kitingChris Posted January 23, 2018 Share Posted January 23, 2018 (edited) Hi there, I installed OSE Workshop Continued, K&K Planetary Bases and KIS Storage. I have enough Material Kits, 3 Engeneers in the K&K Workshop and even some Parts in a KIS Container. But still I can not build anything How does this mod work? Edited January 23, 2018 by kitingChris Link to comment Share on other sites More sharing options...
DStaal Posted January 24, 2018 Share Posted January 24, 2018 3 hours ago, kitingChris said: Hi there, I installed OSE Workshop Continued, K&K Planetary Bases and KIS Storage. I have enough Material Kits, 3 Engeneers in the K&K Workshop and even some Parts in a KIS Container. But still I can not build anything How does this mod work? Well, to start with that's the interface to Ground Construction, not OSE Workshops. I think you need the K&K OSE Workshop, not the K&K Workshop. Link to comment Share on other sites More sharing options...
kitingChris Posted January 24, 2018 Share Posted January 24, 2018 (edited) 11 hours ago, DStaal said: Well, to start with that's the interface to Ground Construction, not OSE Workshops. I think you need the K&K OSE Workshop, not the K&K Workshop. The only Part that is offered when searching for "Workshop" was the K&K Workshop. So if that is not the right Workshop why does it not show up? ~slightly confused~ Edited January 24, 2018 by kitingChris Link to comment Share on other sites More sharing options...
DStaal Posted January 24, 2018 Share Posted January 24, 2018 1 hour ago, kitingChris said: The only Part that is offered when searching for "Workshop" was the K&K Workshop. So if that is not the right Workshop why does it not show up? ~slightly confused~ I don't know. But I suggest you start by looking for the parts provided by *this* mod, as a baseline. If you can't see them, it's possible you have an install issue. Link to comment Share on other sites More sharing options...
Enceos Posted January 24, 2018 Share Posted January 24, 2018 @DStaal The mod ads a new category for its parts to the editor, the part you're looking for is called "3D Printing Lab" Link to comment Share on other sites More sharing options...
kitingChris Posted January 24, 2018 Share Posted January 24, 2018 After completely re-installing ksp and all mods the category now shows up and also the parts are available. Don't know what went wrong before.... Thanks for the support Link to comment Share on other sites More sharing options...
ZainM25 Posted March 2, 2018 Share Posted March 2, 2018 (edited) I can't build a sepatron even though it shows up (but I built an spider), and I have enough parts. Lots of parts also do not show up? I just realised I needed a bigger inventory for the items Edited March 2, 2018 by ZainM25 Link to comment Share on other sites More sharing options...
magnemoe Posted March 17, 2018 Share Posted March 17, 2018 Just love this mod, only boring thing is that build parts are old so you can not use it for contracts Hoping for an 1.41 update as I pretty much need this mod. Link to comment Share on other sites More sharing options...
TDplay Posted March 20, 2018 Share Posted March 20, 2018 (edited) On 1/24/2018 at 11:47 PM, kitingChris said: After completely re-installing ksp and all mods the category now shows up and also the parts are available. Don't know what went wrong before.... Thanks for the support you probably didn't install KIS, I did that once with Pathfinder, was thinking "hang on a sec, why can't I turn this into a workshop?" when I had my test craft out. oh I see you said you had KIS in it sorry Edited March 20, 2018 by TDplay Link to comment Share on other sites More sharing options...
TDplay Posted March 25, 2018 Share Posted March 25, 2018 This mod does work in 1.4.1, the only trouble it's giving me is the favour inventory feature not working on my KIS Kontainer (but it does work on my smaller Supply-Pak), don't know if it's an issue with USI Core or KSP 1.4.1 Link to comment Share on other sites More sharing options...
goldenpsp Posted March 25, 2018 Share Posted March 25, 2018 1 hour ago, TDplay said: This mod does work in 1.4.1, the only trouble it's giving me is the favour inventory feature not working on my KIS Kontainer (but it does work on my smaller Supply-Pak), don't know if it's an issue with USI Core or KSP 1.4.1 It's not going to be a USI core thing. Anything having KIS storage is just using a config to add KIS functionality. Link to comment Share on other sites More sharing options...
TDplay Posted March 25, 2018 Share Posted March 25, 2018 1 hour ago, goldenpsp said: It's not going to be a USI core thing. Anything having KIS storage is just using a config to add KIS functionality. I see. Well, it's either 1.4 or KIS. Link to comment Share on other sites More sharing options...
Not Sure Posted March 28, 2018 Share Posted March 28, 2018 Yea this mod is a must-have for my career games, it's the only significant part mod is use. Eagerly waiting for 1.4.1 update. Link to comment Share on other sites More sharing options...
Aelfhe1m Posted March 30, 2018 Author Share Posted March 30, 2018 New version 1.2.5 for KSP version 1.4.X - download GitHub or Spacedock Recompile against KSP 1.4.2 Fix NRE in recycler window Refactor window drawing code Add handling for "vintage" EVA kerbals from Making History if installed Sorry for the delay folks but I've been quite ill for the last couple of months and I am only just getting back into KSP. Link to comment Share on other sites More sharing options...
Leandro Basi Posted March 31, 2018 Share Posted March 31, 2018 Thanks for this mod. I have KSP 1.4.2 and ose is stuck on loading with this log [LOG 15:48:16.122] [OSE] - Loading PartRecipe for Timberwind [LOG 15:48:16.129] [OSE] - Loading PartRecipe for KSPIE-VASIMR [LOG 15:48:16.135] [OSE] - Loading PartRecipe for KSPIE-VASIMR2 [EXC 15:48:16.434] NullReferenceException: Object reference not set to an instance of an object Workshop.Recipes.WorkshopRecipeLoader+<LoadPartRecipes>d__4.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [LOG 15:55:18.528] KSP-AVC -> IssueGui was destroyed. Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 31, 2018 Share Posted March 31, 2018 yeah same thing but with the resource recipe [LOG 13:36:39.777] [OSE] - Loading DefaultRecipe [LOG 13:36:39.781] [OSE] - Loading ResourceRecipe SolidFuel [LOG 13:36:39.784] [OSE] - Loading ResourceRecipe Ablator [EXC 13:36:43.772] NullReferenceException: Object reference not set to an instance of an object Workshop.Recipes.WorkshopRecipeLoader+<LoadPartRecipes>d__4.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) stops loading ksp once it runs into this. Link to comment Share on other sites More sharing options...
Aelfhe1m Posted March 31, 2018 Author Share Posted March 31, 2018 4 hours ago, Leandro Basi said: I have KSP 1.4.2 and ose is stuck on loading with this log [LOG 15:48:16.122] [OSE] - Loading PartRecipe for Timberwind [LOG 15:48:16.129] [OSE] - Loading PartRecipe for KSPIE-VASIMR [LOG 15:48:16.135] [OSE] - Loading PartRecipe for KSPIE-VASIMR2 [EXC 15:48:16.434] NullReferenceException: Object reference not set to an instance of an object Workshop.Recipes.WorkshopRecipeLoader+<LoadPartRecipes>d__4.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [LOG 15:55:18.528] KSP-AVC -> IssueGui was destroyed. @Leandro Basi and @COL.R.Neville OK, I confirmed this with KSPIE installed alongside my test build of Workshop. I didn't get the Ablator recipe error but it's almost certainly related. Not sure what's going on here since the recipe loading code hasn't changed in 2+ years. Maybe it's the upgrade to a new version of Unity in KSP 1.4. I'll investigate and find a fix. Link to comment Share on other sites More sharing options...
COL.R.Neville Posted March 31, 2018 Share Posted March 31, 2018 3 minutes ago, Aelfhe1m said: @Leandro Basi and @COL.R.Neville OK, I confirmed this with KSPIE installed alongside my test build of Workshop. I didn't get the Ablator recipe error but it's almost certainly related. Not sure what's going on here since the recipe loading code hasn't changed in 2+ years. Maybe it's the upgrade to a new version of Unity in KSP 1.4. I'll investigate and find a fix. thanks. i tried going back to an earlier version and it did the same thing. looks like ose workshop, el launchpad, mks and squad all seem to be trying to define ablator and solid fuel. Link to comment Share on other sites More sharing options...
Aelfhe1m Posted March 31, 2018 Author Share Posted March 31, 2018 4 minutes ago, COL.R.Neville said: thanks. i tried going back to an earlier version and it did the same thing. looks like ose workshop, el launchpad, mks and squad all seem to be trying to define ablator and solid fuel. Not the problem in this case unfortunately. OSE Workshop creates its own independent config nodes which are being read by the loader. The only thing shared with the other mods is the name of the resource (ablator). It looks like there has been some change in the way that the config node reader or co-routines work in the latest version that is causing the loading code in Workshop to fail for installs with a larger number of parts. It works OK with just Wortkshop and stock parts or even with a few small part mods but adding KSPIE or any of the other larger part mods seems to trigger this error. I'll keep digging and if I can't figure out how to fix the current code I'll change it to use an alternative loading method that I know does work. Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 31, 2018 Share Posted March 31, 2018 3 minutes ago, Aelfhe1m said: Not the problem in this case unfortunately. OSE Workshop creates its own independent config nodes which are being read by the loader. The only thing shared with the other mods is the name of the resource (ablator). It looks like there has been some change in the way that the config node reader or co-routines work in the latest version that is causing the loading code in Workshop to fail for installs with a larger number of parts. It works OK with just Wortkshop and stock parts or even with a few small part mods but adding KSPIE or any of the other larger part mods seems to trigger this error. I'll keep digging and if I can't figure out how to fix the current code I'll change it to use an alternative loading method that I know does work. I appreciate your continued work on OSE Workshop, thanks! Link to comment Share on other sites More sharing options...
Ather Posted April 3, 2018 Share Posted April 3, 2018 why does this require Firespitter? I would like to have the functionality of producing parts on station but I dont want to load another huge part pack, especially since I never use planes Link to comment Share on other sites More sharing options...
DStaal Posted April 3, 2018 Share Posted April 3, 2018 5 minutes ago, Ather said: why does this require Firespitter? I would like to have the functionality of producing parts on station but I dont want to load another huge part pack, especially since I never use planes You can skip the Firespitter parts. The Firespitter *plugin* is very commonly used for resource-switching and movement animation, not just by this mod. Link to comment Share on other sites More sharing options...
Ather Posted April 3, 2018 Share Posted April 3, 2018 (edited) 35 minutes ago, DStaal said: You can skip the Firespitter parts. The Firespitter *plugin* is very commonly used for resource-switching and movement animation, not just by this mod. so all I need are the "Plugins" and "PluginData" folders? EDIT: I took those two and the "Resources" folder, lets see if it works EDIT: seems to be working fine Edited April 3, 2018 by Ather Link to comment Share on other sites More sharing options...
mr. engino Posted April 10, 2018 Share Posted April 10, 2018 While I like this mod, it has incompatabilities with ksp interstellar extended; as it keeps freezing during loading at "loading PartRecipe for KSPIE VASIMR2" Link to comment Share on other sites More sharing options...
COL.R.Neville Posted April 10, 2018 Share Posted April 10, 2018 9 hours ago, mr. engino said: While I like this mod, it has incompatabilities with ksp interstellar extended; as it keeps freezing during loading at "loading PartRecipe for KSPIE VASIMR2" yeah if you look up a few more posts you will see he is already working on the recipe loader problems. Link to comment Share on other sites More sharing options...
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