DoctorDavinci Posted November 27, 2016 Share Posted November 27, 2016 16 minutes ago, Pine said: I am currently running some battle tests with my upgraded prototype, now armed with x5 Fixed 105mm Howitzers, firing at a constant 91 RPM... EDIT: A basic test resulted in one plane shooting down the other less than 20 seconds in from when I activated their guard modules, in one shot. You could try the following for a better test .... Go to the KSPedia in game and select BDAc Settings and read about competition mode ... Then load crafts for each team using the spawn vessel function in Vessel Mover, activate all their engines with throttles set to 0, open the BDAc Settings window, set your physics load distance to 8000 and click on start competition Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 27, 2016 Share Posted November 27, 2016 (edited) Hi guys if there's no objection I'd like to swap out the already entered craft, mainly due to discovering that the intake i used has the heat tolerance of a snickers bar and an almost guaranteed first pass fail. Spoiler https://kerbalx.com/SpannerMonkey/SpanAir-MK2RB pretty much the same as MK2R except for revised intake, stock airbrakes instead of SXT and an extra pair of shredders Edited November 27, 2016 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted November 28, 2016 Share Posted November 28, 2016 On 11/24/2016 at 11:59 AM, GDJ said: The tournament is starting on December 1st as stated in the OP, but considering I kinda messed up a few of you, I will allow resubmissions of all craft that have been submitted already if you feel that they need tweaking and / or improving. I'll cashing in my free resubmit to resubmit the Stratovore (it's basically identical to the original, only changes were moving the the rear landing gear back slightly to fix a tail drag issue when spawned/placed via VesselMover, and a minor tweak to a control surface). Link to comment Share on other sites More sharing options...
GDJ Posted November 28, 2016 Author Share Posted November 28, 2016 That's cool Suicidal. I'm going back to my roots on my plane. The Avro Tank Buster is one heck of a prop plane, but it's too big and too heavy despite it's performance. Just a reminder for everybody, the 29th is the last day for submissions and / or resubmissions. After that, the planes stay as they are. Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted November 28, 2016 Share Posted November 28, 2016 9 hours ago, GDJ said: Just a reminder for everybody, the 29th is the last day for submissions and / or resubmissions. After that, the planes stay as they are. Alright, I'll have my plane up later today, just need to do a final check or two. Link to comment Share on other sites More sharing options...
Bob_Saget54 Posted November 28, 2016 Share Posted November 28, 2016 (edited) Well, considering how we are getting another chance to revise our planes, I'll take this opportunity to introduce the Shrike Mk. III https://kerbalx.com/crafts/21243/edit This craft fixes some of the teething problems with the Mk. II, mainly the poor acceleration, TWR, and poor armament of the original craft Edited November 28, 2016 by Bob_Saget54 Link to comment Share on other sites More sharing options...
tsoj Posted November 28, 2016 Share Posted November 28, 2016 (edited) Just now, Bob_Saget54 said: Well, considering how we are getting another chance to revise our planes, I'll take this opportunity to introduce the Shrike Mk. III https://kerbalx.com/crafts/21243/edit This craft fixes some of the teething problems with the Mk. II, mainly the poor acceleration, TWR, and poor armament of the original craft Guns in intakes ... in reallife -> Anyways nice shape Edited November 28, 2016 by tsoj Link to comment Share on other sites More sharing options...
Bob_Saget54 Posted November 28, 2016 Share Posted November 28, 2016 4 hours ago, tsoj said: Guns in intakes ... in reallife -> Anyways nice shape Shhhh... Jeb doesn't know that yet... Link to comment Share on other sites More sharing options...
drtricky Posted November 28, 2016 Share Posted November 28, 2016 (edited) 2 hours ago, tsoj said: Guns in intakes ... Kinda off topic, but could intake-mounted guns have their bullets sucked back in in real life? Edited November 28, 2016 by drtricky Link to comment Share on other sites More sharing options...
Bob_Saget54 Posted November 28, 2016 Share Posted November 28, 2016 (edited) 3 hours ago, drtricky said: Kinda off topic, but could intake-mounted guns have their bullets sucked back in in real life? I would say no for the most part, since the bullets are travelling much faster than the plane, but the real danger lies in the gun fumes that are sucked back in and starve the engine of oxygen. The Russians first figured this out with their Mig-9. 37mm cannon between the intakes? Might have been a good idea if the engines didn't cut out every time it fired... Edited November 28, 2016 by Bob_Saget54 Link to comment Share on other sites More sharing options...
ruinzv2 Posted November 28, 2016 Share Posted November 28, 2016 18 minutes ago, drtricky said: Kinda off topic, but could intake-mounted guns have their bullets sucked back in in real life? Technically, yes. But highly unlikely. The speed of the bullet leaving the barrel is already starting off at the same speed as the jet thanks to inertia. Then the shell fires, propelling it even faster so plane+x. I imagine there are some scenarios where it happens. Having worked on a carrier though I can tell you everyone greatly prefers loose metal bits stay way far away from jet intakes Bob's reply while I was writing this brings up an interesting problem that I hadn't thought of. Obviously the engineers didn't either. lol That's pretty kerbal of them. Link to comment Share on other sites More sharing options...
Wraith977 Posted November 28, 2016 Share Posted November 28, 2016 22 minutes ago, drtricky said: Kinda off topic, but could intake-mounted guns have their bullets sucked back in in real life? The bullets wouldn't be pulled in or even slowed down by any measurable amount. The problems come rather with fumes (as stated above) and more importantly (although more easily fixed) the shells being ejected from the guns. Fumes may cut the engines but having shells being lodged in turbines could cause a much more spectacular event. Link to comment Share on other sites More sharing options...
drtricky Posted November 28, 2016 Share Posted November 28, 2016 @GDJ I just noticed the rules said one submission per applicant, so I just want to clarify that this will be my submission, and not the one with the GAU-8. Link to comment Share on other sites More sharing options...
Bob_Saget54 Posted November 28, 2016 Share Posted November 28, 2016 @GDJ As well as what @drtricky said, the Shrike Mk. III will be my submission (The wonky looking one with the downwards rudder) Link to comment Share on other sites More sharing options...
jrodriguez Posted November 28, 2016 Share Posted November 28, 2016 @GDJ My AeroKraken V1 https://kerbalx.com/crafts/21262/ Link to comment Share on other sites More sharing options...
HazelPine Posted November 28, 2016 Share Posted November 28, 2016 Alrighty, I don't think I'll be able to work on my plane any more this week, so here it is! The prototype Mk1, armed with 5 howitzers! https://drive.google.com/file/d/0B4lZOkLwPTe7MzR6NnNtNFMwbUU/view?usp=sharing Link to comment Share on other sites More sharing options...
tsoj Posted November 29, 2016 Share Posted November 29, 2016 (edited) Here is my submission: It's the " JET:TEC/AI ". Have fun with it! Edited November 29, 2016 by tsoj Link to comment Share on other sites More sharing options...
jrodriguez Posted November 29, 2016 Share Posted November 29, 2016 @SuicidalInsanity I've done a test battle with your awesome Stratovore! Link to comment Share on other sites More sharing options...
tsoj Posted November 29, 2016 Share Posted November 29, 2016 just noticed, i forgot to link my " JET:TEC/AI " . Now you can find it here: https://kerbalx.com/dariusduesentrieb/JETTECAI Link to comment Share on other sites More sharing options...
drtricky Posted November 29, 2016 Share Posted November 29, 2016 I keep hearing you guys complaining about your fighters escalating fights to great altitudes, but all of my fighters, with a default altitude of 500m, never exceed 1500 m in a dogfight. So is that something on my end, or something else entirely? Link to comment Share on other sites More sharing options...
GDJ Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) Sometimes it's speed / G related. If the plane goes too fast and wants to turn it won't due to the sudden increase in G's. Setting the top speed below 500 m/s helps quite a bit. Edited November 29, 2016 by GDJ Link to comment Share on other sites More sharing options...
drtricky Posted November 30, 2016 Share Posted November 30, 2016 35 minutes ago, GDJ said: Setting the top speed below 500 m/s helps quite a bit. My fighter can't go above 361 m/s at sea level. Link to comment Share on other sites More sharing options...
Wraith977 Posted November 30, 2016 Share Posted November 30, 2016 4 hours ago, drtricky said: I keep hearing you guys complaining about your fighters escalating fights to great altitudes, but all of my fighters, with a default altitude of 500m, never exceed 1500 m in a dogfight. So is that something on my end, or something else entirely? I may have misunderstood but doesn't that break this rule "-There will be a hard minimum of 750 metres ASL AI configurations." Link to comment Share on other sites More sharing options...
ruinzv2 Posted November 30, 2016 Share Posted November 30, 2016 I suspect that his fighter also wouldn't do it at 750 either. 500 is just the default value. Even with 750 though my fighters will still dive til the last minute in a chase. I don't think it would change anything in regards to this AI quirk of not turning and just gaining altitude. It would be nice to have an easily set max altitude though to overide that. They just climb until they lose enough thrust to get shot by whoever is on their tail. annoying because it's dumb. Link to comment Share on other sites More sharing options...
drtricky Posted November 30, 2016 Share Posted November 30, 2016 @GDJ Can you clarify what ASL means...in the context of KSP? Link to comment Share on other sites More sharing options...
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