Vanamonde Posted December 6, 2020 Share Posted December 6, 2020 1 hour ago, DaOPCreeper said: tell them to hurry up and update, i just started playing and im waiting on this mod Mod makers are volunteers who work on their mods when they have time and when they feel like it, and then offer their work to help others enjoy the game. Telling them to hurry up is likely to simply discourage them from doing this volunteer work at all. Quote Link to comment Share on other sites More sharing options...
Omnipius Posted December 6, 2020 Share Posted December 6, 2020 2 hours ago, raidernick said: RO is ready to release. I plan to put a release out as soon as Deadly Reentry and Real Fuels are officially updated for 1.9.x. They currently work but give version warnings on load and won't show up in CKAN so I want them marked as compatible first. As for 1.10.x that is completely on Kopernicus and the 10 or so other mods that aren't updated for it yet. Sounds good! Thanks or the update and all the hard work! Quote Link to comment Share on other sites More sharing options...
whale_2 Posted December 8, 2020 Share Posted December 8, 2020 On 12/5/2020 at 4:42 PM, RP1IsSuperior said: Is RO FMRS compatible? Yes Quote Link to comment Share on other sites More sharing options...
AeroSky Posted December 8, 2020 Share Posted December 8, 2020 On 12/6/2020 at 10:27 AM, raidernick said: RO is ready to release. I plan to put a release out as soon as Deadly Reentry and Real Fuels are officially updated for 1.9.x. They currently work but give version warnings on load and won't show up in CKAN so I want them marked as compatible first. As for 1.10.x that is completely on Kopernicus and the 10 or so other mods that aren't updated for it yet. Amazing! As for 1.10.x, I suggest not updating to it anymore, as it is about to become outdated. If you (or your dependent mods) wish for an update to a modern KSP version, I propose that you just update to 1.11.x. P.S. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
OwariTY Posted December 16, 2020 Share Posted December 16, 2020 (edited) Edit: problem fixed. The text below dont matter anymore So, i am actually having a big error. yestarday i made a new vassel (the third one) and i started to build it using ktc of course. Today (half hour ago) i load my game and my craft just disappear (i saved it for sure) but KCT is still building it. besides two of my crafts just changed their color to the same one for no reason. Here is my log.https://drive.google.com/file/d/1yfeu-l_5_kZEnd1uKkuqYwE-Y-ZXdJnw/view?usp=sharing Also my saves:https://drive.google.com/file/d/1L_WCJ6J9OcIJIPLAnmSQrwxSOwOtWEks/view?usp=sharing i really don't know if i shoud be post my problem here since i don't know what mod is causing this problem Sorry for my english and thanks in advance. Edited December 22, 2020 by OwariTY Quote Link to comment Share on other sites More sharing options...
anothernormalplayer Posted December 19, 2020 Share Posted December 19, 2020 (edited) On 12/2/2020 at 4:15 AM, AVaughan said: Have you followed the install directions? https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 Hello, thanks for responding. I already solved that problem (by installing a older version of CKAN). But i encountered another problem. My textures didn't load (i checked my gamedata folder and i had all the mod folders). I know how to install it but i have a slow internet connection (specially during this year due to the lockdown) and the last time i installed it took me some hours. Is there another way of downloading this with the ckan? EDIT: I readed the article and did all the steps (except creating because i got the kerbin planet in the home screen). Edited December 19, 2020 by anothernormalplayer I missed something that i think it would be usefull to understand this post. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted December 20, 2020 Share Posted December 20, 2020 Hi guys, I am having an issue with KSP-RO installation on 1.8.1. I get these really weird shadows in KSC, they are flickering when I rotate the view. Additionally, it is very difficult to select VAB, SPH and other facilities, the mouse target zone is way off. I have followed this guide to install KSP-RO on a fresh KSP 1.8.1 installation. I installed all the required mods exactly like described in the guide. Additionally, I have installed these visual enhancements: EVE v1.8.0-2 RSSVE v1.8.1-RC1 Scatterer v0.0621 (also tried 0.0610) Distant Object Enhancement v2.0.0.2 It does look like Scatterer issue to me, but I have tried both version suggested in the guide, and also every possible setting in Scatterer (with game restarts, of course). Has anyone had this kind of an issue? My graphics drivers are up to date, and as far as I can see, I did everything per the guide. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 20, 2020 Share Posted December 20, 2020 30 minutes ago, aluc24 said: Hi guys, I am having an issue with KSP-RO installation on 1.8.1. I get these really weird shadows in KSC, they are flickering when I rotate the view. Additionally, it is very difficult to select VAB, SPH and other facilities, the mouse target zone is way off. I have followed this guide to install KSP-RO on a fresh KSP 1.8.1 installation. I installed all the required mods exactly like described in the guide. Additionally, I have installed these visual enhancements: EVE v1.8.0-2 RSSVE v1.8.1-RC1 Scatterer v0.0621 (also tried 0.0610) Distant Object Enhancement v2.0.0.2 It does look like Scatterer issue to me, but I have tried both version suggested in the guide, and also every possible setting in Scatterer (with game restarts, of course). Has anyone had this kind of an issue? My graphics drivers are up to date, and as far as I can see, I did everything per the guide. You need to provide a log file, see my sig for info Quote Link to comment Share on other sites More sharing options...
siimav Posted December 20, 2020 Share Posted December 20, 2020 @aluc24 It's a know KSCSwitcher issue when using any location other than the default. The current workaround is to enter and leave the tracking station a couple of times at the start of each gaming session. Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted December 21, 2020 Share Posted December 21, 2020 Has anyone configed the OPT Spaceplane mod for RO? I would love to use some of the chassis and regular engines, not the OP ones. Quote Link to comment Share on other sites More sharing options...
Galile-Ho Posted December 24, 2020 Share Posted December 24, 2020 Hello, its been a while, hope all are well. Happy holidays to all! Considering all the spacex vertical landings (including Starship!!!), I have been concentrating on the mechjeb landing guidance. My issues are as follows: It doesn't account for atmosphere when doing sub-orbital hops around the earth. Therefore doing a targeted auto-land is not possible. Any ways around this? The suicide burn ignition doesn't account for engine startup time. It should be lighting the engines ~ 2 seconds before the suicide burn countdown goes to zero. However it starts the ignition process right at 0, and 2 seconds later when engines come to full thrust the ship is in the ground. Recently updated a bunch of mods and now my suicide burn countdown is WAY off. Showing 1 hour when it should actually be seconds. Mods updated were as follows: (ProceduralParts, CommunityResourcePack ,RealFuels-Stock,RealFuels, FerramAerospaceResearch ,KerbalJointReinforcement ,EngineGroupController ,RealismOverhaul ,RealPlume ,AJE ,KSP-AVC ,SolverEngines ,SmokeScreen ,RealHeat ,RealChute ,ModularFlightIntegrator ,REPOSoftTech ,MechJeb2). Any help would be appreciated , making my rockets re-usable is key to greater space access for my kerbins Quote Link to comment Share on other sites More sharing options...
ShakeNBake Posted December 26, 2020 Share Posted December 26, 2020 My solar panels seem to all be producing double the energy the claim to be. Resource panel versus Part properties. Screeny I thought it might be related to NearFuture Solar, but I removed all of the NearFuture mods and still have double charge. Also, almost all of the stock vessels show locked or missing parts. Screeny Everything installed via CKAN. Quote Link to comment Share on other sites More sharing options...
jindamahu Posted January 1, 2021 Share Posted January 1, 2021 On 12/6/2020 at 10:27 AM, raidernick said: RO is ready to release. I plan to put a release out as soon as Deadly Reentry and Real Fuels are officially updated for 1.9.x. They currently work but give version warnings on load and won't show up in CKAN so I want them marked as compatible first. As for 1.10.x that is completely on Kopernicus and the 10 or so other mods that aren't updated for it yet. So the new version to be released will not support both 1.9.X and 1.10.X?Maybe I should be ready for update to 1.9.1 Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 3, 2021 Share Posted January 3, 2021 Has anyone made a comprehensive mod list for RO support? Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted January 3, 2021 Share Posted January 3, 2021 11 hours ago, KIMCHI said: Has anyone made a comprehensive mod list for RO support? use https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 and https://github.com/KSP-RO/RP-0/wiki/Recommended-Extra-Mods Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 4, 2021 Share Posted January 4, 2021 On 1/3/2021 at 6:51 AM, hypervelocity said: use https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.8.1 and https://github.com/KSP-RO/RP-0/wiki/Recommended-Extra-Mods Thanks!!!! Just now getting into RO and my god this should be stock! Totally changes this game. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted January 8, 2021 Share Posted January 8, 2021 Hey guys. I'm trying to get BonVoyage mod to work with Realism Overhaul. The mod itself loads fine (the menu is there in KSC view), but the part is missing from VAB/R&D. I have NoNonRO and NoNonRP0 folders in my Gamedata, so I have created a .cfg patch in Gamedata as well, like this: @PART[BonVoyageModule]:FOR[BonVoyage]:NEEDS[RealismOverhaul] { %RSSROConfig = True %title = BonVoyageModule %description = BonVoyageModule %TechRequired = stability } But the part is still not showing up. The "stability" tech node is definitely there, and it is unlocked. But it doesn't have the BonVoyage module part. This is my first time messing with configs like this. Can anyone help? Quote Link to comment Share on other sites More sharing options...
Pehvbot Posted January 9, 2021 Share Posted January 9, 2021 7 hours ago, aluc24 said: Hey guys. I'm trying to get BonVoyage mod to work with Realism Overhaul. The mod itself loads fine (the menu is there in KSC view), but the part is missing from VAB/R&D. I have NoNonRO and NoNonRP0 folders in my Gamedata, so I have created a .cfg patch in Gamedata as well, like this: @PART[BonVoyageModule]:FOR[BonVoyage]:NEEDS[RealismOverhaul] { %RSSROConfig = True %title = BonVoyageModule %description = BonVoyageModule %TechRequired = stability } But the part is still not showing up. The "stability" tech node is definitely there, and it is unlocked. But it doesn't have the BonVoyage module part. This is my first time messing with configs like this. Can anyone help? Try %TechRequired = stabilityRP0. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted January 9, 2021 Share Posted January 9, 2021 6 hours ago, Pehvbot said: Try %TechRequired = stabilityRP0. Thanks for the suggestion... But it didn't work What's the normal procedure to register parts to work with RO? Perhaps I missed some vital step? Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 19, 2021 Share Posted January 19, 2021 Hi, I noticed there is no RO patch for StationScience. Before I give it a go: did anyone make a good one? (before I make a lousy attempt for nothing ;-) Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 19, 2021 Share Posted January 19, 2021 Hi, So I tried launching my first sounding rocket from Lelystad, but can;t get a VHF connection to the rocket. After moving to FR Kourou this still didn't work on the telemetry unit. Do I need to go to Florida or am I missing something? Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 19, 2021 Share Posted January 19, 2021 Ah ok, at Madrid I reach 3km and get a link. I think I start to understand Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 21, 2021 Share Posted January 21, 2021 Gameplay question, though I might be in the wrong topic for play tips here: my first sounding rocket had a thermometer but I cant transmit the science due to "no hard drive space available" am I missing something? I have a link now and a science core in the procedural thingy. I followed the wiki for the first rocket but am not getting any science from my fruits of labor ;-) Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 21, 2021 Share Posted January 21, 2021 Something is fishy in my install, I get the contracts completed but I am not getting any science points. According to the tutorials I should have a couple of points after reaching the Karman line. The cfg file for the contract says no... perhaps its not all up to date? Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 21, 2021 Share Posted January 21, 2021 This is what I mean: Quote Link to comment Share on other sites More sharing options...
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