ZooNamedGames Posted April 21, 2017 Share Posted April 21, 2017 2 hours ago, TheEpicSquared said: Oh damn, I've got some competition! As for the Zephyr crew module, you might want to add some more life support. I'm not going to be changing anything once you give me your craft, so any failures are all on you (unless it was a bug, etc). Is the first stage 1.875m? Basically what @StupidAndy said. There's more info in the OP of the main thread. LVs can't have reaction wheels, but payloads can. Yeah the main thread didn't help much either. Basically you jusf launch player suggestions? Link to comment Share on other sites More sharing options...
Skylon Posted April 21, 2017 Share Posted April 21, 2017 19 hours ago, icantmakemodels said: ICMM-XYYZZY aerospace presents, an actual design for: The Leviathan https://kerbalx.com/Blacksilver/Leviathan Cost: 150,000 Kerbucks Reveal hidden contents Rocket cost: 123,754 Recoverable parts on pad: -7000 Subtotal: 123,054 Markup: +10% Total: 150,000 KB Yes, it's expensive. Spaceflight is expensive, okay? If you want to take Kerbals to a station in LKO, this is the only way to do it. Don't panic! We plan to be able to recover the first stage (at some point) to make the whole thing cheaper. Development cost: 618, 620 Kerbucks Sadly, we don't have enough money to develop it. So! We need a loan from the Kerbal bank. 200,000 KB should do it. @TheEpicSquared @Skylon ALSO: Is the Steve pad abort scheduled? ALSO, ALSO: How much will Civilian Kerbals pay for a quick jaunt to a Sub-orbital trajectory in, say, a Mk2 Crew cabin? What about a mk3 cabin? How much can it lift? Expecting more than 20 tons for that price Link to comment Share on other sites More sharing options...
icantmakemodels Posted April 21, 2017 Share Posted April 21, 2017 (edited) It's a crew launch vehicle designed to have lots of redundancy, which is where a lot of the cost comes from. It's not really a cargo LV. I'll check though. ... Yep, Steve + the SM is a little over 20 Tons. @Skylon, If you want to invest the 200,000 KB for the development, you can have a crew lifter for the stargate stations in no time. ====================================================== @TheEpicSquared, the first stage is 3.75m. Last time I checked, there was just the 35m height restriction on tier-2 rockets. Edited April 21, 2017 by icantmakemodels Link to comment Share on other sites More sharing options...
Skylon Posted April 21, 2017 Share Posted April 21, 2017 (edited) 2 hours ago, icantmakemodels said: It's a crew launch vehicle designed to have lots of redundancy, which is where a lot of the cost comes from. It's not really a cargo LV. I'll check though. ... Yep, Steve + the SM is a little over 20 Tons. @Skylon, If you want to invest the 200,000 KB for the development, you can have a crew lifter for the stargate stations in no time. ====================================================== @TheEpicSquared, the first stage is 3.75m. Last time I checked, there was just the 35m height restriction on tier-2 rockets. 1. I am working on a 2-crew transport for the StarGate stations. 2. Second iterations have to be 1.875 or just have small additional boosters. For example, my Arthur-2 will just have two 0.625m SRBs added. And as I have said before many times, keep discussion to the other thread. Edited April 21, 2017 by Skylon Link to comment Share on other sites More sharing options...
quasarrgames Posted April 21, 2017 Share Posted April 21, 2017 (edited) 18 hours ago, Skylon said: I can launch them cheaper for 18,000 (I lowered the price) and do lots of orbital manoeuvring. Thanks for the offer. I really don't want to inconvenience @53miner53 this early in the game, but given the possible profits, i'd like to propose a deal: I'll pay you the same 50,000 i offered before, but on this condition: I get to launch at least 3 of Stargate's modules (or 2, with at least one crew transfer using the Zephyr). You get more money, i get more future missions. Win win. sound like a good deal ? Edited April 22, 2017 by quasarrgames Link to comment Share on other sites More sharing options...
Skylon Posted April 22, 2017 Share Posted April 22, 2017 (edited) @quasarrgames if you are willing to lift over 4-5 tons you can lift two of my currently created modules. The first StarGate station will simply have a logistics module, a cargo ,module and a habitation module. The payloads won't have propulsion so you will need to perform rendezvous manoeuvres to around 250km (I need to check the radiation belts). They do have RCS though. The cargo module should be lifts liftable. My own Arthur-1 will launch the crew and cargo transports. Edited April 22, 2017 by Skylon Link to comment Share on other sites More sharing options...
TangerineSedge Posted April 22, 2017 Share Posted April 22, 2017 (edited) Hello everyone, I have a satellite requiring launching to space: The MapSat 1 'Minerva, The mission requirements/payload information are as follows: Name: MapSat 1 'Minerva, Type: Mapping satellite Price: 18,386 per unit Mass, part count, dimensions: 1.279t, 19 parts, 2.0m * 1.3m * 1.4m Note: These statistics (Price and mass,parts, dimensions) include the 1.25m adapter plate and separation device. Description of payload: A small satellite designed to map road systems for use with personal navigation Intended orbit: 100km * 100km, 98* inclination I am currently planning on using the Retrance II2 by @Abastro, but if anyone can provide a cheaper alternative, I may reconsider. The payload itself is here. Edited April 22, 2017 by TangerineSedge Link to comment Share on other sites More sharing options...
TheEpicSquared Posted April 23, 2017 Share Posted April 23, 2017 On 4/21/2017 at 2:00 PM, ZooNamedGames said: Basically you jusf launch player suggestions? Well, it's more developed than that. Basically what we're trying to do is emulate real life, so a forum user can be either a launch provider (like SpaceX or ULA) or a payload provider (like SES), or both. LPs have budgets that they have to increase by making profits per launch, which is why we all of us who are LPs are competing for payloads. On 4/21/2017 at 9:11 PM, icantmakemodels said: It's a crew launch vehicle designed to have lots of redundancy, which is where a lot of the cost comes from. It's not really a cargo LV. I'll check though. ... Yep, Steve + the SM is a little over 20 Tons. @Skylon, If you want to invest the 200,000 KB for the development, you can have a crew lifter for the stargate stations in no time. ====================================================== @TheEpicSquared, the first stage is 3.75m. Last time I checked, there was just the 35m height restriction on tier-2 rockets. Second iterations can only be 1.875m fuel tanks, sorry. You'll have to redesign your LV to meet those requirements. Oh, and I'll schedule the Steve pad abort test. Link to comment Share on other sites More sharing options...
53miner53 Posted April 23, 2017 Share Posted April 23, 2017 1 hour ago, TheEpicSquared said: Well, it's more developed than that. Basically what we're trying to do is emulate real life, so a forum user can be either a launch provider (like SpaceX or ULA) or a payload provider (like SES), or both. LPs have budgets that they have to increase by making profits per launch, which is why we all of us who are LPs are competing for payloads. Second iterations can only be 1.875m fuel tanks, sorry. You'll have to redesign your LV to meet those requirements. Oh, and I'll schedule the Steve pad abort test. And the Copper 1 demo flight? Link to comment Share on other sites More sharing options...
icantmakemodels Posted April 23, 2017 Share Posted April 23, 2017 Welp, darn. Leviathan is hereby held back until some later date. Link to comment Share on other sites More sharing options...
Draconiator Posted April 23, 2017 Share Posted April 23, 2017 Draconiator Aerospace presents.... The Mosquito I (KerbalX link) Designed for a 200km equatorial orbit, the Mosquito I can loft 1 ton to that target orbit. We have also created a demo video, with launch configuration and test payload viewable below. It is cheap, with each complete system costing us 76,000 (rounded to the nearest hundred) to construct, but we are offering a 85k launch cost, which we hope will be attractive to any prospective buyer. Our demo video: Link to comment Share on other sites More sharing options...
53miner53 Posted April 24, 2017 Share Posted April 24, 2017 If I made a heavy variant of Copper 1, would I have to make it under 20m tall? Link to comment Share on other sites More sharing options...
quasarrgames Posted April 24, 2017 Share Posted April 24, 2017 1 hour ago, 53miner53 said: If I made a heavy variant of Copper 1, would I have to make it under 20m tall? I don't think so. I'm making a full thrust version of the Trinity too. Takes 5 tons to LKO with delta v for rendezvousing too, but it's 25m tall with a fairing. Technically it should be only 20m tall without one though, so it might be fine. Should be able to just barely afford the costs of development. On 22/04/2017 at 3:51 AM, Skylon said: @quasarrgames if you are willing to lift over 4-5 tons you can lift two of my currently created modules. The first StarGate station will simply have a logistics module, a cargo ,module and a habitation module. The payloads won't have propulsion so you will need to perform rendezvous manoeuvres to around 250km (I need to check the radiation belts). They do have RCS though. The cargo module should be lifts liftable. My own Arthur-1 will launch the crew and cargo transports. The Trinity can lift 4 tons to a 75km orbit with about 150m/s of delta v left, and 4.5 tons to the same orbit with a max of 50m/s left. So not enough to perform a rendezvous maneuver. HOWEVER, if your stations have more than 250m/s of delta v in RCS, it should be doable. Alternatively, the Trinity Full Thrust (such an original name ) is almost complete, and early testing shows it is capable of sending 20% more payload to orbit with even more delta v left over, so it'll do the job. Not sure what the development costs for it would be though. I would be fine with your Arthur lifting crew transports, but for both our sakes, it would be much better if you used my Zephyr transport to actually take crew to the station. Here's why: 1- It's super expensive otherwise- i've already put 50,000 into designing the Zephyr crew transport. You might not be able to afford the expense of making your own crew module given all the launches you already have planned. 2- Time- the Zephyr is almost complete and test-certified, with a launch spot reserved. I haven't seen any other crew modules with its capability. It could be in-game months before you or anyone else gets a launch spot to test a complete version. 3- Corporate partnerships are good- We'd both get to share the money from missions in the future. Plus you'd get loads of profits very soon from the OxBoxSat mission. What do you say? Do we have a deal? Link to comment Share on other sites More sharing options...
53miner53 Posted April 24, 2017 Share Posted April 24, 2017 Thanks @quasarrgames. I'm also designing a crewed craft called Copper 1 CTV, which can take 1 Kerbal to LKO with delta v to spare in testing. I also have a resupply module with relay capabilities in testing. What altitude is the station at? Link to comment Share on other sites More sharing options...
Skylon Posted April 25, 2017 Share Posted April 25, 2017 @quasarrgames I will use your crew transport until I can release my Arthur Heavy. You may be able to lift my cargo module, but, then again, so could I . Link to comment Share on other sites More sharing options...
Oliverm001x Posted April 25, 2017 Author Share Posted April 25, 2017 (edited) MAJOR UPDATE!!! TheEpicSquared and I have proudly concurred on the idea of the Youtube channel idea, and are in the process of revamping it. So ladies and gentlemen, prepare for a new medium, which is video. So you may be wondering, what is going to b on the channel? Well, we will be posting a video of each launch, along with a monthly update revolving around the participant's standings. Thank you for your continuous support! The link for the Youtube Channel is found here! Edited April 25, 2017 by Oliverm001x Link to comment Share on other sites More sharing options...
Skylon Posted April 29, 2017 Share Posted April 29, 2017 (edited) I proudly present to you...Pixie-C1 This innovative vehicle was created by SkyTech Aerospace, owned by @Skylon, as a method of transporting kerbals to space, for the first time in private spaceflight history. It can carry two kerbals to space, and features not only a launch escape system, but also a sophisticated landing rockets to allow soft landings even on solid ground, and potentially a secondary escape system. Anyway, I would like to schedule a pad abort test of this. The setup can be found here, and the instructions here: Spoiler Action groups/instructions: 1. Hit abort/backspace to abort (duh) 2. Press 1 just before sepratron burnout to jettison the LES 3. If above 5,000 metres, press 2 to pull out the drogues 4. If not above 5,000 metres or descending on drogues press 3 to cut the drogues and pull out the mains 5. When 7-10 metres above the terrain you can press 4 to fire the landing boosters. The craft can land without them, but they soften the landing. The capsule and service module weigh 4.55 tons together, allowing for their use on existing launch vehicles to be lifted into orbit. I will only contract a few of these launches to other rockets (I plan to use my in-development Arthur-Heavy for that), so make sure to snap up those contracts fast. If you want to be chosen, provide your launch vehicle's cost and max payload because I'm too lazy to check. Edited April 30, 2017 by Skylon Link to comment Share on other sites More sharing options...
HobbitJack Posted April 29, 2017 Share Posted April 29, 2017 The link is broken. Link to comment Share on other sites More sharing options...
Skylon Posted April 29, 2017 Share Posted April 29, 2017 (edited) 12 minutes ago, HobbitJack said: The link is broken. Which? Both the youtube and my craft link work fine for me at least Edited April 29, 2017 by Skylon Link to comment Share on other sites More sharing options...
HobbitJack Posted April 29, 2017 Share Posted April 29, 2017 I keep getting a 404 error on the craft link. Link to comment Share on other sites More sharing options...
53miner53 Posted April 29, 2017 Share Posted April 29, 2017 Me too. Link to comment Share on other sites More sharing options...
Skylon Posted April 30, 2017 Share Posted April 30, 2017 (edited) 11 hours ago, HobbitJack said: I keep getting a 404 error on the craft link. 9 hours ago, 53miner53 said: Me too. Will fix when I hve access to KSP EDIT: Should be fixed now Edited April 30, 2017 by Skylon Link to comment Share on other sites More sharing options...
Andiron Posted May 1, 2017 Share Posted May 1, 2017 (edited) Here is my new creation, a spacecraft called Vincin (a river near my birthplace). It's a one-man capsule with a simple abort system, a compact service module(fuel, RCS, coms, batteries, solar panels) and about 700m/s deltav. It's modded and made with Porkjet parts, SXT and Tweakscale. Link: https://kerbalx.com/Andiron/Vincin-I Spoiler Vincin I a) Payload name? Vincin I b) Payload provider? @Andiron c) Type of payload? Manned spacecraft d) Payload price? 3676 kb e) Payload mass, part count and dimensions? 2.446t / 30 parts / 3.67x1.25x1.25 f) Intended orbit (apoapsis, periapsis, inclination, any other orbital info)? Pad test(static fire and abort), suborbital flight then LKO g) Short description of the payload? One-man capsule with an abort system and a service module Edited May 1, 2017 by Andiron Link to comment Share on other sites More sharing options...
Oliverm001x Posted May 3, 2017 Author Share Posted May 3, 2017 On 02/05/2017 at 0:01 AM, Andiron said: Here is my new creation, a spacecraft called Vincin (a river near my birthplace). It's a one-man capsule with a simple abort system, a compact service module(fuel, RCS, coms, batteries, solar panels) and about 700m/s deltav. It's modded and made with Porkjet parts, SXT and Tweakscale. Link: https://kerbalx.com/Andiron/Vincin-I Hide contents Vincin I a) Payload name? Vincin I b) Payload provider? @Andiron c) Type of payload? Manned spacecraft d) Payload price? 3676 kb e) Payload mass, part count and dimensions? 2.446t / 30 parts / 3.67x1.25x1.25 f) Intended orbit (apoapsis, periapsis, inclination, any other orbital info)? Pad test(static fire and abort), suborbital flight then LKO g) Short description of the payload? One-man capsule with an abort system and a service module Is there a plan as to the intended duration of the mission, seeing as this is a manned mission? Link to comment Share on other sites More sharing options...
TheEpicSquared Posted May 3, 2017 Share Posted May 3, 2017 12 minutes ago, Oliverm001x said: Is there a plan as to the intended duration of the mission, seeing as this is a manned mission? Not yet, however I think (@Andiron please confirm via our PM) that I have a launch contract for three (might be expanded in the future) Vincin launches on the Iridium I, to validate the systems in the Vincin. Once those tests are complete, @Andiron can figure something out. Link to comment Share on other sites More sharing options...
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