Jump to content

Phantom Forces and a Big Black Box, Capsule Aerodynamic Misery


Beale

Recommended Posts

I was wondering if anybody can offer insight on aerodynamics configs on Capsule + Parachute + Heatshield combinations? I am having a lot of issue getting a capsule to orient correctly.

The three parts.

NRfvIlI.png The re-entry vehicle is a parachute, capsule and heatshield.

Without any config offsets:
Capsule enters window forward, surfing on the heatshield and cooking the crew.

CeKkQn0.png

With config offets:
It is a bit more well-behaved, but there are weird lifts in directions during re-entry (you can see also the capsule is tilting for some reason). 

eXVIPq7.png

The configs:

Parachute

  Reveal hidden contents


Capsule

  Reveal hidden contents

Heatshield

  Reveal hidden contents

 

Link to comment
Share on other sites

  On 4/24/2017 at 6:45 PM, Nansuchao said:

IRL usually capsules has and offset CoM, to better handle the vertical speed in the high atmosphere. If you want the easy way, just move the CoM of your capsule near the bottom, centered on the main axis.

Expand  

Already in place:

CoMOffset = 0.0, -0.215625, 0.0

Still problems :( 

Link to comment
Share on other sites

  On 4/24/2017 at 7:35 PM, linuxgurugamer said:

But where is that in relation to the model?

Can you show a pic of it in the editor with the com shown?

Expand  

The model origins are centred exactly, so the relation is from the exact centre of the model:

I have the parts here on GitHub, by the way.

F6phK38.png
fTPm2oW.png

Edited by Beale
Link to comment
Share on other sites

  On 4/24/2017 at 7:55 PM, linuxgurugamer said:

Drop the CoM of the capsule to just above the bottom of it. It's still too high.

Expand  

Is that appropriate to real-life capsules, they do not have the CoM at the very bottom do they?

I would consider it more of a hack than a real fix if that's not the case.
 

main-qimg-889a6541ac92edaf2233c5707614a3e2-c

Edited by Beale
Link to comment
Share on other sites

  On 4/24/2017 at 7:58 PM, linuxgurugamer said:

Not really.

Look at this picture:  https://www.hq.nasa.gov/alsj/CSM06_Command_Module_Overview_pp39-52.pdf

You can see that most everything is below the astronauts, which lowers the CoM

Expand  

Need something more concrete than that, my CoM is already lowered, only 20cm from the absolute bottom of the capsule.

I thank you for the help, but I think this is barking up the wrong tree, maybe.

The stock capsules show something very different:

8sxyy6F.png
uK3sbLw.png

 

Link to comment
Share on other sites

Hi i note that the stock capsule also uses

	CoPOffset = 0.0, 0.6, 0.0

which effectively moves the aerodynamic pressure  up the capsule(i think I'm correct here)  which looks like it gives the desirable lawn dart effect.  (Are you clearing the part database too after every test?, as moved com col cos etc change the drag cube (does with ships at least) , you could be getting odd results if not)

Link to comment
Share on other sites

  On 4/24/2017 at 8:57 PM, SpannerMonkey(smce) said:

Hi i note that the stock capsule also uses

	CoPOffset = 0.0, 0.6, 0.0

which effectively moves the aerodynamic pressure  up the capsule(i think I'm correct here)  which looks like it gives the desirable lawn dart effect.  (Are you clearing the part database too after every test?, as moved com col cos etc change the drag cube (does with ships at least) , you could be getting odd results if not)

Expand  

I do currently have the CoP set on both the capsule and heatshield (at, or just above, the top node of the part). See configs in OP.
Clearing partDatabase in-between games, btw :) 

@Pak Has noticed if you look at the pic above, something is happening with the drag and lift unusual, compared to the stock capsule.

Edited by Beale
Link to comment
Share on other sites

@Beale I see you have CoM and CoL using the same exact offset... Are you sure that should be?..  Maybe offsetting the CoL off-center, opposite the side that is "tilting" the wrong way, may compensate?...or maybe just moving one to slightly ABOVE the other, on-center, may work?

Edited by Stone Blue
Link to comment
Share on other sites

Hi Beale,

I had the same problems a few weeks ago and it helps to set the CoM to the lower end of the capsule and the CoP to the top of the capsule. As reference: MK1-2 Command Pod, here is the CoM ~ 0.35m above the lower model edge, but the CoP is set to 0.6m above the CoM.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...