JH4C Posted September 14, 2018 Share Posted September 14, 2018 (edited) 48 minutes ago, theonegalen said: It all looks amazing - one thing I'm very interested is what looks like a wing piece with windows on it? That'll be the streamlined crew tubes. Yes, I'm looking forward to playing with those as well... Should be able to make some very interesting in-atmosphere explorers with them. Edited September 14, 2018 by JH4C titivillus strikes again Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted September 14, 2018 Share Posted September 14, 2018 (edited) 44 minutes ago, theonegalen said: It all looks amazing - one thing I'm very interested is what looks like a wing piece with windows on it? Check out this post to see one -- it's a radially attached thingy. It just happens to look like a wing cross-section. or maybe it *is* a wing cross-section, that (hopefully) also provides some body lift? (click the "replied to a topic" link) Edited September 14, 2018 by Beetlecat Quote Link to comment Share on other sites More sharing options...
NESD Posted September 14, 2018 Author Share Posted September 14, 2018 @theonegalen It's aerodynamical crew tube with lifting surface , also have decoupler, 1.25 compatible docking port, end cap and smooth attach fairings for 1.25 1.87 2.5 and 3.75 stock body size I don't have Connected living space installed and can't make configs now, but later I do it Quote Link to comment Share on other sites More sharing options...
stryth Posted September 15, 2018 Share Posted September 15, 2018 So, does this have 1.4.5 compatibility? Quote Link to comment Share on other sites More sharing options...
NESD Posted September 17, 2018 Author Share Posted September 17, 2018 @stryth in all my mods I use only stock modules, so they can be compatible with any future updates until Squad make significant change in Unity engine or config parameters (29 words just for answer Yes ) Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 17, 2018 Share Posted September 17, 2018 Interesting mod you have here. I'm gonna have this check this out. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 19, 2018 Share Posted October 19, 2018 Looks like these are working okay in 1.5/1.5.1! I wonder how it would be to hook up the alternative textures into the stock swapper? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted October 21, 2018 Share Posted October 21, 2018 While eagerly awaiting the 1.5.1 version sync with Kopernicus, and for NESD to finish the new bits, I threw this together to use the in-game texture switcher to swap between the plain, color stripe, and symbol textures on the Streamline fuel tanks: @PART[nesdmk1lf050,nesdmk1lf50,nesdmk1lf100,nesdmk1lf200,nesdmk1lf400,nesdmk1lf800,nesdmk1mp125,nesdmk1oxi050,nesdmk1oxi50,nesdmk1oxi100,nesdmk1oxi200,nesdmk1oxi400,nesdmk1oxi800]:NEEDS[StreamlineEnginesTanks] { MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseDisplayName = Plain baseThemeName = Plain VARIANT { name = ColorStripe displayName = Color Stripe themeName = ColorStripe primaryColor = #3f69ae secondaryColor = #a94d4f TEXTURE { mainTextureURL = StreamlineEnginesTanks/Parts/Ox-LF_Tanks/LF-Ox-Color } } VARIANT { name = Symbols displayName = Symbols themeName = Symbols primaryColor = #cccccc secondaryColor = #cccccc TEXTURE { mainTextureURL = StreamlineEnginesTanks/Parts/Ox-LF_Tanks/LF-Ox-Signs } } } } Note: This is a pretty rudimentary patch file, and I may be omitting some MM best practices. Also, you need to extract the other DDS files from the "Extras" folder, and rename them "*-Color.dds" and "*-Signs.dds" so all three textures are together in the same folder. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 5, 2018 Share Posted November 5, 2018 On 12/10/2017 at 10:27 AM, NESD said: @GenjoKoan These looks awesome. Hows the work coming? I really want to use these Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 5, 2018 Share Posted November 5, 2018 @Beetlecat could you post a screenshot of that texture swap config please? Id like to see what it looks like. Cheers! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 5, 2018 Share Posted November 5, 2018 (edited) 1 hour ago, Jesusthebird said: @Beetlecat could you post a screenshot of that texture swap config please? Id like to see what it looks like. Cheers! I had to dig a little for it on the OP, but it's in this imgur album in the "1.1 Alternative Textures" section: https://imgur.com/a/iAwwf Each of those textures can now be a switchable alternate for each tank so you can have "plain" "stripe" or "icon" using the MM patch. Otherwise, I can make a quick craft and post a picture later on. Edited November 5, 2018 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 5, 2018 Share Posted November 5, 2018 1 hour ago, Beetlecat said: I had to dig a little for it on the OP, but it's in this imgur album in the "1.1 Alternative Textures" section: https://imgur.com/a/iAwwf Each of those textures can now be a switchable alternate for each tank so you can have "plain" "stripe" or "icon" using the MM patch. Otherwise, I can make a quick craft and post a picture later on. I should have read a bit more throughly..i had an impression of a different texture application...my bad. Thank you tho. Ill end up using the cfg anyways lol. Quote Link to comment Share on other sites More sharing options...
NESD Posted February 23, 2019 Author Share Posted February 23, 2019 UPDATED v1.2 --------------------- NEW PARTS LIST ---------------------- Engines 2.5 meter LFO engines set with thrust 250 - 1500kn ( from Poodle to Mainsail with ISP 260-330 ), with cap or tube in center. LF and MP additional boosters to fit internal tube of main engines, have switchable side panels. Main engine with booster have 1750 kn thrust. ---------------------------------------------------------------------------------- Fuel Tanks 2.5 meter fuel tanks, separated to Liquid fuel, Oxidizer and Monopropellant have switchable decorative attach clamps and chemical labels on sides. ---------------------------------------------------------------------------------- Crew Tubes Aerodynamical crew tubes with lifting surfaces with Decoupler, Docking port and Cap for various multi hull vessels. Also have smooth fairing with 1.25, 1.87, 2.5 and 3.75 diameter switcher. ---------------------------------------------------------------------------------- Batteries Set of Mk1 battery modules, common and with built-in deployable solar panels, one of them also available as all-in-one drone core. ---------------------------------------------------------------------------------- Adapters Mk1 Adapters with central attach node to 0.625 diameter and 1 - 6 side nodes with various position switcher. ---------------------------------------------------------------------------------- 3 Inline intakes Nose cone almost equal stock one but have attach point in front. Short inline module have bad performance at high speed but if placed flipped can keep engines running in reversed flight. P.S. Sorry for delay, I announce this update in September but release it only now. I'm not a kid and real life sometimes have different plans, but now I have more free time and huge pile of parts that modeled but not packed to mods, so new updates and new mods will be soon ( I hope ) Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted February 23, 2019 Share Posted February 23, 2019 You did it! You did it! Quote Link to comment Share on other sites More sharing options...
Rawenwarcrow Posted February 24, 2019 Share Posted February 24, 2019 Man, those parts are absolutely awesome! Really nice work @NESD, thanks a lot! Quote Link to comment Share on other sites More sharing options...
CovetedSeraph Posted February 24, 2019 Share Posted February 24, 2019 Very Nice! Quote Link to comment Share on other sites More sharing options...
vmatt1203 Posted March 17, 2019 Share Posted March 17, 2019 First off, love this mod been using it for a while. I just revisited it and absolutely love the inline solar and batteries. I'm having an issue where anything with a battery has the correct max charge amount in the hangar but when launched it drops to a max of 0.1 and is dead. Has anyone encountered this? Quote Link to comment Share on other sites More sharing options...
Ruedii Posted August 27, 2019 Share Posted August 27, 2019 (edited) Anyone have verification of this working on 1.7? Oh well, testing it anyway, wish me luck! BTW, do you have a GITHub site for me to donate stock scaler configs if I get around to making them? Edited August 27, 2019 by Ruedii Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 27, 2019 Share Posted August 27, 2019 3 minutes ago, Ruedii said: Anyone have verification of this working on 1.7? Oh well, testing it anyway, wish me luck! BTW, do you have a GITHub site for me to donate stock scaler configs if I get around to making them? I haven't been using all the parts, but they've been working for me. Generally pure-parts mods will continue to work until or unless a major change is made in that type of part - which is very rare. (Off the top of my head, there was an areo update which meant a fair number of things needed work, and there was a couple updates to landing legs/wheels which meant they needed work, but other than that even parts from ages ago should still work. From 1.6 to 1.7, any parts mod and nearly all code mods continued to work.) Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted July 31, 2020 Share Posted July 31, 2020 Does this work for KSP 1.10? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2020 Share Posted July 31, 2020 7 minutes ago, RandomKerbal said: Does this work for KSP 1.10? No reason why not, just be sure to delete the MiniAVC.dll file Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 31, 2020 Share Posted July 31, 2020 Can confirm, it *does* work! Now I want to experiment with putting the multi-node adapters together as a part variant series... Quote Link to comment Share on other sites More sharing options...
NESD Posted August 22, 2020 Author Share Posted August 22, 2020 Still don`t do a whole tests, but some parts show a lot of errors after staging in flight (if onscreen errors enabled) without this, no other gameplay breaks and crashes Quote Link to comment Share on other sites More sharing options...
Monniasza Posted August 30, 2020 Share Posted August 30, 2020 Please add : 3.75m parts LFO tanks Jets LFO fueled RCS Textures Unlimited recolouring GitHub repository Adapters Crew capsules Vacuum engines Colored coded 2.5m fuel tanks Wings Cockpits 2.5m intakes and 0.625m inline intakes Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted September 1, 2020 Share Posted September 1, 2020 On 8/30/2020 at 11:13 PM, Monniasza said: Please add : 3.75m parts LFO tanks Jets LFO fueled RCS Textures Unlimited recolouring GitHub repository Adapters Crew capsules Vacuum engines Colored coded 2.5m fuel tanks Wings Cockpits 2.5m intakes and 0.625m inline intakes Crew Capsules? I thought all of them were already aerodynamic enough? Or do you mean winged capsules? or reverse facing capsules? Quote Link to comment Share on other sites More sharing options...
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