Grimmas Posted November 5, 2020 Share Posted November 5, 2020 On 11/3/2020 at 10:49 PM, Nertea said: 1) I don't know a lot about MKS's parts, but looking at this patch I see a need for 100 kW of cooling, not 2000 kW. You might consider uploading the ModuleManager cache file to look at. 2) DBS support depends on a collaboration of mod authors (unless it's really easy and I can hack it myself). If you want to see it, ask the developer to talk to me and we can work out the best way of adding support for things. Re 1) Sure. Here is a screenshot of the problem, here is a list of my mods, and here is the MM cache (too big for pastebin). If you want me to upload some other file, let me know. Re 2) I'm fairly sure RoverDude doesn't need me of all people to tell him to talk to you. You are both well known in this community, while I registered last week. Besides, if you have an interest in making DBS more useful, you know where to find him. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2020 Author Share Posted November 6, 2020 17 hours ago, Grimmas said: Re 1) Sure. Here is a screenshot of the problem, here is a list of my mods, and here is the MM cache (too big for pastebin). If you want me to upload some other file, let me know. It appears that sometime in the last few updates, the USI part module changed so it is not getting removed correctly by the NFE patch. You end up seeing both reactors on those parts (look in the screenshot you provided, you see the Fdssion Reactor is fine). This can be fixed next update. 17 hours ago, Grimmas said: Re 2) I'm fairly sure RoverDude doesn't need me of all people to tell him to talk to you. You are both well known in this community, while I registered last week. Besides, if you have an interest in making DBS more useful, you know where to find him. The thing is, I don't exactly have an interest. I make mods that I like, and supporting other people's mods, for me (I don't have the time) isn't great unless there is a player demand. To my knowledge you're the first one to ask for MKS support. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted November 6, 2020 Share Posted November 6, 2020 (edited) That's fine, it's your mod so you're free to do with it what you want of course, just as I am free to use or not use it. I wanted to bring the issue to your attention, since MKS is quite popular, as your mods are, but I don't care about it past that And yea that's what I've been thinking, both reactors are on there after the patch. Not sure why the cooling amount increased 10x as a result, but if you'll be fixing it in the next release then that's great. Edit: it seems that DBS also doesn't work with stock rover wheels. That's probably something you may want to address. Edited November 6, 2020 by Grimmas didn't want to double post Quote Link to comment Share on other sites More sharing options...
Tranquil Posted November 12, 2020 Share Posted November 12, 2020 Hi everyone, can someone help me please? I would like to have the solar panel "K12-K 1x4 Concentratig Photovoltaic Panel" of NF Solar not only deployable but also retractable. Which CFG exactly do I have to change and what do I have to build in there? Thank you so much! Quote Link to comment Share on other sites More sharing options...
hemeac Posted November 12, 2020 Share Posted November 12, 2020 (edited) 47 minutes ago, Tranquil said: Hi everyone, can someone help me please? I would like to have the solar panel "K12-K 1x4 Concentratig Photovoltaic Panel" of NF Solar not only deployable but also retractable. Which CFG exactly do I have to change and what do I have to build in there? Thank you so much! @Tranquil It should be pretty straightforward. I would recommend patching it as opposed to changing the original config as that will allow you to bring the patch along with you to a new save or it should survive an update. The general framework is @PART[partName]:AFTER[NearFutureSolar] { @MODULE[ModuleDeployableSolarPanel] { @retractable = true } } You can easily find the part name by using Once that is written in a text file, just name the file AnythingYouWant.cfg and place it in a folder within GameData. Edited November 12, 2020 by hemeac Quote Link to comment Share on other sites More sharing options...
Kepler452b Posted November 12, 2020 Share Posted November 12, 2020 Does the latest version support ksp1.8? Quote Link to comment Share on other sites More sharing options...
TBenz Posted November 12, 2020 Share Posted November 12, 2020 4 hours ago, Kepler452b said: Does the latest version support ksp1.8? I believe most of the NF mod suite should work on 1.8. However, 1.10 has brought changes to the way fairings work. So the fairings in NFLV may not work properly in 1.8. Quote Link to comment Share on other sites More sharing options...
Mlgisawsome02 Posted November 14, 2020 Share Posted November 14, 2020 wow... i havent played since mid 1.9 and i remember seeing that you lost the source to near future aeronautics or something like that, glad to see it was reobtained Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted November 15, 2020 Share Posted November 15, 2020 For the Pandora pod, what's the small nub on the 1.25m side for? Is there a part that's meant to go on there? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted November 16, 2020 Share Posted November 16, 2020 (edited) 2 hours ago, bigyihsuan said: For the Pandora pod, what's the small nub on the 1.25m side for? Is there a part that's meant to go on there? The Pandora is based on a proposed Russian spacecraft design, the ACTS. On the real design that bulge is probably avionics, sensors, and other command and control instruments. In game it is just for looks. Edit: Also looks like it housed the thrusters for attitude control; Nertea’s design opts to put them somewhere more useful for gameplay. Edited November 16, 2020 by lemon cup Quote Link to comment Share on other sites More sharing options...
Wyzard Posted November 16, 2020 Share Posted November 16, 2020 Have I mentioned that I like the NFEx bus parts? They make for nice-looking satellites: I noticed a small cosmetic thing, though: the material's ambient parameter seems to vary between parts. The CYL probecore is lighter than the other two parts, and although it's not as obvious, the ADPT bus is slightly lighter than the CYL bus. (Hardly counts as a bug since it doesn't really affect anything, but I noticed so I figured I might as well point it out.) Quote Link to comment Share on other sites More sharing options...
Cochies Posted November 16, 2020 Share Posted November 16, 2020 (edited) VLB - very long ......... )) From Near to Far. Edited November 16, 2020 by Cochies Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 16, 2020 Author Share Posted November 16, 2020 14 hours ago, Wyzard said: Have I mentioned that I like the NFEx bus parts? They make for nice-looking satellites: I noticed a small cosmetic thing, though: the material's ambient parameter seems to vary between parts. The CYL probecore is lighter than the other two parts, and although it's not as obvious, the ADPT bus is slightly lighter than the CYL bus. (Hardly counts as a bug since it doesn't really affect anything, but I noticed so I figured I might as well point it out.) Yeah I can check that at... some point. Bah, so many things. Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 16, 2020 Share Posted November 16, 2020 Will NFA cause issues on older versions? I'm playing on 1.9.1 and its listed as 1.10 only on CKAN? Quote Link to comment Share on other sites More sharing options...
TBenz Posted November 16, 2020 Share Posted November 16, 2020 8 minutes ago, eberkain said: Will NFA cause issues on older versions? I'm playing on 1.9.1 and its listed as 1.10 only on CKAN? I don't believe anything in NFA itself will break, but you should make sure that any dependencies are for 1.9.1 if possible. CKAN may handle that automatically, but you could ask in the CKAN thread to double check. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted November 17, 2020 Share Posted November 17, 2020 6 hours ago, Nertea said: Yeah I can check that at... some point. Bah, so many things. No rush — I know it's very minor. Anyway, main point was that satellite bus parts are cool. Thanks for making those. :-) Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted November 26, 2020 Share Posted November 26, 2020 (edited) The HVR-Two heavy lift fan isn't interactible with after placing, highlighting does not occur either when hovering over it with the mouse. https://imgur.com/9vvKNIq Edited November 26, 2020 by KawaiiLucy Quote Link to comment Share on other sites More sharing options...
seaces Posted November 30, 2020 Share Posted November 30, 2020 Hi there, I was wondering if somebody can help me with the antenna dishes and reflectors? I know that if I point feeder or antenna in a dish the dish will boost its performance. I am just trying to understand by how much? So far I have unlocked only the small dish which says it provide 9M buff. 9M of what and buffs by 9M what? Also as I play with outer planet mod I am hoping some of the antenna from the Exploration pack will help with signal. Personally I don't like to stack them to increase range (hate that mechanism) so are there any antennas that by itself can cover OPM planets? Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted November 30, 2020 Share Posted November 30, 2020 2 hours ago, seaces said: . Personally I don't like to stack them to increase range (hate that mechanism) You mean the mechanism where you increase the surface area of your signal sensor and that increases your signal sensing range? Quote Link to comment Share on other sites More sharing options...
seaces Posted November 30, 2020 Share Posted November 30, 2020 40 minutes ago, mcwaffles2003 said: You mean the mechanism where you increase the surface area of your signal sensor and that increases your signal sensing range? Might as well have one sensor of adequate area rather then 10 of them spammed on the vessel . However, I get your point. Any suggestion on how the feeder antennas work and dishes? How much are those dishes effective in boosting the signal and can I point for example 3 feeders at one dish? I am just trying to get idea on how to use them, descirptions say they are quite strong but Antenna Helper disagrees. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 30, 2020 Author Share Posted November 30, 2020 2 hours ago, seaces said: Might as well have one sensor of adequate area rather then 10 of them spammed on the vessel . However, I get your point. Any suggestion on how the feeder antennas work and dishes? How much are those dishes effective in boosting the signal and can I point for example 3 feeders at one dish? I am just trying to get idea on how to use them, descirptions say they are quite strong but Antenna Helper disagrees. I'm never sure of what level of support Antenna Helper provides for reflectors. The numbers shown in the part tooltip are additive to the base range number in the feeder, with a multiplier for how 'feeder-like' the antenna is. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 30, 2020 Share Posted November 30, 2020 (edited) 3 hours ago, seaces said: Might as well have one sensor of adequate area rather then 10 of them spammed on the vessel . However, I get your point. Any suggestion on how the feeder antennas work and dishes? How much are those dishes effective in boosting the signal and can I point for example 3 feeders at one dish? I am just trying to get idea on how to use them, descirptions say they are quite strong but Antenna Helper disagrees. Try my CommNet Calculator in my signature. If you can set up one of your vessels with a reflector in my sheet and compare the vessel power with Antenna Helper that'd be helpful. I know that my sheet works correctly with NF:Ex antenna calculations so its probably a good benchmark to test it against. Edited November 30, 2020 by Poodmund Quote Link to comment Share on other sites More sharing options...
seaces Posted November 30, 2020 Share Posted November 30, 2020 2 hours ago, Poodmund said: Try my CommNet Calculator in my signature. If you can set up one of your vessels with a reflector in my sheet and compare the vessel power with Antenna Helper that'd be helpful. I know that my sheet works correctly with NF:Ex antenna calculations so its probably a good benchmark to test it against. Hi @Poodmund I have loaded quick sandbox and tried testing this. So Antenna Helper reads the power of F-RA to be 3250 while your sheet is reading that number to be 5000 so I am not sure which is correct. These numbers are without reflector dishes. Now to test my theory that Antenna Helper can read properly configured reflector I added RFL-2000 to F-RA and suddenly in Antenna Helper the numbers changed and I could reach to Plock with signal at max distance to be around 14%, not bad with direct connection and single antenna. Now I know that this thread is not about Antenna Helper but I am just trying to figure this out and see how can I make best use of these awesome looking new parts made by @Nertea. FYI @Nertea I love your command pods and their built-in engines, makes landing super easy, even on Kerbin without parachutes . Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 30, 2020 Share Posted November 30, 2020 The F-RA has a power of 5000: https://github.com/ChrisAdderley/NearFutureExploration/blob/master/GameData/NearFutureExploration/Parts/Antenna/nfex-antenna-feeder-relay-1.cfg With a RFL-2000, its additive in this respect, so the power of those two totals to 5,000,000,005,000. With that combo and the DSN Level 3, you'll get between 33-73% signal strength at Plock. Quote Link to comment Share on other sites More sharing options...
seaces Posted November 30, 2020 Share Posted November 30, 2020 1 hour ago, Poodmund said: The F-RA has a power of 5000: https://github.com/ChrisAdderley/NearFutureExploration/blob/master/GameData/NearFutureExploration/Parts/Antenna/nfex-antenna-feeder-relay-1.cfg With a RFL-2000, its additive in this respect, so the power of those two totals to 5,000,000,005,000. With that combo and the DSN Level 3, you'll get between 33-73% signal strength at Plock. aha, thank you. This now makes sense. It would seem that Antenna Helper is somehow not reading correct values, they are bit more pessimistic. Anyway thnx on the nice calculator simple and effective. Quote Link to comment Share on other sites More sharing options...
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