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[1.12.x] SXT Continued


linuxgurugamer

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7 hours ago, linuxgurugamer said:

New release, 0.3.29.4

  • Reverted changes to truck parts
  • Fixed node  on truck beds
  • Fixed orientation of wheel boxes upon creation
  • Note:  Trucks are configured to be built in the SPH

Can confirm everything working fine now, including wheels and attachment points on truck beds.  Thanks!

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4 hours ago, Critter79606 said:

Can confirm everything working fine now, including wheels and attachment points on truck beds.  Thanks!

Yes, sorry about that.  Inwanted tomake the wheels appear in the correct orientation, but that messed up the wheel as you saw.

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  • 2 weeks later...
On 2/17/2020 at 8:47 AM, Mimos said:

For real. There's so many of you who take the time to maintain all of these mods. I've come to use them so much that the game is basically unplayable to me without them. Thank you for all your work!

I'm with these guys, but has anyone ever seen any mod dev as productive as our beloved linuxgurugamer?  Seriously he seems to border on maniacal in his drive to better my life.

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  • 3 weeks later...
On 10/30/2016 at 7:47 AM, linuxgurugamer said:

Note that the wheels on the truck are very finicky, need to be attached with the arrow pointing down (V)

I suggest turning the wheels so that they are turned correctly by default. I built this truck and by default the "arrow" is pointed sideways, not down.

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1 hour ago, Artemonim said:

I suggest turning the wheels so that they are turned correctly by default. I built this truck and by default the "arrow" is pointed sideways, not down.

It's very easy to suggest, but actually quite difficult to do.  It has to do with the way the model was built, I spent several days before the last update trying to do exactly that, and was unable to

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  • 2 months later...
  • 4 weeks later...

Is this an SXT issue, or FAR, or something else?
 

DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI'
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00118] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 
  at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7d9ec060e791409ab3eb85c61e312ed6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<RenderDragCubesCoroutine>d__31:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SetupDragCubeCoroutine>d__46:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CompileParts>d__56:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

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7 hours ago, boribori said:

Is this an SXT issue, or FAR, or something else?
 


DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI'
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at ModuleDeployablePart.AssumeDragCubePosition (System.String name) [0x00118] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 
  at DragCubeSystem+<RenderDragCubes>d__34.MoveNext () [0x001de] in <948fceea813942b7ac6b6d1b2dc2d0a3>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7d9ec060e791409ab3eb85c61e312ed6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<RenderDragCubesCoroutine>d__31:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<SetupDragCubeCoroutine>d__46:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CompileParts>d__56:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

Since you asked about FAR, I can only assume you are using FAR.

Remove FAR and see if it happens again, if it doesn't then it's something with FAR

I don't use or support FAR directly, sorry

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1 hour ago, linuxgurugamer said:

Since you asked about FAR, I can only assume you are using FAR.

Remove FAR and see if it happens again, if it doesn't then it's something with FAR

I don't use or support FAR directly, sorry

And when I uninstall SXT the error is also not there :D

Anyway, sorry to bother you, it doesn't seem to break anything, I just thought the error shouldn't be there 

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1 hour ago, boribori said:

And when I uninstall SXT the error is also not there :D

Anyway, sorry to bother you, it doesn't seem to break anything, I just thought the error shouldn't be there 

Not a bother.  SXT includes patches for FAR.  But I don't know anything about FAR, maybe contact the current FAR maintainer take a look?  It seems to be something to do with the drag cubes, which I know very little about

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On 9/30/2020 at 6:22 PM, linuxgurugamer said:

Not a bother.  SXT includes patches for FAR.  But I don't know anything about FAR, maybe contact the current FAR maintainer take a look?  It seems to be something to do with the drag cubes, which I know very little about

It seems not related to FAR unfortunately: clean(ish) install: Player_SXT_202010081025.log

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  • 4 weeks later...

I don't suppose anyone knows how well SXT plays with 1.10 ?

Happy to do some testing if it helps. Appreciate the listed version is 1.9 but happy to help if i can in some way.

This mod adds sweet niche parts I'm missing before starting a 1.10 play :) 

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11 minutes ago, Squeaky said:

I don't suppose anyone knows how well SXT plays with 1.10 ?

Happy to do some testing if it helps. Appreciate the listed version is 1.9 but happy to help if i can in some way.

This mod adds sweet niche parts I'm missing before starting a 1.10 play :) 

I am using it without issues. Haven't tried all parts though.

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2 hours ago, Daniel Prates said:

I am using it without issues. Haven't tried all parts though.

 

2 hours ago, linuxgurugamer said:

I'm currently using it in a 1.10.1 game, haven't seen any issues

Many thanks chaps, that's tomorrow already planned then ! :D

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  • 1 month later...

Any issues with 1.11?

I'll report back if there are any problems myself.  If anyone else has a problem please report it.   I'm using Restock/Restock+ so I'm thus checking for issues with those as well.

I am adding the patches for automatic addition of inventory to all pods in order to acomidate 1.11 better.

I recommend just marking that patch as recommended on all your mod when incrementing the number as oppose to patching.  (Include it in the instructions on manual install, and mark it recommended on CKAN.)

Update: Loading tested, only error is a single NRE on launch (I suspect I know how to fix it, I'll look into the part file later.):

 

[LOG 10:51:59.925] PartLoader: Part 'SXT/Parts/Probes/Command/probe/Alouette/SXTAlouetteI' has no database record. Creating.
[LOG 10:51:59.925] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.
[WRN 10:51:59.931] DragCubeSystem: Part 'SXTAlouetteI' has more than two IMultipleDragCube part modules. You should consider procedural drag cubes.
[LOG 10:51:59.931] DragCubeSystem: Creating drag cubes for part 'SXTAlouetteI'
[EXC 10:52:00.039] NullReferenceException: Object reference not set to an instance of an object
    ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <8ed6226a17824027b61a78aa9c35f6f0>:0)
    DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <8ed6226a17824027b61a78aa9c35f6f0>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7d9ec060e791409ab3eb85c61e312ed6>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <RenderDragCubesCoroutine>d__31:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <SetupDragCubeCoroutine>d__46:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CompileParts>d__56:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Edited by Ruedii
Update: Mentioned only issue.
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