YaBoyShredderson Posted January 31, 2022 Share Posted January 31, 2022 Im having an issue in 1.10.1 with scatterer. The sun flare is insanely large, it looks like a massive cloud around the sun. How do i fix this? Quote Link to comment Share on other sites More sharing options...
Entropian Posted February 4, 2022 Share Posted February 4, 2022 Hi, I've been getting into RO recently, and I've noticed that quite a few Near Future parts (mostly NF Electrical) don't seem to be configured. After searching around for more complete configs, I've come up empty-handed. Are there any such configs available? Thanks! Quote Link to comment Share on other sites More sharing options...
siimav Posted February 8, 2022 Share Posted February 8, 2022 v14.10.0 for KSP 1.10 Config Changes Sspx update #2561 Set LMDE / TRW-201 to unlimited ignitions Correct X-405, Stentor sea-level thrust #2580 Fix TR107, RS76, RS84 OF ratios #2583 Increase TinyTim reliability #2584 Fix Junkers cockpit and X-15 (1.25m) cockpit IVA EyeOffsets #2570 Add RO Support for ROTanks KatnissTanks Add support for Photon Corp RSRM and RSRMV. Waterfall configs only Fix R-4D-11 TF config #2582 Add PhotonCorp RealPlume configs for RSRM and RSRMV Increase J57-P-8 temp limit #2589 Engine config for Filament Wound Casing RSRM #2587 Add tagging system for ModuleCargoPart #2591 Basic configs for KSP 1.11+ kerbals #2537 Add support for RMM #2585 Add P&W Model 304 #2581 Bug Fixes Fix the "don't show again" button on the PR warning Fix Photon Corp WaterFall glow clipping ROWaterfall: fix auto-config for derived MEC Other Changes Remove support for ProcFairings pre-v6 Contributors: Thanks to: @von-Kerman, @Tagir-1, @NathanKell, @ilmcamam, @Capkirk123, @al2me6, @pap1723, @StonesmileGit, @DRVeyl, @lpgagnon, @siimav Thanks to all who have given support in issues, comments and discord discussions. Your contributions are greatly valued! Quote Link to comment Share on other sites More sharing options...
ferrisgamernoob1173293 Posted February 8, 2022 Share Posted February 8, 2022 like good mod real solar system nic nice bro Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted February 13, 2022 Share Posted February 13, 2022 (edited) Hi , so i'm new to RO and RP-1 , I installed RP-1 but the installation has a non-compatible RSSVE , so I removed it , It loaded fine with no visual mods at first but when I downloaded RVE 2.0 .... etc. It's stuck on the loading screen , The log stopped 6 minutes before closing ksp , no warns , no errors , What could be wrong ? Edit : There are some warnings but i couldn't understand them Here's the log if someone needs it : https://drive.google.com/drive/folders/1YTtCJdCq-lIzt_EazvJFduoElWHg82s9 Edited February 13, 2022 by mmamh2008 Quote Link to comment Share on other sites More sharing options...
bbennett9940 Posted March 1, 2022 Share Posted March 1, 2022 I'm having a problem with the fuel tanks from ROTanks. In game they all appear invisible, and I don't know how to fix it. If anyone knows how to fix it please let me know. Quote Link to comment Share on other sites More sharing options...
Moe_roNs Posted March 8, 2022 Share Posted March 8, 2022 I can't find an ROCapsules thread on the forums and this seems like the next best place so I will ask here. I am having a problem where the Apollo capsule doesn't experience any drag, I was wondering what this could be caused by or if this is a known bug. Mods list: https://imgur.com/a/lDbBXSW Quote Link to comment Share on other sites More sharing options...
jaunco325 Posted March 14, 2022 Share Posted March 14, 2022 is this mod exclusive to 1.10 or can it work on 1.12? Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted March 14, 2022 Share Posted March 14, 2022 (edited) Has anyone else encountered the issue where the procedural wing editor just randomly stops working? I was making some wings for a sounding rocket but I pressed ctrl+z to undo something and after that the wing editor just ceased to have any effect no matter what changes I tried to make in the UI. I tried leaving the editor and re-entering, removing and replacing wing parts, and creating a new vessel to see if it'd work on a different vessel, but none of that had any effect. Currently restarting the game to test if that fixes it. Edited March 14, 2022 by septemberWaves Quote Link to comment Share on other sites More sharing options...
siimav Posted March 23, 2022 Share Posted March 23, 2022 v14.11.0 for KSP 1.12.x New Feature: Speculative Level RO now supports making distinctions between different levels of speculativeness on parts, engine configs, etc. You can set this level in Difficulty Options (either in a new save or a current save). The levels are: Operational: Historically flown hardware Prototype: Hardware that was tested in whole or in part, but has not flown Concept: Real projects that made it to a paper design study or mockup Speculative: Realistic extrapolations of historical designs AltHist: Designs from fictional timelines that nonetheless match the performance of real hardware SciFi: The sky's the limit! Any parts/configs at a speculative level higher than that selected will not be available to you. PRs: Dynamic Part Hider (#2586) Add speclevel tagging to engines, fix techTransfer (#2606) Config Changes Add configs for two additional sizes of RCS Blocks Configure RCS Blocks with Variants that Squad added in 1.11 Adjust tank masses when LH2 is loaded (#2578) Add restart timer to RD-119, S5.92, update descriptions (#2592) Add RO configs for New Tantares Mir station parts revamp. (#2515) Change MLI Settings tp use RF+PartUpgrades (#2595) Add RD-0120T, fix RD-0120, 701, 704 (#2549) Add Rocketdyne G-1 (#2598) Update Near Future Propulsion configs (#2574) Add SSME variants and triprop support (#2569) Add Near future Launch Vehicles Support (#2567) Add High Performance Prototype engines (#2603) Bug Fixes Fix broken tech transfer F-1->F-1A (can't have spaces) Fix BDB Keyhole Parachute (#2601) Other Changes Add more resource boiling points, move resource prices from RO to RP-1 (#2600) Rename Integral to Isogrid in part title / description Add SolarConfig support for multiple identical solar modules (#2599) ROWaterfall: support useRelativeScaling with hybrid plumes ROWaterfall: import templates from @Katniss218 Contributors: Thanks to: @pap1723, @Capkirk123, @D0m1nu2, @jimmymcgoochie, @siimav, @NathanKell, @al2me6, @Vieju17, @StonesmileGit Quote Link to comment Share on other sites More sharing options...
mwg_test Posted March 25, 2022 Share Posted March 25, 2022 On 3/23/2022 at 7:06 PM, siimav said: v14.11.0 for KSP 1.12.x topic change planned? There is still 1.10 And great thanks for applying RO to 1.12 final relase. I think this build will live till.... 5 years after ksp2 relase(if ksp2 will be as good as ksp1 and this great community will support it) Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted April 1, 2022 Share Posted April 1, 2022 Will the new BDB be added to RO? Quote Link to comment Share on other sites More sharing options...
Antares777 Posted April 19, 2022 Share Posted April 19, 2022 Hello, not sure if this is the right thread to ask this but I didn't found another that seemed fit better. Anyway; I'm currently in a career game and going to try to shoot beyond LEO. To do so I researched some better avionics to save battery and weight. I'm now at "Early avionics and probes" unlocke and researched. This should let me select the "Early avionics" configuration in the VAB, which I can; but when I send the craft to building list the popup window appears and tells me I must unlock it for 4000$. No problem, I have plenty of funds! But then I click and nothing appens, no founds deducted and no avionic unlocked. I can use any level up to my tech node for the Science-core, but Near-Earth avionic is stucked on Start level This is my tech tree and what I see in the VAB: https://imgur.com/a/hcnZQkE I played previous versions of RO and don't remember having this kind of problem, but had a long iatus from the game and my memory faded. Anyone knows what may caused it, how to solve it or at least how to edit my save file to make it unlocked? Quote Link to comment Share on other sites More sharing options...
siimav Posted April 19, 2022 Share Posted April 19, 2022 You're playing with part entry purchases disabled which is breaking procedural avionics. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted April 27, 2022 Share Posted April 27, 2022 Anyone else getting a NaN errors for sspx 3 meter parts? [ERR 20:25:33.616] RF: CalculateTankBoiloff found NaN part.temperature on sspx-core-1875-1 (Part) [ERR 20:25:33.617] RF: CalculateTankBoiloff found NaN part.temperature on sspx-inflatable-centrifuge-125-2 (Part) [ERR 20:25:33.642] RF: CalculateTankBoiloff found NaN part.temperature on sspx-core-1875-1 (Part) [ERR 20:25:33.642] RF: CalculateTankBoiloff found NaN part.temperature on sspx-inflatable-centrifuge-125-2 (Part) Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 1, 2022 Share Posted May 1, 2022 (edited) Hi I haven't played RO in a very long while and I notice it now fully hides non-RO compatible parts. I remember there was a "Where are my parts" section in the github Wiki but I can't find it. I think I remember something about a workaround that had to do with creating an empty folder within the Gamedata folder but I can't recall the specifics. Would you be so kind as to instruct me how to see non-RO parts in the editors? Thanks in advance. Edited May 1, 2022 by hypervelocity Quote Link to comment Share on other sites More sharing options...
mwg_test Posted May 3, 2022 Share Posted May 3, 2022 On 5/2/2022 at 1:37 AM, hypervelocity said: Hi I haven't played RO in a very long while and I notice it now fully hides non-RO compatible parts. I remember there was a "Where are my parts" section in the github Wiki but I can't find it. I think I remember something about a workaround that had to do with creating an empty folder within the Gamedata folder but I can't recall the specifics. Would you be so kind as to instruct me how to see non-RO parts in the editors? Thanks in advance. https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Advanced-Install-for-1.10.1 Quote If you want to clean up your parts list in the VAB, make empty folders called NoNonRO and NoNonRP0 in your GameData folder to hide parts not properly setup for RO and RP1. If you've already launched KSP (as you should have, to verify installation), delete ModuleManager.ConfigCache in GameData to force ModuleManager to regenerate its configs. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 3, 2022 Share Posted May 3, 2022 (edited) 55 minutes ago, mwg_test said: If you want to clean up your parts list in the VAB, make empty folders called NoNonRO and NoNonRP0 in your GameData folder to hide parts not properly setup for RO and RP1. If you've already launched KSP (as you should have, to verify installation), delete ModuleManager.ConfigCache in GameData to force ModuleManager to regenerate its configs. thanks @mwg_test!!! any clue on how to reverse this? I do not have these folders in my GameData but I still cannot see non-RO parts EDIT: resolved, I am using RP-1's Express Install and there is a cfg in its folder that hides the parts. Removing the cfg does what I intended Edited May 3, 2022 by hypervelocity Quote Link to comment Share on other sites More sharing options...
Yaivenov Posted May 10, 2022 Share Posted May 10, 2022 I am attempting to find the real life fission reactors for space craft. The Radioisotope Thermoelectric Generators are right where they're supposed to be but I can't find the fission reactor generators: SNAP-10a, BES-5, TOPAZ, TOPAZ-II? Is there a mod I'm missing or have the configuration files for thermionic reactors just not yet been written? Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted May 12, 2022 Share Posted May 12, 2022 On 5/10/2022 at 7:54 AM, Yaivenov said: I am attempting to find the real life fission reactors for space craft. The Radioisotope Thermoelectric Generators are right where they're supposed to be but I can't find the fission reactor generators: SNAP-10a, BES-5, TOPAZ, TOPAZ-II? Is there a mod I'm missing or have the configuration files for thermionic reactors just not yet been written? These reactors are from Nertea's Near Future Electric mod. You need to install it manually and do not install Dynamic Battery Storage. More information in the Realism Overhaul discord, use the search function there to search for related posts. Quote Link to comment Share on other sites More sharing options...
Antares777 Posted May 15, 2022 Share Posted May 15, 2022 On 5/3/2022 at 6:32 PM, hypervelocity said: thanks @mwg_test!!! any clue on how to reverse this? I do not have these folders in my GameData but I still cannot see non-RO parts EDIT: resolved, I am using RP-1's Express Install and there is a cfg in its folder that hides the parts. Removing the cfg does what I intended @hypervelocityHello, I'm having problem seeing some parts that should be implemented in the express installation of RP express, specifically I'm talking about the kerbalism Greenhouse and Gravity ring, your problem sounds similar to what I have and so hope you can be more specific on what you did to solve it. In older version of KSP and RO I had them properly visible, but now in 1.12 they are noway to be found in the VAB. I also checked my folders to see if the files were missing but it's not the case. Said this my guess is I too have to change some configuration file to make all the non-RO parts visible (the non-RO tech tree node is empty differently from previous versions), but I have no idea what I should touch and don't want to go by trial and error. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 15, 2022 Share Posted May 15, 2022 @Antares777 The gravity-ring and greenhouse are not supported in RO. The RealismOverhaulConfig for Kerbalism disables the greenhouse by changing its file extension from .cfg to .disabled (its probably also missing all the configuration settings to set the part up correctly). The gravity ring is missing entirely (no folder in KerbalismConfig/Parts). Configs would need to be written to get either part to work. Quote Link to comment Share on other sites More sharing options...
Antares777 Posted May 15, 2022 Share Posted May 15, 2022 Thank you for your reply, eventhough this news is a bummer as by the kerbalism guide I see no other way to generate food for long missions and colonies. I may be asking another redundant thing, but why I can't see the robotic parts from the Breaking Ground DLC? Are they not supported too? There's a way to make them appeat and use at my own risk? Quote Link to comment Share on other sites More sharing options...
AVaughan Posted May 15, 2022 Share Posted May 15, 2022 16 minutes ago, Antares777 said: Thank you for your reply, eventhough this news is a bummer as by the kerbalism guide I see no other way to generate food for long missions and colonies. I may be asking another redundant thing, but why I can't see the robotic parts from the Breaking Ground DLC? Are they not supported too? There's a way to make them appeat and use at my own risk? Most of the parts from the DLCs are also unsupported. From memory deleting or disabling the file GameData\RP-1-ExpressInstall\RP-1Express.cfg should allow unsupported parts to load. Quote Link to comment Share on other sites More sharing options...
Charlie the Kerbal Posted May 20, 2022 Share Posted May 20, 2022 Quick question here, excuse me if it is RO related: My setup is standard KSP + RSS/RO. All latest available versions from CKAN. When I look at this line of code: https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/Engine_Configs/LR79_Config.cfg#L288-L302 I expect thrust for LR79 to be 850 in the game, when I search my config files, there is nothing else modifying LR79 thrust in my GameData folder. So I apply this patch: @PART[*]:HAS[#engineType[LR79]]:FINAL { @MODULE[ModuleEngineConfigs] { @CONFIG[LR79-NA-11] { @minThrust = 50 @ignitions = 20 @throttleLocked = false @description = Main engine for MB-3-II propulsion system - xyz } } } Basically, I am trying to enable throttling, but none of this config gets applied, including the description. I also would like to do for LR87, so I head to https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/RealismOverhaul/Engine_Configs/LR87_X2_Config.cfg#L402-L409 This one is more confusing, it specified a min/maxThrust of 1016, but in the game it is 2032, no idea where the multiplication happens, in any case a similar patch has no effect on it at all. I appreciate if one of you can clarify the confusion. Quote Link to comment Share on other sites More sharing options...
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