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[1.12.x] SXT Continued


linuxgurugamer

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  On 10/31/2016 at 6:32 PM, Sylver said:

I noticed some weird things like: 
 - parts not in the right categories : Heat shields in aerodynamics instead of Thermal, cargo bays in Utility instead of Payloads, ect.
 - duplication and move stock parts : The Mk0 liquid fuel fuselage is in Fuel tanks and aerodynamics

so its some things that, in my mind, should be fixed/changed

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Yes.

First, please be sure you have the latest version.  there was an update last night which fixed a bunch of stuff.

Second, a list of what you see being wrong is needed, please

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  On 11/1/2016 at 5:13 PM, Sylver said:

ah dont saw the Update im checking it now

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No problem, you posted that before I published the update.

If you do see problems, please make a list and either post it here or send it to me.    It's a big mod, and knowing what to look for helps.

Thanks

  On 11/1/2016 at 4:28 PM, SpannerMonkey(smce) said:

@linuxgurugamer: hi, are the truck wheels and boxes OK? can tweak if needed.

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I did the tweaking in the cfg file.

Only other thing I can think of is to create another type of truck, but that's entirely up to you.  There are certainly enough other vehicles out there that it isn't really necessary.

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  On 11/1/2016 at 8:11 PM, StevieC said:

The retractable RCS boom and the linear vernier RCS thruster both seem to show as completely black, with no textures whatsoever.

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There is something wrong with the RCS boom, I'll have to look at that.

I don't know which RCS thruster you are referring to.  If the KDB-885, it looks ok here

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  On 11/1/2016 at 6:43 PM, Sylver said:

Apparently the the issues got fixed !
ah i spotted two things an in the aerodynamics!

-Heat Shield 0.625m

-Two small circular intakes

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Please do a clean install of SXT, I suspect you have at least one file left over (the Heat Shield).

I do see the circular intakes.  This was due to Squad including a new part which duplicated the one in SXT.

I'm moving it into a depreciated parts folder, which will be there in case anyone wants to bring in a vessel with that part on it

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  On 11/2/2016 at 1:12 PM, linuxgurugamer said:

There is something wrong with the RCS boom, I'll have to look at that.

I don't know which RCS thruster you are referring to.  If the KDB-885, it looks ok here

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I found the problem with the rCS boom, but please identify the rCS Thruster

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  On 11/2/2016 at 6:05 PM, Phineas Freak said:

@StevieC make sure that your Squad folder is properly updated (the issue was a texture name reference that was changed between KSP 1.1.3 and 1.2.1).

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Keep in mind  that the current SXT Continued is only for 1.2+, it is NOT for anything earlier

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  On 11/2/2016 at 12:36 AM, CloudyMN1979 said:

Anyone else having trouble with control/lifting surface modules not working?  For me the modules are not applying to STX parts only.. stock parts are fine. 

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The log file you sent me is filled with NullReferenceExceptions, from many different mods.  You have more than 156 mods installed:

  Reveal hidden contents

The only dll in SXT is the bounce dll, everything else is standard parts.

Also, please do NOT paste an entire log file in either the email here  or on the forums.  It's huge, wastes resources, and is essentially unreadable.

Please put the file in a Dropbox, Google Drive or some other file sharing site and send the link, it's much easier.

Regarding your problem, you are going to have to copy the entire installation to a new location and start deleting mods; I suggest looking at the log file and delete those which generate null refs first.

You can ignore this:

[LOG 19:26:55.542] FSCoolant not found in resource database. Propellant Setup has failed.
[ERR 19:26:55.543] Module ModuleEngines threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 
  at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 
  at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 

While I see that you have Firespitter installed, it doesn't appear that you have the Firespitter resources installed, which is where FSCoolant is defined. It's an error which can be ignore, although I am trying to fix it to avoid errors in the future.

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I was making a personal MM patch to the Community Tech Tree to move some stuff around and I tried to switch the seaplane floats to an earlier tech. I noticed they (SXTfloatFront, SXTfloatMid and SXTfloatOutboard) have two different TechRequired and entrycost values. Is that a leftover from something or is it intended?

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