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[KSP 1.4.2] ShipEffects Continued [1.0.8.4]


Galileo

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ShipEffects Continued is a continuation of @ensou04's ShipEffects mod.

So, what does this mod do? Let me quote the original developer:
 

Quote

We all wished we could hear our spaceship cry while entering Eve, or accelerating with a bunch of Mainsails. This mod fills in the remaining gap in the sound effects part. This adds rattles, vibrations, stress sounds to your ship depending on how much thrust, gravitational and atmospheric forces is your ship enduring.

 

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Source
licensed under a CC BY-NC-SA 4.0 license


Version 1.0.8.4

  • Simple compile for KSP 1.4.2

 

Creating your Own SoundPack:

Simply replace the sound files in the sounds folder with your own, using the same file names. Format used for the sound files is .wav
.OGG might work. Does not support other formats though.

Loops are the best used for this. Make sure your peak db is around -6db, this ensures we dont clip the speakers.

 

These are the default settings. Volume controls for this are of the same name.

SHIPEFFECTS_SETTINGS
{
	OnlyInIVA				= 	true
	
	masterVolume 			= 	1.0
	rattleVolume 			= 	1.0
	vibrationVolume 		= 	1.0
	rumbleVolume 			=	1.0
	thumpVolume 			= 	1.0
	stressVolume			= 	0.6
	atmosphereVolume 		= 	0.6
	
	// Default is 1.0, exagerates or eases the value that controls the sound. a higher number means Sounds will play sooner, lower means later.
	ResistMultiplier		=	1.75	
	
	// Default is 8.0, how much g-force to simulate during re-entry
	ReEntryMultiplier		=	8.0
}

 

Edited by Galileo
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Hi!

Thanks for reviving this awesome mod, can still remember it from some insane RSS Venus mission made by someone!

 

Is there a 1.2.2 recompile available or 'would' the 1.3 version work nice with 1.2.2?

 

Looking forward to judging the quality of my reentrys purely by their sound they make inside a capsule, most immersive KSP experience IMO :)

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4 hours ago, ZobrAA said:

@Galileo Thx for the mod! But please move settings cfg to PluginData folder so ModuleManager can ignore it at launch and not waste time rebuilding whole database every time :)

Can you elaborate on this? 

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1 hour ago, KerbMav said:

This is missing an undocking sound - hopefully no conflicts with the Docking Sounds mod will occur.

 

No it's not missing an undocking sound. I used the same sound for both docking and undocking. Sounds great. How about try it?

Using the dockings sounds mod may conflict with ship effects. Use at your own risk. 

Edited by Galileo
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34 minutes ago, Tristonwilson12 said:

Awesome, i have have a sonicboom sound file i captured from the CRS-11launch if you want it

Yeah go ahead and send it my way. If I can make it work I'll use it 

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  • 2 weeks later...
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Cool, very cool mod! I'm just trying to rap my head around how this mod implements its functionality. I.e., are there part mods I should expect for this NOT to work with or should I not even worry about compatibility? Also, I'm updating to RO/KSS, I doubt I should have any concerns there as well?

CM

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13 minutes ago, Calvin_Maclure said:

Cool, very cool mod! I'm just trying to rap my head around how this mod implements its functionality. I.e., are there part mods I should expect for this NOT to work with or should I not even worry about compatibility? Also, I'm updating to RO/KSS, I doubt I should have any concerns there as well?

CM

This works with everything in terms of part mods. I only caution against using other mods that change sounds in IVA, if there are any.

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