SpannerMonkey(smce) Posted November 1, 2016 Share Posted November 1, 2016 @linuxgurugamer: hi, are the truck wheels and boxes OK? can tweak if needed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2016 Author Share Posted November 1, 2016 9 minutes ago, SpannerMonkey(smce) said: @linuxgurugamer: hi, are the truck wheels and boxes OK? can tweak if needed. They are perfect, thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2016 Author Share Posted November 1, 2016 22 hours ago, Sylver said: I noticed some weird things like: - parts not in the right categories : Heat shields in aerodynamics instead of Thermal, cargo bays in Utility instead of Payloads, ect. - duplication and move stock parts : The Mk0 liquid fuel fuselage is in Fuel tanks and aerodynamics so its some things that, in my mind, should be fixed/changed Yes. First, please be sure you have the latest version. there was an update last night which fixed a bunch of stuff. Second, a list of what you see being wrong is needed, please Quote Link to comment Share on other sites More sharing options...
Sylver Posted November 1, 2016 Share Posted November 1, 2016 Just now, linuxgurugamer said: Yes. First, please be sure you have the latest version. there was an update last night which fixed a bunch of stuff. Second, a list of what you see being wrong is needed, please ah dont saw the Update im checking it now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2016 Author Share Posted November 1, 2016 1 hour ago, Sylver said: ah dont saw the Update im checking it now No problem, you posted that before I published the update. If you do see problems, please make a list and either post it here or send it to me. It's a big mod, and knowing what to look for helps. Thanks 2 hours ago, SpannerMonkey(smce) said: @linuxgurugamer: hi, are the truck wheels and boxes OK? can tweak if needed. I did the tweaking in the cfg file. Only other thing I can think of is to create another type of truck, but that's entirely up to you. There are certainly enough other vehicles out there that it isn't really necessary. Quote Link to comment Share on other sites More sharing options...
Sylver Posted November 1, 2016 Share Posted November 1, 2016 Apparently the the issues got fixed ! ah i spotted two things an in the aerodynamics! -Heat Shield 0.625m -Two small circular intakes Quote Link to comment Share on other sites More sharing options...
StevieC Posted November 1, 2016 Share Posted November 1, 2016 The retractable RCS boom and the linear vernier RCS thruster both seem to show as completely black, with no textures whatsoever. Quote Link to comment Share on other sites More sharing options...
CloudyMN1979 Posted November 2, 2016 Share Posted November 2, 2016 Anyone else having trouble with control/lifting surface modules not working? For me the modules are not applying to STX parts only.. stock parts are fine. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 1 hour ago, CloudyMN1979 said: Anyone else having trouble with control/lifting surface modules not working? For me the modules are not applying to STX parts only.. stock parts are fine. Log file, please. Also, specific examples. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 16 hours ago, StevieC said: The retractable RCS boom and the linear vernier RCS thruster both seem to show as completely black, with no textures whatsoever. There is something wrong with the RCS boom, I'll have to look at that. I don't know which RCS thruster you are referring to. If the KDB-885, it looks ok here Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 18 hours ago, Sylver said: Apparently the the issues got fixed ! ah i spotted two things an in the aerodynamics! -Heat Shield 0.625m -Two small circular intakes Please do a clean install of SXT, I suspect you have at least one file left over (the Heat Shield). I do see the circular intakes. This was due to Squad including a new part which duplicated the one in SXT. I'm moving it into a depreciated parts folder, which will be there in case anyone wants to bring in a vessel with that part on it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 25 minutes ago, linuxgurugamer said: There is something wrong with the RCS boom, I'll have to look at that. I don't know which RCS thruster you are referring to. If the KDB-885, it looks ok here I found the problem with the rCS boom, but please identify the rCS Thruster Quote Link to comment Share on other sites More sharing options...
StevieC Posted November 2, 2016 Share Posted November 2, 2016 This part. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 (edited) 6 minutes ago, StevieC said: This part. Strange, it worked fine for me. Please delete the sXT directory and reinstall, see if it still happens. Make sure you have the lattest version Thanks Edited November 2, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted November 2, 2016 Share Posted November 2, 2016 @StevieC make sure that your Squad folder is properly updated (the issue was a texture name reference that was changed between KSP 1.1.3 and 1.2.1). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 1 minute ago, Phineas Freak said: @StevieC make sure that your Squad folder is properly updated (the issue was a texture name reference that was changed between KSP 1.1.3 and 1.2.1). Keep in mind that the current SXT Continued is only for 1.2+, it is NOT for anything earlier Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2016 Author Share Posted November 2, 2016 22 hours ago, CloudyMN1979 said: Anyone else having trouble with control/lifting surface modules not working? For me the modules are not applying to STX parts only.. stock parts are fine. The log file you sent me is filled with NullReferenceExceptions, from many different mods. You have more than 156 mods installed: Spoiler Stock assembly: Assembly-CSharp v1.0.0.0 ModuleManager.2.7.2 v2.7.2.0 000_AT_Utils v1.2.1.0 001_AnisotropicPartResizer v1.2.6143.36677 ConfigurableContainers v2.3.0.0 USITools v1.0.0.0 SentinelMission v1.0.0.0 B9PartSwitch v1.5.1.0 MiniAVC v1.0.3.2 CactEye2 v1.0.0.0 CCK v1.0.0.0 MiniAVC v1.0.3.0 DeployableEngines v2.0.0.0 DistantObject v1.8.0.28621 Atmosphere v1.5.6131.22338 / v1.0.0.0 CelestialShadows v1.5.6131.22338 / v1.0.0.0 CityLights v1.5.6131.22338 / v1.0.0.0 EVEManager v1.5.6131.22338 / v1.0.0.0 PartFX v1.5.6131.22338 / v1.0.0.0 PQSManager v1.5.6131.22338 / v1.0.0.0 ShaderLoader v1.5.6131.22337 / v1.0.0.0 Terrain v1.5.6131.22338 / v1.0.0.0 TextureConfig v1.5.6131.22338 / v1.0.0.0 Utils v1.5.6131.22337 / v1.0.0.0 _BuildManager v1.5.6131.22338 / v1.0.0.0 Firespitter v7.3.6128.14258 FlexoTubes v1.0.4.0 / v4.0 HaystackContinued v0.5.2.0 MiniAVC v1.0.3.2 InterstellarFuelSwitch v2.2.5.0 / v2.2.5 MiniAVC v1.0.3.2 Scale_Redist v1.0.0.0KAS v0.6.0.0 / v0.6.0 for KSP 1.2 MiniAVC v1.0.3.1 DeployableCtrlSrf v1.0.0.0KIS v1.3.0.0 / v1.3.0 for KSP 1.2 KSPDev_Utils v0.14.0.0 / v0.14.0 for KSP v1.2 MiniAVC v1.0.3.0 MiniAVC v1.0.3.2 KRASH v0.0.0.0 AnimatedIntakes v1.0.0.0 TweakableAnimator v1.0.0.0 MiniAVC v1.0.3.0 NavBallDockingAlignmentIndicator v1.0.0.0 MiniAVC v1.0.3.0 NearFutureElectrical v1.0.0.0 MiniAVC v1.0.3.0 NearFuturePropulsion v0.7.5.12674 / v0.7.5.* MiniAVC v1.0.3.0 NearFutureSolar v0.4.0.0 MiniAVC v1.0.3.0 MiniAVC v1.0.3.0 MiniAVC v1.0.3.2 PartCommanderContinued v1.0.3.0 PlanetarySurfaceStructures v1.3.1.25 ProceduralParts v1.2.6.0 RealChute v1.4.6131.28216 / v1.4.2.0 MiniAVC v1.0.3.2 RetractableLiftingSurface v1.0.0.0 SafeChute v2.1.3.35879 SCANsat v1.6.0.10 / vv16.10 scatterer v1.0.6134.38560 SmartParts v1.7.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Stock assembly: Steamworks.NET v9.0.0.0 / v9.0.0 MiniAVC v1.0.3.0 MiniAVC v1.0.3.2 ModuleBounce v1.0.0.0 ThrottleControlledAvionics v3.2.5.0 ThroughTheEyes v1.0.0.0 ToadicusTools v0.0.0.0 Trajectories v1.6.5.0 KerbalAlarmClock v3.8.0.0 Konstruction v0.0.0.0 USILifeSupport v1.0.0.0 KolonyTools v1.0.0.0 AirbagTools v1.0.0.0 FloaterTools v1.0.0.0 Lifeboat v0.1.2.0 MiniAVC v1.0.3.2 VanguardTechnologies v1.0.0.0 VesselSimulator v0.0.0.0 VOID v0.19.1.38686 VOID_CareerTracker v0.0.0.0 WaypointManager v1.0.0.0 / v2.6.0 MiniAVC v1.0.3.0 [x] Science! v5.2.6140.20749 Folders and files in GameData: 000_AT_Utils 000_USITools AsteroidDay B9PartSwitch BahaSP blackheart CactEye CommunityCategoryKit CommunityResourcePack CommunityTechTree ConfigurableContainers DeployableEngines DistantObject EnvironmentalVisualEnhancements Firespitter FlexoDocking HaystackContinued HGR HGRCommunityFixes HGR_Redux InterstellarFuelSwitchKAS KerbalHacks KerbalReusabilityExpansionKIS KRASH MainSailor MarkIVSystem MBI MiningExpansion Mk2Expansion Mk3Expansion NavBallDockingAlignmentIndicator NearFutureConstruction NearFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft NSS PartCommanderContinued PlanetaryBaseInc ProceduralParts RealChute RetractableLiftingSurface SafeChute SCANsat scatterer SmartParts SockeAA Stock folder: Squad StationPartsExpansion StockSCANsat StockVisualEnhancements StretchySNTextures SXT ThrottleControlledAvionics ThroughTheEyes ToadicusTools Trajectories TriggerTech UmbraSpaceIndustries VanguardTechnologies VenStockRevamp VOID WaypointManager The only dll in SXT is the bounce dll, everything else is standard parts. Also, please do NOT paste an entire log file in either the email here or on the forums. It's huge, wastes resources, and is essentially unreadable. Please put the file in a Dropbox, Google Drive or some other file sharing site and send the link, it's much easier. Regarding your problem, you are going to have to copy the entire installation to a new location and start deleting mods; I suggest looking at the log file and delete those which generate null refs first. You can ignore this: [LOG 19:26:55.542] FSCoolant not found in resource database. Propellant Setup has failed. [ERR 19:26:55.543] Module ModuleEngines threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 While I see that you have Firespitter installed, it doesn't appear that you have the Firespitter resources installed, which is where FSCoolant is defined. It's an error which can be ignore, although I am trying to fix it to avoid errors in the future. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted November 3, 2016 Share Posted November 3, 2016 All my love for the updated yellow trucky! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2016 Author Share Posted November 5, 2016 SXT updated, and also has an updated Firespitter for 1.2.1 Quote Link to comment Share on other sites More sharing options...
nickrulercreator Posted November 7, 2016 Share Posted November 7, 2016 Doesn't work. I put it in the game data file, and loaded the game, and it said to use version 1.2, even though I am on 1.2... sooooo what do i do? Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted November 8, 2016 Share Posted November 8, 2016 @nickrulercreator from your detailed report and the provided logs your problem is <REDACTED> and can be fixed by <REDACTED>. Seriously, saying that you have an issue and not providing any means of debugging it is not going to help you. Post your KSP/Player.log and/or output.log so that we can see what the actual problem is. Quote Link to comment Share on other sites More sharing options...
BureauJaeger Posted November 12, 2016 Share Posted November 12, 2016 I was making a personal MM patch to the Community Tech Tree to move some stuff around and I tried to switch the seaplane floats to an earlier tech. I noticed they (SXTfloatFront, SXTfloatMid and SXTfloatOutboard) have two different TechRequired and entrycost values. Is that a leftover from something or is it intended? Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted November 13, 2016 Share Posted November 13, 2016 @BureauJaeger probably leftovers. The duplicated fields probably exist since the introduction of these parts. Anyway, it will be fixed for the next release. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 13, 2016 Author Share Posted November 13, 2016 @Phineas Freak thank you for the PR New release, 0.3.3, removes the duplicated fields Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 13, 2016 Author Share Posted November 13, 2016 At this time, I've decided to remove the "beta" from the post, it seems to be pretty stable Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.