mie mie Posted January 19, 2018 Share Posted January 19, 2018 (edited) delete Edited February 10, 2019 by mie mie Quote Link to comment Share on other sites More sharing options...
Damon Posted January 19, 2018 Author Share Posted January 19, 2018 9 minutes ago, mie mie said: The second attempt https://imgur.com/a/wn9iP Ayyy! Perfect landing right there! Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 19, 2018 Share Posted January 19, 2018 25 minutes ago, damonvv said: Ayyy! Perfect landing right there! The return of Gigan home Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 20, 2018 Share Posted January 20, 2018 Hi. The fact that I found out is not critical, but irritating bug. First, going into the game, I brought the launch Rodan and tried to run it in the air, and then land what I've got (the fire was at it). After I clicked "Revert to launch" Rodan is back on the launcher and when starting the engine was no longer a flame. P. S: I Have installed RealPlume Quote Link to comment Share on other sites More sharing options...
Damon Posted January 20, 2018 Author Share Posted January 20, 2018 25 minutes ago, mie mie said: Hi. The fact that I found out is not critical, but irritating bug. First, going into the game, I brought the launch Rodan and tried to run it in the air, and then land what I've got (the fire was at it). After I clicked "Revert to launch" Rodan is back on the launcher and when starting the engine was no longer a flame. P. S: I Have installed RealPlume Hi! Yes, this bug is here since Tygoo made the first version of this pod. I believe it has something to do with RealPlume/SmokeScreen that causes this. I haven't found a way to fix it but I can talk with Sarbian about this issue. Quote Link to comment Share on other sites More sharing options...
Damon Posted January 20, 2018 Author Share Posted January 20, 2018 May I introduce, Mothra One. The rocket that changed the modern industry of rockets. Coming at the end of this month. Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 20, 2018 Share Posted January 20, 2018 47 minutes ago, damonvv said: May I introduce, Mothra One. The rocket that changed the modern industry of rockets. Coming at the end of this month. What will be the next version? 1.0.3 or 1.1? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 20, 2018 Author Share Posted January 20, 2018 6 minutes ago, mie mie said: What will be the next version? 1.0.3 or 1.1? 1.0.3 with a much needed BFR balance and a little Falcon 1 Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 20, 2018 Share Posted January 20, 2018 Just now, damonvv said: 1.0.3 with a much needed BFR balance and a little Falcon 1 Thank you. Really looking forward to version! Quote Link to comment Share on other sites More sharing options...
FutureMartian97 Posted January 20, 2018 Share Posted January 20, 2018 24 minutes ago, damonvv said: 1.0.3 with a much needed BFR balance and a little Falcon 1 Can't wait! Also, I know the extra buildings and landing pads are a separate mod, but do you have a link to the forum page for it? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 20, 2018 Author Share Posted January 20, 2018 9 minutes ago, FutureMartian97 said: Can't wait! Also, I know the extra buildings and landing pads are a separate mod, but do you have a link to the forum page for it? Here are a few pics on Kks thread, a few pages back you can find more. No official thread as of yet. https://forum.kerbalspaceprogram.com/index.php?/topic/151818-131-kerbal-konstructs-131-07102017/&do=findComment&comment=3209541 Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 21, 2018 Share Posted January 21, 2018 @damonvv About your launchpad, I found out that the smoke on the stock launchpad is an effect controlled by plugin code. The API documentation page on that is here. Quote Link to comment Share on other sites More sharing options...
Damon Posted January 21, 2018 Author Share Posted January 21, 2018 4 minutes ago, Bottle Rocketeer 500 said: @damonvv About your launchpad, I found out that the smoke on the stock launchpad is an effect controlled by plugin code. The API documentation page on that is here. Oh what, never seen this before.. Thanks man, I'll take a look right away! Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 22, 2018 Share Posted January 22, 2018 Is there any news about development? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 22, 2018 Author Share Posted January 22, 2018 6 minutes ago, mie mie said: Is there any news about development? As of right now Mothra launcher is done and with a few more testings on the BFR balance it should be good to go at the end of this week! I move the version from 1.0.3 to 1.1 as this is more than a hotfix IVA gets pushed to 1.2 (I promise). Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted January 24, 2018 Share Posted January 24, 2018 @damonvv craft files when Quote Link to comment Share on other sites More sharing options...
Damon Posted January 24, 2018 Author Share Posted January 24, 2018 6 hours ago, DeltaDizzy said: @damonvv craft files when soon Quote Link to comment Share on other sites More sharing options...
Youre_avarage_Kerbal Posted January 24, 2018 Share Posted January 24, 2018 (edited) are you thinking of adding the older falcons? like the falcon 1 or the older falcon 9? nvm i just saw it Edited January 24, 2018 by Youre_avarage_Kerbal i was asking for something but its already in the mod Quote Link to comment Share on other sites More sharing options...
Damon Posted January 24, 2018 Author Share Posted January 24, 2018 1 minute ago, Youre_avarage_Kerbal said: are you thinking of adding the older falcons? like the falcon 1 or the older falcon 9? if you scroll up you can see a Falcon 1 Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 24, 2018 Share Posted January 24, 2018 (edited) delete Edited January 24, 2018 by mie mie Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 25, 2018 Share Posted January 25, 2018 There are plans in the next update to introduce a barge? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 25, 2018 Author Share Posted January 25, 2018 2 hours ago, mie mie said: There are plans in the next update to introduce a barge? No not right now, you could ping @Omega482 if he had an idea..? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 27, 2018 Author Share Posted January 27, 2018 Version 1.1;- Added Falcon 1 (Mothra) - Added Rodan lights! - Added Pathfinder config by @Space Kadet - Fixed BFR Balancing - Thank you @Rock3tman_ - Added Probe Core to Ghidorah (No more stock probes needed!) Next up is BFR and Dragons IVAs. Gojiras first stage will get an overhaul in textures too, so stay tuned for that as well. This update includes a much needed Gojira balance, so I hope it is easier to use for everyone! Craft files are included. For now, happy launches! Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted January 27, 2018 Share Posted January 27, 2018 (edited) Great update, the lack of a built-in probe core for the F9 did bother me. However, I was kind of hoping for a separate part the way the BFR's is done, or an update to the interstage to show probe stuff. It feels a little "cheaty" but it works for now. Please do increase the antenna range, though, so it doesn't lose control downrange from the pad. For those who want a Kerbal Konstructs barge, there's one on Spacedock. It's old, but I've tested and it works with the latest KK version. https://spacedock.info/mod/255/Space X barge lander More than anything else in the mod, I think an overhaul is needed for the original Rodan. The solar panels and their covers never feel like they fit right, and the trunk has a gap between it and the pod. One final thing I'd love to see eventually is extra tanks to be able to make the rocket the right length between the v1.0, v1.2 and FT. Edited January 27, 2018 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
Damon Posted January 27, 2018 Author Share Posted January 27, 2018 4 minutes ago, Z3R0_0NL1N3 said: Great update, the lack of a built-in probe core for the F9 did bother me. However, I was kind of hoping for a separate part the way the BFR's is done, or an update to the interstage to show probe stuff. It feels a little "cheaty" but it works for now. Please do increase the antenna range, though, so it doesn't lose control downrange from the pad. For those who want a Kerbal Konstructs barge, there's one on Spacedock. It's old, but I've tested and it works with the latest KK version. https://spacedock.info/mod/255/Space X barge lander More than anything else in the mod, I think an overhaul is needed for the original Rodan. The solar panels and their covers never feel like they fit right, and the trunk has a gap between it and the pod. Thank you for the great feedback, I was choosing between a new part or putting it in the interstage. It was a bit cheaty but I can always model the interstage to show more of the prope stuff. I will consider what I can do about that. Might think about it now since I have to increase the range more (which was good in my testings earlier). The Rodan gets an overhaul with the current status for how the Dragon V2 will look like in a few months, including a new IVA. Again, thanks for the feedback and I'll make it better for the next one Quote Link to comment Share on other sites More sharing options...
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