SofieBrink Posted November 17 Share Posted November 17 8 hours ago, TomVorat said: Are there any news on that by any chance? Yes! it’s all working now, you can grab the latest version on github if you can’t wait, a release is pending some small internal changes regarding the depth mask module, shouldn’t be too long! Quote Link to comment Share on other sites More sharing options...
Tobias_Corbett Posted December 9 Share Posted December 9 Sorry if this has already been discussed on here, but is anyone else having issues with some of the graphics, namely the rocket plumes? Any rocket plumes are invisible for me, I cannot seem to figure out what is wrong. Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted December 10 Share Posted December 10 On 12/9/2024 at 1:54 AM, Tobias_Corbett said: Sorry if this has already been discussed on here, but is anyone else having issues with some of the graphics, namely the rocket plumes? Any rocket plumes are invisible for me, I cannot seem to figure out what is wrong. Do you have waterfall and smokescreen installed? Quote Link to comment Share on other sites More sharing options...
Markinson11 Posted Sunday at 03:48 AM Share Posted Sunday at 03:48 AM Is there any way to get real SpaceX decals on the craft? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted Sunday at 12:32 PM Share Posted Sunday at 12:32 PM 8 hours ago, Markinson11 said: Is there any way to get real SpaceX decals on the craft? Quote Link to comment Share on other sites More sharing options...
Damon Posted 16 hours ago Author Share Posted 16 hours ago It's been... a year... 7.1(.1) is out now with a few fixes! - Added support for Deferred Shader - Added RO1/R0 Patch - Fixed issue on FH nosecone - Fixed Gaira Habitat - Fixed Block 4 logo orientation - Fixed title errors - Fixed an issue where B9PS throws an error on ModuleID TE-MVAC when RealFuels-Stock is installed - Fixed depthmask issue - Removed background from flags - Updated B9Tanks config - Updated RealFuels Patch - Switched project to make use of KSP Build Tools - Switched to internally defined dependencies using internal .CKAN file About done with moving in a new home. Should be back with more frequent updates! Quote Link to comment Share on other sites More sharing options...
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