Emilius73 Posted June 29, 2020 Share Posted June 29, 2020 5 hours ago, Sauce____ said: I can't get the things to show in game, I have downloaded the required dependencies but the modules won't show?? Can someone help me Did you install the mod itself? Quote Link to comment Share on other sites More sharing options...
Raptor_Engine Posted June 29, 2020 Share Posted June 29, 2020 8 hours ago, Sauce____ said: I can't get the things to show in game, I have downloaded the required dependencies but the modules won't show?? Can someone help me If you download it using CKAN It will do everything for you and will basically guarentee that it works Quote Link to comment Share on other sites More sharing options...
Argetz Posted July 1, 2020 Share Posted July 1, 2020 (edited) I cant get these Rockets to work with my Hoverslam/SuicideBurn KOS Script and i think i found the problem. Are the engines Instant responding or "spooling" up and down ? I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines. Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod. Any help would be appreciated thanks in advance, ~Jonas ps, i tried half the night and its for sure the engines from this mod. They are all a second late on their burn, stock engines work perfect What to do ? Edited July 1, 2020 by Argetz Quote Link to comment Share on other sites More sharing options...
Damon Posted July 1, 2020 Author Share Posted July 1, 2020 4 hours ago, Argetz said: I cant get these Rockets to work with my Hoverslam/SuicideBurn KOS Script and i think i found the problem. Are the engines Instant responding or "spooling" up and down ? I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines. Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod. Any help would be appreciated thanks in advance, ~Jonas ps, i tried half the night and its for sure the engines from this mod. They are all a second late on their burn, stock engines work perfect What to do ? Make the script work with the spool time just like real life? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 2, 2020 Share Posted July 2, 2020 16 hours ago, Argetz said: Are the engines Instant responding or "spooling" up and down ? I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines. Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod. Tundra's engines are instant. They don't spool. (If they do spool for you then you must be using RO.) To get engines to spool you'll want these keys inside ModuleEngines(FX){}. You'll find them in any air-breathing engine part in KSP. PART { ... MODULE { name = ModuleEnginesFX ... useEngineResponseTime = True engineAccelerationSpeed = 0.2 // this value may differ. Higher means quicker response. engineDecelerationSpeed = 0.4 // this value may differ. Higher means quicker response. engineSpoolIdle = 0.05 engineSpoolTime = 2.0 ... } } Quote Link to comment Share on other sites More sharing options...
Argetz Posted July 2, 2020 Share Posted July 2, 2020 (edited) double post somehow sorry. Edited July 2, 2020 by Argetz Double Post somehow sorry Quote Link to comment Share on other sites More sharing options...
Argetz Posted July 2, 2020 Share Posted July 2, 2020 It was Real Plume issue apparantly. THanks for the help. Another problem i have is LOW FPS with this mod and the included crafts when im starting. I tried stock crafts with way more parts and had 60 fps, i tried a different SpaceX Part mod and had still 60 fps. Whats the reason for the big fps slowdown? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 3, 2020 Author Share Posted July 3, 2020 (edited) 11 hours ago, Argetz said: It was Real Plume issue apparantly. THanks for the help. Another problem i have is LOW FPS with this mod and the included crafts when im starting. I tried stock crafts with way more parts and had 60 fps, i tried a different SpaceX Part mod and had still 60 fps. Whats the reason for the big fps slowdown? This mod does not use Realplume. Also @JadeOfMaar some engines do spool. Atleast in my install and I never use RO. The plumes cause the big fps drops on some lower end PCs. I personally don’t have any but some may experience it during launch. Edited July 3, 2020 by damonvv Quote Link to comment Share on other sites More sharing options...
retikulum Posted July 4, 2020 Share Posted July 4, 2020 On 6/27/2020 at 7:26 PM, Emilius73 said: Aren't those parts from Tundra Technologies? Yes, both mods installed, it's just not there. I thought I would ask here, since these parts have been moved from Tundra Exploration to Tundra Technologies (if I understood that correctly). But yeah, problem persists... Quote Link to comment Share on other sites More sharing options...
Damon Posted July 4, 2020 Author Share Posted July 4, 2020 (edited) Tundra Exploration V2.0 is out! I am using a different version numbering (and some more changes...)Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot You can find the download links in the OP. (This works on KSP 1.8.x to 1.10.x) Happy launches! Edited July 4, 2020 by damonvv Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 4, 2020 Share Posted July 4, 2020 5 minutes ago, damonvv said: Tundra Exploration V2.0 is out! I am using a different version numbering (and some more changes...)Version 2.0.0 - Revamped Ghidorah Octopus - Revamped Ghidorah stage 1 tank - Revamped Ghidorah Interstage - Revamped Ghidorah stage 2 engine - Revamped Ghidorah stage 2 tank - Revamped Ghidorah fairing - Revamped Rodan trunk - Revamped Command pod decoupler - Fixed fairing band on erectors - Added colors to B9PS switches - Fixed RCS thrust curves - Revamped Ghidorah Heavy parts - Revamped Ghidorah soot You can find the download links in the OP. Happy launches! Does the 1.10 version work on 1.9? Not ready to make the jump Quote Link to comment Share on other sites More sharing options...
Damon Posted July 4, 2020 Author Share Posted July 4, 2020 3 minutes ago, xD-FireStriker said: Does the 1.10 version work on 1.9? Not ready to make the jump Yep should work! Quote Link to comment Share on other sites More sharing options...
Cugix Posted July 4, 2020 Share Posted July 4, 2020 So I tried this mod but Im having issues with the B9PartSwitch only with this pack: https://puu.sh/G3FL5/1b6515c263.png Also the Gojira doesn't work in "all engines mode" because the tanks lack liquid Methane? https://puu.sh/G3FNi/57fbad695f.jpg What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted July 4, 2020 Share Posted July 4, 2020 I'm facing two issues, the first is the shading on the Falcon 9 S1 tank is messed up, the second is that the soot on the F9S1 tank doesn't match the soot on the F9 Interstage, no matter the rotation. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 5, 2020 Author Share Posted July 5, 2020 11 hours ago, Cugix said: So I tried this mod but Im having issues with the B9PartSwitch only with this pack: https://puu.sh/G3FL5/1b6515c263.png Also the Gojira doesn't work in "all engines mode" because the tanks lack liquid Methane? https://puu.sh/G3FNi/57fbad695f.jpg What am I doing wrong? Seems you have a lot of mods installed, I am not sure what is causing all this 9 hours ago, FatherOfGold said: I'm facing two issues, the first is the shading on the Falcon 9 S1 tank is messed up, the second is that the soot on the F9S1 tank doesn't match the soot on the F9 Interstage, no matter the rotation. You are the 2nd person with shader issues. What ksp version? Other mods installed? Quote Link to comment Share on other sites More sharing options...
Ciko Posted July 5, 2020 Share Posted July 5, 2020 Is someone have a RO config for latest version? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted July 5, 2020 Share Posted July 5, 2020 4 hours ago, damonvv said: You are the 2nd person with shader issues. What ksp version? Other mods installed? Same here. I'm in 1.9 and just updated your mod. Not ready for the jump either and I do have other mods installed but it worked fine until this last one. https://drive.google.com/file/d/1g7ht-yrPh99gBYaSjMf9UYpPQ0SBYREV/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
RaBDawG Posted July 5, 2020 Share Posted July 5, 2020 On 6/29/2020 at 7:46 PM, Raptor_Engine said: If you download it using CKAN It will do everything for you and will basically guarentee that it works I cant find it on CKAN? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 5, 2020 Share Posted July 5, 2020 Just as a heads up, the RO textured work fine with the new update, but the new red logo doesn’t work as intended. Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted July 5, 2020 Share Posted July 5, 2020 7 hours ago, damonvv said: You are the 2nd person with shader issues. What ksp version? Other mods installed? KSP 1.10, only Tundra, dependencies and Kerbal Engineer. I also installed scatterer but that made no difference to the shaders issue. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 5, 2020 Author Share Posted July 5, 2020 2 hours ago, alberro+ said: Just as a heads up, the RO textured work fine with the new update, but the new red logo doesn’t work as intended. Yeah, the RO patches will be updated soon! 3 hours ago, adriangm44 said: Same here. I'm in 1.9 and just updated your mod. Not ready for the jump either and I do have other mods installed but it worked fine until this last one. https://drive.google.com/file/d/1g7ht-yrPh99gBYaSjMf9UYpPQ0SBYREV/view?usp=sharing Okay I have never seen this before in any of my installs. I wonder what causes this Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 5, 2020 Share Posted July 5, 2020 2 hours ago, damonvv said: Yeah, the RO patches will be updated soon! Sounds great! Honeslty though, I'm just considering just using the textures that come with Tundra. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 5, 2020 Share Posted July 5, 2020 could someone please tell me how to land the starship MK4, I always end up gliding over to the next continent. Quote Link to comment Share on other sites More sharing options...
rib3irojr Posted July 6, 2020 Share Posted July 6, 2020 (edited) do you will make the SNx's (the most interesting ones) ships? Just for fun. (Also the starhopper) Edited July 6, 2020 by rib3irojr Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted July 7, 2020 Share Posted July 7, 2020 On 7/6/2020 at 1:38 AM, SpaceFace545 said: could someone please tell me how to land the starship MK4, I always end up gliding over to the next continent. I can't figure out how not to glide retrograde on the MK4 Starship. Your best option is to undershoot by a lot and try to control the gliding until you get to the KSC or Woomerang or The Desert Airfield Quote Link to comment Share on other sites More sharing options...
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