Gorman Posted March 8, 2018 Share Posted March 8, 2018 18 minutes ago, Theflyingfox said: Amazing update, but I have an issue where the thumbnails for the top row of parts in each section has the top chopped off in the editor. I think everybody has this bug. It is apparent on all platforms, Windows and Mac confirmed. I am a bit surprised that nobody at Squad spotted this after a year of development. Quote Link to comment Share on other sites More sharing options...
Nupol Posted March 8, 2018 Share Posted March 8, 2018 just downloaded the new update and noticed that the redesign of the Mk1-2 Command Pod has no interior and also my kerbals are not shown on the right side. pressing C does nothing but i can EVA the Kerbals trough the hatch. is this intentional? Quote Link to comment Share on other sites More sharing options...
Marschig Posted March 8, 2018 Share Posted March 8, 2018 30 minutes ago, Theflyingfox said: KER is fine in editor, but is broken in flight No, KER is fine in flight too. Quote Link to comment Share on other sites More sharing options...
Jestersage Posted March 8, 2018 Share Posted March 8, 2018 Yes, it's a known bug. 1.4.1 is coming out next week. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted March 8, 2018 Share Posted March 8, 2018 22 hours ago, Foxster said: Is the part sort order of "size" new? If so - thanks. Just wish the choice could be made sticky between visits to the VAB/SPH. I've had that capability since at least 1.2.1, so no. 50 minutes ago, Redneck said: But rest assured one thing you can bet on that wont have a bug and thats the EULA/TOS window. Did you see that performance and shiny new GUI window? Man she sure was purdy...and bug free to. Not really, after clicking it, I couldn't reply to a post till now. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 8, 2018 Share Posted March 8, 2018 1 hour ago, mostlydave said: The missing IVA is ridiculous, especially since the release announcement hyped the new part. Someone over at Squad should be embarrassed this build shipped. My point exactelly. I mean come on, we get bombarded by weekly news as if something colossal was on the works. I think the mission builder will be worth another version on its own, but another "point something" everytime there is a new decoupler or so....? And with all this bling and confetti? Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 8, 2018 Share Posted March 8, 2018 Temporary mod fix by yours truly: Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted March 8, 2018 Share Posted March 8, 2018 3 hours ago, mostlydave said: I couldn't agree more, with over a year in development the amount of bugs in this release is crazy. I cannot believe they shipped this update a few days ahead of the making history update in it's current state. The only reason I can think of to do it is to try to have the community find all of the bugs before the first DLC releases. I thought other releases were tested by the community, but that doesn't seem to be the case now. I thought of this recently as well - never saw a beta release thread for 1.4. Maybe community bug reports weren't very helpful? Still though, the very nature of this game should dictate that the more people testing the better, this community comes up with some pretty wacky stuff. Quote Link to comment Share on other sites More sharing options...
basic.syntax Posted March 8, 2018 Share Posted March 8, 2018 Forum readers used to know a release was close, when it hit the public-sourced "Experiemental" test phase. Though the community is full of good intentions, those bug reports were always a messy process for Squad to sort through. Squad appears to have some new help, thanks to T2. Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 9, 2018 Share Posted March 9, 2018 Just watched Scott Manley preview of the MH update, it looks really exciting. I cannot wait to see what modders do with the new texture modeling. Squad I hope you are planning for more DLC in the future. Quote Link to comment Share on other sites More sharing options...
Gilph Posted March 9, 2018 Share Posted March 9, 2018 (edited) Hi, Loading 1.4 stock with the Directx 11 command line causes all the parts in the editor to lose their textures. They are just a gray outline. If you select them to use, they appear in the VAB OK. Fixed Edited March 9, 2018 by Gilph fixed Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 9, 2018 Share Posted March 9, 2018 8 minutes ago, viperwolf said: Just watched Scott Manley preview of the MH update, it looks really exciting. I cannot wait to see what modders do with the new texture modeling. Squad I hope you are planning for more DLC in the future. Apparently the mesh and texture switching is mostly locked out to modders ... Just what I have heard from those in the know If this is the case I wouldn't expect much in regards to using the stock texture and mesh switching Quote Link to comment Share on other sites More sharing options...
Astrofox Posted March 9, 2018 Share Posted March 9, 2018 It's been a while since I've visited, but I'm very excited about this update! As it turns out, you can go pretty far with those Kerbal paragliders... Quote Link to comment Share on other sites More sharing options...
Farm Buyer Posted March 9, 2018 Share Posted March 9, 2018 (edited) so, Squad/Biltworks/Take Two /whomever... do you intend to bring the console edition up to date with 1.4? or are we just supposed to be happy with the flawed, out of date piece of junk that you foisted off on us (again) as the so called KSP "enhanced edition" inquiring minds want to know. we already know you prefer to ignore the console guttersnipes... but hey what the hell, I might as well make a nuisance of myself until your community mods ban me, or answer my (really quite simple and very reasonable, I think) question. look on the bright side - at least I'm not pouting about how the 1.4 jet engines don't sound right, or the new textures don't match my shoes, or any number of other silly complaints I've read so far in this thread... so at the very least you can maybe throw me and my second class brethren a bone eh? Edited March 9, 2018 by Farm Buyer fixed a typo Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 9, 2018 Share Posted March 9, 2018 4 minutes ago, Farm Buyer said: so, Squad/Biltworks/Take Two /whomever... do you intend to bring the console edition up to date with 1.4? or are we just supposed to be happy with the flawed, out of date piece of junk that you foisted off on us (again) as the so called KSP "enhanced edition" inquiring minds want to know. we already know you prefer to ignore the console guttersnipes... but hey what the hell, I might as well make a nuisance of myself until your community mods ban me, or answer my (really quite simple and very reasonable, I think) question. look on the bright side - at least I'm not pouting about how the 1.4 jet engines don't sound right, or the new textures don't match my shoes, or any number of other silly complaints I've read so far in this thread... so at the very least you can maybe throw me and by second class brethren a bone eh? Consoles are going to be updated aswell Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 9, 2018 Share Posted March 9, 2018 1 hour ago, DoctorDavinci said: Apparently the mesh and texture switching is mostly locked out to modders ... Just what I have heard from those in the know If this is the case I wouldn't expect much in regards to using the stock texture and mesh switching That part module is already part of 1.4.0, and fully available for modders to take advantage of (like any other stock partmodule). Quote Link to comment Share on other sites More sharing options...
Farm Buyer Posted March 9, 2018 Share Posted March 9, 2018 10 minutes ago, viperwolf said: Consoles are going to be updated aswell source? you don't seem to have the little orange tag that says "SQUAD staff" under your name that would indicate you actually know that... so forgive me if I remain skeptical. since for the life of me, despite searching for information to the confirm it on the web... I have not seen anything of an "official: nature that says the developers have committed to doing exactly that. now, the guy in the post above this one... he could (probably) answer my question (if he's permitted to by his corporate masters) .. question is... Will/Can he? Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 9, 2018 Share Posted March 9, 2018 5 minutes ago, Farm Buyer said: source? you don't seem to have the little orange tag that says "SQUAD staff" under your name that would indicate you actually know that... so forgive me if I remain skeptical. since for the life of me, despite searching for information to the confirm it on the web... I have not seen anything of an "official: nature that says the developers have committed to doing exactly that. now, the guy in the post above this one... he could (probably) answer my question (if he's permitted to by his corporate masters) .. question is... Will/Can he? Are your corn flakes salty? Scott Manley did a preview of making History and stated that. He is pretty accurate when it comes to things, considering he has a preview. If Im wrong someone will correct me Im sure. You can read this also http://kerbaldevteam.tumblr.com/post/167097693084/ksp-weekly-expedition-1 Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 9, 2018 Share Posted March 9, 2018 2 minutes ago, viperwolf said: Are your corn flakes salty? He doesn't want to hear anyone explain how KSP development works or what the future will likely bring. He wants to demand immediate answers he knows he won't get and then rant about it. Save your keystrokes. Quote Link to comment Share on other sites More sharing options...
bvsveera Posted March 9, 2018 Share Posted March 9, 2018 10 hours ago, SwissSpace93 said: I tested the new Parachutes and landed on the VAB, it looks interesting but i need to wait for my many mods to Update. There is something like a realPlume Smoke when flying a rocket (Without any mod), i like it Any photos / videos? Haven't updated yet because I have a tons of mods. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted March 9, 2018 Share Posted March 9, 2018 Now that would make a good avatar. You can use it if you want to. Also, since when is Eve pink? And another bug, on places with dense atmospheres the prograde marker on parachutes jitters a lot, especially when time warping. Quote Link to comment Share on other sites More sharing options...
Clockwork13 Posted March 9, 2018 Share Posted March 9, 2018 (edited) 7 minutes ago, Ultimate Steve said: Man, this is cruel Edited March 9, 2018 by Clockwork13 Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted March 9, 2018 Share Posted March 9, 2018 Oh how did I miss something this big. I guess I should get back into the game. Been playing WAAYY too much PUBG recently. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted March 9, 2018 Share Posted March 9, 2018 2 minutes ago, legoclone09 said: Oh how did I miss something this big. I guess I should get back into the game. Been playing WAAYY too much PUBG recently. I've been doing too much Minecraft lately. I didn't notice 1.4 was out until at least a day after! Quote Link to comment Share on other sites More sharing options...
53miner53 Posted March 9, 2018 Share Posted March 9, 2018 5 minutes ago, Ultimate Steve said: I've been doing too much Minecraft lately. I didn't notice 1.4 was out until at least a day after! I’ve been playing KSP a lot and still wouldn’t know if someone hadn’t told me. Didn’t seem to have much time to build up hype for this one. Quote Link to comment Share on other sites More sharing options...
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