Tuko Posted March 12, 2017 Share Posted March 12, 2017 4 minutes ago, Galileo said: i see your problem. you installed the boulder co. folder. delete it. there is a version of SVE included in the GPP download. ONLY use the bundled version. Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text???? Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 12, 2017 Author Share Posted March 12, 2017 you need to install the bundled Kerbal Konstructs in the Optional Mods folder. Feel free to explore the folders included in the GPP download. there is quite a bit there Quote Link to comment Share on other sites More sharing options...
Tuko Posted March 12, 2017 Share Posted March 12, 2017 1 minute ago, Galileo said: you need to install the bundled Kerbal Konstructs in the Optional Mods folder. Feel free to explore the folders included in the GPP download. there is quite a bit there OK, yes, doing so now, and you're are right about the optional folder, plenty of goodies there... Quote Link to comment Share on other sites More sharing options...
Alteroz Posted March 12, 2017 Share Posted March 12, 2017 " Improved EVE: Better particles for snow on Tellumo and Gael. All gas giants have have moving cloud bands with simulated tilt. *Snow on Gael is no longer on the poles. It is now scattered just below the north polar region and above the south polar region." Nothing special, just delete one word. Quote Link to comment Share on other sites More sharing options...
Tuko Posted March 12, 2017 Share Posted March 12, 2017 1 hour ago, Galileo said: i see your problem. you installed the boulder co. folder. delete it. there is a version of SVE included in the GPP download. ONLY use the bundled version. Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text???? Still no Palm tree but I did see you have a "Lackmisc" folder under the oprional mods. Where do the contents of that folder go? Do I need to download another mod and paste the files overwriting anything? Quote Link to comment Share on other sites More sharing options...
Tuko Posted March 12, 2017 Share Posted March 12, 2017 1 hour ago, Galileo said: i see your problem. you installed the boulder co. folder. delete it. there is a version of SVE included in the GPP download. ONLY use the bundled version. Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text???? OK, I figured it out...... I had the SXT mod installed, deleted the folder and only pasted in your LackMisc folder and the palm trees are there now. Clouds also are still present too. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted March 12, 2017 Share Posted March 12, 2017 On 2/28/2017 at 8:56 AM, Galileo said: If you find the scatter nodes in ralds cfg, change colliders to True Finally got around to messing with this, um... Where in the config am I looking? Which config? For reference: @Kopernicus:AFTER[Kopernicus] { useOnDemand = false Body { name = Rald flightGlobalsIndex = 199 Template { name = Laythe removeOcean = true removePQSMods = PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Properties { radius = 320000 geeASL = 0.33 rotationPeriod = 21549.4251830898 tidallyLocked = True sphereOfInfluence = 812233 description = Primitive Kerbals believed Rald to be the herald of the gods because the other celestial objects moved about the sky while Rald stood still, others believed it was the king of the gods. Kerbals on the other side of the planet didn't believe Rald existed - Many wars were fought. Later its study lead to science and navigation advances. It is believed to have formed at after a giant impact which also made Mun. It has also long been the source of invaders in kerbal science fiction. Its orbits close enough to be protected by Kerbin's magnetic field, allowing it to hold on to its atmosphere better. timewarpAltitudeLimits = 0 30000 30000 60000 120000 240000 480000 600000 ScienceValues { landedDataValue = 2.75 splashedDataValue = 3.0 flyingLowDataValue = 2.0 flyingHighDataValue = 1.75 inSpaceLowDataValue = 1.75 inSpaceHighDataValue = 1.5 recoveryValue = 3 flyingAltitudeThreshold = 7500 spaceAltitudeThreshold = 140000 } biomeMap = Rald/PluginData/BiomesFinal.png Biomes { Biome { name = Polar Caps value = 1.0 color = 1,1,1,1 } Biome { name = Kraken Mare value = 1.0 color = 0.012,0.329,0.576,1 } Biome { name = Kellas Sea value = 1.0 color = 0.020,0.20,1,1 } Biome { name = Lowlands value = 1.0 color = 1,0.788,0.055,1 } Biome { name = Lesser Volcanoes value = 0.5 color = 0.251,0,0,1 } Biome { name = Large Eroded Volcano value = 1.0 color = 1,0.682,0.788,1 } Biome { name = Krakatowa Gulf value = 0.5 color = 0,0.635,0.910,1 } Biome { name = Bay of Rivers value = 0.5 color = 0.639,0.286,0.643,1 } Biome { name = Curiosity Cove value = 0.5 color = 0.600,0.851,0.918,1 } Biome { name = Frigid Fjord value = 0.5 color = 0.784,0.749,0.906,1 } Biome { name = Pyramids value = 0.2 color = 0.349,0.349,0.349,1 } Biome { name = Ancient Settlements value = 0.2 color = 0.667,0.667,0.667,1 } Biome { name = Ancient City value = 0.2 color = 0.498,0.498,0.498,1 } Biome { name = Ancient Airport value = 0.2 color = 0,0,0,1 } Biome { name = Dunes value = 1.0 color = 0.573,0.565,0.012,1 } Biome { name = Karsis Plateau value = 1.0 color = 0.580,0.322,0.012,1 } Biome { name = Great Rift Valley value = 1.0 color = 0.58,0.067,0.012,1 } Biome { name = Kargyre Impact Basin value = 1.0 color = 1,0.576,0.012,1 } Biome { name = Rivers value = 1.0 color = 0.012,0.976,0.012,1 } Biome { name = Volcanoes value = 1.0 color = 1,0.149,0.012,1 } Biome { name = Coasts value = 1.0 color = 1,0.988,0.475,1 } } } Orbit { referenceBody = Kerbin color = 0.56683,0.5996605,0.55563,0.8813723 inclination = 0.0 eccentricity = 0.0 semiMajorAxis = 3435733.51 longitudeOfAscendingNode = 150 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 1.34000010490417 epoch = 0 } Atmosphere { ambientColor = 0.27451,0.21905,0.14483205,1 lightColor = 0.5797,0.58792,0.559,0.25 enabled = true oxygen = true albedo = 0.2 altitude = 50000.0 staticPressureASL = 55.6625 pressureCurve { key = 0 55.6625 0 -0.0103503 key = 1000 49.2557 -0.00851910 -0.00851910 key = 3000 27.1722 -0.00573779 -0.00573779 key = 6000 14.2599 -0.00311942 -0.00311942 key = 9000 7.31086 -0.00165699 -0.00165699 key = 12000 3.66142 -0.000857698 -0.000857698 key = 15000 1.79476 -0.000432219 -0.000432219 key = 20000 0.528330 -0.000130770 -0.000130770 key = 25000 0.151615 -3.81128E-05 -3.81128E-05 key = 30000 0.0429112 -1.08640E-05 -1.08640E-05 key = 35000 0.0120990 -3.05928E-06 -3.05928E-06 key = 40000 0.00344284 -8.58192E-07 -8.58192E-07 key = 45000 0.00100353 -2.44677E-07 -2.44677E-07 key = 50000 0 0 0 } pressureCurveIsNormalized = false temperatureOcean/seaLevel = 294 temperatureCurve { key = 0 293 0 -0.0004261126 key = 1000 282.8 -0.000573325 -0.000573325 key = 25000 153.7 -0.001877083 -0.001877083 key = 30000 150 0 0 key = 45000 150 0 0 key = 50000 160 0.003746914 0 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = true temperatureSunMultCurve { key = 0 1 0 0 key = 1000 1 0 0 key = 25000 0 0 0 key = 45000 0 0 0 key = 47350 0.4551345 0.0006885778 0.0006885778 key = 50000 1 0 0 } temperatureLatitudeBiasCurve { key = 0 30 0 -0.0957164 key = 50 0 -0.950278 -0.950278 key = 70 -30 -1.955704 -1.955704 key = 90 -50 -0.02418368 0 } temperatureLatitudeSunMultCurve { key = 0 18 0 0.06497125 key = 40 25 0 0 key = 65 20 -0.5202533 -0.5202533 key = 90 5 0 0 } temperatureEccentricityBiasCurve { key = 0 1.5 0 -3 key = 1 -1.5 -3 0 } adiabaticIndex = 1.48 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.03596822 staticPressureASL = 13.51 } ScaledVersion { Material { texture = Rald/PluginData/RaldScaledSpace.png normals = Rald/PluginData/Normals.dds rimColorRamp = BUILTIN/desert_atmogradient rimPower = 2.06 rimBlend = 0.3 } } PQS { Mods { VertexHeightMap { map = Rald/PluginData/RaldHeight.png offset = -1398.0 deformity = 10500.0 order = 20 enabled = true } VertexColorMap { map = Rald/PluginData/RaldUpClose.png order = 500 enabled = true } VertexHeightNoise { enabled = False } VertexHeightNoiseVertHeight { enabled = False } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 16 minDetailDistance = 16 oceanColor = 0.00,0.33,0.44,1 Material { colorFromSpace = 0.10,0.33,0.44,1 color = 0.00,0.33,0.44,0.5 } FallbackMaterial { colorFromSpace = 0.10,0.33,0.44,1 color = 0.00,0.33,0.44,0.5 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 1500000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.05,0.33,0.44,0.5 oceanOpacity = 0.01 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.45,0.45,0.45,1 fogColorStart = 0.45,0.45,0.45,1 skyColorOpacityBase = 0.5 } } } } Quote Link to comment Share on other sites More sharing options...
hrobi2 Posted March 12, 2017 Share Posted March 12, 2017 5 hours ago, AG5BPilot said: How much memory does your computer have? I have a "very good" computer too, but KSP running GPP with all the recommended visual mods takes a LOT of memory. I upgraded my system from 8GB to 24 GB, and honestly it needs all of it. I'm usually around 10GB by the loading screen, and when actually playing (with about 65 active missions) I've hit 20 GB from time to time. At least on Windows, KSP will still run if you have less memory than is needed for KSP, the OS, and everything else, by swapping unused memory pages out. This is common, but if enough pages are swapped out, the system will really bog down. And that's when you're using an SSD as your swap space. If you're swapping to a hard disk it doesn't take a lot of swapping to bring a system to a crawl. How much memory does your computer have? KSP/GPP is barely playable with 8 GB, and isn't that great with 16 GB either. i have 8 GB Quote Link to comment Share on other sites More sharing options...
MaxL_1023 Posted March 13, 2017 Share Posted March 13, 2017 God damn it Galileo, why do your textures have to be of such high quality, complexity and resolution to completely overcome the mediocre merits of my 7 year old PC!!! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 13, 2017 Share Posted March 13, 2017 (edited) 3 hours ago, hrobi2 said: i have 8 GB I have a secondary PC with 8GB on it. That is indeed the lower limit for KSP + GPP afaik. There's no room to install and run enough mods for any serious playthrough. 6 hours ago, Alteroz said: " Improved EVE: Better particles for snow on Tellumo and Gael. All gas giants have have moving cloud bands with simulated tilt. *Snow on Gael is no longer on the poles. It is now scattered just below the north polar region and above the south polar region." Nothing special, just delete one word. That'll all be deleted fixed soon enough. 6 hours ago, CatastrophicFailure said: Finally got around to messing with this, um... Where in the config am I looking? Which config? You'll have to get whatever copy of Rald's cfg, or supplemental cfg for Rald that actually has scatter nodes in it. I find it odd that your sample has none but ground scatter and even LandControl are working. Surely eddiew's Rald.cfg has them. Edited March 13, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 13, 2017 Author Share Posted March 13, 2017 6 hours ago, CatastrophicFailure said: Finally got around to messing with this, um... Where in the config am I looking? Which config? For reference: @Kopernicus:AFTER[Kopernicus] { useOnDemand = false Body { name = Rald flightGlobalsIndex = 199 Template { name = Laythe removeOcean = true removePQSMods = PQSMod_AltitudeAlpha, PQSMod_VertexHeightNoise, PQSMod_VertexSimplexHeightMap, PQSMod_VertexHeightMap } Properties { radius = 320000 geeASL = 0.33 rotationPeriod = 21549.4251830898 tidallyLocked = True sphereOfInfluence = 812233 description = Primitive Kerbals believed Rald to be the herald of the gods because the other celestial objects moved about the sky while Rald stood still, others believed it was the king of the gods. Kerbals on the other side of the planet didn't believe Rald existed - Many wars were fought. Later its study lead to science and navigation advances. It is believed to have formed at after a giant impact which also made Mun. It has also long been the source of invaders in kerbal science fiction. Its orbits close enough to be protected by Kerbin's magnetic field, allowing it to hold on to its atmosphere better. timewarpAltitudeLimits = 0 30000 30000 60000 120000 240000 480000 600000 ScienceValues { landedDataValue = 2.75 splashedDataValue = 3.0 flyingLowDataValue = 2.0 flyingHighDataValue = 1.75 inSpaceLowDataValue = 1.75 inSpaceHighDataValue = 1.5 recoveryValue = 3 flyingAltitudeThreshold = 7500 spaceAltitudeThreshold = 140000 } biomeMap = Rald/PluginData/BiomesFinal.png Biomes { Biome { name = Polar Caps value = 1.0 color = 1,1,1,1 } Biome { name = Kraken Mare value = 1.0 color = 0.012,0.329,0.576,1 } Biome { name = Kellas Sea value = 1.0 color = 0.020,0.20,1,1 } Biome { name = Lowlands value = 1.0 color = 1,0.788,0.055,1 } Biome { name = Lesser Volcanoes value = 0.5 color = 0.251,0,0,1 } Biome { name = Large Eroded Volcano value = 1.0 color = 1,0.682,0.788,1 } Biome { name = Krakatowa Gulf value = 0.5 color = 0,0.635,0.910,1 } Biome { name = Bay of Rivers value = 0.5 color = 0.639,0.286,0.643,1 } Biome { name = Curiosity Cove value = 0.5 color = 0.600,0.851,0.918,1 } Biome { name = Frigid Fjord value = 0.5 color = 0.784,0.749,0.906,1 } Biome { name = Pyramids value = 0.2 color = 0.349,0.349,0.349,1 } Biome { name = Ancient Settlements value = 0.2 color = 0.667,0.667,0.667,1 } Biome { name = Ancient City value = 0.2 color = 0.498,0.498,0.498,1 } Biome { name = Ancient Airport value = 0.2 color = 0,0,0,1 } Biome { name = Dunes value = 1.0 color = 0.573,0.565,0.012,1 } Biome { name = Karsis Plateau value = 1.0 color = 0.580,0.322,0.012,1 } Biome { name = Great Rift Valley value = 1.0 color = 0.58,0.067,0.012,1 } Biome { name = Kargyre Impact Basin value = 1.0 color = 1,0.576,0.012,1 } Biome { name = Rivers value = 1.0 color = 0.012,0.976,0.012,1 } Biome { name = Volcanoes value = 1.0 color = 1,0.149,0.012,1 } Biome { name = Coasts value = 1.0 color = 1,0.988,0.475,1 } } } Orbit { referenceBody = Kerbin color = 0.56683,0.5996605,0.55563,0.8813723 inclination = 0.0 eccentricity = 0.0 semiMajorAxis = 3435733.51 longitudeOfAscendingNode = 150 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 1.34000010490417 epoch = 0 } Atmosphere { ambientColor = 0.27451,0.21905,0.14483205,1 lightColor = 0.5797,0.58792,0.559,0.25 enabled = true oxygen = true albedo = 0.2 altitude = 50000.0 staticPressureASL = 55.6625 pressureCurve { key = 0 55.6625 0 -0.0103503 key = 1000 49.2557 -0.00851910 -0.00851910 key = 3000 27.1722 -0.00573779 -0.00573779 key = 6000 14.2599 -0.00311942 -0.00311942 key = 9000 7.31086 -0.00165699 -0.00165699 key = 12000 3.66142 -0.000857698 -0.000857698 key = 15000 1.79476 -0.000432219 -0.000432219 key = 20000 0.528330 -0.000130770 -0.000130770 key = 25000 0.151615 -3.81128E-05 -3.81128E-05 key = 30000 0.0429112 -1.08640E-05 -1.08640E-05 key = 35000 0.0120990 -3.05928E-06 -3.05928E-06 key = 40000 0.00344284 -8.58192E-07 -8.58192E-07 key = 45000 0.00100353 -2.44677E-07 -2.44677E-07 key = 50000 0 0 0 } pressureCurveIsNormalized = false temperatureOcean/seaLevel = 294 temperatureCurve { key = 0 293 0 -0.0004261126 key = 1000 282.8 -0.000573325 -0.000573325 key = 25000 153.7 -0.001877083 -0.001877083 key = 30000 150 0 0 key = 45000 150 0 0 key = 50000 160 0.003746914 0 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = true temperatureSunMultCurve { key = 0 1 0 0 key = 1000 1 0 0 key = 25000 0 0 0 key = 45000 0 0 0 key = 47350 0.4551345 0.0006885778 0.0006885778 key = 50000 1 0 0 } temperatureLatitudeBiasCurve { key = 0 30 0 -0.0957164 key = 50 0 -0.950278 -0.950278 key = 70 -30 -1.955704 -1.955704 key = 90 -50 -0.02418368 0 } temperatureLatitudeSunMultCurve { key = 0 18 0 0.06497125 key = 40 25 0 0 key = 65 20 -0.5202533 -0.5202533 key = 90 5 0 0 } temperatureEccentricityBiasCurve { key = 0 1.5 0 -3 key = 1 -1.5 -3 0 } adiabaticIndex = 1.48 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.03596822 staticPressureASL = 13.51 } ScaledVersion { Material { texture = Rald/PluginData/RaldScaledSpace.png normals = Rald/PluginData/Normals.dds rimColorRamp = BUILTIN/desert_atmogradient rimPower = 2.06 rimBlend = 0.3 } } PQS { Mods { VertexHeightMap { map = Rald/PluginData/RaldHeight.png offset = -1398.0 deformity = 10500.0 order = 20 enabled = true } VertexColorMap { map = Rald/PluginData/RaldUpClose.png order = 500 enabled = true } VertexHeightNoise { enabled = False } VertexHeightNoiseVertHeight { enabled = False } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 16 minDetailDistance = 16 oceanColor = 0.00,0.33,0.44,1 Material { colorFromSpace = 0.10,0.33,0.44,1 color = 0.00,0.33,0.44,0.5 } FallbackMaterial { colorFromSpace = 0.10,0.33,0.44,1 color = 0.00,0.33,0.44,0.5 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 1500000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.05,0.33,0.44,0.5 oceanOpacity = 0.01 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.45,0.45,0.45,1 fogColorStart = 0.45,0.45,0.45,1 skyColorOpacityBase = 0.5 } } } } It looks like @KerikBalm doesn't define is own land control node and just lets the laythe template take care of supplying the scatter. I can work on a cfg that adds the nodes needed without it changing anything in game. Just give me a day or so and I'll whip it up Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted March 13, 2017 Share Posted March 13, 2017 1 minute ago, Galileo said: It looks like @KerikBalm doesn't define is own land control node and just lets the laythe template take care of supplying the scatter. I can work on a cfg that adds the nodes needed without it changing anything in game. Just give me a day or so and I'll whip it up You da man. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted March 13, 2017 Share Posted March 13, 2017 Well, that depends which version of the config you are using... later versions of the rald config do have custom ground scatters... Spoiler Grass at low elevations where the ground isnt red: No grass at higher elevations, just Red boulders (like those found on duna): No pics, but at the poles, the boulders should be white... like ice boulders Quote Link to comment Share on other sites More sharing options...
Luovahulluus Posted March 13, 2017 Share Posted March 13, 2017 I haven't really paid attention before, but I realized I can't see the any rocks either. I have the scatterer folder in the gamedata folder. I installed all the visual mods from your download. Am I missing a tick from some box somewhere or something? And by the way, this rover, which just reached this peak, is now in the lowlands biome. Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted March 13, 2017 Share Posted March 13, 2017 Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted March 13, 2017 Share Posted March 13, 2017 (edited) @JadeOfMaar I don't seem to be able to use Blackheart's mod with stock stickers. If I select a GPP sticker all is fine. However, if I want a stock sticker it shows in the VAB correctly but in flight it gets replaced with a GPP one. Am I missing something or is it broken? Edited March 13, 2017 by Kaa253 Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 13, 2017 Author Share Posted March 13, 2017 (edited) 6 hours ago, Luovahulluus said: I haven't really paid attention before, but I realized I can't see the any rocks either. I have the scatterer folder in the gamedata folder. I installed all the visual mods from your download. Am I missing a tick from some box somewhere or something? And by the way, this rover, which just reached this peak, is now in the lowlands biome. I believe you are confused about what mods adds what. Scatterer does not add rocks and such. It only adds the atmospheric scattering effect or the haze around a planet. If you do not have ground scatter (rocks, trees or boulders) this is probably because of your settings in the main menu as kamuchi has shown above Edited March 13, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted March 13, 2017 Share Posted March 13, 2017 8 hours ago, KerikBalm said: Well, that depends which version of the config you are using... later versions of the rald config do have custom ground scatters... Hide contents Grass at low elevations where the ground isnt red: No grass at higher elevations, just Red boulders (like those found on duna): No pics, but at the poles, the boulders should be white... like ice boulders Have a link? I thought I was running the most current version? Quote Link to comment Share on other sites More sharing options...
pgiustino Posted March 13, 2017 Share Posted March 13, 2017 Man, I thought I installed this perfectly, reading every readme about 50 times over to make sense of things. I am having a graphical glitch as seen below. I have tried searching this thread for purple hexes or hexagons to no avail. Any idea what I did wrong? I am going to reinstall with these steps: 1. Delete KSP, reinstall, open stock game to verify it works. 2. Install Kopernicus 3. Install GPP 4. Install Research Bodies before installing the GPP provided mod patch and overwrite. 5. Install Strategia, Custom Barn Kit, and Contract Configurator before installing the GPP provided strategia patch and overwrite. 6. Install all the other GPP provided optional mods. I am assuming the other optional GPP mods do not require installing the original mods beforehand. Is this correct? I also include my ckan export in the following spoiler. Spoiler { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2017.03.13.09.57.55", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ { "name": "ModuleManager" }, { "name": "Kopernicus" }, { "name": "ModularFlightIntegrator" }, { "name": "ContractConfigurator" }, { "name": "VesselView-UI-Toolbar" }, { "name": "Strategia" }, { "name": "CoherentContracts" }, { "name": "ContractsWindowPlus" }, { "name": "ProgressParser" }, { "name": "ContractParser" }, { "name": "AlternateResourcePanel" }, { "name": "AsteroidDay" }, { "name": "B9PartSwitch" }, { "name": "B9-PWings-Fork" }, { "name": "CommunityCategoryKit" }, { "name": "CommunityResourcePack" }, { "name": "CommunityTechTree" }, { "name": "ContractConfigurator-KerbinSpaceStation" }, { "name": "DraggableNavball" }, { "name": "EasyVesselSwitch" }, { "name": "EditorExtensionsRedux" }, { "name": "EVAParachutes" }, { "name": "ExtraPlanetaryLaunchpads" }, { "name": "Firespitter" }, { "name": "FirespitterCore" }, { "name": "FirespitterResourcesConfig" }, { "name": "FogOfTech" }, { "name": "JettisonFuel" }, { "name": "Karbonite" }, { "name": "KerbalAlarmClock" }, { "name": "KerbalEngineerRedux" }, { "name": "KerbalKrashSystem" }, { "name": "KIS" }, { "name": "KittopiaTech" }, { "name": "Konstruction" }, { "name": "KSP-AVC" }, { "name": "KVVContinued" }, { "name": "LandingHeight" }, { "name": "MalemuteRover" }, { "name": "MinAmbience" }, { "name": "ModActions" }, { "name": "TriggerAu-Flags" }, { "name": "KAS" }, { "name": "KerbalStats" }, { "name": "Kethane" }, { "name": "Toolbar" }, { "name": "UKS" }, { "name": "KeridianDynamicsVesselAssembly" }, { "name": "USITools" }, { "name": "USI-Core" }, { "name": "GroundConstruction-Core" }, { "name": "AT-Utils" }, { "name": "ConfigurableContainers-Core" }, { "name": "NavballDockAlignIndCE" }, { "name": "xScience" }, { "name": "NearFutureSpacecraft" }, { "name": "NearFutureProps" }, { "name": "VesselView" }, { "name": "NearFuturePropulsion" }, { "name": "NearFutureSolar" }, { "name": "VesselView-UI-RasterPropMonitor" }, { "name": "NearFutureSolar-Core" }, { "name": "RadioFreeKerbin" }, { "name": "RasterPropMonitor" }, { "name": "RasterPropMonitor-Core" }, { "name": "NearFutureElectrical" }, { "name": "CustomBarnKit" }, { "name": "JSIAdvancedTransparentPods" }, { "name": "SCANsat" }, { "name": "NearFutureElectrical-Core" }, { "name": "RealChute" }, { "name": "ReentryParticleEffect" }, { "name": "RetractableLiftingSurface" }, { "name": "ScienceRelay" }, { "name": "NearFutureConstruction" }, { "name": "SETI-ProbeParts" }, { "name": "SpacetuxSA" }, { "name": "TimeControl" }, { "name": "ToadicusToolsContinued" }, { "name": "TransferWindowPlanner" }, { "name": "TweakableEverythingCont" }, { "name": "TweakScale" }, { "name": "UnmannedBeforeManned" }, { "name": "USI-ART" }, { "name": "USI-EXP" }, { "name": "USI-FTT" }, { "name": "USI-LS" }, { "name": "VaporVent" }, { "name": "BetterScienceLabsContinued" }, { "name": "KerboKatzUtilities" } ] } Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 13, 2017 Author Share Posted March 13, 2017 (edited) @pgiustino I'm sure you installed it correctly. I have been seeing this pop up in a few places. Can you post your output log? Edited March 13, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 13, 2017 Share Posted March 13, 2017 (edited) @pgiustino @Galileo This is a problem with Kethane. It happens when you have more than one OS-specific variant of some Kethane component installed, maybe its core dll or its KSPedia. If you're looking for Kethane in GPP you will not find it. I haven't provided for it but I will if enough interest is shown. Edited March 13, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
eberkain Posted March 13, 2017 Share Posted March 13, 2017 7 minutes ago, JadeOfMaar said: @pgiustino @Galileo This is a problem with Kethane (which is present in the install...and not supported by GPP). It happens when you have more than one OS-specific variant of some Kethane component installed, maybe its core dll or its KSPedia. Is Kethane support on the table for a future update? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 13, 2017 Share Posted March 13, 2017 @eberkain As I just amended my previous post I'll provide for it if there's enough interest. It's always seemed like quite a niche system to me so I figured Kethane + GPP would be an unlikely occurrence. Quote Link to comment Share on other sites More sharing options...
pgiustino Posted March 13, 2017 Share Posted March 13, 2017 Ok, thanks @JadeOfMaar Quote Link to comment Share on other sites More sharing options...
ISE Posted March 14, 2017 Share Posted March 14, 2017 13 hours ago, pgiustino said: Man, I thought I installed this perfectly, reading every readme about 50 times over to make sense of things. I am having a graphical glitch as seen below. I have tried searching this thread for purple hexes or hexagons to no avail. Any idea what I did wrong? I am going to reinstall with these steps: 1. Delete KSP, reinstall, open stock game to verify it works. 2. Install Kopernicus 3. Install GPP 4. Install Research Bodies before installing the GPP provided mod patch and overwrite. 5. Install Strategia, Custom Barn Kit, and Contract Configurator before installing the GPP provided strategia patch and overwrite. 6. Install all the other GPP provided optional mods. I am assuming the other optional GPP mods do not require installing the original mods beforehand. Is this correct? I also include my ckan export in the following spoiler. Hide contents { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2017.03.13.09.57.55", "identifier": "installed-default", "spec_version": "v1.6", "recommends": [ { "name": "ModuleManager" }, { "name": "Kopernicus" }, { "name": "ModularFlightIntegrator" }, { "name": "ContractConfigurator" }, { "name": "VesselView-UI-Toolbar" }, { "name": "Strategia" }, { "name": "CoherentContracts" }, { "name": "ContractsWindowPlus" }, { "name": "ProgressParser" }, { "name": "ContractParser" }, { "name": "AlternateResourcePanel" }, { "name": "AsteroidDay" }, { "name": "B9PartSwitch" }, { "name": "B9-PWings-Fork" }, { "name": "CommunityCategoryKit" }, { "name": "CommunityResourcePack" }, { "name": "CommunityTechTree" }, { "name": "ContractConfigurator-KerbinSpaceStation" }, { "name": "DraggableNavball" }, { "name": "EasyVesselSwitch" }, { "name": "EditorExtensionsRedux" }, { "name": "EVAParachutes" }, { "name": "ExtraPlanetaryLaunchpads" }, { "name": "Firespitter" }, { "name": "FirespitterCore" }, { "name": "FirespitterResourcesConfig" }, { "name": "FogOfTech" }, { "name": "JettisonFuel" }, { "name": "Karbonite" }, { "name": "KerbalAlarmClock" }, { "name": "KerbalEngineerRedux" }, { "name": "KerbalKrashSystem" }, { "name": "KIS" }, { "name": "KittopiaTech" }, { "name": "Konstruction" }, { "name": "KSP-AVC" }, { "name": "KVVContinued" }, { "name": "LandingHeight" }, { "name": "MalemuteRover" }, { "name": "MinAmbience" }, { "name": "ModActions" }, { "name": "TriggerAu-Flags" }, { "name": "KAS" }, { "name": "KerbalStats" }, { "name": "Kethane" }, { "name": "Toolbar" }, { "name": "UKS" }, { "name": "KeridianDynamicsVesselAssembly" }, { "name": "USITools" }, { "name": "USI-Core" }, { "name": "GroundConstruction-Core" }, { "name": "AT-Utils" }, { "name": "ConfigurableContainers-Core" }, { "name": "NavballDockAlignIndCE" }, { "name": "xScience" }, { "name": "NearFutureSpacecraft" }, { "name": "NearFutureProps" }, { "name": "VesselView" }, { "name": "NearFuturePropulsion" }, { "name": "NearFutureSolar" }, { "name": "VesselView-UI-RasterPropMonitor" }, { "name": "NearFutureSolar-Core" }, { "name": "RadioFreeKerbin" }, { "name": "RasterPropMonitor" }, { "name": "RasterPropMonitor-Core" }, { "name": "NearFutureElectrical" }, { "name": "CustomBarnKit" }, { "name": "JSIAdvancedTransparentPods" }, { "name": "SCANsat" }, { "name": "NearFutureElectrical-Core" }, { "name": "RealChute" }, { "name": "ReentryParticleEffect" }, { "name": "RetractableLiftingSurface" }, { "name": "ScienceRelay" }, { "name": "NearFutureConstruction" }, { "name": "SETI-ProbeParts" }, { "name": "SpacetuxSA" }, { "name": "TimeControl" }, { "name": "ToadicusToolsContinued" }, { "name": "TransferWindowPlanner" }, { "name": "TweakableEverythingCont" }, { "name": "TweakScale" }, { "name": "UnmannedBeforeManned" }, { "name": "USI-ART" }, { "name": "USI-EXP" }, { "name": "USI-FTT" }, { "name": "USI-LS" }, { "name": "VaporVent" }, { "name": "BetterScienceLabsContinued" }, { "name": "KerboKatzUtilities" } ] } Im not 100% but I think I had issues with particle reentry with most planet packs or enhancement packs. Quote Link to comment Share on other sites More sharing options...
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