linuxgurugamer Posted May 15, 2021 Author Share Posted May 15, 2021 Oh, so this is a feature request. not sure if it can be done easily, and not a high priority right now, sorry Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted May 15, 2021 Share Posted May 15, 2021 3 hours ago, linuxgurugamer said: Oh, so this is a feature request. not sure if it can be done easily, and not a high priority right now, sorry Yeah I guess it is (I trough it was already in the mod). Oh well, I know you have tons of mods under your belt and this is a fairly small mod, so Its understandable Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 14, 2021 Author Share Posted October 14, 2021 New release, 2.0.3.1 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
Alexsys Posted November 29, 2021 Share Posted November 29, 2021 (edited) On 10/14/2021 at 2:12 PM, linuxgurugamer said: New release, 2.0.3.1 Added AssemblyFileVersion Updated version file for 1.12 incredible, i remember this mod being on my sights just when i first got into KSP, and now I see one of the one and only pro devs reviving it legendary af man Will there be a more indepth config file in the future? its practically difficult in modern day kerbal, since the "I" key for example opens up building menu for the engineer, and lets say one uses KIS, "H" key is detaching. Mod is sexy af but without modification even on stock its a bit tough with the limitation of keys Edited November 29, 2021 by Alexsys Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 29, 2021 Author Share Posted November 29, 2021 5 hours ago, Alexsys said: incredible, i remember this mod being on my sights just when i first got into KSP, and now I see one of the one and only pro devs reviving it legendary af man I adopted it 4 years ago 5 hours ago, Alexsys said: Will there be a more indepth config file in the future? its practically difficult in modern day kerbal, since the "I" key for example opens up building menu for the engineer, and lets say one uses KIS, "H" key is detaching. No plans at this time to make any changes, possibly sometime in the future, but for me, this is a low priority project. It uses the stock keys for the translation, I suppose I could spend some time to add new settings, but those stock keys will interfere on normal eva as well, my fixing this mod won't fix the base problem. I'd suggest changing the stock keys (settings.cfg in the main game directory) to fix it for all situations Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 9, 2021 Share Posted December 9, 2021 On 10/23/2017 at 12:53 PM, linuxgurugamer said: If using those features the Part Commander mod is recommended to have access to right-click menu actions from within IVA or first person EVA. As I cannot access the inventory this way I don't know how to deploy ground science. Last year - before hiatus - I was able to move the view so much that I was able to righ-click the inside of the helmet to get the Kerbal's own PAW - this is not possible anymore. Quote Link to comment Share on other sites More sharing options...
Ben J. Kerman Posted March 13, 2022 Share Posted March 13, 2022 Is there another mod like this that allows me to see through the eyes of a kerbal while they are sitting in an external command seat? I have built a lot of trucks that use those seats, and I want to feel like I'm in the seat, driving. Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted April 12, 2022 Share Posted April 12, 2022 I am having a problem, the mod works fine, except it doesn't. Whenever I select first person mod, the textures that flicking like crazy, as soon as I get out of first person mod everything comes back to normal. Is there an incompatibility with Hullcam similar feature perhaps? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 13, 2022 Author Share Posted April 13, 2022 On 4/12/2022 at 11:57 AM, Sesshaku said: I am having a problem, the mod works fine, except it doesn't. Whenever I select first person mod, the textures that flicking like crazy, as soon as I get out of first person mod everything comes back to normal. Is there an incompatibility with Hullcam similar feature perhaps? No logs, no support Quote Link to comment Share on other sites More sharing options...
Alexsys Posted April 26, 2022 Share Posted April 26, 2022 i love you Quote Link to comment Share on other sites More sharing options...
Alexsys Posted April 28, 2022 Share Posted April 28, 2022 On 4/12/2022 at 6:57 PM, Sesshaku said: I am having a problem, the mod works fine, except it doesn't. Whenever I select first person mod, the textures that flicking like crazy, as soon as I get out of first person mod everything comes back to normal. Is there an incompatibility with Hullcam similar feature perhaps? On 4/13/2022 at 8:04 PM, linuxgurugamer said: No logs, no support I've made an Issue submission on github on the same issue's behalf video logs and all, should be gucci Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 28, 2022 Author Share Posted April 28, 2022 1 hour ago, Alexsys said: I've made an Issue submission on github on the same issue's behalf video logs and all, should be gucci would be best if you post things like this here first, so that others can see the issue and respond. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 1, 2022 Share Posted July 1, 2022 (edited) Hi, I submitted some PRs which should fix the flickering and also hide female heads properly.https://github.com/linuxgurugamer/Through-The-Eyes/pulls Also, if you're looking to offload ownership of some mods, this is one I'd be wiling to pick up! Edited July 1, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 1, 2022 Author Share Posted July 1, 2022 New release, 2.0.3.2 Thanks to JonnyOThan for these fixes: hide female heads properly camera near/far plane ratio needs to stay consistent Expose near plane distance so other mods can configure it bump out the near plane distance a little so that this doesn't limit the far distance so much Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 1, 2022 Share Posted August 1, 2022 Seems like I introduced a bug in the last set of changes, fixed here: https://github.com/linuxgurugamer/Through-The-Eyes/pull/7 @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 1, 2022 Author Share Posted August 1, 2022 New release, 2.0.3.3 store old far plane so it doesn't get progressively shorter Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 15, 2022 Share Posted August 15, 2022 Added command chair support: https://github.com/linuxgurugamer/Through-The-Eyes/pull/8 @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 16, 2022 Author Share Posted August 16, 2022 4 hours ago, JonnyOThan said: Added command chair support: https://github.com/linuxgurugamer/Through-The-Eyes/pull/8 @linuxgurugamer Will get to it soon (TM) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 19, 2022 Author Share Posted August 19, 2022 New release, 2.0.4 Thanks to user @JonnyOThan for this: TTE now works in command chairs Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 6, 2022 Author Share Posted October 6, 2022 New release, 2.0.4.1 Thanks to user @JonnyOThan for this: Use InternalCam for first person Certain graphics mods like EVE and Scatterer rely on the localspace camera for drawing effects like clouds and atmosphere when in low orbit. The existing implementation of pulling the camera's near and far planes closer was resulting in those effects getting clipped Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 6, 2022 Author Share Posted December 6, 2022 New release, 2.0.4.2 Fixed path for loading configs (broken by new launcher) Fixed memory leak caused by not removing callbacks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2022 Author Share Posted December 7, 2022 New release, 2.0.4.3 Fixed small error in previous fix in path for loading files (broken by new launcher) Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 14, 2022 Share Posted December 14, 2022 The recent updates are spewing exceptions in debug mode: https://github.com/linuxgurugamer/Through-The-Eyes/issues/11 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 14, 2022 Author Share Posted December 14, 2022 New release, 2.0.4.4 Fixed nullrefs due to ApplicationRootPath Quote Link to comment Share on other sites More sharing options...
littlecaptian Posted April 26, 2023 Share Posted April 26, 2023 i cant use this in command chairs now , what's going wrong? thank you! Quote Link to comment Share on other sites More sharing options...
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