Sebra Posted April 7, 2018 Share Posted April 7, 2018 Thanks, @linuxgurugamer I do not know, how KeySets work, but think it has at least two bugs: https://imgur.com/a/JoR1U Hope it will be easy to fix eventually. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2018 Author Share Posted April 7, 2018 New release, 2.3.3.1: Fixed localization typo for Group2 @SebraThe keyset name was set incorrectly because of this error, but you can edit it to show whatever you want. Link to comment Share on other sites More sharing options...
Sebra Posted April 8, 2018 Share Posted April 8, 2018 (edited) Thanks. that "eventually" was quick. But if was fixed in the VAB only. The same table on the LaunchPad show the same error. Was that table described anywhere? p.s. Found this: Spoiler Quote KeySets are assignable to a sub-ship and change depending on which is in control and how they would work in your situation is as follows: KeySet1: Keys 1 through 10 activate groups 1 through 10. (Default, the keyset all your ships are currently using.) KeySet2: Keys 1 through 10 activate groups 11 though 20. (You would have to set this up.) Then assign the actions you want to activate in group 3 on the first ship to group 3 and group 13 on the second ship. Then assign KeySet1 to the first ship and KeySet2 to the second ship. Now, when you press the 3 key it activates either group 3 or 13 depending on which sub-ship has control and is automatic once you get the KeySets setup on the appropriate sub-ships. If you want to experiment the KeySets are accessed by the button in the bottom right of the main window, it displays "KeySet1" by default as the first keyset is that. Quote To assign a KeySet, it's the bottom right button in the main window, it probably says KeySet1 if you have not messed around with it before. Once a vessel is assigned a different keyset, assign keys as normal, all vessels that use that same keyset will now use those keys to activate action groups. You can also rename the 5 available KeySets if you wish. Quote The purpose of keysets is to make the most of your keyboard keys while avoiding conflicts. A typical use would be: Mothership: Uses action groups 1 through 10 for it's actions. Lander that docks to the mothership: Uses action groups 11 through 20 for it's actions to avoid conflicts while docked so you don't activate actions on both the mothership and lander by activating one action group. Keyset 1: Bind keyboard keys 1 through 10 to action groups 1 through 10 for use while flying the mothership. Keyset 2: Bind keyboard keys 1 through 10 to action groups 11 through 20 for use while flying the lander. This way, you can swap key sets with a couple mouse clicks (if fact, if you set the keyset on the lander before docking, it will remember it when you undock). By swapping the keysets, you "increase" your available keys on the keyboard you can use for actions. Another edit: Found this Book with good explanation. @linuxgurugamer , would you add it to the opening post as a helpful info? Edited April 8, 2018 by Sebra Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 8, 2018 Author Share Posted April 8, 2018 Actually not, on the Launchpad (ie: in flight), it was showing with a hash in front, which made it a different error. Anyway, found and fixed, and I'll into updating the OP Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 8, 2018 Author Share Posted April 8, 2018 New release, 2.3.3.2 Fixed missing localization function for Group2 in Flight New release, 2.3.3.3 Added German Translation Link to comment Share on other sites More sharing options...
xTheCanadian Posted April 8, 2018 Share Posted April 8, 2018 Man you are some sort of wizard or something! I love your mods! I was growing increasingly frustrated with not be able to mess with my action groups (Or remember what I set where) and then you come along and update this mod You're the best bud, thanks for all your hard work. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 12, 2018 Author Share Posted April 12, 2018 New release, 2.3.3.4: Commented out MM code which was adding depreciated ModuleAGX to all parts Commented out unused variables Link to comment Share on other sites More sharing options...
ss8913 Posted April 13, 2018 Share Posted April 13, 2018 (edited) I'm using 2.3.3.4 .. it's .. completely broken. If set action groups in VAB/SPH, then launch, all the assignments disappear. Reverting to VAB/SPH, they're gone there too... so... my AGX assignments are being actively corrupted and/or deleted by this new version please advise. EDIT: Last version and all previous versions, which I've used for years, have all worked fine and not done this. Edited April 13, 2018 by ss8913 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 13, 2018 Author Share Posted April 13, 2018 New release, 2.3.3.5 Reverted last change to the MM config files Link to comment Share on other sites More sharing options...
Lisias Posted April 21, 2018 Share Posted April 21, 2018 I think I found a conceptual bug on AGex. I built a space station, set AGs 8 to 0 to Toggle Navigation Lights, Toggle Fuel Cell Generators and Toggle All Solar Panels. Then I built a Escape Vehicle, where AGs 8 and 9 match the station ones, but 0 toggles the service module's engine doors. Everything works fine until I dock the vessel into the station. From this point on, "0" acts on the docked vessel's engine doors and not the solar panels. I tried to "Control from Here" the station's command module. I tried to go back to the Tracking Station and then select again the Station to fly. No good. Can anyone confirm this behaviour on AGex? It's something I'm doing wrong? It's something on the game, and so AGex is helpless on the issue? Link to comment Share on other sites More sharing options...
4x4cheesecake Posted April 21, 2018 Share Posted April 21, 2018 Have you tried to use a different keyset on your escape vehicle? I guess, thats the perfect situation to use this feature. On 6.11.2017 at 5:47 PM, linuxgurugamer said: KeySets The purpose of keysets is to make the most of your keyboard keys while avoiding conflicts. A typical use would be: Mothership: Uses action groups 1 through 10 for it's actions. Lander that docks to the mothership: Uses action groups 11 through 20 for it's actions to avoid conflicts while docked so you don't activate actions on both the mothership and lander by activating one action group. and the keysets would be: Keyset 1: Bind keyboard keys 1 through 10 to action groups 1 through 10 for use while flying the mothership. Keyset 2: Bind keyboard keys 1 through 10 to action groups 11 through 20 for use while flying the lander. This way, you can swap key sets with a couple mouse clicks (if fact, if you set the keyset on the lander before docking, it will remember it when you undock). By swapping the keysets, you "increase" your available keys on the keyboard you can use for actions. KeySets are assignable to a sub-ship and change depending on which is in control and how they would work in your situation is as follows: KeySet1: Keys 1 through 10 activate groups 1 through 10. (Default, the keyset all your ships are currently using.) KeySet2: Keys 1 through 10 activate groups 11 though 20. (You would have to set this up.) Then assign the actions you want to activate in group 3 on the first ship to group 3 and group 13 on the second ship. Then assign KeySet1 to the first ship and KeySet2 to the second ship. Now, when you press the 3 key it activates either group 3 or 13 depending on which sub-ship has control and is automatic once you get the KeySets setup on the appropriate sub-ships. If you want to experiment the KeySets are accessed by the button in the bottom right of the main window, it displays "KeySet1" by default as the first keyset is that. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2018 Author Share Posted May 3, 2018 New release, 2.3.3.6 Updated to registering with Toolbar Controller Removed Blizzy option from settings Updated version file for all 1.4 versions Link to comment Share on other sites More sharing options...
LopoMetello Posted May 3, 2018 Share Posted May 3, 2018 Hi, First of all, thank you for the mod, very appreciated. the problem is that all seems working fine with 2.3.3.5 so I upgraded to 2.3.3.6 (playing with 1.4.3)... and the AGX icon disappeared from my screen! No way to find out the mod during my play. Reinstall 2.3.3.5 and all was fine again. I install 2.3.3.6 as the last, deleting the last version and copying the Dazzio folder into my KSP/ GameData folder. What dir I wrong? Thank you Link to comment Share on other sites More sharing options...
Beetlecat Posted May 3, 2018 Share Posted May 3, 2018 1 hour ago, LopoMetello said: Hi, First of all, thank you for the mod, very appreciated. the problem is that all seems working fine with 2.3.3.5 so I upgraded to 2.3.3.6 (playing with 1.4.3)... and the AGX icon disappeared from my screen! No way to find out the mod during my play. Reinstall 2.3.3.5 and all was fine again. I install 2.3.3.6 as the last, deleting the last version and copying the Dazzio folder into my KSP/ GameData folder. What dir I wrong? Thank you Toolbar controller --- find the little wrench icon! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2018 Author Share Posted May 4, 2018 5 hours ago, LopoMetello said: Hi, First of all, thank you for the mod, very appreciated. the problem is that all seems working fine with 2.3.3.5 so I upgraded to 2.3.3.6 (playing with 1.4.3)... and the AGX icon disappeared from my screen! No way to find out the mod during my play. Reinstall 2.3.3.5 and all was fine again. I install 2.3.3.6 as the last, deleting the last version and copying the Dazzio folder into my KSP/ GameData folder. What dir I wrong? Thank you Make sure you have the latest version of the ToolbatController installed Link to comment Share on other sites More sharing options...
LopoMetello Posted May 4, 2018 Share Posted May 4, 2018 (edited) Yes, this problem happens with the 001_ToolControl-0.1.6.5 version installed which I believe it is the last version... Edited May 4, 2018 by LopoMetello Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2018 Author Share Posted May 4, 2018 5 hours ago, LopoMetello said: Yes, this problem happens with the 001_ToolControl-0.1.6.5 version installed which I believe it is the last version... The open the ToolbarController and see what it is set to. Otherwise, send me a log file to look at Link to comment Share on other sites More sharing options...
LopoMetello Posted May 4, 2018 Share Posted May 4, 2018 Thank for helping, will try to provide what you ask for... I suppose I can fin these log files in the KSP folder. I will send them to you as soon as this message will be accepted... I need 5 messages to send private mails :-) Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2018 Author Share Posted May 4, 2018 3 hours ago, LopoMetello said: Thank for helping, will try to provide what you ask for... I suppose I can fin these log files in the KSP folder. I will send them to you as soon as this message will be accepted... I need 5 messages to send private mails :-) Post a link to a log file, dont post the file itself. You can do that here Link to comment Share on other sites More sharing options...
Thor1872 Posted May 4, 2018 Share Posted May 4, 2018 1 hour ago, linuxgurugamer said: Post a link to a log file, dont post the file itself. You can do that here Hi LGG, firstly thanks for all the work you do AGExt don't work in my 1.4.3 install. Full log here --> https://www.dropbox.com/s/2yt1m9l4ap0kjbu/KSP.log?dl=0 PS: i have the same probleme with AnyRes same log file. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2018 Author Share Posted May 4, 2018 Looks like something incompatible with the current release of the ToolbarController. First, please remove and reinstall the ToolbarController, and try again. If that doesn't help, then wait a day until I get a new release of it out. Link to comment Share on other sites More sharing options...
Thor1872 Posted May 4, 2018 Share Posted May 4, 2018 9 minutes ago, linuxgurugamer said: Looks like something incompatible with the current release of the ToolbarController. First, please remove and reinstall the ToolbarController, and try again. If that doesn't help, then wait a day until I get a new release of it out. thanks for the fast reply. i removed and reinstalled, and still does not work, same error. so I will patiently wait for the new version of ToolbarController. Thanks again for all you do Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 6, 2018 Author Share Posted May 6, 2018 (edited) I released it yesterday Edited May 6, 2018 by linuxgurugamer Link to comment Share on other sites More sharing options...
Thor1872 Posted May 6, 2018 Share Posted May 6, 2018 7 hours ago, linuxgurugamer said: I released it yesterday I saw that AnyRes and AGExt works fine now. Thank you Link to comment Share on other sites More sharing options...
Nikecow Posted May 10, 2018 Share Posted May 10, 2018 (edited) Thanks man this mod is great. Much better than the stock functionality. However, it took me quite some time to figure out how to make it work with two docked ships. I would suggest a 'simple' mode for this problem. Each docked ship gets its own page (with just the standard Alpha1-Alpha10 bindings). That seems a lot more intuitive to me. Not sure how easy this is to implement though. Edited May 15, 2018 by Nikecow Multiple ships Link to comment Share on other sites More sharing options...
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