StarCrusher96 Posted April 7, 2017 Author Share Posted April 7, 2017 0.6 Teasers Link to comment Share on other sites More sharing options...
electricpants Posted April 7, 2017 Share Posted April 7, 2017 52 minutes ago, StarCrusher96 said: 0.6 Teasers Too bad I can't play KSP with that (I have $#!@ RAM, so nothing loads). Link to comment Share on other sites More sharing options...
Gameslinx Posted April 7, 2017 Share Posted April 7, 2017 2 hours ago, StarCrusher96 said: 0.6 Teasers Those are breathtakingly beautiful. Simply amazing. Link to comment Share on other sites More sharing options...
Greatness101 Posted April 7, 2017 Share Posted April 7, 2017 2 hours ago, StarCrusher96 said: 0.6 Teasers I love the look of the faint rings that Blalo has. And I like how Alva's clouds look like actual desert clouds. Link to comment Share on other sites More sharing options...
Gameslinx Posted April 7, 2017 Share Posted April 7, 2017 On 02/04/2017 at 5:46 PM, Galileo said: I like opm but I don't think it's great to be honest. People like it because it's stock alike, and that's fine. It's probably the only planet pack that could be a good addition to the stock game. But that's the problem. The stock game is boring and stale. That is why planet packs exist. Just my opinion. In part I agree. Over the course of developing my own planets (no advertising intended) I often asked myself 'how many people will play this?' And 'is it worth investing months if not years of my time developing this?'. Thankfully I am having great fun developing planets, I'm just horrific when it comes to drawing. Personally I prefer stock a like planets because it means you don't need any other mods (part packs, ugghhhh) to land on every planet. I'm not trying to call out any packs either - we just have different tastes. A major issue with some planet packs is that when they are poorly compiled (I've done this myself) stuff begins to stop working. I'm developing my own planets as stockalike to get the 'plug and play' feeling. Some mods that add star systems outside of Kerbol get realistic (which is fine) but covering that distance in the stock game is nearly impossible without, well, non realistic part packs (warp drives, yet I suppose there are other methods like ions and whatnot) Just though I might add my own thoughts. I'm in awe of both yours and this planet pack and I'm always looking into how to produce better planets myself. Sorry if the above didn't make too much sense, it's far too late and it's been a tough day. Fly safe Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted April 7, 2017 Share Posted April 7, 2017 2 hours ago, StarCrusher96 said: 0.6 Teasers Don't explode don't explode don't explode.... Link to comment Share on other sites More sharing options...
Gameslinx Posted April 7, 2017 Share Posted April 7, 2017 (edited) @StarCrusher96 Because I'm on mobile and can't download, are you able to tell me if your mod adds any planets to the current stock system, and if so, the general locations (between this and that - thereabouts). If it doesn't add to the stock system, it should be compatible with my own (I saw you wanted to expand your list) EDIT: just opened the spoiler - my bad! I'll check the distances tomorrow and let you know if they're compatible if you like. Edited April 7, 2017 by Gameslinx Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 7, 2017 Share Posted April 7, 2017 2 hours ago, StarCrusher96 said: 0.6 Teasers These look so realistic! I can see people not knowing about the mod believing these may be real places! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 7, 2017 Author Share Posted April 7, 2017 (edited) 29 minutes ago, Gameslinx said: @StarCrusher96 Because I'm on mobile and can't download, are you able to tell me if your mod adds any planets to the current stock system, and if so, the general locations (between this and that - thereabouts). If it doesn't add to the stock system, it should be compatible with my own (I saw you wanted to expand your list) EDIT: just opened the spoiler - my bad! I'll check the distances tomorrow and let you know if they're compatible if you like. I can make it compatible like i did with gpp giving your planets their own system. Edited April 7, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 7, 2017 Share Posted April 7, 2017 2 hours ago, StarCrusher96 said: 0.6 Teasers Sir I have a warrant for your arrest. Our many reports give us strong reason to believe that you are operating a brothel of planets in this establishment. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 7, 2017 Author Share Posted April 7, 2017 Just now, JadeOfMaar said: Sir I have a warrant for your arrest. Our many reports give us strong reason to believe that you are operating a brothel of planets in this establishment. Blalo is available tonight Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 7, 2017 Share Posted April 7, 2017 Just now, StarCrusher96 said: Blalo is available tonight Are you trying to bribe me sir? Because I think it's working LOL Link to comment Share on other sites More sharing options...
Mr Betelgeuse Posted April 7, 2017 Share Posted April 7, 2017 I hate you @StarCrusher96! I just want my hands on 0.60!!!! STOP TEASING US !!! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 7, 2017 Author Share Posted April 7, 2017 3 minutes ago, JadeOfMaar said: Are you trying to bribe me sir? Because I think it's working LOL I would never! Link to comment Share on other sites More sharing options...
Davian Lin Posted April 8, 2017 Share Posted April 8, 2017 6 hours ago, StarCrusher96 said: 0.6 Teasers What? This is KSP? Oh my god... No, no, this is not KSP. Link to comment Share on other sites More sharing options...
Zero1170 Posted April 8, 2017 Share Posted April 8, 2017 I'm super hyped to use this mod, I've always wanted to go to alien planets and (bomb the everlasting crap out of them) take in the scenery. However I've run into an issue, said issue being the game won't load all the way. I have the log on hand, and I'll accept any help if it's still being given out. If not direction to those who can and will help would be invaluable. This is what I've don so far. Initially I downloaded a ton of mods - a full list can be given - to play around with, such as B9 Aerospace, KSS, KSPI Ext, and KWR. I dropped a bunch of those mods after learning that some of them may not be compatible, but I stuck with KSS, KSPI, and of course the Kopernicus mod. Once I had all those cleared out I started the game again and it loaded... almost. It stops at the very end, crashing KSP shortly after 'completion' of the loading sequence. In other words... HOLY CRAP 0.6!?! NOW I GOTTA DELETE THIS ONE AND GET THAT ONE. Link to comment Share on other sites More sharing options...
Gameslinx Posted April 8, 2017 Share Posted April 8, 2017 3 hours ago, Zero1170 said: I'm super hyped to use this mod, I've always wanted to go to alien planets and (bomb the everlasting crap out of them) take in the scenery. However I've run into an issue, said issue being the game won't load all the way. I have the log on hand, and I'll accept any help if it's still being given out. If not direction to those who can and will help would be invaluable. This is what I've don so far. Initially I downloaded a ton of mods - a full list can be given - to play around with, such as B9 Aerospace, KSS, KSPI Ext, and KWR. I dropped a bunch of those mods after learning that some of them may not be compatible, but I stuck with KSS, KSPI, and of course the Kopernicus mod. Once I had all those cleared out I started the game again and it loaded... almost. It stops at the very end, crashing KSP shortly after 'completion' of the loading sequence. In other words... HOLY CRAP 0.6!?! NOW I GOTTA DELETE THIS ONE AND GET THAT ONE. Make sure you are running 64 bit and have enough RAM for the mod to load Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 8, 2017 Author Share Posted April 8, 2017 4 hours ago, Zero1170 said: I'm super hyped to use this mod, I've always wanted to go to alien planets and (bomb the everlasting crap out of them) take in the scenery. However I've run into an issue, said issue being the game won't load all the way. I have the log on hand, and I'll accept any help if it's still being given out. If not direction to those who can and will help would be invaluable. This is what I've don so far. Initially I downloaded a ton of mods - a full list can be given - to play around with, such as B9 Aerospace, KSS, KSPI Ext, and KWR. I dropped a bunch of those mods after learning that some of them may not be compatible, but I stuck with KSS, KSPI, and of course the Kopernicus mod. Once I had all those cleared out I started the game again and it loaded... almost. It stops at the very end, crashing KSP shortly after 'completion' of the loading sequence. In other words... HOLY CRAP 0.6!?! NOW I GOTTA DELETE THIS ONE AND GET THAT ONE. If 0.5 gives troubles i'd wait for 0.6. It's much smoother to run than 0.5. Link to comment Share on other sites More sharing options...
Zero1170 Posted April 8, 2017 Share Posted April 8, 2017 4 hours ago, StarCrusher96 said: If 0.5 gives troubles i'd wait for 0.6. It's much smoother to run than 0.5. Alright, thanks very much. Can't wait to be able to CONQUER THE UNI- I-I-I mean explore these new worlds and civilizations. Link to comment Share on other sites More sharing options...
Gameslinx Posted April 8, 2017 Share Posted April 8, 2017 Just a quick question, how do I fix this? (The textures are CTTP and not stretched). Config file: Spoiler Material { saturation = 1 contrast = 0.75 //tintColor = 0.172549,0.172549,0.172549,0.4823529 //powerNear = 0.725 //powerFar = 0.675 groundTexStart = 0 groundTexEnd = 5000 steepPower = 2 steepTexStart = 5000 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 800 steepTiling = 80 steepTexScale = 1,1 steepTexOffset = 0,0 lowTex = CTTP/Textures/grass lowBumpMap = CTTP/Textures/grass_normal lowNearTiling = 2500 lowMultiFactor = 25 lowTexScale = 1,1 lowTexOffset = 0,0 lowBumpNearTiling = 2500 lowBumpFarTiling = 25 lowBumpMapScale = 1,1 lowBumpMapOffset = 0,0 midTex = CTTP/Textures/sand midBumpMap = CTTP/Textures/sand_normal midNearTiling = 2500 midMultiFactor = 25 midBumpNearTiling = 2500 midBumpFarTiling = 25 midTexScale = 1,1 midTexOffset = 0,0 midBumpMapScale = 1,1 midBumpMapOffset = 0,0 highTex = CTTP/Textures/rock highBumpMap = CTTP/Textures/rock_normal highNearTiling = 2500 highMultiFactor = 25 highBumpNearTiling = 2500 highBumpFarTiling = 25 highTexScale = 1,1 highTexOffset = 0,0 highBumpMapScale = 1,1 highBumpMapOffset = 0,0 lowStart = 0 lowEnd = 0.4 highStart = 0.7 highEnd = 1 } Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 8, 2017 Author Share Posted April 8, 2017 4 hours ago, Gameslinx said: Hide contents Material { saturation = 1 contrast = 0.75 //tintColor = 0.172549,0.172549,0.172549,0.4823529 //powerNear = 0.725 //powerFar = 0.675 groundTexStart = 0 groundTexEnd = 5000 steepPower = 2 steepTexStart = 5000 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 800 steepTiling = 80 steepTexScale = 1,1 steepTexOffset = 0,0 lowTex = CTTP/Textures/grass lowBumpMap = CTTP/Textures/grass_normal lowNearTiling = 2500 lowMultiFactor = 25 lowTexScale = 1,1 lowTexOffset = 0,0 lowBumpNearTiling = 2500 lowBumpFarTiling = 25 lowBumpMapScale = 1,1 lowBumpMapOffset = 0,0 midTex = CTTP/Textures/sand midBumpMap = CTTP/Textures/sand_normal midNearTiling = 2500 midMultiFactor = 25 midBumpNearTiling = 2500 midBumpFarTiling = 25 midTexScale = 1,1 midTexOffset = 0,0 midBumpMapScale = 1,1 midBumpMapOffset = 0,0 highTex = CTTP/Textures/rock highBumpMap = CTTP/Textures/rock_normal highNearTiling = 2500 highMultiFactor = 25 highBumpNearTiling = 2500 highBumpFarTiling = 25 highTexScale = 1,1 highTexOffset = 0,0 highBumpMapScale = 1,1 highBumpMapOffset = 0,0 lowStart = 0 lowEnd = 0.4 highStart = 0.7 highEnd = 1 } On first sight I can't really notice something, but if it is ment to look like sand. I think your lowtex and lowbumpmap should be sand. Link to comment Share on other sites More sharing options...
Gameslinx Posted April 8, 2017 Share Posted April 8, 2017 14 minutes ago, StarCrusher96 said: On first sight I can't really notice something, but if it is ment to look like sand. I think your lowtex and lowbumpmap should be sand. It uses CTTP Beach and Beach_normal textures. If you look closely at the terrain it looks incredibly stretched. After checking the CTTP folder the stretching is not because of the textures - I think it is a config issue but I'm not sure. Some others reported this issue using my planet pack Thanks for looking, though - I'll see if using the built-in textures fixes it Link to comment Share on other sites More sharing options...
Galileo Posted April 8, 2017 Share Posted April 8, 2017 21 minutes ago, Gameslinx said: It uses CTTP Beach and Beach_normal textures. If you look closely at the terrain it looks incredibly stretched. After checking the CTTP folder the stretching is not because of the textures - I think it is a config issue but I'm not sure. Some others reported this issue using my planet pack Thanks for looking, though - I'll see if using the built-in textures fixes it Nothing you can do about it. It's a Unity thing. Doesn't happen all the time. It happens most when using hyper edit to get to the surface Link to comment Share on other sites More sharing options...
Gameslinx Posted April 8, 2017 Share Posted April 8, 2017 9 minutes ago, Galileo said: Nothing you can do about it. It's a Unity thing. Doesn't happen all the time. It happens most when using hyper edit to get to the surface Hmm. It's happening at KSC when I first load the game then corrects itself later but not alwayd. I guess if there's nothing to be done, I need not worry about it so much. Thanks Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 9, 2017 Share Posted April 9, 2017 So I decided to start exploring more bodies in my missions, and I chose to explore Rix, the icy planet in the Kerolon System. I built a small lander, basically to see how well I could land. I thought Rix would be an easy landing; it looks flat from map view. Boy was I wrong. I landed on the side of one of Rix's dimples and tumbled uncontrollably for a few minutes. Fortunately, everything managed to survive the landing. Here's me realizing I may be screwed: https://drive.google.com/file/d/0B31rMiQFZ3kDVTZ6d1ZXajNRbTA/view?usp=sharing So here's my advice. Make sure you really know a planet before attempting a landing. It's what I really love about this mod! This concludes part 1 of my mission logs Link to comment Share on other sites More sharing options...
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