Li0n Posted January 25, 2018 Author Share Posted January 25, 2018 2 hours ago, flart said: Consider Making "Antenna Helper Lite" — in-game copy of Google Doc table. Without circles, vessel detection, etc. If it can save you some time I probably make Antenna Helper configurable in the future, at least toggleable per scene. I'd also like to add some sort of unlock feature per tech level, the way MechJeb does it. To be honest this is so far from the top of my to-do list that it's not even in it Link to comment Share on other sites More sharing options...
Stone Blue Posted January 25, 2018 Share Posted January 25, 2018 (edited) 4 hours ago, flart said: Consider Making "Antenna Helper Lite" — in-game copy of Google Doc table. Without circles, vessel detection, etc. maybe see if you could do something with this: https://forum.kerbalspaceprogram.com/index.php?/topic/50884-13-in-game-notes-notepad-checklist-v0141-20170526/ Edited January 25, 2018 by Stone Blue Link to comment Share on other sites More sharing options...
Li0n Posted January 25, 2018 Author Share Posted January 25, 2018 (edited) 8 minutes ago, Stone Blue said: maybe see if you could do something with this: https://forum.kerbalspaceprogram.com/index.php?/topic/50884-13-in-game-notes-notepad-checklist-v0141-20170526/ Does it have Excel-like functionality ? (no idea how to call that in english) Edited January 25, 2018 by Li0n Link to comment Share on other sites More sharing options...
Stone Blue Posted January 25, 2018 Share Posted January 25, 2018 (edited) 46 minutes ago, Li0n said: Does it have Excel-like functionality ? (no idea how to call that in english) idk... I think its pretty much text copy/pasta... so you could probably do a "static" type of list... prolly wont have any of the "live" Excel functions, tho... so you'ld maybe have to do that all in Excel, for specific missions, external to KSP, then import the "table" into KSP using the Notes mod... ?? vOv or maybe take a screenshot of finished table, and use this mod of his: I use that one for displaying various DeltaV maps in game, instead of having to switch to an external image viewer... I use it to view pdfs converted to images... I'm on a potato comp, so anything I can keep from opening external programs while playing is a big plus oops... the Image Viewer has been continued by LGG: Edited January 25, 2018 by Stone Blue Link to comment Share on other sites More sharing options...
flart Posted January 25, 2018 Share Posted January 25, 2018 (edited) 1 hour ago, Stone Blue said: various DeltaV maps in game there is KSPedia Version of Community Delta-V Map. 2 hours ago, Stone Blue said: maybe see if you could do something with this: https://forum.kerbalspaceprogram.com/index.php?/topic/50884-13-in-game-notes-notepad-checklist-v0141-20170526/ I am already use the notepad. Quote "Antenna Helper Lite" — in-game copy of Google Doc table. I am talking about a lightweight one-window mod — choosing 2 sets of antennas and distance (manually or 2 bodies + [min/max modificator]) and get commNet %. Edited January 25, 2018 by flart Link to comment Share on other sites More sharing options...
Li0n Posted January 25, 2018 Author Share Posted January 25, 2018 4 minutes ago, flart said: I am talking about a lightweight one-window mod — choosing 2 sets of antennas and distance (manually or 2 bodies + [min/max modificator]) and get commNet %. What about an older version of Antenna Helper, before I add the circles etc.. The number in the editor are accurate, I think, since a while. Link to comment Share on other sites More sharing options...
AlexALX Posted January 30, 2018 Share Posted January 30, 2018 Can you please make multilanguage support? I can even help with needed code changes and provide later russian translation. Link to comment Share on other sites More sharing options...
Li0n Posted January 30, 2018 Author Share Posted January 30, 2018 5 hours ago, AlexALX said: Can you please make multilanguage support? I can even help with needed code changes and provide later russian translation. This is something I want to do, already got an offer for Chinese, but not before the UI is done. I don't even started the one for the flight scene. I'll ping you once it's done. Link to comment Share on other sites More sharing options...
AlexALX Posted January 30, 2018 Share Posted January 30, 2018 (edited) 3 hours ago, Li0n said: This is something I want to do, already got an offer for Chinese, but not before the UI is done. I don't even started the one for the flight scene. I'll ping you once it's done. Ok, thank you. Also it seems after i updated this mod - i can't anymore use it in tracking center, button just do nothing (no menu shown), but it works in flight. So what can be wrong? I looked inside log files and there is no any errors when i'm pressing button or while loading, so logs are useless. However if i load new game it start works, so i think it might be issue with old saves (with old antenna helper installed before) or maybe due to large amount of vessels? Edited January 30, 2018 by AlexALX Link to comment Share on other sites More sharing options...
Apaseall Posted January 30, 2018 Share Posted January 30, 2018 (edited) This mod is not appearing in my game. I also posted for PartAnlgeDisplay. Maybe its a ToolbarControl thing? Log: https://www.dropbox.com/s/t8hk4vhv7jmm1h6/saves for Antenna Helper.1.output_log.txt?dl=0 Edited January 30, 2018 by Apaseall Link to comment Share on other sites More sharing options...
Li0n Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) 13 hours ago, AlexALX said: Also it seems after i updated this mod - i can't anymore use it in tracking center, button just do nothing (no menu shown), but it works in flight. So what can be wrong? I looked inside log files and there is no any errors when i'm pressing button or while loading, so logs are useless. However if i load new game it start works, so i think it might be issue with old saves (with old antenna helper installed before) or maybe due to large amount of vessels? I think I know what's going on. I'll fix it asap. 12 hours ago, Apaseall said: This mod is not appearing in my game. I also posted for PartAnlgeDisplay. Maybe its a ToolbarControl thing? Log: https://www.dropbox.com/s/t8hk4vhv7jmm1h6/saves for Antenna Helper.1.output_log.txt?dl=0 From the log AntennaHelper seems to load correctly. From the log I see you use KSP 1.3.1, AntennaHelper 0.16 and ToolbarControl 0.1.4.6 Is it correct ? Should all be good. I guess you don't see it in any scene ? Flight, Editor and Tracking Station ? If the problem is only in the tracking station it's the same issue as quoted above. I guess you already know it but that's the button your looking for : and if you want to use it with the Toolbar mod you need to set "use_blizzy_toolbar = True" in "GameData/AntennaHelper/PluginData/Settings.cfg". You can try to delete the AntennaHelper folder from you GameData, re-download and re-install it. Other than that I don't see what advice I can give you as from the log everything seems ok... PS : could you zip your log file next time you need to post it ? On my third world internet connection it takes almost 10min to download... Edited January 31, 2018 by Li0n Link to comment Share on other sites More sharing options...
Li0n Posted January 31, 2018 Author Share Posted January 31, 2018 Antenna Helper 0.17 is up on GitHub ! Quote **Tracking Station Update** * fix an issue of the list of flying vessel never finished to compute **DEPENDENCY***MUST be installed*Toolbar Controller version 0.1.4.6 or higher*MUST be installed***DEPENDENCY** @AlexALX please report how it goes with this version, should be good. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 31, 2018 Share Posted January 31, 2018 @Li0n Regarding the option of the blizzy toolbar, would you like me to create a settings page so it can be changed without having to restart? Link to comment Share on other sites More sharing options...
Li0n Posted January 31, 2018 Author Share Posted January 31, 2018 28 minutes ago, linuxgurugamer said: @Li0n Regarding the option of the blizzy toolbar, would you like me to create a settings page so it can be changed without having to restart? If you wish so, I'll eventually do it myself at some point, there is other settings I want to add too. Link to comment Share on other sites More sharing options...
AlexALX Posted January 31, 2018 Share Posted January 31, 2018 @Li0n Yep it works now! I have small delay when first time click on button (and menu shown without any option), but after few seconds its back to normal and i can see overlay in tracking center. Thank you) Link to comment Share on other sites More sharing options...
Li0n Posted January 31, 2018 Author Share Posted January 31, 2018 (edited) 35 minutes ago, AlexALX said: @Li0n Yep it works now! I have small delay when first time click on button (and menu shown without any option), but after few seconds its back to normal and i can see overlay in tracking center. Thank you) The delay is normal, it takes a little time after the scene is load for the CommNet to load too. And if I get the values of the CommNet too early, I don't get any errors, but they are completely off, which is really bad. Take me a while to figure this out. Anyway there is now a 1-2s delay before the UI is ready, and if the CommNet gets updated later on the UI may disappear/stop working for the same delay. Haven't try that actually, I think it occurs when a vessel gets out of range. Edited January 31, 2018 by Li0n Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 1, 2018 Share Posted February 1, 2018 On 1/31/2018 at 3:22 AM, Li0n said: From the log AntennaHelper seems to load correctly. From the log I see you use KSP 1.3.1, AntennaHelper 0.16 and ToolbarControl 0.1.4.6 Is it correct ? Should all be good. @Li0n Just an FYI, the problem was solved, it was another mod which was causing the problem Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 2, 2018 Share Posted February 2, 2018 14 hours ago, linuxgurugamer said: @Li0n Just an FYI, the problem was solved, it was another mod which was causing the problem Tired, and too much going on, I should have added this: The mod which was causing the problem was the Adjustable Mod Panel. It wasn't updated, and the original version was not compatible with the Toolbar Controller. The author did make it compatible with my help (ie: I added a method to the Toolbar Controller for him), so the current version works. Compounding this was the fact that the initial release of the AMP didn't have a .version file, so it wasn't obvious that it was out of date. Again, it was added after the first release. Link to comment Share on other sites More sharing options...
woeller Posted February 17, 2018 Share Posted February 17, 2018 @Li0n With Kopernicus 1.3.1-6 installed, Antenna Helper's coloured Circles in Map View/Tracking Station disapear very early. I think they work like Orbit Fade Lines since these are also hidden earlier since the update of Kopernicus. Link to comment Share on other sites More sharing options...
Li0n Posted February 17, 2018 Author Share Posted February 17, 2018 6 minutes ago, woeller said: @Li0n With Kopernicus 1.3.1-6 installed, Antenna Helper's coloured Circles in Map View/Tracking Station disapear very early. I think they work like Orbit Fade Lines since these are also hidden earlier since the update of Kopernicus. Thanks for the report. One thing I like you to try : go to the mapView (tracking station works a bit differently) and tell me if the circle still disappear when zooming far away from the circles. I guess Kopernicus fade object on certain layer, AntennaHelper circles switch layer based on the distance from the camera (due to culling issue on the layer where they look best). I'm working on an update for Antenna Helper right now, complete rewrite of the flight scene code, due for bringing windows with NUMBERS in flight Link to comment Share on other sites More sharing options...
woeller Posted February 17, 2018 Share Posted February 17, 2018 10 minutes ago, Li0n said: Thanks for the report. One thing I like you to try : go to the mapView (tracking station works a bit differently) and tell me if the circle still disappear when zooming far away from the circles. I guess Kopernicus fade object on certain layer, AntennaHelper circles switch layer based on the distance from the camera (due to culling issue on the layer where they look best). I'm working on an update for Antenna Helper right now, complete rewrite of the flight scene code, due for bringing windows with NUMBERS in flight Same in Tracking Station. Reported this also to Thomas P. https://imgur.com/a/YC5yY Link to comment Share on other sites More sharing options...
Li0n Posted February 17, 2018 Author Share Posted February 17, 2018 1 minute ago, woeller said: Same in Tracking Station. Reported this also to Thomas P. https://imgur.com/a/YC5yY That's expected behavior. A bug nonetheless but I'm aware of it and have nothing to do with Kopernicus. But it should happen only in the Tracking Station, NOT in MapView. Could you try again in the MapView ? Link to comment Share on other sites More sharing options...
woeller Posted February 17, 2018 Share Posted February 17, 2018 Everything seems to work in flight/Map View. Link to comment Share on other sites More sharing options...
Li0n Posted February 17, 2018 Author Share Posted February 17, 2018 1 minute ago, woeller said: Everything seems to work in flight/Map View. Thanks, no new bug then. @Thomas P. nothing to worry about. I'll take a look at fixing this issue when KSP 1.4 is out. Hopefully the new Unity version will change some stuff about shader/camera/etc... Link to comment Share on other sites More sharing options...
Thomas P. Posted February 17, 2018 Share Posted February 17, 2018 Just now, Li0n said: Thanks, no new bug then. @Thomas P. nothing to worry about. I'll take a look at fixing this issue when KSP 1.4 is out. Hopefully the new Unity version will change some stuff about shader/camera/etc... Well, there is a bug, Kopernicus fades out orbit lines too early. And @woeller actually was the first person to submit screenshots showing the bug, so that helped me a lot tracking it down. He just assumed my bug is also the cause for your bug Link to comment Share on other sites More sharing options...
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