Critter79606 Posted May 12, 2020 Share Posted May 12, 2020 7 hours ago, linuxgurugamer said: New release, 0.3.29.4 Reverted changes to truck parts Fixed node on truck beds Fixed orientation of wheel boxes upon creation Note: Trucks are configured to be built in the SPH Can confirm everything working fine now, including wheels and attachment points on truck beds. Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 13, 2020 Author Share Posted May 13, 2020 4 hours ago, Critter79606 said: Can confirm everything working fine now, including wheels and attachment points on truck beds. Thanks! Yes, sorry about that. Inwanted tomake the wheels appear in the correct orientation, but that messed up the wheel as you saw. Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted May 14, 2020 Share Posted May 14, 2020 On 5/12/2020 at 10:16 PM, linuxgurugamer said: Yes, sorry about that. Inwanted tomake the wheels appear in the correct orientation, but that messed up the wheel as you saw. Not a problem. Thanks for getting it so quick! Quote Link to comment Share on other sites More sharing options...
T.Lago Posted May 25, 2020 Share Posted May 25, 2020 On 2/17/2020 at 8:47 AM, Mimos said: For real. There's so many of you who take the time to maintain all of these mods. I've come to use them so much that the game is basically unplayable to me without them. Thank you for all your work! I'm with these guys, but has anyone ever seen any mod dev as productive as our beloved linuxgurugamer? Seriously he seems to border on maniacal in his drive to better my life. Quote Link to comment Share on other sites More sharing options...
Biggles16 Posted May 26, 2020 Share Posted May 26, 2020 Is it still needed to run the .bat file on 1.9.1? Quote Link to comment Share on other sites More sharing options...
Artemonim Posted June 14, 2020 Share Posted June 14, 2020 On 10/30/2016 at 7:47 AM, linuxgurugamer said: Note that the wheels on the truck are very finicky, need to be attached with the arrow pointing down (V) I suggest turning the wheels so that they are turned correctly by default. I built this truck and by default the "arrow" is pointed sideways, not down. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14, 2020 Author Share Posted June 14, 2020 1 hour ago, Artemonim said: I suggest turning the wheels so that they are turned correctly by default. I built this truck and by default the "arrow" is pointed sideways, not down. It's very easy to suggest, but actually quite difficult to do. It has to do with the way the model was built, I spent several days before the last update trying to do exactly that, and was unable to Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 15, 2020 Share Posted June 15, 2020 Is SXT gonna get tweekscale companion support? Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 15, 2020 Share Posted June 15, 2020 2 hours ago, xD-FireStriker said: Is SXT gonna get tweekscale companion support? Hi. TweakScale (Companion) maintainer here. SXT already has embedded support for TweakScale, so it doesn't needs a Companion. Cheers! Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 15, 2020 Share Posted June 15, 2020 34 minutes ago, Lisias said: Hi. TweakScale (Companion) maintainer here. SXT already has embedded support for TweakScale, so it doesn't needs a Companion. Cheers! That clears up some confusion I had with the Companion program Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 19, 2020 Author Share Posted June 19, 2020 New release, 0.3.29.5 Updated ShuttleCockpit internal location based on suggestion from github user @ncanceil Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted September 4, 2020 Share Posted September 4, 2020 Is this compatible with FAR? Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2020 Author Share Posted September 4, 2020 3 hours ago, Modding Maniac said: Is this compatible with FAR? Thanks! There are patches for FAR, so I assume so, but I'm not maintaining them Quote Link to comment Share on other sites More sharing options...
boribori Posted September 30, 2020 Share Posted September 30, 2020 Is this an SXT issue, or FAR, or something else? DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI' (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00118] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7d9ec060e791409ab3eb85c61e312ed6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 30, 2020 Author Share Posted September 30, 2020 7 hours ago, boribori said: Is this an SXT issue, or FAR, or something else? DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI' (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00118] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7d9ec060e791409ab3eb85c61e312ed6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>d__46:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Since you asked about FAR, I can only assume you are using FAR. Remove FAR and see if it happens again, if it doesn't then it's something with FAR I don't use or support FAR directly, sorry Quote Link to comment Share on other sites More sharing options...
boribori Posted September 30, 2020 Share Posted September 30, 2020 1 hour ago, linuxgurugamer said: Since you asked about FAR, I can only assume you are using FAR. Remove FAR and see if it happens again, if it doesn't then it's something with FAR I don't use or support FAR directly, sorry And when I uninstall SXT the error is also not there Anyway, sorry to bother you, it doesn't seem to break anything, I just thought the error shouldn't be there Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 30, 2020 Author Share Posted September 30, 2020 1 hour ago, boribori said: And when I uninstall SXT the error is also not there Anyway, sorry to bother you, it doesn't seem to break anything, I just thought the error shouldn't be there Not a bother. SXT includes patches for FAR. But I don't know anything about FAR, maybe contact the current FAR maintainer take a look? It seems to be something to do with the drag cubes, which I know very little about Quote Link to comment Share on other sites More sharing options...
boribori Posted October 8, 2020 Share Posted October 8, 2020 On 9/30/2020 at 6:22 PM, linuxgurugamer said: Not a bother. SXT includes patches for FAR. But I don't know anything about FAR, maybe contact the current FAR maintainer take a look? It seems to be something to do with the drag cubes, which I know very little about It seems not related to FAR unfortunately: clean(ish) install: Player_SXT_202010081025.log Quote Link to comment Share on other sites More sharing options...
Squeaky Posted November 2, 2020 Share Posted November 2, 2020 I don't suppose anyone knows how well SXT plays with 1.10 ? Happy to do some testing if it helps. Appreciate the listed version is 1.9 but happy to help if i can in some way. This mod adds sweet niche parts I'm missing before starting a 1.10 play Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted November 2, 2020 Share Posted November 2, 2020 11 minutes ago, Squeaky said: I don't suppose anyone knows how well SXT plays with 1.10 ? Happy to do some testing if it helps. Appreciate the listed version is 1.9 but happy to help if i can in some way. This mod adds sweet niche parts I'm missing before starting a 1.10 play I am using it without issues. Haven't tried all parts though. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2020 Author Share Posted November 2, 2020 I'm currently using it in a 1.10.1 game, haven't seen any issues Quote Link to comment Share on other sites More sharing options...
Squeaky Posted November 3, 2020 Share Posted November 3, 2020 2 hours ago, Daniel Prates said: I am using it without issues. Haven't tried all parts though. 2 hours ago, linuxgurugamer said: I'm currently using it in a 1.10.1 game, haven't seen any issues Many thanks chaps, that's tomorrow already planned then ! Quote Link to comment Share on other sites More sharing options...
Ruedii Posted December 25, 2020 Share Posted December 25, 2020 (edited) Any issues with 1.11? I'll report back if there are any problems myself. If anyone else has a problem please report it. I'm using Restock/Restock+ so I'm thus checking for issues with those as well. I am adding the patches for automatic addition of inventory to all pods in order to acomidate 1.11 better. I recommend just marking that patch as recommended on all your mod when incrementing the number as oppose to patching. (Include it in the instructions on manual install, and mark it recommended on CKAN.) Update: Loading tested, only error is a single NRE on launch (I suspect I know how to fix it, I'll look into the part file later.): [LOG 10:51:59.925] PartLoader: Part 'SXT/Parts/Probes/Command/probe/Alouette/SXTAlouetteI' has no database record. Creating. [LOG 10:51:59.925] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [WRN 10:51:59.931] DragCubeSystem: Part 'SXTAlouetteI' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes. [LOG 10:51:59.931] DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI' [EXC 10:52:00.039] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <8ed6226a17824027b61a78aa9c35f6f0>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <8ed6226a17824027b61a78aa9c35f6f0>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <RenderDragCubesCoroutine>d__31:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <SetupDragCubeCoroutine>d__46:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Edited December 25, 2020 by Ruedii Update: Mentioned only issue. Quote Link to comment Share on other sites More sharing options...
Nik Power Posted December 28, 2020 Share Posted December 28, 2020 Hey there! I'm using KSP 1.10 SXTContinued 3.29.5 causes 2 errors with B9StockPatches please, see the log attached Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2020 Author Share Posted December 28, 2020 46 minutes ago, Nik Power said: Hey there! I'm using KSP 1.10 SXTContinued 3.29.5 causes 2 errors with B9StockPatches please, see the log attached What is B9StockPatches, it's not in SXT Quote Link to comment Share on other sites More sharing options...
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