BadLeo Posted October 13, 2016 Share Posted October 13, 2016 4 hours ago, The-Doctor said: @RoverDude one last question, will this be on ckan any time soon? Front page says it can be picked there, but as much as I search, I can't find it. Downloading manually is the way to go. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted October 13, 2016 Share Posted October 13, 2016 Is the magnet on the crane less powerful than the inline magnet? I can't seem to pick up an otter pod with the ballast dumped with it. Quote Link to comment Share on other sites More sharing options...
Deddly Posted October 13, 2016 Share Posted October 13, 2016 Removed a repeated request for CKAN. Please read back a few posts in the thread before making these requests, people :). Quote Link to comment Share on other sites More sharing options...
Zoidos Posted October 13, 2016 Share Posted October 13, 2016 Can't wait to try this out. The parts look awesome, especially the little rover (you really do live up to your name, Roverdude...). That welding thing is simply genius. The possibilities... Thanks for another incredible mod! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 13, 2016 Author Share Posted October 13, 2016 You're welcome Quote Link to comment Share on other sites More sharing options...
Talavar Posted October 13, 2016 Share Posted October 13, 2016 (edited) 2 hours ago, RoverDude said: You're welcome I swear man.. You have a habit of making my other mods obsolete..... and in an amazing way.. 2 hours ago, RoverDude said: Quick question, my man.. Will this allow a U attachment without problems? As in two welding ports attached to the same piece sticking to the ship in a U shape, or can we expect any anomlies if trying to weld two ports in such a fashion? (other than the obvious tension on the main structure when one side is shortened by the weld, and the other isnt welded yet) Edited October 13, 2016 by Talavar Quote Link to comment Share on other sites More sharing options...
Crabman Posted October 13, 2016 Share Posted October 13, 2016 (edited) How are you mounting 3,75m Tundra parts (with Cradle under it) with Konstruction? It is too high to put under PAL and I'm not being able to move it with the forklift. Edit: Crane is too weak to lift the Tundra part But maybe I'll be able to do this on Mun or Minmus, because of gravity. (I'm testing things) Edited October 13, 2016 by Crabman Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 14, 2016 Author Share Posted October 14, 2016 Will need to check - I moved Tundra 375 bits on Kerbin in testing... Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted October 14, 2016 Share Posted October 14, 2016 does this mod allow you to create ships outside of KSC like taniwha's EPL? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted October 14, 2016 Share Posted October 14, 2016 7 minutes ago, Jagzeplin said: does this mod allow you to create ships outside of KSC like taniwha's EPL? No. It allows you to more easily join ships together that you built at KSC and launched separately. Like, launch a miner. Launch fuel storage. Launch a landing pad. Then merge them into a single base on Minmus. Note: It doesn't make it EASY. It just makes it POSSIBLE. Some assembly required. Quote Link to comment Share on other sites More sharing options...
Jagzeplin Posted October 14, 2016 Share Posted October 14, 2016 oh. ill need to wait for EPL to update before starting a new 1.2 career then Quote Link to comment Share on other sites More sharing options...
Crabman Posted October 14, 2016 Share Posted October 14, 2016 (edited) I added this change to FlexOTube trying to compress two of them, but I got an error message MODULE { name = ModuleWeldablePort } Quote Must weld two connected, weldable docking ports! Is it possible to make this work with some MM patch, @RoverDude, or is too much trouble? Edited October 14, 2016 by Crabman Quote Link to comment Share on other sites More sharing options...
SlimJim89 Posted October 14, 2016 Share Posted October 14, 2016 (edited) I see it's possible to merge 2 ports together, but: Can I weld 4 or 6 docks at the same time? (2-3 pairs) That would make for some interesting designs to say the least. If not, and I try to merge pairs, one at a time, between two vessels, will the Kraken attack me? Edited October 14, 2016 by SlimJim89 Quote Link to comment Share on other sites More sharing options...
Stikkychaos Posted October 14, 2016 Share Posted October 14, 2016 *obligatory CKAN mantra* Also, when will it get own butten on USI page, like any other mod (except for malemute, for some reason). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 14, 2016 Author Share Posted October 14, 2016 10 hours ago, Crabman said: I added this change to FlexOTube trying to compress two of them, but I got an error message MODULE { name = ModuleWeldablePort } Is it possible to make this work with some MM patch, @RoverDude, or is too much trouble? Flex O Tubes are not docking ports... Quote Link to comment Share on other sites More sharing options...
Crabman Posted October 14, 2016 Share Posted October 14, 2016 Yes, it was just a try Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted October 14, 2016 Share Posted October 14, 2016 Ahoy @RoverDude! Great mod! But I've noticed something weird... I was trying to pick up a Mk1 command pod with the magnet on the crane, so I moved the crane into position and turned on the magnet... and the whole thing flipped over backwards in a way that should definitely not happen. I'll try to get a video of it tomorrow. Also, the controls on the Akita rover seem to be reversed. When I press W it goes backwards, when I press S it goes forward, when I press A it goes right and when I press D it for left. It doesn't happen for the PAL rover wheels. It also seems like the crane doesn't have an option to lower the magnet itself. Am I missing something? Anyway, this is still a great mod Quote Link to comment Share on other sites More sharing options...
manucivi Posted October 15, 2016 Share Posted October 15, 2016 Hi! I've just updated KSP to 1.2 and Konstruction to the last version... but in sandbox I can't see servo parts neither Akita rover's parts, only few parts like Truss and Cradle. In console>database>parts i see all the parts: 4 for Akita and 17 for Konstruction. In career mod I see all the konstruction parts in techTree. What can I do? PS: this is first time I write here and I know my english is bad... sorry Quote Link to comment Share on other sites More sharing options...
LeLeon Posted October 15, 2016 Share Posted October 15, 2016 Still the Version 1.2 on Spacedock. Only noticed it because i actually search for an annoying graphical issue in VAB and checked MKS and Konstruction folders by syncing. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 15, 2016 Author Share Posted October 15, 2016 19 hours ago, TheEpicSquared said: Ahoy @RoverDude! Great mod! But I've noticed something weird... I was trying to pick up a Mk1 command pod with the magnet on the crane, so I moved the crane into position and turned on the magnet... and the whole thing flipped over backwards in a way that should definitely not happen. I'll try to get a video of it tomorrow. Also, the controls on the Akita rover seem to be reversed. When I press W it goes backwards, when I press S it goes forward, when I press A it goes right and when I press D it for left. It doesn't happen for the PAL rover wheels. It also seems like the crane doesn't have an option to lower the magnet itself. Am I missing something? Anyway, this is still a great mod Start very low. Work up from there. Do not just turn it on at 100% or it will flip. Your Akita control issues are a design issue - look how you are placing your probe core, etc.) or your wheels. The crane can lower it's magnet via the horizontal/vertical servos. And thanks! 5 hours ago, manucivi said: Hi! I've just updated KSP to 1.2 and Konstruction to the last version... but in sandbox I can't see servo parts neither Akita rover's parts, only few parts like Truss and Cradle. In console>database>parts i see all the parts: 4 for Akita and 17 for Konstruction. In career mod I see all the konstruction parts in techTree. What can I do? PS: this is first time I write here and I know my english is bad... sorry Career or Sandbox? 8 minutes ago, LeLeon said: Still the Version 1.2 on Spacedock. Only noticed it because i actually search for an annoying graphical issue in VAB and checked MKS and Konstruction folders by syncing. There will be a new release today, let's see if it gets sorted. Quote Link to comment Share on other sites More sharing options...
Crimeo Posted October 15, 2016 Share Posted October 15, 2016 Hi! Great mod! Would it be possible to make a version of the crane and/or arm that is the same but has an attachment node instead of a magnet or claw? Having whole ships be able to twist around would be tres awesome. Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted October 16, 2016 Share Posted October 16, 2016 @RoverDude An interesting question. Would it be possible to make a hollow weldable docking port? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 16, 2016 Author Share Posted October 16, 2016 1 minute ago, Daelkyr said: @RoverDude An interesting question. Would it be possible to make a hollow weldable docking port? No technical reason why not Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 16, 2016 Author Share Posted October 16, 2016 Surprises incoming... Quote Link to comment Share on other sites More sharing options...
SkyHook Posted October 17, 2016 Share Posted October 17, 2016 Nice! This will probably update around the time my space program advances enough to use these. Quote Link to comment Share on other sites More sharing options...
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