OhioBob Posted November 22, 2016 Share Posted November 22, 2016 3 hours ago, MaxL_1023 said: They gave it a pressure of about 0.4 atm during this warm phase. Good to know. That just happens to be the surface pressure of Hadrian's new atmosphere. Quote Link to comment Share on other sites More sharing options...
Dwarfy Posted November 22, 2016 Share Posted November 22, 2016 (edited) Just installed this mod today, some brilliant work!! I do have one slight issue though. It seems that Nero and Gauss have no textures. They come up as black spheres in both the science archives and the tracking station. Their moons seem unaffected though. Any ideas would be greatly appreciated EDIT: Seems I have found and solved the issue. If the Texture Quality is set to anything under Half Res, the two planets lose their textures. Might have to try and find some coin for an upgrade to the hardware Edited November 22, 2016 by Dwarfy Solution Found Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted November 22, 2016 Share Posted November 22, 2016 More pictures please!! Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 23, 2016 Share Posted November 23, 2016 Hey, I should be able to update from 1.0 to 1.0.1 without losing anything orbiting or in transit right? Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 23, 2016 Author Share Posted November 23, 2016 6 minutes ago, MaxL_1023 said: Hey, I should be able to update from 1.0 to 1.0.1 without losing anything orbiting or in transit right? You'll be good Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 23, 2016 Share Posted November 23, 2016 Thanks!. I just landed on Iota and got the whole freeze-frame effect - I saw that updating would fix it. I may be using 0.9 - it would explain a lot in that respect. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 23, 2016 Share Posted November 23, 2016 (edited) 15 hours ago, Dwarfy said: Just installed this mod today, some brilliant work!! I do have one slight issue though. It seems that Nero and Gauss have no textures. They come up as black spheres in both the science archives and the tracking station. Their moons seem unaffected though. Any ideas would be greatly appreciated EDIT: Seems I have found and solved the issue. If the Texture Quality is set to anything under Half Res, the two planets lose their textures. Might have to try and find some coin for an upgrade to the hardware Thanks for noticing. This is a fascinating issue in that you didn't name all of the gas giants. Those two happen to have larger texture files than Otho does. Edited November 23, 2016 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 23, 2016 Author Share Posted November 23, 2016 (edited) Just now, JadeOfMaar said: Thanks for noticing. This is a fascinating issue in that you didn't name all of the gas giants. Those two happen to have larger texture files than Otho does. 14 hours ago, Dwarfy said: Just installed this mod today, some brilliant work!! I do have one slight issue though. It seems that Nero and Gauss have no textures. They come up as black spheres in both the science archives and the tracking station. Their moons seem unaffected though. Any ideas would be greatly appreciated EDIT: Seems I have found and solved the issue. If the Texture Quality is set to anything under Half Res, the two planets lose their textures. Might have to try and find some coin for an upgrade to the hardware I fixed the issue and will include it in the next update Edited November 23, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Dwarfy Posted November 23, 2016 Share Posted November 23, 2016 14 minutes ago, JadeOfMaar said: Thanks for noticing. This is a fascinating issue in that you didn't name all of the gas giants. Those two happen to have larger texture files than Otho does. The fact that it was only the 2 of them had me confused as well. I figured if it was an installation issue it would have been all of them. I also knew they had worked, as when I first installed the mod, I went and had a look at all the planets with the highest possible display settings, then when I turned the settings down to make the game playable on my slow old PC, they were gone. Didn't put 2 and 2 together that this had caused to issue until after 2 further attempts at installing the mod, and trying each of my other mods 1 by 1 on a clean install of KSP!! Currently have the following settings and it works fine Terrain Detail :- HIGH Terrain Scatters :- Enabled Scatter Density :- 50% Render Quality Level :- Fastest Texture Quality :- Half Res Every setting other than Texture Quality seems to have no effect on the planets or moons textures being displayed Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 23, 2016 Author Share Posted November 23, 2016 Just now, Dwarfy said: The fact that it was only the 2 of them had me confused as well. I figured if it was an installation issue it would have been all of them. I also knew they had worked, as when I first installed the mod, I went and had a look at all the planets with the highest possible display settings, then when I turned the settings down to make the game playable on my slow old PC, they were gone. Didn't put 2 and 2 together that this had caused to issue until after 2 further attempts at installing the mod, and trying each of my other mods 1 by 1 on a clean install of KSP!! Currently have the following settings and it works fine Terrain Detail :- HIGH Terrain Scatters :- Enabled Scatter Density :- 50% Render Quality Level :- Fastest Texture Quality :- Half Res Every setting other than Texture Quality seems to have no effect on the planets or moons textures being displayed yeah, these were 2 of the first planets made, and for some reason I saved them as 16 bit as opposed to 8 bit like the rest of the planets and moons so i have a feeling thats what was causing the issue.. We will have an update out soon and the issue should be fixed.. Thanks for catching that. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 23, 2016 Share Posted November 23, 2016 (edited) On 11/22/2016 at 10:35 AM, Majorjim! said: More pictures please!! Did someone say Hadrian? Caught an eclipse while splashed. In the final pic, Gauss shines through Nero's rings. Edited November 23, 2016 by JadeOfMaar added flyinglow picture Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 23, 2016 Author Share Posted November 23, 2016 8 minutes ago, JadeOfMaar said: Did someone say Hadrian? Caught an eclipse while splashed. In the final pic, Gauss shines through Nero's rings. Cliffs of Dover? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 23, 2016 Share Posted November 23, 2016 17 minutes ago, Galileo said: Cliffs of Dover? Actually yes. Well you made them! All part of the plan, I see. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 23, 2016 Author Share Posted November 23, 2016 1 minute ago, JadeOfMaar said: Actually yes. Well you made them! All part of the plan, I see. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 23, 2016 Share Posted November 23, 2016 Oh yea, I forgot a FlyingLow screenshot. Maybe you should make those cliffs pearly white. @Galileo Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 24, 2016 Share Posted November 24, 2016 Hey - just a couple graphics questions: 1. The moons Iota and Ceti (only ones I have looked at in detail lately, working my way out in career) appear to have more surface detail in map view than in the main view. Is this intended, or do I have my graphics too low? Is the map view what it looks like on maximum settings? 2. Neither moon seems to have any craters? Is this intended, or am I borked again? I don't mind if it is intended, just wondering. Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 24, 2016 Author Share Posted November 24, 2016 (edited) Just now, MaxL_1023 said: Hey - just a couple graphics questions: 1. The moons Iota and Ceti (only ones I have looked at in detail lately, working my way out in career) appear to have more surface detail in map view than in the main view. Is this intended, or do I have my graphics too low? Is the map view what it looks like on maximum settings? 2. Neither moon seems to have any craters? Is this intended, or am I borked again? I don't mind if it is intended, just wondering. The detail is the same in map view and in normal view. the only time it changes is when you get close enough for the height map to render which is below 100km on Ceti and 50Km on Iota the lack of craters is intentional to make getting science easier in the early game so you can visit the rest of the system eventually..But if you ever visit the dark side of those planets you will find much tougher terrain Edited November 24, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 24, 2016 Share Posted November 24, 2016 Alright - I was within the render distance when I made the observation. I suspect your map view level detail would make my computer explode more often than my rockets do! Quote Link to comment Share on other sites More sharing options...
Kerbal the Kerbal Posted November 24, 2016 Share Posted November 24, 2016 I have Kerbal Konstructs and Kerbin Side currently installed in KSP, will this mod affect any of these mods I have installed and/or the KSC itself? And by the way, the mod looks absolutely beautiful. I cannot believe you were able to create a mod that literally erases everything and creates something new. Cant wait to install! Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 24, 2016 Author Share Posted November 24, 2016 32 minutes ago, Kerbal the Kerbal said: I have Kerbal Konstructs and Kerbin Side currently installed in KSP, will this mod affect any of these mods I have installed and/or the KSC itself? And by the way, the mod looks absolutely beautiful. I cannot believe you were able to create a mod that literally erases everything and creates something new. Cant wait to install! Yes it will effect those mods because kerbin does not exist in this planet pack Quote Link to comment Share on other sites More sharing options...
olekopyto Posted November 24, 2016 Share Posted November 24, 2016 Me can haz 1.2 version? :3 Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 24, 2016 Share Posted November 24, 2016 This version of GPP works fine for KSP 1.2.1 - I have been using it with no issues beyond being so distracted by the map screen that I forget to go anywhere. On a different note, can claws grip non-asteroid bodies? I want to land on Lili at some point but its superrotation is really messing my plans up. I need some sort of anchor unless I want to have an engine pointing upwards. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 24, 2016 Share Posted November 24, 2016 (edited) Hello, I'm having an issue with Kopernicus throwing NullRefs. I'm hoping its related to the alternate issue I'm having with Scatterer's water not working. I just have the stock, bland water it seems. First things first I suppose though. Now I was going to post this in the Kopernicus thread naturally, but seeing is how you've instructed to use version 1.2.1-1 of Kpernicus I thought I better post here instead. KSP.log Output_log Mod List Why the heck is Kerbal Alarm Clock still throwing NullRefs? I deleted it o.O. I even went through every folder to see if I had a duplicate somewhere. Nothing. Anyway... Any ideas? Edited November 24, 2016 by Motokid600 Quote Link to comment Share on other sites More sharing options...
Galileo Posted November 24, 2016 Author Share Posted November 24, 2016 Just now, Motokid600 said: Hello, I'm having an issue with Kopernicus throwing NullRefs. I'm hoping its related to the alternate issue I'm having with Scatterer's water not working. I just have the stock, bland water it seems. First things first I suppose though. Now I was going to post this in the Kopernicus thread naturally, but seeing is how you've instructed to use version 1.2.1-1 of Kpernicus I thought I better post here instead. KSP.log Output_log Mod List Why the heck is Kerbal Alarm Clock still throwing NullRefs? I deleted it o.O. I even went through every folder to see if I had a duplicate somewhere. Nothing. Anyway... Any ideas? I forgot to mention, but Kopernicus updated again and it should fix the nul refs. download the latest version and that should fix it. Just be sure to use that latest module manager. I think Kopernicus is still be distributed with and older version Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted November 24, 2016 Share Posted November 24, 2016 (edited) Cool I'll try that next chance I get and report back. Thanks. In the meantime any idea what could be causing scatterers water to not function? I'm hoping the issue is related to this Kopernicus thing, but something tells me that's not the case. Edit: Hm. Yea no luck. Still getting NRE's from Kopernicus. Less of them, but there still there. I'm also getting NREs from mods ive since deleted. Kerbal Alarm Clock and Kerbal Konstructs. Ah well. I'm scrapping the entire installation. Going to try again with a fresh one. Edited November 24, 2016 by Motokid600 Quote Link to comment Share on other sites More sharing options...
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