radicaled Posted June 24, 2021 Share Posted June 24, 2021 15 minutes ago, SpaceFace545 said: is the habitat inflated? No, actually its not inflated. I want to transfer an engineer to inflate it. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 24, 2021 Share Posted June 24, 2021 (edited) 11 minutes ago, radicaled said: No, actually its not inflated. I want to transfer an engineer to inflate it. i think you just click on it to inflate it, its in the right click menu Edited June 24, 2021 by SpaceFace545 Quote Link to comment Share on other sites More sharing options...
radicaled Posted June 24, 2021 Share Posted June 24, 2021 7 minutes ago, SpaceFace545 said: i think you just click on it to inflate it, its in the right click menu Yeah, the option is there. But when I click it says that I need a engineer inside the module to inflate it. Quote Link to comment Share on other sites More sharing options...
Starseeker Posted June 24, 2021 Share Posted June 24, 2021 1 hour ago, radicaled said: Yeah, the option is there. But when I click it says that I need a engineer inside the module to inflate it. In my experience, you just need the required number of engineers (it could be several) on board the craft somewhere Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted June 25, 2021 Share Posted June 25, 2021 (edited) On 6/20/2020 at 5:21 AM, Virtualgenius said: @Wyzard each module is connected by a docking port, I think I used the restock grande ones you can see them they have a serrated edge, the large section with the antenna actually folds down so i had to do minimal installs on site The whole center section you can fit into @Nertea Near Future Launch Vehicles then i just use disposable skycranes to land them I use mechjeb and you can get quite close and the the magnetic docking ports pull them together plus you can do some pushing with the Rovers @Nertea thanks for reply, I was wondering if you would consider adding a deployable ramp and stairs into an airlock module finding cool ladders and ramps is hard The thing is... there is already a model of stairs in the mod's files: The path should be: GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base There are two files: sspx-adjusting-stairs-1.cfg/mu @Nertea, How is that we cannot see this part in the VAB/SPH despite it being in the part files? Also how can we get to use it? Cause it looks tremendously amazing. Edited June 25, 2021 by adriangm44 Quote Link to comment Share on other sites More sharing options...
panarchist Posted June 25, 2021 Share Posted June 25, 2021 31 minutes ago, adriangm44 said: The thing is... there is already a model of stairs in the mod's files: The path should be: GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base There are two files: sspx-adjusting-stairs-1.cfg/mu @Nertea, How is that we cannot see this part in the VAB/SPH despite it being in the part files? Also how can we get to use it? Cause it looks tremendously amazing. It's not visible because the category in the part.cfg file is "none". If it were "Ground", it should show up in the editor. The real question is whether it's deliberate, i.e. not ready for prime time, or an oversight. Quote Link to comment Share on other sites More sharing options...
radicaled Posted June 26, 2021 Share Posted June 26, 2021 On 6/24/2021 at 3:06 PM, Starseeker said: In my experience, you just need the required number of engineers (it could be several) on board the craft somewhere yup that was the problem, I needed 2 engineers :S That is the reason I will never build a real space station (between many others), I don't read the instructions Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2021 Share Posted June 27, 2021 On 6/25/2021 at 9:54 AM, panarchist said: It's not visible because the category in the part.cfg file is "none". If it were "Ground", it should show up in the editor. The real question is whether it's deliberate, i.e. not ready for prime time, or an oversight. also Quote TechRequired = Unresearcheable a module manager patch could easily fix it. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2021 Share Posted June 27, 2021 Spoiler // sspx-adjustingstars-1.cfg 1.0.0.0 // KGEx // created: 26 Jun 2021 // updated: @PART[sspx-adjusting-stairs-1]:NEEDS[StationPartsExpansionRedux]:FOR[StationPartsExpansionRedux] { // --- editor parameters --- @TechRequired = actuators @category = Ground } // GPLv2 unported // zer0Kerbal Quote Link to comment Share on other sites More sharing options...
TBenz Posted June 27, 2021 Share Posted June 27, 2021 On 6/25/2021 at 7:54 AM, panarchist said: It's not visible because the category in the part.cfg file is "none". If it were "Ground", it should show up in the editor. The real question is whether it's deliberate, i.e. not ready for prime time, or an oversight. It appears it was intentionally removed back in 2017. https://github.com/post-kerbin-mining-corporation/StationPartsExpansionRedux/commit/d5815a646e56631284ffeaaccea6a7bd1f61ea2d#diff-ba7de6ff63c9a0fde898a50882762103cd32df0b39fd2625793c11324bc8bc88 Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted July 9, 2021 Share Posted July 9, 2021 @Nertea I just submitted a github issue with some patches to improve compatibility with the newest version of MKS/Konstruction. I made them for my own personal use, and thought they might be helpful. Feel free to use or discard. Quote Link to comment Share on other sites More sharing options...
The_villain Posted July 12, 2021 Share Posted July 12, 2021 On 3/9/2021 at 7:38 AM, mikegarrison said: I just tested it. That behavior does not happen for me. I started a new sandbox save, placed a root part, and then selected the "Pier". I was able to attach it, detatch it and set it aside, grab it and reattach it, etc. Just like it is supposed to be. I am playing on 1.11.1. If you are playing on 1.9.1, my guess is that the currently built mod is not backward compatible. So I can confirm this is happening to me in 1.9. Can anyone suggest a roll back version of Station Parts that works for 1.9? This bug leads to having to restart the game as you cant 'leave' the VAB. Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 12, 2021 Share Posted July 12, 2021 10 hours ago, The_villain said: So I can confirm this is happening to me in 1.9. Can anyone suggest a roll back version of Station Parts that works for 1.9? This bug leads to having to restart the game as you cant 'leave' the VAB. https://spacedock.info/mod/1682/Stockalike Station Parts Expansion Redux#changelog - versions 1.3.3 through 1.3.5 have support for 1.9. Quote Link to comment Share on other sites More sharing options...
The_villain Posted July 13, 2021 Share Posted July 13, 2021 Cheers! Though I've just noticed this also happens with Near Future Spacecraft command pods. So this might be a dependency mod that's causing it or something else. Gonna have to do a rummage and test them all. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 16, 2021 Author Share Posted July 16, 2021 On 7/13/2021 at 3:52 AM, The_villain said: Cheers! Though I've just noticed this also happens with Near Future Spacecraft command pods. So this might be a dependency mod that's causing it or something else. Gonna have to do a rummage and test them all. Shouldn't be the case. This happens probably due to the changes to the inventory system pre-1.10, which should be compensated for using a specific patch method that worked for testers. Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted July 20, 2021 Share Posted July 20, 2021 Hello, The metal variation of PPD-AR is missing the hatch door. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 21, 2021 Author Share Posted July 21, 2021 Just a note that this will not be updated for 1.12 until I'm done developing the big update. Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 21, 2021 Share Posted July 21, 2021 1 hour ago, Nertea said: Just a note that this will not be updated for 1.12 until I'm done developing the big update. Just for curiosity... Any very very rough E.T.A. or only "it's done, when it's done"? Autumn? (No, doesn't mean to hurry, just for information and being hyped (yeah, the big update is mindblowing as far as I saw in the dev thread.) Really like your great work. Thank you for all the efforts. (Do you even have time to play KSP on your own with all the great stuff you made?) ) Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 21, 2021 Author Share Posted July 21, 2021 No, I don't do ETAs. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 24, 2021 Share Posted July 24, 2021 Big update? Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 24, 2021 Share Posted July 24, 2021 Okay I just found the dev thread, that is the coolest thing ever Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 24, 2021 Share Posted July 24, 2021 On 6/26/2021 at 12:20 AM, adriangm44 said: The thing is... there is already a model of stairs in the mod's files: The path should be: GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base There are two files: sspx-adjusting-stairs-1.cfg/mu @Nertea, How is that we cannot see this part in the VAB/SPH despite it being in the part files? Also how can we get to use it? Cause it looks tremendously amazing. Those stairs are awesome Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 26, 2021 Share Posted July 26, 2021 Big Update cant wait so here is an inspirational pic Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 26, 2021 Share Posted July 26, 2021 I have been using this on 1.12.1, and while I acknowledge the fact that it isn’t officially supported, I’m still using it, and I have on,y actually found one bug: the little Kerbal pic thing in the bottom right’s camera is clipped in the wall 11 hours ago, Virtualgenius said: Big Update cant wait so here is an inspirational pic Inspiring stuff Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 6, 2021 Share Posted August 6, 2021 Duna Outpost / Research station Quote Link to comment Share on other sites More sharing options...
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