dlrk Posted June 13, 2021 Share Posted June 13, 2021 7 hours ago, Kobymaru said: It's FAR v0.16.0.2, it always returns 0 Force. Fortunately, this has been fixed already. So either revert to v0.16.0.1, build the current master or wait for the next FAR release. There's actually a compile of the latest version if you download the master. Quote Link to comment Share on other sites More sharing options...
tuckjohn Posted June 14, 2021 Share Posted June 14, 2021 19 hours ago, dlrk said: There's actually a compile of the latest version if you download the master. Great, thanks!! Trajectories works great now. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 25, 2021 Share Posted June 25, 2021 (edited) This mod is throwing a bunch of exceptions: ... [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 [EXC 21:06:10.631] NullReferenceException: Object reference not set to an instance of an object Trajectories.Trajectory.RealMaxAtmosphereAltitude (CelestialBody body) (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory+<AddPatch>d__48.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory.ComputeTrajectory () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory.Update () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectories.Update () (at <1599f0119b6e426290c88a610947d26e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 21:06:10.671] CheckEncounter: failed to find any intercepts at all ... * This block keeps repeating indefinitly! Steps: 1) Take off with a airplane from the airfield 2) In the air, make a EVA with some Kerbal 3) Deploy the parachute Info: Mod Version: 2.4.0 KSP Version: 1.12.0 * Stock Aerodynamics! Thanks. Edited June 25, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted June 26, 2021 Author Share Posted June 26, 2021 (edited) On 6/25/2021 at 2:10 AM, Dominiquini said: This mod is throwing a bunch of exceptions: KSP Version: 1.12.0 Because it's compatible with versions up to 1.11. ps.: Next guy who says it doesn't work with 1.12 or asks for an update gets reported. It will be ready when it's ready. Edited June 26, 2021 by Kobymaru Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted June 26, 2021 Author Share Posted June 26, 2021 On 6/25/2021 at 2:10 AM, Dominiquini said: 1) Take off with a airplane from the airfield 2) In the air, make a EVA with some Kerbal Turns out that this is enough to reproduce it, and turns out it's unrelated to KSP 1.12 and has been in the mod for a long time. I have trouble figuring out the reason though, so for now please just disable Trajectories when you fly an EVA Kerbal. For 1.12 I should do more testing, but hopefully I can get a release out soon. Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted June 27, 2021 Author Share Posted June 27, 2021 (edited) New release is up! Version 2.4.1 for KSP 1.8 to 1.12.x Download from GitHub or Spacedock Changelog: ## v2.4.1 for KSP 1.8 to 1.12.x - 2021-06-27 ### Changes since the last release - Support for KSP 1.12.x - Max decelerating G-force readout now correctly displays the predicted value - Targeting vessels that are splashed down is now possible Edited June 27, 2021 by Kobymaru Quote Link to comment Share on other sites More sharing options...
kananesgi Posted June 29, 2021 Share Posted June 29, 2021 Is there any way to manually enter drag data in Trajectories? I make extensive use of the Inline Balutes mod for reentry, which unfortunately makes trajectories almost useless because my craft has a massive increase in drag over what it expects, so my impact is dozens, even hundreds sometimes, of km shorter than indicated. The mod is still useful some in helping me generally plot my reentry burn to come down in the vicinity of the KSC, but there isn't really any "precision" to it to speak of. I haven't a clue how to calculate the drag of the inflated balute, but I figure that, if it's possible to manually enter data, I can just do trial and error to get something close to correct. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 2, 2021 Share Posted July 2, 2021 This mod trown a exception and enter in a infinite loop when I was launching a suborbital rocket: KSP.log: https://zerobin.net/?5a917d0268337594#0lCO7VzjVO4WjEDIisykUTxrRnzcn77yLSg9Vyo9SD4= Thanks Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted July 19, 2021 Share Posted July 19, 2021 (edited) Doesn't show anticipated trajectory. This used to work well. I'm using KSP 1.12 and downloaded the latest Trajectories version. What do you need from me? Edited July 19, 2021 by Apollo13 Quote Link to comment Share on other sites More sharing options...
MacGregor Posted July 25, 2021 Share Posted July 25, 2021 Just wanted to say that I love this mod. Not to dump fuel on the fire, but it currently isn't working for me. I hope it is up and running soon. Cheers! Quote Link to comment Share on other sites More sharing options...
Tacombel Posted July 25, 2021 Share Posted July 25, 2021 (edited) Working perfectly for me on KSP 1.12.1 You need to provide more information. Edited July 25, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 25, 2021 Share Posted July 25, 2021 7 hours ago, MacGregor said: Just wanted to say that I love this mod. Not to dump fuel on the fire, but it currently isn't working for me. I hope it is up and running soon. Cheers! No log, no support Quote Link to comment Share on other sites More sharing options...
Crimor Posted July 29, 2021 Share Posted July 29, 2021 (edited) ugh the bug with far where it doesn't auto update the trajectory even with that option on has appeared again, what was causing that last time? Don't have time to get a clean log atm, will update with it later if I can't figure out what's causing it. Edited July 29, 2021 by Crimor Quote Link to comment Share on other sites More sharing options...
willysilly Posted August 1, 2021 Share Posted August 1, 2021 ive installed the 1.12 version its not showing on blizzys or the nromal tool bar and nothing is showing. how do i get it to work? and yes i have module manager Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 1, 2021 Share Posted August 1, 2021 1 hour ago, willysilly said: ive installed the 1.12 version its not showing on blizzys or the nromal tool bar and nothing is showing. how do i get it to work? and yes i have module manager Log file is needed Quote Link to comment Share on other sites More sharing options...
HintSystem Posted August 2, 2021 Share Posted August 2, 2021 12 hours ago, linuxgurugamer said: Log file is needed It's not working for me either not sure what logs you need but here are the module manager logs MMPatch.log: https://pastebin.com/SGJjTXua ModuleManager.log: https://pastebin.com/ZBySvJLL Quote Link to comment Share on other sites More sharing options...
HintSystem Posted August 2, 2021 Share Posted August 2, 2021 (edited) On 8/2/2021 at 1:54 PM, HintSystem said: It's not working for me either not sure what logs you need but here are the module manager logs MMPatch.log: https://pastebin.com/SGJjTXua ModuleManager.log: https://pastebin.com/ZBySvJLL Btw I was using the normal toolbar, also here are the player logs Player.log: mega.nz Edit: I was trying to use this mod while in a scenario, and apparently this mod does not appear while playing in a scenario, otherwise it works fine! Edited August 4, 2021 by HintSystem Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 2, 2021 Share Posted August 2, 2021 On 8/1/2021 at 5:39 PM, willysilly said: ive installed the 1.12 version its not showing on blizzys or the nromal tool bar and nothing is showing. how do i get it to work? and yes i have module manager 12 hours ago, HintSystem said: It's not working for me either not sure what logs you need but here are the module manager logs MMPatch.log: https://pastebin.com/SGJjTXua ModuleManager.log: https://pastebin.com/ZBySvJLL Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Please keep in mind this is not my mod, I'm just telling you what will be needed to help Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted August 2, 2021 Share Posted August 2, 2021 4 minutes ago, linuxgurugamer said: Please keep in mind this is not my mod, I'm just telling you what will be needed to help I was starting to think you were adopting another mod! Quote Link to comment Share on other sites More sharing options...
Rethkir Posted August 13, 2021 Share Posted August 13, 2021 It's fair to say I have become reliant on this mod. I could not land on anything without it. However, there is one aspect of this mod that I've found to be very tedious: I find that I am constantly having to toggle "fixed body" on and off. I need it on when landing on pretty much anything, but especially for a fast-rotating non-atmospheric body like Minmus (though on any body, "fiixed body" is better for "in-flight" tracking). But if I leave it on all the time, it creates a terrible amount of visual clutter in eliptical and transfer orbit, which implores me to turn it off. However, the processes of toggling this option (which for me requires right clicking the Blitzy's Toolbar button to open the mod menu, toggling the option, then closing the menu again) gets very tedious after a while. Left clicking Blitzy's Toolbars button toggles the entire mod on and off, but I almost never need to disable the entire mod, just the fixed body tracking. It would be much more convienient to have a quick toggle button for "fixed body." However, considering that fixed body tracking is only needed when close to a celestial body, except maybe to show a synchronous orbit, I think a better soulution would be to have an option that allows the user to set a maximum altitude for fixed body tracking, above which it would stop. Quote Link to comment Share on other sites More sharing options...
sjsharks39 Posted August 15, 2021 Share Posted August 15, 2021 (edited) Using 2.4.1 mod version and 1.12.2 KSP, getting this nullref when switching to a vessel in flight scene: [ERR 15:43:05.500] Exception loading ScenarioModule Trajectories: System.TypeInitializationException: The type initializer for 'Trajectories.Settings' threw an exception. ---> System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00020] in <cd473063d3a2482f8d93d388d0c95035>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, Vessel flight) [0x00005] in <cd473063d3a2482f8d93d388d0c95035>:0 at KSP.IO.PluginConfiguration.CreateForType[T] (Vessel flight) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Trajectories.Settings..cctor () [0x00007] in <54b43012425c4547b2c53f8eb9f179ca>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at Trajectories.Trajectories.OnLoad (ConfigNode node) [0x0000b] in <54b43012425c4547b2c53f8eb9f179ca>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <cd473063d3a2482f8d93d388d0c95035>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <cd473063d3a2482f8d93d388d0c95035>:0 A friend let me know that I needed the .bin file in the same folder as the DLL. He uses Trajectories122.bin in the same folder, and works fine on 1.12.2 (game ver) with no issues, but his Trajectories is version 2.3.4 while mine is 2.4.1. I used his bin file there when this nullref was produced. I tried all this because Trajectories, like others have mentioned here, was not showing up for me at all despite being installed, but this bin file solution doesn't appear to work either. Edited August 15, 2021 by sjsharks39 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 15, 2021 Share Posted August 15, 2021 6 minutes ago, sjsharks39 said: Using 2.4.1 mod version and 1.12.2 KSP, getting this nullref when switching to a vessel in flight scene: [ERR 15:43:05.500] Exception loading ScenarioModule Trajectories: System.TypeInitializationException: The type initializer for 'Trajectories.Settings' threw an exception. ---> System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00020] in <cd473063d3a2482f8d93d388d0c95035>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, Vessel flight) [0x00005] in <cd473063d3a2482f8d93d388d0c95035>:0 at KSP.IO.PluginConfiguration.CreateForType[T] (Vessel flight) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Trajectories.Settings..cctor () [0x00007] in <54b43012425c4547b2c53f8eb9f179ca>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr) at Trajectories.Trajectories.OnLoad (ConfigNode node) [0x0000b] in <54b43012425c4547b2c53f8eb9f179ca>:0 at ScenarioModule.Load (ConfigNode node) [0x0000e] in <cd473063d3a2482f8d93d388d0c95035>:0 at ScenarioRunner.AddModule (ConfigNode node) [0x0005e] in <cd473063d3a2482f8d93d388d0c95035>:0 A friend let me know that I needed the .bin file in the same folder as the DLL. He uses Trajectories122.bin in the same folder, and works fine on 1.12.2 (game ver) with no issues, but his Trajectories is version 2.3.4 while mine is 2.4.1. I used his bin file there when this nullref was produced. I tried all this because Trajectories, like others have mentioned here, was not showing up for me at all despite being installed, but this bin file solution doesn't appear to work either. Huh? What "bin" file? I don't see any "bin" file in the release file. Looks like there may be a missing config file, just guessing. The error is happening in the Settings module, when it's being created. Also, you should always provide the log file. You have no idea if anything else in the log file might help, providing a snippit like this is almost always useless in and of itself. The snippet along with a log file can be very helpful. see my signature Quote Link to comment Share on other sites More sharing options...
Luixuis Posted August 18, 2021 Share Posted August 18, 2021 Is this mod compatible with JNSQ? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 19, 2021 Share Posted August 19, 2021 3 hours ago, Luixuis said: Is this mod compatible with JNSQ? In my experience, yes, although careful with KSP 1.12.x Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted August 19, 2021 Share Posted August 19, 2021 On 8/13/2021 at 3:09 PM, Rethkir said: It's fair to say I have become reliant on this mod. I could not land on anything without it. However, there is one aspect of this mod that I've found to be very tedious: Eventually an option to automatically switch to complete mode when an orbit intersects the surface of a planet will be implemented but it's at the bottom of the list tbh. You can keep up with development on the Trajectories GitHub Issues · neuoy/KSPTrajectories (github.com) On 8/15/2021 at 11:46 PM, sjsharks39 said: Using 2.4.1 mod version and 1.12.2 KSP, getting this nullref when switching to a vessel in flight scene: A friend let me know that I needed the .bin file in the same folder as the DLL. The .bin files where used in older versions, they are now gone. I would suggest deleting the Trajectories folder from GameData and reinstalling. Quote Link to comment Share on other sites More sharing options...
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