matiasb Posted June 14, 2020 Share Posted June 14, 2020 Ctrl+K doesn't work. Hmmm Quote Link to comment Share on other sites More sharing options...
LF_Ion Posted June 14, 2020 Share Posted June 14, 2020 (edited) I managed to get it working after a couple re installs, and it's more than worth it. An amazing mod, I built an Arctic Airbase with it. Love this mod, thanks for your work. Edited June 14, 2020 by LF_Ion Quote Link to comment Share on other sites More sharing options...
rib3irojr Posted June 14, 2020 Share Posted June 14, 2020 omg, CTRL-K is not working, I already re-installed many times and is still not working! Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 14, 2020 Share Posted June 14, 2020 2 hours ago, rib3irojr said: omg, CTRL-K is not working, I already re-installed many times and is still not working! Most likely a mod conflict or incorrect install of something. You should provide logs. Heres how to do that:https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Quote Link to comment Share on other sites More sharing options...
rib3irojr Posted June 14, 2020 Share Posted June 14, 2020 4 hours ago, Stone Blue said: Most likely a mod conflict or incorrect install of something. You should provide logs. Heres how to do that:https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Hi, I re-installed the KSP itself and now is working. But I still have a question: how do I make my own KSC be the space center? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 14, 2020 Share Posted June 14, 2020 53 minutes ago, rib3irojr said: Hi, I re-installed the KSP itself and now is working. But I still have a question: how do I make my own KSC be the space center? You mean make your own base the base that shows up in space center view yes? Go into options-difficulty settings-Kerbal Konstructs and tick the box that says "focus last space center" or something similar. It makes the last runway/pad you launched from the camera focus for Space Center view this said though, there isn't a way to replicate a lot of the functions of the standard KSC, so I ended up turning the setting off and just launching from my custom space center Quote Link to comment Share on other sites More sharing options...
rib3irojr Posted June 14, 2020 Share Posted June 14, 2020 2 minutes ago, Avera9eJoe said: You mean make your own base the base that shows up in space center view yes? Go into options-difficulty settings-Kerbal Konstructs and tick the box that says "focus last space center" or something similar. It makes the last runway/pad you launched from the camera focus for Space Center view this said though, there isn't a way to replicate a lot of the functions of the standard KSC, so I ended up turning the setting off and just launching from my custom space center Thanks <3 Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 14, 2020 Share Posted June 14, 2020 Np! Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 14, 2020 Share Posted June 14, 2020 @Avera9eJoe @rib3irojr If you can retrain your self to use the icons to access your buildings, it works great. Quote Link to comment Share on other sites More sharing options...
Eras Posted June 25, 2020 Share Posted June 25, 2020 Hi! I have a question, how i can set as a target one of the landing zone? I want to use mechjeb for the landing, but without setting the target is difficult to land on that spot.. i'm using the tundra's space center and i wanted to land some boosters! Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 25, 2020 Share Posted June 25, 2020 2 hours ago, Eras said: Hi! I have a question, how i can set as a target one of the landing zone? I want to use mechjeb for the landing, but without setting the target is difficult to land on that spot.. i'm using the tundra's space center and i wanted to land some boosters! Look in the mechjeb settings for examples of how to define a landing zone. Quote Link to comment Share on other sites More sharing options...
Eras Posted June 26, 2020 Share Posted June 26, 2020 On 6/25/2020 at 6:31 AM, Nightside said: Look in the mechjeb settings for examples of how to define a landing zone. Uhm i've looked in the settings, but there is nothing for the landing Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted June 27, 2020 Share Posted June 27, 2020 45 minutes ago, Eras said: Uhm i've looked in the settings, but there is nothing for the landing Mechjeb>Landing Guidance. There is Pick Location on Map, there is a drop-down for standard landing locations, and there is numerical entry to enter coordinates if you want. Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 27, 2020 Share Posted June 27, 2020 3 hours ago, Eras said: Uhm i've looked in the settings, but there is nothing for the landing To set specific pads you need to patch the Runway Configs in GameData/Mechjeb2/... Quote Link to comment Share on other sites More sharing options...
Sixshot Posted July 1, 2020 Share Posted July 1, 2020 Is there an updated guide on how to use KK anywhere? The wiki seems to mainly be for creating statics rather than using them. And the guides on the old thread are really rather outdated as the UI has changed quite a bit since then! Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 1, 2020 Share Posted July 1, 2020 2 hours ago, Sixshot said: Is there an updated guide on how to use KK anywhere? The wiki seems to mainly be for creating statics rather than using them. And the guides on the old thread are really rather outdated as the UI has changed quite a bit since then! Not really, are you trying to place statics and/or build bases? Or are you talking about the optional "economic" features of some buildings such as resource merchants, etc? For the first, I'd recommend installing an existing, up-to-date static pack from the first post of this thread, and seeing how it works. For the second, it is probably best to just ask specific questions here. Quote Link to comment Share on other sites More sharing options...
One eyed Smile Posted July 1, 2020 Share Posted July 1, 2020 I'm having bunch of null reference exception errors in my player log with kerbal konstructs. Can anyone take a look at it? https://www.dropbox.com/s/71agv2jeyx0mgbr/Player.log?dl=0 Quote Link to comment Share on other sites More sharing options...
JoMiMi Posted July 2, 2020 Share Posted July 2, 2020 (edited) Tested with 1.10. Not working. Ctrl+K doesn't work and statics don't show up Edited July 2, 2020 by JoMiMi Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted July 4, 2020 Share Posted July 4, 2020 (edited) Eu instalei o mod, mas ele não abre com Ctrl + K ... abre os menus com Ctrl + L, e mesmo com essa diferença apenas a lista de estruturas aparece, mas não consigo colocar nenhuma no kerbim, isso é normal? Estou na versão 1.9.1. Como posso obter suporte? Edited July 4, 2020 by KallangoVerde Faltou informação. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted July 4, 2020 Share Posted July 4, 2020 1 hour ago, KallangoVerde said: Eu instalei o mod, mas ele não abre com Ctrl + K ... abre os menus com Ctrl + L, e mesmo com essa diferença apenas a lista de estruturas aparece, mas não consigo colocar nenhuma no kerbim, isso é normal? Estou na versão 1.9.1. Como posso obter suporte? Quote I installed the mod, but it doesn't open with Ctrl + K ... opens the menus with Ctrl + L, and even with this difference only the list of structures appears, but I can't put any in kerbim, is this normal? I'm on version 1.9.1.How can I get support? Hi @KallangoVerde, we ask that you post a translation of any non-english posts outside of the international subforums, thanks! Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted July 4, 2020 Share Posted July 4, 2020 Oops! Sorry ... I already knew that @Gargamel, but this time I forgot to use the google translator. My bad ... Quote Link to comment Share on other sites More sharing options...
Mortimer Kerman Posted July 6, 2020 Share Posted July 6, 2020 Can we create a Jool sky base? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 6, 2020 Share Posted July 6, 2020 Hey All hoping someone can help. I'm having issues. i cant seem to get the Variant module working for a simple texture switch ...vOv tho something is switching, as the AllOn variant is 100%... but if I activate the texturetest, I just get switched to a solid grey stock color on the whole model? vOv Here's the relevant part of the model cfg: Spoiler // first one is the default // VARIANT // { // name = DisableTest // deactivateTransforms = default // , seperated list of transforms to disable // } // Variant with everathing enabled and no fancy stuff happening VARIANT { name = AllOn } // Mesh switching... be warned all static modules will try to apply thier config // VARIANT // { // name = SwtichTest // newMeshName = threshold6 // name of the .mu what to spawn instead // } // Texture replacing Demo VARIANT { name = TextureTest // There can be many texture sets TextureSet { transforms = KSCFLT01LightPanel,KSCFLT01Tower // , seperated list of transforms to alter texture = A7 // BUILTIN:/ksc_exterior_terrain_ground // Optional new texture // color = 0.64,0.73,0.171,0.728999972 // Optional new base color } } Quote Link to comment Share on other sites More sharing options...
Sixshot Posted July 6, 2020 Share Posted July 6, 2020 On 7/1/2020 at 6:59 PM, Nightside said: -snip- Mainly the terrain tools, As it would be rather helpful to create a flat area to build an airfield on. apologies for the late reply Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 7, 2020 Share Posted July 7, 2020 On 7/6/2020 at 9:28 AM, Sixshot said: Mainly the terrain tools, As it would be rather helpful to create a flat area to build an airfield on. apologies for the late reply Well, there is the wiki: https://github.com/GER-Space/Kerbal-Konstructs/wiki/MapDecal:-Editor but mainly it is a trial-and-error exercise. You can do A LOT with the terrain tools, oh, and I think there is an error in the MapDecal UI, it says RADIUS, but I think it should be Diameter or Width. Some examples. Quote Link to comment Share on other sites More sharing options...
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