JupiterJaeden Posted December 18, 2020 Share Posted December 18, 2020 11 minutes ago, SkyHook said: Just posting here to Confirm, but after upgrading my save to 1.11, this mod fails to show up and causes an error messsage when loading craft files of "Unknown Module" for TrajectoriesVesselSettings. I am guessing this is because the mod simply fails to load with 1.11, more than anything. I'm having the exact same issue. It's also probably worth noting that I'm using FAR, but I'm not sure if it's related. I really hope this gets updated because this mod is amazing! Quote Link to comment Share on other sites More sharing options...
JupiterJaeden Posted December 18, 2020 Share Posted December 18, 2020 Related to the issue I posted about above, here is the log file: https://drive.google.com/file/d/1h9wN4o_7BHjIbudIMrxb1OE8BPUt2JfB/view?usp=sharing I am running a fairly heavily modded game, so I wouldn't be surprised if a mod conflict is causing the issue. Although it seems other people are having the same issue, so maybe not. I looked through everywhere "trajectories" appears in the log file and it seems there are 3 interesting things: Line 3650: "[TrajectoriesBootstrap] ERROR: COULD NOT FIND TRAJECTORIES BIN FILE (Trajectories111.bin)! Ditching!" Line 26665 (first appearance): "Cannot find a PartModule of typename 'TrajectoriesVesselSettings'" (this appears many times on many lines) Line 42188 (and a few more): "Node 'TrajectoriesVesselSettings' found in loaded data, but 'LifeSupportModule' is defined in prefab. Looking for TrajectoriesVesselSettings in other indices... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ...no TrajectoriesVesselSettings module found on part definition. Skipping..." Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 18, 2020 Share Posted December 18, 2020 48 minutes ago, SkyHook said: Just posting here to Confirm, but after upgrading my save to 1.11, this mod fails to show up and causes an error messsage when loading craft files of "Unknown Module" for TrajectoriesVesselSettings. 36 minutes ago, JupiterJaeden said: I'm having the exact same issue. It's also probably worth noting that I'm using FAR I had it too, and don't use FAR so it's Trajectories probably all the way. I found that if you remove and reattach the parts that give the error, you can then save and launch the craft. So now the only problem is I don't know where I'm going to land Quote Link to comment Share on other sites More sharing options...
SkyHook Posted December 18, 2020 Share Posted December 18, 2020 I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing? 1 hour ago, Superfluous J said: I had it too, and don't use FAR so it's Trajectories probably all the way. I found that if you remove and reattach the parts that give the error, you can then save and launch the craft. So now the only problem is I don't know where I'm going to land 1 hour ago, Superfluous J said: I found that if you remove and reattach the parts that give the error, you can then save and launch the craft. I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 18, 2020 Share Posted December 18, 2020 3 minutes ago, SkyHook said: I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing? No I couldn't launch it directly to the runway from the space center though that may have actually been a different issue. The part affected for me was a radial parachute that I had put on in 1.10 for a part test contract that I'd not yet completed, and I think 1.11 made it so the parachute wasn't the same one as the one for the contract. So removing/replacing it fixed that. I never tried it again and now I'm away from my computer. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted December 18, 2020 Share Posted December 18, 2020 (edited) It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110. Edited December 18, 2020 by dok_377 Quote Link to comment Share on other sites More sharing options...
SkyHook Posted December 19, 2020 Share Posted December 19, 2020 3 hours ago, dok_377 said: It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110. That worked for me! No issues loading or launching craft now. Quote Link to comment Share on other sites More sharing options...
priles Posted December 20, 2020 Share Posted December 20, 2020 On 12/19/2020 at 12:41 AM, dok_377 said: It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110. I did this, but I still don't see the actual mod in the game for some reason. Any suggestions? Do you need to do something inside that file maybe? Quote Link to comment Share on other sites More sharing options...
dok_377 Posted December 20, 2020 Share Posted December 20, 2020 2 hours ago, priles said: I did this, but I still don't see the actual mod in the game for some reason. Any suggestions? Do you need to do something inside that file maybe? No, nothing in the file itself. Did you rename the file that contains the version number in it or all of them? You only need to rename the one that contains numbers in the name. Quote Link to comment Share on other sites More sharing options...
priles Posted December 21, 2020 Share Posted December 21, 2020 On 12/21/2020 at 1:10 AM, dok_377 said: No, nothing in the file itself. Did you rename the file that contains the version number in it or all of them? You only need to rename the one that contains numbers in the name. I did, It restarted the whole computer and now it shows up. Not sure what happened the first time. Thank you! Quote Link to comment Share on other sites More sharing options...
dementatron21 Posted December 24, 2020 Share Posted December 24, 2020 When will we be getting the 1.11 version? Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 24, 2020 Share Posted December 24, 2020 Just now, dementatron21 said: When will we be getting the 1.11 version? Welcome to the forum, while it is not against the rules to ask for an update, so long as it is polite and non repetitive, our mod making community also have real life pressures and commitments to deal with as well as updating the great free content they create. It's best to be patient while we wait for our favourite mods to update. Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 24, 2020 Share Posted December 24, 2020 7 minutes ago, dementatron21 said: When will we be getting the 1.11 version? the current version works in 1.11 if you do what the dok said just like 5 posts above yours. On 12/18/2020 at 3:41 PM, dok_377 said: It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110. Quote Link to comment Share on other sites More sharing options...
Dave7060 Posted December 30, 2020 Share Posted December 30, 2020 hey the mod trajectories isn't working in ksp 1.11 plz fix it Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 30, 2020 Share Posted December 30, 2020 Welcome to the forum @Dave7060, while it's not against the forum guidelines to request an update (so long as it is polite and not repetitive) please remember that our fantastic mod making community also have real life pressures and commitments so it's best just to be patient while awaiting updates. Quote Link to comment Share on other sites More sharing options...
Dave7060 Posted December 30, 2020 Share Posted December 30, 2020 @James Kerman i apologize if i came off as rude Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 30, 2020 Share Posted December 30, 2020 5 minutes ago, Dave7060 said: @James Kerman i apologize if i came off as rude No need to apologise as I did not read it as rude. There is a workaround if you follow the easy instructions in this great post upthread. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted December 30, 2020 Share Posted December 30, 2020 8 hours ago, Dave7060 said: hey the mod trajectories isn't working in ksp 1.11 plz fix it Find Trajectories110.bin in Trajectories/Plugin, make a copy of it and rename to Trajectories111.bin. It is unsupported, and may miscalculate things for ultra-light crafts due to 1.11 specific changes to crewed parts. But it seems to work. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted December 31, 2020 Share Posted December 31, 2020 Time to calculate my landing spot like the good old days. Quote Link to comment Share on other sites More sharing options...
Zerolera Posted January 13, 2021 Share Posted January 13, 2021 ;-; Quote Link to comment Share on other sites More sharing options...
petlahk Posted January 16, 2021 Share Posted January 16, 2021 Trajectories does not seem to be working in 1.11.0. I've also noticed that there haven't been any new updates since July 2020? Is it still being maintained? Quote Link to comment Share on other sites More sharing options...
razark Posted January 16, 2021 Share Posted January 16, 2021 56 minutes ago, petlahk said: Trajectories does not seem to be working in 1.11.0. I've also noticed that there haven't been any new updates since July 2020? Is it still being maintained? I'd suggest going to this thread: Then go to the last page, read over the replies, see if anyone has reported the issue, and if there were any solutions mentioned. Quote Link to comment Share on other sites More sharing options...
Dave-Daring Posted January 16, 2021 Share Posted January 16, 2021 Thanks for the work round! Quote Link to comment Share on other sites More sharing options...
Catz Posted January 17, 2021 Share Posted January 17, 2021 It doesn't work, my version is 1.11 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted January 17, 2021 Share Posted January 17, 2021 3 hours ago, Catz said: It doesn't work, my version is 1.11 Welcome to the forums. You will need to supply much more information than a simple 'not working' statement. It doesn't help anyone help you if they don't know the circumstances. See the link in my sig block below for a short topic on how to report problems. That said, if you read just a few posts back, you'll see a potential work around. Reading back or searching a topic for a particular problem is always worth the time and effort before you post in a topic for the first time. You answer is probably already there. Quote Link to comment Share on other sites More sharing options...
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