harrisjosh2711 Posted October 16, 2017 Author Share Posted October 16, 2017 22 hours ago, Grand Ship Builder said: You can change thrust limit mid-flight. very true. Link to comment Share on other sites More sharing options...
The-Doctor Posted October 16, 2017 Share Posted October 16, 2017 Very lovely indeed, is there a cargo version of the BFR and how do you drop cargo down? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 16, 2017 Author Share Posted October 16, 2017 44 minutes ago, The-Doctor said: Very lovely indeed, is there a cargo version of the BFR and how do you drop cargo down? There will be a cargo version, but it is not finished as now. Here is a pic of what I have planned for the cargo version. The inside is hollowed out just slightly to allow a little extra space. Its going to take me a little while to figure out how to get this animation exported correctly into unity. I have yet to be able to successfully export multiple animations, where the animations have more than one part that moves. Its simple if its multiple animations with single parts. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 17, 2017 Share Posted October 17, 2017 @harrisjosh2711 I dunno if this'll help, but take a look at the saturn V lem bay part in this mod it'll be under a different name, sarnus, I think, thats got multiple parts moving, in the same manner mind, but maybe that might help you figure it out? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 17, 2017 Author Share Posted October 17, 2017 @RaiderMan thanks for the info! No telling how long it would have taken me to find that. I wrote an email to @DECQ earlier asking him how he got the animations exported on the old Kerbalx dragon v2. Hopefully he will get back to me soon. If he doesn't I will write cobaltwolf and ask him about it. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 17, 2017 Share Posted October 17, 2017 I figured what with how often I'm shoehorning gemini MOLs in the darned thing...yunno? Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 17, 2017 Author Share Posted October 17, 2017 Ok figured out the final design on how the BFR will transport payload. Yes..... it has teeth. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 17, 2017 Share Posted October 17, 2017 request...name this bfr 'Bruce' after the shark from jaws, and in the description put 'for when you need a bigger boat' Link to comment Share on other sites More sharing options...
The-Doctor Posted October 17, 2017 Share Posted October 17, 2017 Look t SpaceX's official design for the fairing and consider that, but a cargos version for Mars would be very different tho Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 17, 2017 Author Share Posted October 17, 2017 1 hour ago, The-Doctor said: Look t SpaceX's official design for the fairing and consider that, but a cargos version for Mars would be very different tho will do. Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted October 17, 2017 Share Posted October 17, 2017 In b4 someone straps a kerbal to the side of the open bay and closes it. Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 18, 2017 Share Posted October 18, 2017 (edited) Took the 3.75m BFR on a test flight in 2.5x kerbin. Made it to orbit with a booster landing, did a lunar flyby with just barely not enough fuel to land at the end. Full scale BFR ripped apart on the pad with autostrut its so big. Had to autostrut the launchclamps. but 12m BFR can into space. Edited October 18, 2017 by Kerbal01 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 12 minutes ago, Kerbal01 said: Took the 3.75m BFR on a test flight in 2.5x kerbin. Made it to orbit with a booster landing, did a lunar flyby with just barely not enough fuel to land at the end. Full scale BFR ripped apart on the pad with autostrut its so big. Had to autostrut the launchclamps. but 12m BFR can into space. Awesome. I haven't tried it out with auto strut. I use kerbal joint reinforcement. Link to comment Share on other sites More sharing options...
Aerospacer Posted October 18, 2017 Share Posted October 18, 2017 @harrisjosh2711, if this help, recommend for rearranging of BFR 1st stage engines: outer ring - 17 inner ring - 10 central cluster - 4. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 7 minutes ago, Aerospacer said: @harrisjosh2711, if this help, recommend for rearranging of BFR 1st stage engines: outer ring - 17 inner ring - 10 central cluster - 4. Sounds like a good idea. Link to comment Share on other sites More sharing options...
RaiderMan Posted October 18, 2017 Share Posted October 18, 2017 *tilts head consideringly* struts? what struts? I know not what you speak of, are they edible? Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 18, 2017 Share Posted October 18, 2017 (edited) 1 hour ago, harrisjosh2711 said: Awesome. I haven't tried it out with auto strut. I use kerbal joint reinforcement. Can 2 BFR's be docked together with the Dragon 2 docking ports? edit: some of the 3.75m BFR parts aren't showing up when you search for BFR, the main engines and the docking port. Edited October 18, 2017 by Kerbal01 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 22 hours ago, Grand Ship Builder said: In b4 someone straps a kerbal to the side of the open bay and closes it. Yes. I meant to relabel it as the BFR(3.75) port. It really doesn't function how it was originally designed to do so on the V2 anymore. You can consider it the back port for the BFR 3.75 now 19 minutes ago, RaiderMan said: *tilts head consideringly* struts? what struts? I know not what you speak of, are they edible? Good One! Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 Ohh, so I believe I have the whole animations things sorted out. Thanks so much to @DECQ for the info. Its really simple. You export one of the parts with the animations separately- tah dah..... This means I can get to finishing the BFR cargo variation. Also it is now a top priority to get a parachute into the dragonv2 like the real one is designed. Has anyone ever seen a parachute integrated into another part? It doesn't seem like anything that should be to difficult. Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 18, 2017 Share Posted October 18, 2017 (edited) had to expend the booster and we can't get back, but: https://imgur.com/a/Pi5z0 Edited October 18, 2017 by Kerbal01 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 (edited) 52 minutes ago, Kerbal01 said: had to expend the booster and we can't get back, but: https://imgur.com/a/Pi5z0 The 3.75? I launched it yesterday and it seemed to need a little extra fuel in the booster. Did you refuel in orbit? I haven't tested much with the 3.75 but the 7.5m bfr will indeed have enough fuel for return if your refuel from an elliptical orbit around kerbin. It will take at least two rendezvous to refuel it, so you will need to plan ahead. I left with my apoasis about 90degrees in front of the moon. Launched both refueling crafts the next orbit and had to launch to the nub immediately to rendezvous in time. Edited October 18, 2017 by harrisjosh2711 Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted October 18, 2017 Share Posted October 18, 2017 2 hours ago, harrisjosh2711 said: Yes. I meant to relabel it as the BFR(3.75) port. It really doesn't function how it was originally designed to do so on the V2 anymore. You can consider it the back port for the BFR 3.75 now You quoted the wrong person, I think. Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 18, 2017 Author Share Posted October 18, 2017 8 minutes ago, Grand Ship Builder said: You quoted the wrong person, I think. Yes I did. @Kerbal01 I quoted the wrong person earlier. Yes the dragonv2 dock should work just fine on the bfr Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 18, 2017 Share Posted October 18, 2017 (edited) 3 hours ago, harrisjosh2711 said: The 3.75? I launched it yesterday and it seemed to need a little extra fuel in the booster. Did you refuel in orbit? I haven't tested much with the 3.75 but the 7.5m bfr will indeed have enough fuel for return if your refuel from an elliptical orbit around kerbin. It will take at least two rendezvous to refuel it, so you will need to plan ahead. I left with my apoasis about 90degrees in front of the moon. Launched both refueling crafts the next orbit and had to launch to the nub immediately to rendezvous in time. No on orbit refuel, I expended the booster. 572 m/s left in the tank, should I risk it? edit: risked it, miserable failure. Edited October 19, 2017 by Kerbal01 Link to comment Share on other sites More sharing options...
harrisjosh2711 Posted October 19, 2017 Author Share Posted October 19, 2017 15 hours ago, Kerbal01 said: No on orbit refuel, I expended the booster. 572 m/s left in the tank, should I risk it? edit: risked it, miserable failure. Yea, that tank will come with a lil extra fuel next update. I had to drop the booster with around 600ms on the 3.75 version. I would prefer somewhere around 1100ms. That's about where the 7.5 version needs to be decoupled for a safe return Link to comment Share on other sites More sharing options...
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