Artyomka15 Posted March 3, 2017 Share Posted March 3, 2017 (edited) Spoiler (OUTDATED) This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity - 1.4g Radius - 480km Namm - an icy planet without oxygen atmosphere but surprisingly covered with pine trees... Gravity - 0.62g Radius - 339km Pantagrool - a rapidly spinning pulsar Radius - 30km Gravity - 35.8g Admun - a desert planet with oxygen atmosphere Radius - 280km Gravity - 0.125g Jopa - a small asteroid that sometimes passes very close to Kargantua Radius - 5km Gravity - 0.0001341g Included mods: -Kopernicus -Scatterer -EVE DOWNLOAD: The mod: https://spacedock.info/mod/1255/Kargantua System [WIP] The volumetric disk patch: https://www.dropbox.com/s/bdsfwedxv5c25ji/VolumetricDisk.zip?dl=0 The license is CC BY-NC-ND 3.0 The DiskController plugin source: https://www.dropbox.com/s/dicbc5wfrhlay2j/DiskController.cs?dl=0 If you like my mods then you can leave a small donation, it really helps me out! Changelog: Spoiler v0.2a -Completely redone disk and corona -Added the duststorms, snow, lightning and auroras to the atmospheric planets (thanks to @Artem Kerman) -Minor changes in planet properties Completely redone Admun's surface -Added descriptions for most of the planets -Added an asteroid with very eccentric orbit that sometimes passes very close to Kargantua -Added Scatterer sunflare for Kargantua -Fixed the Kargantua SOI bug -Kargantua is at 1573560320km distance from Kerbol now -[WIP] Added the volumetric accretion disk v0.2 -The effects algorithm is improved and became more optimized -The BH effects are improved -Fixed the strange overheat issue -Added compatibility with EVE -Added the Edmund's planet analogue v0.1 -Initial release Hope you liked it Edited May 16, 2017 by Artyomka15 Link to comment Share on other sites More sharing options...
Rock3tman_ Posted March 3, 2017 Share Posted March 3, 2017 This is awesome. You have great talent with the aesthetics of this mod. Link to comment Share on other sites More sharing options...
smotheredrun Posted March 3, 2017 Share Posted March 3, 2017 The pine trees are a nice touch Link to comment Share on other sites More sharing options...
Nansuchao Posted March 3, 2017 Share Posted March 3, 2017 That's amazing! Is it actually compatible with other planet packs? Link to comment Share on other sites More sharing options...
smotheredrun Posted March 4, 2017 Share Posted March 4, 2017 @Artyomka15, Great looking black hole/pulsar/planet pack! I did notice though, that with OPM installed, the Kargantua system and Plock/Karen have a chance of intersecting one another. As mentioned in the OP, Kargantua orbits at 544 847490 XXX metres from Kerbol. That is within Plock/Karen's orbit. As a fun side, it also messed with a couple satellites I had flying to Duna somehow, and initiated a fly-by of the Kargantua System! So the short question is, can you (or me at my end) edit the config for the kargantua system to make it farther away? Link to comment Share on other sites More sharing options...
Wadusher0 Posted March 4, 2017 Share Posted March 4, 2017 (edited) 1 hour ago, smotheredrun said: @Artyomka15, Great looking black hole/pulsar/planet pack! I did notice though, that with OPM installed, the Kargantua system and Plock/Karen have a chance of intersecting one another. As mentioned in the OP, Kargantua orbits at 544 847490 XXX metres from Kerbol. That is within Plock/Karen's orbit. As a fun side, it also messed with a couple satellites I had flying to Duna somehow, and initiated a fly-by of the Kargantua System! So the short question is, can you (or me at my end) edit the config for the kargantua system to make it farther away? If you ask me, this is the type of black hole you'd find at the center of the Kerbal galaxy, which Kerbol would be in orbit of, not the other way around. There are, of course, plenty of planet packs that introduce multiple star systems so far away that you need a warp drive to reach them. You could take a look at their config files to see how they handle it, though most involve changing the origin star from Kerbol to something a truly mind-blowing distance away, and making Kerbol and any custom stars orbit that. If that's too complicated, just add a ton of zeroes to Kargantua's orbital distance. EDIT: Looking at the figure in the OP, you probably wouldn't need to add more than one or two zeroes to clear Plock, but if you want to be realistic you'd add enough zeroes to move this thing light years away. Edited March 4, 2017 by wadusher1 Link to comment Share on other sites More sharing options...
smotheredrun Posted March 4, 2017 Share Posted March 4, 2017 57 minutes ago, wadusher1 said: If you ask me, this is the type of black hole you'd find at the center of the Kerbal galaxy, which Kerbol would be in orbit of, not the other way around. There are, of course, plenty of planet packs that introduce multiple star systems so far away that you need a warp drive to reach them. You could take a look at their config files to see how they handle it, though most involve changing the origin star from Kerbol to something a truly mind-blowing distance away, and making Kerbol and any custom stars orbit that. If that's too complicated, just add a ton of zeroes to Kargantua's orbital distance. EDIT: Looking at the figure in the OP, you probably wouldn't need to add more than one or two zeroes to clear Plock, but if you want to be realistic you'd add enough zeroes to move this thing light years away. Yes that would be moar realistic having the black hole at the centre. There are numerous papers on those. That said, it's quite a cool little planet pack. I have the Extrasolar mod too, and that star system is about 4 light years away (after someone gave me the numbers to edit its config).... in the neighbourhood of 75 689 999 738 400km away. I'll take a look at that config, and then see what I can to with this one and maybe report back here. It will be a day or 3 as I have a tonne of course work to do and this year, math does not appear to be my strong point.... Or one of my instructor's either.. Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 4, 2017 Author Share Posted March 4, 2017 11 hours ago, smotheredrun said: @Artyomka15, Great looking black hole/pulsar/planet pack! I did notice though, that with OPM installed, the Kargantua system and Plock/Karen have a chance of intersecting one another. As mentioned in the OP, Kargantua orbits at 544 847490 XXX metres from Kerbol. That is within Plock/Karen's orbit. As a fun side, it also messed with a couple satellites I had flying to Duna somehow, and initiated a fly-by of the Kargantua System! So the short question is, can you (or me at my end) edit the config for the kargantua system to make it farther away? Go to the GameData/KargantuaSystem and open Kargantua.cfg then add some zeroes to this string semiMajorAxis = 573560320000 20 hours ago, Nansuchao said: That's amazing! Is it actually compatible with other planet packs? Thanks It should be, but I'm not quite sure... Link to comment Share on other sites More sharing options...
smotheredrun Posted March 4, 2017 Share Posted March 4, 2017 @ artyomka @ nansuchao Thanks I'll give that fix a try and report back! Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted March 5, 2017 Share Posted March 5, 2017 I'm going to have to download this. I'm also going to mess around with the distance of it from Kerbol. Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 5, 2017 Author Share Posted March 5, 2017 Currently working on the Edmunds planet analogue Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2017 Share Posted March 5, 2017 How the foxtrot did you do that?!?!?!? SHOW ME YOUR WAYS!!!!!!!!!!! Honestly i have no idea how you made those rings. Is there something new in Kopernicus that I missed? @Thomas P.? Link to comment Share on other sites More sharing options...
Thomas P. Posted March 5, 2017 Share Posted March 5, 2017 3 minutes ago, daniel l. said: How the foxtrot did you do that?!?!?!? SHOW ME YOUR WAYS!!!!!!!!!!! Honestly i have no idea how you made those rings. Is there something new in Kopernicus that I missed? @Thomas P.? On 3.3.2017 at 4:19 PM, Artyomka15 said: The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2017 Share Posted March 5, 2017 Just now, Thomas P. said: Ummm... Okay, Sorry I'm using a tablet and didn't see that on the main page Anyway welcome back @Artyomka15!!! Link to comment Share on other sites More sharing options...
electricpants Posted March 5, 2017 Share Posted March 5, 2017 I NEED this! (I luv Interstellar) Link to comment Share on other sites More sharing options...
kerbiloid Posted March 5, 2017 Share Posted March 5, 2017 After this, the sky will never be the same... Link to comment Share on other sites More sharing options...
Enceos Posted March 5, 2017 Share Posted March 5, 2017 OMG! A proper Volcano! Absolutely Beautiful! Link to comment Share on other sites More sharing options...
smotheredrun Posted March 5, 2017 Share Posted March 5, 2017 Can the volcano erupt? Would love to send a Kerbal in a junky little spaceplane over the thing for some "simple science" send a small unkerballed drone and then KABOOM! Ash, lava, smoke! Link to comment Share on other sites More sharing options...
electricpants Posted March 6, 2017 Share Posted March 6, 2017 2 hours ago, smotheredrun said: Can the volcano erupt? Maybe. If you've seen Planet Cyran, one moon gives off a particle trail. So maybe less KABOOM! and more *Particle zooshing by*. Link to comment Share on other sites More sharing options...
smotheredrun Posted March 6, 2017 Share Posted March 6, 2017 1 hour ago, electricpants said: *Particle zooshing by*. Haha. Ok. I'll have to look at Cryan one day. I know for a while one of the Visual Effects mods added a particulate effect to Minmus. I remember one of the early "Interstellar Quest" videos by @illectro (watch them if you get a chance - much of the complicated science involved in KSPI-E is explained in a fairly simple manner) had that. Link to comment Share on other sites More sharing options...
daniel l. Posted March 6, 2017 Share Posted March 6, 2017 @Artyomka15 I'm glad to see you've returned to the forums. It's been a long time. Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted March 7, 2017 Share Posted March 7, 2017 I downloaded it, everything seems to work well. But what about the Event Horizon around Kargantua? It didn't show up for me. Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 8, 2017 Author Share Posted March 8, 2017 (edited) The new update is out! Changelog: -The effects algorithm is improved and became more optimized -The BH effects are improved -Fixed the strange overheat issue -Added compatibility with EVE -Added the Edmund's planet analogue Edited March 8, 2017 by Artyomka15 Sorry for my english xD Link to comment Share on other sites More sharing options...
daniel l. Posted March 8, 2017 Share Posted March 8, 2017 This is shaping up to be an awesome mod @Artyomka15! Any plans for a sunflare mod? The scatterer sunflares are awesome but a bit too complex to get working. Link to comment Share on other sites More sharing options...
Mikki Posted March 8, 2017 Share Posted March 8, 2017 Much needed mod for KSP, the BH looks epic...!!! All my Kerbals want to visit your System!!! This looks fantastic... Link to comment Share on other sites More sharing options...
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