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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions


Kobymaru

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  On 12/18/2020 at 1:05 AM, SkyHook said:

Just posting here to Confirm, but after upgrading my save to 1.11, this mod fails to show up and causes an error messsage when loading craft files of "Unknown Module" for TrajectoriesVesselSettings. I am guessing this is because the mod simply fails to load with 1.11, more than anything. 

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I'm having the exact same issue. It's also probably worth noting that I'm using FAR, but I'm not sure if it's related. 
I really hope this gets updated because this mod is amazing!

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Related to the issue I posted about above, here is the log file: https://drive.google.com/file/d/1h9wN4o_7BHjIbudIMrxb1OE8BPUt2JfB/view?usp=sharing

I am running a fairly heavily modded game, so I wouldn't be surprised if a mod conflict is causing the issue. Although it seems other people are having the same issue, so maybe not. I looked through everywhere "trajectories" appears in the log file and it seems there are 3 interesting things: 

Line 3650: "[TrajectoriesBootstrap] ERROR: COULD NOT FIND TRAJECTORIES BIN FILE (Trajectories111.bin)! Ditching!"

Line 26665 (first appearance): "Cannot find a PartModule of typename 'TrajectoriesVesselSettings'" (this appears many times on many lines)

Line 42188 (and a few more): "Node 'TrajectoriesVesselSettings' found in loaded data, but 'LifeSupportModule' is defined in prefab.

Looking for TrajectoriesVesselSettings in other indices...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

...no TrajectoriesVesselSettings module found on part definition. Skipping..."

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  On 12/18/2020 at 1:05 AM, SkyHook said:

Just posting here to Confirm, but after upgrading my save to 1.11, this mod fails to show up and causes an error messsage when loading craft files of "Unknown Module" for TrajectoriesVesselSettings.

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  On 12/18/2020 at 1:17 AM, JupiterJaeden said:

I'm having the exact same issue. It's also probably worth noting that I'm using FAR

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I had it too, and don't use FAR so it's Trajectories probably all the way.

I found that if you remove and reattach the parts that give the error, you can then save and launch the craft.

So now the only problem is I don't know where I'm going to land :)

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I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing?

  On 12/18/2020 at 1:55 AM, Superfluous J said:

 

I had it too, and don't use FAR so it's Trajectories probably all the way.

I found that if you remove and reattach the parts that give the error, you can then save and launch the craft.

So now the only problem is I don't know where I'm going to land :)

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  On 12/18/2020 at 1:55 AM, Superfluous J said:

I found that if you remove and reattach the parts that give the error, you can then save and launch the craft.

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I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing?

 
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  On 12/18/2020 at 3:24 AM, SkyHook said:

I can launch the craft and access it as normal, I just get the error in the "Open Craft" menu. Do you get the same thing?

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No I couldn't launch it directly to the runway from the space center though that may have actually been a different issue.

The part affected for me was a radial parachute that I had put on in 1.10 for a part test contract that I'd not yet completed, and I think 1.11 made it so the parachute wasn't the same one as the one for the contract. So removing/replacing it fixed that. I never tried it again and now I'm away from my computer.

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It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110.

Edited by dok_377
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  On 12/18/2020 at 9:41 PM, dok_377 said:

It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110.

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That worked for me! No issues loading or launching craft now. 

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  On 12/18/2020 at 9:41 PM, dok_377 said:

It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110.

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I did this, but I still don't see the actual mod in the game for some reason. Any suggestions? Do you need to do something inside that file maybe?

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  On 12/20/2020 at 8:07 PM, priles said:

I did this, but I still don't see the actual mod in the game for some reason. Any suggestions? Do you need to do something inside that file maybe?

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No, nothing in the file itself. Did you rename the file that contains the version number in it or all of them? You only need to rename the one that contains numbers in the name.

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  On 12/20/2020 at 10:10 PM, dok_377 said:

No, nothing in the file itself. Did you rename the file that contains the version number in it or all of them? You only need to rename the one that contains numbers in the name.

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I did, It restarted the whole computer and now it shows up. Not sure what happened the first time. Thank you!

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  On 12/24/2020 at 11:14 AM, dementatron21 said:

When will we be getting the 1.11 version?

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Welcome to the forum, while it is not against the rules to ask for an update, so long as it is polite and non repetitive, our mod making community also have real life pressures and commitments to deal with as well as updating the great free content they create. It's best to be patient while we wait for our favourite mods to update.

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  On 12/24/2020 at 11:14 AM, dementatron21 said:

When will we be getting the 1.11 version?

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the current version works in 1.11 if you do what the dok said just like 5 posts above yours. 

  On 12/18/2020 at 9:41 PM, dok_377 said:

It's worth mentioning that with every major release of KSP you supposed to rename the .bin file for the mod to even show in game. For example, with KSP 1.11 the file name should be Trajectories111.bin, not Trajectories110.

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  On 12/30/2020 at 3:08 AM, Dave7060 said:

hey the mod trajectories isn't working in ksp 1.11 plz fix it

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Find Trajectories110.bin in Trajectories/Plugin, make a copy of it and rename to Trajectories111.bin. It is unsupported, and may miscalculate things for ultra-light crafts due to 1.11 specific changes to crewed parts. But it seems to work.

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  • 2 weeks later...
  On 1/16/2021 at 3:36 AM, petlahk said:

Trajectories does not seem to be working in 1.11.0. I've also noticed that there haven't been any new updates since July 2020? Is it still being maintained?

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I'd suggest going to this thread:

 

Then go to the last page, read over the replies, see if anyone has reported the issue, and if there were any solutions mentioned.

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  On 1/17/2021 at 2:45 PM, Catz said:

It doesn't work, my version is 1.11

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Welcome to the forums.  You will need to supply much more information than a simple 'not working' statement.  It doesn't help anyone help you if they don't know the circumstances.  See the link in my sig block below for a short topic on how to report problems.

That said, if you read just a few posts back, you'll see a potential work around.  Reading back or searching a topic for a particular problem is always worth the time and effort before you post in a topic for the first time.  You answer is probably already there.

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