adriangm44 Posted June 17, 2021 Share Posted June 17, 2021 2 hours ago, Windows XP SP2 said: I would recomend just putting an ore tank in the top of the nosecone, stopped it flipping backwards for me Cool! Screenshot aid please? Quote Link to comment Share on other sites More sharing options...
Windows XP SP2 Posted June 17, 2021 Share Posted June 17, 2021 2 minutes ago, adriangm44 said: Cool! Screenshot aid please? Just use the move gizmo (i think its called that) and move it around the top of the nosecone, best way to test it is trail and error, see what works best for you Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 17, 2021 Share Posted June 17, 2021 hi, I'm encountering problems with real chute, when I place the chute on the pod I move them inside the pod, but when I heve to deploy them...they remain stowed and the message is : PARACHUTE DEPLOYMENT FAILED. REASON : PARACHUTE IS IN FAIRINGS. can some one help me??? Quote Link to comment Share on other sites More sharing options...
FDAUT Posted June 17, 2021 Share Posted June 17, 2021 ok am nub. i cant get the flaps on gojira to work properly. they only move a few degrees unless I deploy them. changing authority limter and angle do nothing for normal control just change how they deploy. how does one get full range of motion? Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 17, 2021 Share Posted June 17, 2021 4 hours ago, davide96 said: hi, I'm encountering problems with real chute, when I place the chute on the pod I move them inside the pod, but when I heve to deploy them...they remain stowed and the message is : PARACHUTE DEPLOYMENT FAILED. REASON : PARACHUTE IS IN FAIRINGS. can some one help me??? I solved, by unistalling FAR because it's incompatible and I wasn't able to deploy the chute when they are placed inside a part Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 17, 2021 Share Posted June 17, 2021 (edited) 4 hours ago, davide96 said: I solved, by unistalling FAR because it's incompatible and I wasn't able to deploy the chute when they are placed inside a part The thing is you pretty much need FAR to land the first stages of Falcon and Starship in one piece. (With MechJeb) Edited June 17, 2021 by adriangm44 Quote Link to comment Share on other sites More sharing options...
Damon Posted June 17, 2021 Author Share Posted June 17, 2021 32 minutes ago, adriangm44 said: The thing is you pretty much need FAR to land the first stages of Falcon and Starship in one piece. (With MechJeb) Just land manually Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted June 17, 2021 Share Posted June 17, 2021 Just now, damonvv said: Just land manually or use of course i still love u mod (Droneship looking camera mod) Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 17, 2021 Share Posted June 17, 2021 1 minute ago, damonvv said: Just land manually I'm scared! 1 minute ago, Rocketry101 said: or use of course i still love u mod (Droneship looking camera mod) I should do actually! Quote Link to comment Share on other sites More sharing options...
JxEq Posted June 18, 2021 Share Posted June 18, 2021 Hello, as you see in this image all starship parts appear black, is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 18, 2021 Share Posted June 18, 2021 1 hour ago, furnace3dgaming said: Hello, as you see in this image all starship parts appear black, is there a way to fix this? Raise the texture quality in the setting Quote Link to comment Share on other sites More sharing options...
IsaQuest Posted June 18, 2021 Share Posted June 18, 2021 5 hours ago, furnace3dgaming said: Hello, as you see in this image all starship parts appear black, is there a way to fix this? raise reflection quality in settings Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 18, 2021 Share Posted June 18, 2021 (edited) @damonvvhi, I have a little problem, my crew dragon capsule is not stable during the reentry....so intead of pointing retrograde, position itself (during the reentry) with the nose cone pointing up. why? is this happening only to me? The reaction wheel isn't powerful enough? Edited June 18, 2021 by davide96 Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 19, 2021 Share Posted June 19, 2021 3 hours ago, davide96 said: @damonvvhi, I have a little problem, my crew dragon capsule is not stable during the reentry....so intead of pointing retrograde, position itself (during the reentry) with the nose cone pointing up. why? is this happening only to me? The reaction wheel isn't powerful enough? That's caused when you have a very steep reentry, try to smooth it by trial and failiure until you get the perfect steepness Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 19, 2021 Share Posted June 19, 2021 7 hours ago, adriangm44 said: That's caused when you have a very steep reentry, try to smooth it by trial and failiure until you get the perfect steepness The elevator for the astronauts was like....OMG perfect. I'll try to do that, I'm playing with a ksp stock system but rescaled up at 10.6x and during the re-entry the speed it's like 7200 m/s Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 19, 2021 Share Posted June 19, 2021 11 hours ago, adriangm44 said: That's caused when you have a very steep reentry, try to smooth it by trial and failiure until you get the perfect steepness as you can see the rcs are trying to keep the capsule on prograde, the re entry path isn't too steep (-300 m/s), the pitch control is completely down trying to keep the prograde vector without success.... how can I solve?? modifying the CFG file? @damonvv @adriangm44 Quote Link to comment Share on other sites More sharing options...
JxEq Posted June 19, 2021 Share Posted June 19, 2021 19 hours ago, IsaQuest said: raise reflection quality in settings reflection quality? Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 19, 2021 Share Posted June 19, 2021 12 minutes ago, furnace3dgaming said: reflection quality? set render quality to good or higher, to have the shiny texture on "SN15" Quote Link to comment Share on other sites More sharing options...
JxEq Posted June 19, 2021 Share Posted June 19, 2021 24 minutes ago, davide96 said: set render quality to good or higher, to have the shiny texture on "SN15" done tysm Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 19, 2021 Share Posted June 19, 2021 (edited) 7 hours ago, davide96 said: The elevator for the astronauts was like....OMG perfect. Thank you! It's not perfect but that's all I can do for now. 4 hours ago, davide96 said: how can I solve?? modifying the CFG file? @damonvv @adriangm44 I honestly don't know how things work on a scaled Kerbol system, I should probably need more details about the descent, what's your reentry path? Send a video so I can have a better look of what you're doing. Also this could be helpful if you're playing in a scaled version: The part you look for is in minute 25:10 but it would be interesting for you towatch the most part of the video. Modifying the CFG files? You could try, in my opinion, reaction wheels are just a bit too low for them to push a vessel within the atmosphere, but that's up to you, I would recommend pitch and yaw to 10 and roll to 6 Edited June 19, 2021 by adriangm44 Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 19, 2021 Share Posted June 19, 2021 4 hours ago, adriangm44 said: Thank you! It's not perfect but that's all I can do for now. I honestly don't know how things work on a scaled Kerbol system, I should probably need more details about the descent, what's your reentry path? Send a video so I can have a better look of what you're doing. Also this could be helpful if you're playing in a scaled version: The part you look for is in minute 25:10 but it would be interesting for you towatch the most part of the video. Modifying the CFG files? You could try, in my opinion, reaction wheels are just a bit too low for them to push a vessel within the atmosphere, but that's up to you, I would recommend pitch and yaw to 10 and roll to 6 I'll try to make a video, but I can say that this happen even in the stock system at the original scale and if I remove the SAS and RCS during the reentry entry the capsule start to rotate in all the directions.. The unbalance is present in the atmosphere too at the end of re entry. Quote Link to comment Share on other sites More sharing options...
Kreator2312 Posted June 20, 2021 Share Posted June 20, 2021 (edited) Hello ! Are there any plans to integrate the Starship Tanker into this mod ? Thanks in advance for your answers (sorry for my bad english) Edited June 20, 2021 by Kreator2312 Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted June 20, 2021 Share Posted June 20, 2021 27 minutes ago, Kreator2312 said: Hello ! Are there any plans to integrate the Starship Tanker into this mod ? Thanks in advance for your answers (sorry for my bad english) Not that we know of. Also you could just put a fuel tank inside a cargo starship nosecone and disable opening the nose cone. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 20, 2021 Share Posted June 20, 2021 1 hour ago, Kreator2312 said: Hello ! Are there any plans to integrate the Starship Tanker into this mod ? Thanks in advance for your answers (sorry for my bad english) Yeah just put some fuel tanks inside, even if they don’t fit, you can still drag them inside through the fairing bottom. PS: You’re English was perfect, you don’t have to say sorry about that cause you’re at least trying. Most of us are from different countries and English isn’t our first language. I even had to google how to say PS (post script) myself. So don’t worry, we all make mistakes. Keep up! Quote Link to comment Share on other sites More sharing options...
davide96 Posted June 20, 2021 Share Posted June 20, 2021 (edited) 1 hour ago, adriangm44 said: Yeah just put some fuel tanks inside, even if they don’t fit, you can still drag them inside through the fairing bottom. PS: You’re English was perfect, you don’t have to say sorry about that cause you’re at least trying. Most of us are from different countries and English isn’t our first language. I even had to google how to say PS (post script) myself. So don’t worry, we all make mistakes. Keep up! I admire you for these messages...you are one of the best persons I've ever seen Edited June 20, 2021 by davide96 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.