in VAB I can't get to the context menu to unhide them - I just get the context menu for parts. The context menu is briefly visible in the upper left corner but won't stay up long enough for me to get the cursor there. The "JanitorsCloset.dat" file (which I think would store the save's settings) in my save folder is empty (0 Byte). Are the settings stored anywhere else? Anyone also having such issues, or knows what's causing them and how I can fix them? Quote Link to comment Share on other sites More sharing options...
kurgut Posted February 5, 2019 Share Posted February 5, 2019 Hi @linuxgurugamer I'm wondering how to toggle the label that indicates from which mod are your part from when hovering them (while in VAB/SPH), since it seems to appear randomly for me.. Pretty sure I missed a thingy. Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 5, 2019 Author Share Posted February 5, 2019 1 hour ago, kurgut said: Hi @linuxgurugamer I'm wondering how to toggle the label that indicates from which mod are your part from when hovering them (while in VAB/SPH), since it seems to appear randomly for me.. Pretty sure I missed a thingy. Thanks! That only works for buttons which it recognizes. If you send me a list of buttons which aren't recognized, I can add that to the list Ifyou want to turn it off, it's in the settings Quote Link to comment Share on other sites More sharing options...
jospanner Posted February 5, 2019 Share Posted February 5, 2019 1 hour ago, linuxgurugamer said: That only works for buttons which it recognizes. If you send me a list of buttons which aren't recognized, I can add that to the list Ifyou want to turn it off, it's in the settings tbf I did find *at one point* that it would stop working after a while, but it has been a while since that happened for me (and yes, it stopped working for all of them when it happened). It might have been a mod that was clashing, so that might be worth kurgut looking into? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 5, 2019 Author Share Posted February 5, 2019 17 minutes ago, jospanner said: tbf I did find *at one point* that it would stop working after a while, but it has been a while since that happened for me (and yes, it stopped working for all of them when it happened). It might have been a mod that was clashing, so that might be worth kurgut looking into? Not without more information, which would include a list of mods, log file, etc Quote Link to comment Share on other sites More sharing options...
kurgut Posted March 17, 2019 Share Posted March 17, 2019 hi @linuxgurugamer, the bad happened to me, I pruned few more parts on my current career, and of course when relaunching, bunch of vessels were missing parts. Is it a simple way to cancel all permaprune things going on (removing some file that handle them), or do I have to search through all .prune one by one? Also could removing JC do the job too? thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 17, 2019 Author Share Posted March 17, 2019 54 minutes ago, kurgut said: hi @linuxgurugamer, the bad happened to me, I pruned few more parts on my current career, and of course when relaunching, bunch of vessels were missing parts. Is it a simple way to cancel all permaprune things going on (removing some file that handle them), or do I have to search through all .prune one by one? Also could removing JC do the job too? thanks PermaPrune actually changes file names, you will need to undo it one at a time in the Editor Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted March 17, 2019 Share Posted March 17, 2019 (edited) @ LGG: tried to send you a PM via the forums, but only got "You are only allowed to send 0 messages per day. Please try again later." Mind to send me a PM please? Edited March 17, 2019 by VoidSquid Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 28, 2019 Author Share Posted March 28, 2019 New release, 0.3.4.7 Fixed incorrect initialization of constants in ModFilterWindow Added check for null in GetButtonTexture No new features, but should eliminate most if not all of the NullRefs it has been generating Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 28, 2019 Author Share Posted March 28, 2019 New release, 0.3.4.8 Added some more checks for null refs Found a few more while testing this morning, sorry for the quick update Quote Link to comment Share on other sites More sharing options...
azander Posted March 28, 2019 Share Posted March 28, 2019 Just a note.... version file has the wrong download URL. The URL in the file is: http://spacedock.info/mod/944/ It needs to be: https://spacedock.info/mod/944/The Janitor's Closet Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) 13 minutes ago, azander said: Just a note.... version file has the wrong download URL. The URL in the file is: http://spacedock.info/mod/944/ It needs to be: https://spacedock.info/mod/944/The Janitor's Closet Looks like something changed on Spacedock, that used to work Edit: it's the trailing slash Edited March 28, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 29, 2019 Author Share Posted March 29, 2019 2 hours ago, azander said: Just a note.... version file has the wrong download URL. The URL in the file is: http://spacedock.info/mod/944/ It needs to be: https://spacedock.info/mod/944/The Janitor's Closet It's been fixed online, AVC will use that one as needed Quote Link to comment Share on other sites More sharing options...
ExistExist Posted March 31, 2019 Share Posted March 31, 2019 Can't see the janitors closet icon in the VBA and the SPH Quote Link to comment Share on other sites More sharing options...
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