Lisias Posted October 23, 2019 Share Posted October 23, 2019 29 minutes ago, DerGolgo said: Could such, perhaps, be achieved for Tweakscale even, @Lisias? Instead of baiting our breaths as we wait for Squad's surely imminent bugfix, eschew the kaput bits entirely, and build our own damn settings boxes. With blackjack and hookers! It's something that I'm thinking on too. I found on Github what appears be the initial, open source implementation of that widgets. (I still wanna do some more background research before openly talking about them - but you can find by yourselves). These ones can't be used because they, at that time, were relying on a closed source component from Unity Store that is not available anymore. Assuming that code were internalized into KSP, it's a good explanation about the current status of these widgets - the lib they rely on is unmaintained and not available for download anymore (at least, for who did't had bought it at the time), and are probably unmaintained and perhaps non working on Unity 2019 (that lib is from the Unity5 times). However… And that's where we can be lucky, we can try to replace only the needed features from that lib and not the whole shebang. More, we don't need to make that thing reusable, we can aim to just implement what are needed, the way are need to accomplish the immediate goals. 40 minutes ago, DerGolgo said: So, here's my mad fever dream. What if, rather than making all the sliders for manual shrouding appear in the requisite part's info-box, they could appear in a second box? Press a button, separate box opens, with the sliders for the shroud. One of the many, many, many, many modes I have interned in my main install, it lets me change the constituent components in tanks, turn a hydrogen can into a battery with sewage space. Could a separate menu box be built that would handle all the shrouding of a decoupler, independent of the part's info box? Rewriting the UI is always an option. It's one I would prefer not to pursue, because I would like to keep TweakScale code-tree multi-KSP as much as I can, simplifying both development and deployment. I understand that this is not an option for everybody, TweakScale is a special case, it does not run on every frame (only on the VAB/FAB and on craft loading), so I don't care for performance. But even for KSP 1.8 specific Add'Ons, these three widgets are very handy. I would hate to lose them. Link to comment Share on other sites More sharing options...
Lisias Posted October 24, 2019 Share Posted October 24, 2019 The name of the guy is UI_FloatRange. It does not have half the conveniency of UI_ScaleEdit, but it's doing part of the job. Link to comment Share on other sites More sharing options...
JebIsDeadBaby Posted October 31, 2019 Share Posted October 31, 2019 Hello, so Squad's bugfix fixed TweakScale, which fixed Decoupler Shroud but I still have some problems with textures. Is there any way to fix it? Cheers Link to comment Share on other sites More sharing options...
navot Posted October 31, 2019 Author Share Posted October 31, 2019 1 hour ago, JebIsDeadBaby said: Hello, so Squad's bugfix fixed TweakScale, which fixed Decoupler Shroud but I still have some problems with textures. Is there any way to fix it? Cheers Thanks for reminding me. I think i used an older image format for some of the textures, which is no longer supported by KSP. I converted them and everything seems to work again. Link to comment Share on other sites More sharing options...
dekuscrubber Posted April 11, 2020 Share Posted April 11, 2020 Made an account just to tell you how great your mod is, it makes connecting stages so much better and nicer looking thank you, cant run ksp without this haha Link to comment Share on other sites More sharing options...
CastleKSide Posted April 18, 2020 Share Posted April 18, 2020 (edited) Has anyone tested this with newer versions of KSP? Edit: Works great in 1.9.1 Cheers Edited April 18, 2020 by CastleKSide Link to comment Share on other sites More sharing options...
Daniel Prates Posted April 18, 2020 Share Posted April 18, 2020 1 hour ago, CastleKSide said: Has anyone tested this with newer versions of KSP? Edit: Works great in 1.9.1 Cheers It sure does. Link to comment Share on other sites More sharing options...
jackdown Posted April 24, 2020 Share Posted April 24, 2020 On 4/18/2020 at 5:45 AM, Daniel Prates said: It sure does. sadly not for me. it crash the game on startup. sometimes with visualAlloc remapping failed, sometimes without and takes chrome or other open apps also down. without this mod, my rockets looks ugly Link to comment Share on other sites More sharing options...
Tonka Crash Posted April 24, 2020 Share Posted April 24, 2020 @jackdown It's working fine for me in a modded 1.9.1 install. You need to provide more info if you expect help. Without knowing a thing about your install I'd guess you have mini-AVC installed or out of data mods. Link to comment Share on other sites More sharing options...
Li Jinchao Posted May 31, 2020 Share Posted May 31, 2020 Can this mod work with RO? Link to comment Share on other sites More sharing options...
theleg Posted December 19, 2020 Share Posted December 19, 2020 Will this work for KSP 1.10.1 and 1.11??? Link to comment Share on other sites More sharing options...
Hohmannson Posted December 19, 2020 Share Posted December 19, 2020 12 minutes ago, theleg said: Will this work for KSP 1.10.1 and 1.11??? Yes and yes, just tested Link to comment Share on other sites More sharing options...
theleg Posted December 19, 2020 Share Posted December 19, 2020 2 hours ago, Hohmannson said: Yes and yes, just tested Oh ok thanks a lot. Can't even imagine playing the game without this mod. Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 12, 2021 Share Posted December 12, 2021 I tried adding it to the decouplers from UniversalStorage2 with their own module USDecouple but that did not work. The MM patching is allright, but the ModuleDecouplerShroud is gone in VAB ... it's in ModuleManager.ConfigCache though:https://github.com/nav0t/DecouplerShroud/pull/9 Link to comment Share on other sites More sharing options...
EndAllFilms Posted November 26, 2022 Share Posted November 26, 2022 Is this mod gonna be revived? Link to comment Share on other sites More sharing options...
modus Posted November 26, 2022 Share Posted November 26, 2022 (edited) 3 hours ago, EndAllFilms said: Is this mod gonna be revived? It still works afaik Edited November 26, 2022 by modus Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 18, 2023 Share Posted January 18, 2023 On 11/25/2022 at 10:23 PM, EndAllFilms said: Is this mod gonna be revived? Actually, yes. I've sent a message to the author. There isn't a lot to do, the mod works well, even in 1.12.5. However, I'm adding compatibility with Universal storage 2 (which has it's own decouplers) as well as updating the version file If you don't need the US2 compatibility, then the current one is fine. Linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 18, 2023 Share Posted January 18, 2023 All, I've adopted this mod, new thread is here: Link to comment Share on other sites More sharing options...
Snark Posted January 18, 2023 Share Posted January 18, 2023 Locked by OP request. Link to comment Share on other sites More sharing options...
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