JadeOfMaar Posted August 27, 2017 Share Posted August 27, 2017 (edited) Personally I do and always did want Thalia to have lava oceans, ever since I had the idea to make it into the toasty death-trap that it is. For the heat effect to work it needs to and hence does have an ocean, but unless Galileo decides to change the visuals to make an ocean properly visible up-close and in scaledspace, the ocean remains hidden and unreachable. Edited August 27, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Nomad867 Posted August 27, 2017 Share Posted August 27, 2017 (edited) Hi folks, I seem to have successfully installed GPP secondary with Stock and Galileo OPM. I also used the config that Galileo recently mentioned for visual mods. The only problem I have now is that Kerbin is very yellow hue in colour. Any tips? Thanks again Quote Edited August 27, 2017 by Nomad867 Figured it out initial problem Quote Link to comment Share on other sites More sharing options...
Yakvi Posted August 27, 2017 Share Posted August 27, 2017 My first Gael-Iota-Gael probe, Bob Ross, departing Iota. 10.6x is hard, but achieving stuff feels sooo good. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 27, 2017 Share Posted August 27, 2017 1 minute ago, Yakvi said: 10.6x is hard, but achieving stuff feels sooo good. Exactly as @RocketPCGaming would say. Quote Link to comment Share on other sites More sharing options...
Yakvi Posted August 27, 2017 Share Posted August 27, 2017 (edited) Yeah, maybe I hang around his stream way too much Edited August 27, 2017 by Yakvi Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 27, 2017 Share Posted August 27, 2017 (edited) @Yakvi Join the club. Edited August 27, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 27, 2017 Share Posted August 27, 2017 59 minutes ago, Poodmund said: Unfortunately at this time, Kopernicus does not allow for bodies to have more than one liquid type on its surface. Either Gael has sea water oceans or the whole planet is covered in lava. Catch my drift? Well maybe... some men just want to watch the world burn. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 27, 2017 Share Posted August 27, 2017 I have strategia installed before I started using GPP. I deleted the stock strategies disabler config so I can use both stock strategies and Strategia at the same time. GPP seems to overwrite Strategia strategies as well as the stock strategies. Is there a way to enable the stock strategies while keeping the GPP strategies intact? I really do like Leadership Initiative strategy. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 And I found a bug appears to occur on several planet packs. Which is, when the vessel is loaded and activate the timewarp, the orbit is more likely to shift around (slightly change of orbital properties), as if the craft is teleporting. The orbit shifts more on high maxDelta time situation. I discovered this issue on GPO planet pack days ago, first I thought its a GPO bug. However it also occurred on GPP today, which leave me no idea what causes it. Quote Link to comment Share on other sites More sharing options...
TheCiroth Posted August 28, 2017 Share Posted August 28, 2017 22 minutes ago, Iso-Polaris said: And I found a bug appears to occur on several planet packs. Which is, when the vessel is loaded and activate the timewarp, the orbit is more likely to shift around (slightly change of orbital properties), as if the craft is teleporting. The orbit shifts more on high maxDelta time situation. I discovered this issue on GPO planet pack days ago, first I thought its a GPO bug. However it also occurred on GPP today, which leave me no idea what causes it. I am also seeing this. I see it when I click warp to a point. If I do normal time warp, I dont see it. Do you have a link to your mods so we can compare to see where the interaction might be? My mods are in this Google doc to my mod list Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 28, 2017 Author Share Posted August 28, 2017 (edited) 44 minutes ago, Iso-Polaris said: And I found a bug appears to occur on several planet packs. Which is, when the vessel is loaded and activate the timewarp, the orbit is more likely to shift around (slightly change of orbital properties), as if the craft is teleporting. The orbit shifts more on high maxDelta time situation. I discovered this issue on GPO planet pack days ago, first I thought its a GPO bug. However it also occurred on GPP today, which leave me no idea what causes it. do you have Better Time Warp installed? Edited August 28, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 1 minute ago, Galileo said: do you have Better Burn Time installed? you mean BetterTimeWarp right? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 28, 2017 Author Share Posted August 28, 2017 Just now, TheRagingIrishman said: you mean BetterTimeWarp right? yeah.. I always get them confused Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 4 minutes ago, Galileo said: yeah.. I always get them confused I had, the issue persists after I uninstalled it. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 Just now, Iso-Polaris said: I had, the issue persists after I uninstalled it. Can you reproduce it in a clean game (one that has never had BTW installed) as it could be altering values that persist after it's removal. If you can, than bring it up on the Kopernicus thread. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 Just now, TheRagingIrishman said: Can you reproduce it in a clean game (one that has never had BTW installed) as it could be altering values that persist after it's removal. If you can, than bring it up on the Kopernicus thread. I've brought this on Kopernicus thread few days ago, I was told to do exact same thing. However I cannot reproduce the issue in a clean game. Is there a way to remove BTW completely without any "aftermath" like this. I don want to reinstalled the whole game, there's just to much stuff Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 28, 2017 Author Share Posted August 28, 2017 (edited) @JadeOfMaar Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler ??? 5 minutes ago, Iso-Polaris said: I've brought this on Kopernicus thread few days ago, I was told to do exact same thing. However I cannot reproduce the issue in a clean game. Is there a way to remove BTW completely without any "aftermath" like this. I don want to reinstalled the whole game, there's just to much stuff Sometimes, its what needs to be done unfortunately. I wouldn't go from planet pack to planet pack calling it a bug though. There is nothing I can do in GPP, or another planet pack dev can do that can fix an lingering issue of another mod. Have you brought it up with the dev of BTW? Edited August 28, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 28, 2017 Share Posted August 28, 2017 @Galileo Spoiler Umm... Spoiler Spoiler ... Spoiler Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted August 28, 2017 Share Posted August 28, 2017 15 minutes ago, Iso-Polaris said: I've brought this on Kopernicus thread few days ago, I was told to do exact same thing. However I cannot reproduce the issue in a clean game. Is there a way to remove BTW completely without any "aftermath" like this. I don want to reinstalled the whole game, there's just to much stuff Try deleting Physics.cfg Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 28, 2017 Share Posted August 28, 2017 (edited) 26 minutes ago, Iso-Polaris said: I had, the issue persists after I uninstalled it. I had some issues with Better Time Warp too, here is how I fixed it: 1. reinstall BTW 2. make the settings all normal/stock again. 3. save game. 4. exit game and delete BTW. 5. restart game and test. This worked for me. But I have since reinstalled it Edited August 28, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 23 minutes ago, TheRagingIrishman said: Try deleting Physics.cfg Tried this, still persists 20 minutes ago, TheKurgan said: I had some issues with Better Time Warp too, here is how I fixed it: 1. reinstall BTW 2. make the settings all normal/stock again. 3. save game. 4. exit game and delete BTW. 5. restart game and test. This worked for me. But I have since reinstalled it Tried this too, the issue still persists Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 (edited) 2 hours ago, Galileo said: @JadeOfMaar Reveal hidden contents Reveal hidden contents Reveal hidden contents Reveal hidden contents Reveal hidden contents Reveal hidden contents Reveal hidden contents ??? Sometimes, its what needs to be done unfortunately. I wouldn't go from planet pack to planet pack calling it a bug though. There is nothing I can do in GPP, or another planet pack dev can do that can fix an lingering issue of another mod. Have you brought it up with the dev of BTW? According to my tests its not a BTW issue. I have a clean KSP with only Mechjeb and BTW installed , and I cannot reproduce this issue. Im gonna go through all my plugins and mods one by one and see what's causing it. !!! EDIT: I have confirmed that is a sigma-dimension bug. After I removed Sigma folder and the Rescale folder from my heavily modded install, no orbit shifting !!! Edited August 28, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 28, 2017 Share Posted August 28, 2017 (edited) 3 hours ago, TheCiroth said: I am also seeing this. I see it when I click warp to a point. If I do normal time warp, I dont see it. Do you have a link to your mods so we can compare to see where the interaction might be? My mods are in this Google doc to my mod list I don't think that's the same issue i had. I just found out my issue is caused by sigma-dimension planet resize. I think yours is node related, try to remove better burn time and precise node Edited August 28, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
Yakvi Posted August 28, 2017 Share Posted August 28, 2017 (edited) So I have this balance issue which kinda breaks the early career progression. Strategia "Private industry" strategies give way too much science per contract. And while for stock tech tree 1,5 points per unresearched node might make sense (even if imo still feels a bit op for early game), for CTT the science reward quickly scales into hundreds. This is also connected to the fact that ANY commercial contract awards this amount of science: I can grab 4 "test at Launch site" contracts and immediately gain 600 science. As you might understand, this can completely break game progression. You can end up in sandbox mode after an afternoon of grinding. I still love the idea that commercial contracts reward science and stuff. So my suggestion is: instead of giving full reward for every contract, give a fraction of the full science "reward pool" based on the contract prestige and complexity. Like a world first contract would award 100%, while part testing at launch site, say 5-10%. For now, I've changed the multiplier from 1.5, 2 and 2,5 to 0.1, 0.2 and 0.3, respectively. Hope this is not too confusing Some screenshots for illustration: Spoiler Edited August 28, 2017 by Yakvi Quote Link to comment Share on other sites More sharing options...
dshriver Posted August 28, 2017 Share Posted August 28, 2017 I'm prepping a mod list for my GPP playthrough. Will the GPP planets/stars have the Karbourundum and Karbonite resources if I install @RoverDude's Karbonite mod? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.