Death Engineering Posted August 3, 2017 Share Posted August 3, 2017 8 minutes ago, JadeOfMaar said: @Death Engineering Coordinates please! I want to see this up-close. Hope this gets you close enough! Spoiler Quote Link to comment Share on other sites More sharing options...
Syczek Posted August 4, 2017 Share Posted August 4, 2017 Anyone could tell me how much ram devour this planet pack. Wanna know for future reference when it goes to 1.3 because i have already bundle of mods that devours easily 18 gb ram from my 32 gb and 7 gb from my vram Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted August 4, 2017 Share Posted August 4, 2017 I use GPP and 100+ assorted other mods, run all the video settings on max, and rarely see more than about 12 GB these days. That's with a career game with nearly 200 in-progress flights. I *used* to see higher memory usage, but that had to be from a memory leak somewhere. Either the leak was fixed or I dropped the mod causing the leak; I'm not sure which. I have no trouble running on a 24 GB system with lots of other stuff running simultaneously. I don't know offhand how much vram is used, but I've got a 6GB GTX 1060 and have never seen a worrisome portion of the video memory used. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 4, 2017 Share Posted August 4, 2017 @Syczek You can get away with 8GB of RAM and maybe 1GB VRAM for just GPP with its EVE pack. but I think you're very well future-proofed with those specs. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 4, 2017 Author Share Posted August 4, 2017 On 8/2/2017 at 7:09 PM, linecrafter said: I have this weird glitch with contracts, when I accept contracts from Gaelean Historians Collective , they just disappear. I only have installed contract packs that are supported by GPP Here is link to album http://imgur.com/a/oH8kz Ill need logs, and preferably a mod list Quote Link to comment Share on other sites More sharing options...
linecrafter Posted August 5, 2017 Share Posted August 5, 2017 11 hours ago, Galileo said: Ill need logs, and preferably a mod list Where I can find logs? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted August 5, 2017 Share Posted August 5, 2017 5 hours ago, linecrafter said: Where I can find logs? Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 5, 2017 Share Posted August 5, 2017 With my fun, somewhat frustrating, bug infested and somewhat crash prone Aurora playthrough completed, I am ready for Galileos, in a more calm way. Keep up the good work with this mod, and I'll see you on Niven when you're ready Quote Link to comment Share on other sites More sharing options...
linecrafter Posted August 6, 2017 Share Posted August 6, 2017 On 05.08.2017 at 0:45 AM, Galileo said: Ill need logs, and preferably a mod list Sorry for long answer! Hope this helps KSP version 1.2.2 windows x64 Here is log:https://drive.google.com/open?id=0B_FjMRsf3wVuSVZEbkI0VkFwVWs Modlist: Spoiler Galileo's Planet Pack (obviously) All Y'all BetterBurnTime BetterTimeWarpContinued Chatterer Chatterer Extended Blast awesomeness Modifier Contract Configurator Easy Vessel Switch Engine Lightning Firespitter Core Firespitter Resources Config HullcamVDS Continued Kerbal Alarm Clock KAS KIS Kerbal Engineer Redux Kerbal Krash System Kopernicus Planetary System Modifier Loading Screen Manager ModularFlightIntergrator Module Manager Near Future Propulsion,Electrical and Solar PlanetShine RasterPropMonitor Reentry Particle Effect Retractable Lifting Surface module SmokeScreen - Exteneded FX plugin SXTContinued TextureReplacer Toadicus tools Transfer Window Planner TriggerAu Flashs UbioZur Welding Ltd. Continued KWRocketry Ven's Stock Revamp B9 Aerospace 6.3.1 EVE Scatterer v0.0300 Exploration Plus Contract pack CommNet Relays Contract pack Bases and stations Contract pack Clever Sat Contract pack Quote Link to comment Share on other sites More sharing options...
Gleisix Posted August 6, 2017 Share Posted August 6, 2017 Will a 1.2.2 save of GPP work on 1.3 once the update comes out? I appreciate any replies. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 6, 2017 Author Share Posted August 6, 2017 7 minutes ago, Gleisix said: Will a 1.2.2 save of GPP work on 1.3 once the update comes out? I appreciate any replies. Yes and no. The PQS terrain stuff had to be completely redone, and will probably destroy all objects you have on the surface. Also, all index numbers for planetary bodies will be removed and that will cause your orbiting objects to be scattered to different planets and areas you haven't been to yet. We will include a cfg to correct this issue though if you need it, but we can't do anything about the terrain. Ultimately, we are going to strongly suggest a fresh start. Quote Link to comment Share on other sites More sharing options...
4d4Garrison Posted August 6, 2017 Share Posted August 6, 2017 BTW now that the threat is back open I finished my Niven Manned Return video. https://www.youtube.com/watch?v=NEgAMREz0GY Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 6, 2017 Author Share Posted August 6, 2017 My graphics card took a dump on me tonight I'm not sure how long I'll be off line as I'll have to save up a little dough to get a new one. (I'll also need to convince the old lady). This is pretty poor timing as I am in the middle of purchasing a new home and finding new furniture. I just started getting back into modding ksp too. Well, hope to be back full strength sooner than later. I'll still be on the forums like always, but modding will have to be put on hold. Such is life. Quote Link to comment Share on other sites More sharing options...
Remi Posted August 6, 2017 Share Posted August 6, 2017 5 hours ago, Galileo said: My graphics card took a dump on me tonight I'm not sure how long I'll be off line as I'll have to save up a little dough to get a new one. (I'll also need to convince the old lady). This is pretty poor timing as I am in the middle of purchasing a new home and finding new furniture. I just started getting back into modding ksp too. Well, hope to be back full strength sooner than later. I'll still be on the forums like always, but modding will have to be put on hold. Such is life. Appreciate you letting us know. Sometimes real life has to come first. Although Galileo is a great mod we can live without it for a while until your circumstances give you more free time. Very best of luck with the convincing. I tend to go with the "its my hobby and my way to release stress" line. Quote Link to comment Share on other sites More sharing options...
Gleisix Posted August 6, 2017 Share Posted August 6, 2017 7 hours ago, Galileo said: Yes and no. The PQS terrain stuff had to be completely redone, and will probably destroy all objects you have on the surface. Also, all index numbers for planetary bodies will be removed and that will cause your orbiting objects to be scattered to different planets and areas you haven't been to yet. We will include a cfg to correct this issue though if you need it, but we can't do anything about the terrain. Ultimately, we are going to strongly suggest a fresh start. Ok, good to know. I'll probably hold off on making a new save then. Sorry to hear about your graphics card, best of luck with everything irl and thanks for your hard work! Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted August 6, 2017 Share Posted August 6, 2017 (edited) 8 hours ago, Galileo said: My graphics card took a dump on me tonight I'm not sure how long I'll be off line as I'll have to save up a little dough to get a new one. (I'll also need to convince the old lady). This is pretty poor timing as I am in the middle of purchasing a new home and finding new furniture. I just started getting back into modding ksp too. Well, hope to be back full strength sooner than later. I'll still be on the forums like always, but modding will have to be put on hold. Such is life. Poor timing indeed, I sold my 750ti a few days ago (it was pretty solid for KSP, and it just sat in my computer alongside my 1070 for 10 months), if that would happen just a few days ago I could've just send you the card EDIT: btw, which GPU did you had? Edited August 6, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 6, 2017 Author Share Posted August 6, 2017 3 hours ago, NeoFatalis said: EDIT: btw, which GPU did you had? It was a gtx 980. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 6, 2017 Share Posted August 6, 2017 If I started a GPP save, would it be broken by the next update? Also can this version work in 13 (bugs expected) ? @Galileo @JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 6, 2017 Share Posted August 6, 2017 (edited) @The-Doctor It should not be at risk of breaking. But landed craft could end up underground and explode due to the terrain overhaul. If GPP works for you in 1.3, go ahead and play, but expect no support when you run into any problems. Edited August 6, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 6, 2017 Share Posted August 6, 2017 2 minutes ago, JadeOfMaar said: @The-Doctor It should not be at risk of breaking. But landed craft could end up underground and explode due to the terrain overhaul. If GPP works for you in 1.3, go ahead and play, but expect no support when you run into any problems. If I play in 1.2.2, and the next update comes, would it be game breaking? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 6, 2017 Share Posted August 6, 2017 @The-Doctor Re-read my previous answer. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 6, 2017 Share Posted August 6, 2017 Just now, JadeOfMaar said: @The-Doctor Re-read my previous answer. what I am saying is, if I play this mod in 1.2.2, then say tomorrow version 1.2.4 of this mod is out for KSP 1.3, and I move my save file to the newest update, would it destroy my stuff? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 6, 2017 Share Posted August 6, 2017 @The-Doctor Actually. I just remembered something. Your career may be at risk of breaking. Especially if you have extra planets present. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 6, 2017 Share Posted August 6, 2017 Ah there it is. Extra planets? Wa Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 6, 2017 Share Posted August 6, 2017 Players have asked for compatibility between GPP and other planet packs such as OPM. I entertained the chance that you may have that kind of thing in mind... Like GPP + Extrasolar. Quote Link to comment Share on other sites More sharing options...
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