DaOPCreeper Posted April 12, 2023 Share Posted April 12, 2023 On 4/8/2023 at 11:29 AM, Ultim32 said: @AlphaMensae, would you be able to add just the crew access arm for SLS? and the other sls arms too? Quote Link to comment Share on other sites More sharing options...
MGM333 Posted April 13, 2023 Share Posted April 13, 2023 (edited) First off thank you for this awesome mod, it has made my experience 100% better. Second are there any plans to add the crew access arm and tower for the Boeing Starliner. (Pictures below for reference) Edited April 13, 2023 by MGM333 Quote Link to comment Share on other sites More sharing options...
Hybr1d Posted April 18, 2023 Share Posted April 18, 2023 (edited) anyone else have a problem with the launch pads overheating and blowing up when launching? Edited April 18, 2023 by Hybr1d Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted April 20, 2023 Share Posted April 20, 2023 I have a question which I probably could've answered myself but is there a patch for MOARDV controls not appearing yet or at all? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted April 20, 2023 Author Share Posted April 20, 2023 4 hours ago, NovaSuper said: I have a question which I probably could've answered myself but is there a patch for MOARDV controls not appearing yet or at all? Do you mean MAS? The last MLP update (2.5.3) included a patch that removed the MAS computer from all MLP crew arms and elevators. Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted April 21, 2023 Share Posted April 21, 2023 (edited) 23 hours ago, AlphaMensae said: Do you mean MAS? The last MLP update (2.5.3) included a patch that removed the MAS computer from all MLP crew arms and elevators. Yea, MAS. This mod causes it to remove MAS from everything in the IVA and also breaks a lot of IVA mods. Edited April 21, 2023 by NovaSuper Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted April 21, 2023 Author Share Posted April 21, 2023 34 minutes ago, NovaSuper said: Yea, MAS. This mod causes it to remove MAS from everything in the IVA and also breaks a lot of IVA mods. It only removes it from MLP parts: // Removes MOARdv's Avionics Systems from Modular Launch Pads IVA spaces @PART[AM_MLP*]:HAS[@MODULE[MASFlightComputer]]:NEEDS[MOARdv]:AFTER[MOARdv] { !MODULE[MASFlightComputer] {} } Quote Link to comment Share on other sites More sharing options...
NovaSuper Posted April 21, 2023 Share Posted April 21, 2023 nevermind, figured out it was a separate issue. Sorry! Quote Link to comment Share on other sites More sharing options...
SynFuZe Posted April 27, 2023 Share Posted April 27, 2023 I am having an issue with Version 2.5.3 where the screen goes black when I try to use the Saturn or Soyuz parts. the game is still running and I can hear and still control everything as normal, just cant see. Not even the pause menu is visible, I just have to guess where the revert buttons are. I've had this issue with this version and a few versions back, but I don't want to be stuck in version 2.4.0 so I want to see if anyone can help with this. Note: I am aware that someone had this issue a few years ago in the forums, but the solution that worked for them never worked for me. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted April 28, 2023 Author Share Posted April 28, 2023 6 hours ago, SynFuZe said: I am having an issue with Version 2.5.3 where the screen goes black when I try to use the Saturn or Soyuz parts. the game is still running and I can hear and still control everything as normal, just cant see. Not even the pause menu is visible, I just have to guess where the revert buttons are. I've had this issue with this version and a few versions back, but I don't want to be stuck in version 2.4.0 so I want to see if anyone can help with this. Note: I am aware that someone had this issue a few years ago in the forums, but the solution that worked for them never worked for me. Are you using another IVA mod and Reviva?. MAS should be removed from all MLP crew arms and elevators. The other cause for a black screen is focusing the camera on an animated part and triggering the animation. Beyond that, I don't know, as everything works fine on my end, and I don't have any IVA mods or Reviva. Quote Link to comment Share on other sites More sharing options...
SynFuZe Posted May 1, 2023 Share Posted May 1, 2023 On 4/27/2023 at 9:57 PM, AlphaMensae said: Are you using another IVA mod and Reviva?. MAS should be removed from all MLP crew arms and elevators. The other cause for a black screen is focusing the camera on an animated part and triggering the animation. Beyond that, I don't know, as everything works fine on my end, and I don't have any IVA mods or Reviva. I use Riviva and use MAS and KAS for my IVAs, but I don't see any IVA options on any of the parts. How do I disable the IVAs on them? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 1, 2023 Share Posted May 1, 2023 (edited) Is this on purpose? Empty file added0 ModularLaunchPads/Compatibility_Patches/MLP_MAS_Fix.cfg Empty file. Edited May 1, 2023 by OrbitalManeuvers ugh, tried to copy text from github page - sorry about the forum formatting Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 1, 2023 Author Share Posted May 1, 2023 7 hours ago, OrbitalManeuvers said: Is this on purpose? Empty file added0 ModularLaunchPads/Compatibility_Patches/MLP_MAS_Fix.cfg Empty file. Hmm, I thought the file got uploaded fine. I did do it while at work, so didn't have my Github desktop client or any of my KSP folders. I just now manually copied the patch into the file on the master. Quote Link to comment Share on other sites More sharing options...
x170doom Posted May 7, 2023 Share Posted May 7, 2023 @AlphaMensae I just noticed the remnant core option seems to be missing from the hammerhead crane. was this intentional? 'cause it was a cool feature Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 7, 2023 Author Share Posted May 7, 2023 9 hours ago, x170doom said: @AlphaMensae I just noticed the remnant core option seems to be missing from the hammerhead crane. was this intentional? 'cause it was a cool feature Oops, I seemed to not have put the updated crane files on the GitHub Master. That's been fixed. Quote Link to comment Share on other sites More sharing options...
Grunnan Posted May 27, 2023 Share Posted May 27, 2023 Does the XL Crew elevator core have a top section? All other crew elevators have a top sections (for example, Crew Elevator Large Top) but I can't find the Crew Elevator Extra Large top. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 28, 2023 Author Share Posted May 28, 2023 6 hours ago, Grunnan said: Does the XL Crew elevator core have a top section? All other crew elevators have a top sections (for example, Crew Elevator Large Top) but I can't find the Crew Elevator Extra Large top. No, there isn't, I never made one when I converted the 130m height version of the Large Crew Elevator into the Exta Large one by enlarging the tower truss. I guess I forgot about the top. Quote Link to comment Share on other sites More sharing options...
JuanitosGG Posted June 7, 2023 Share Posted June 7, 2023 Hi @AlphaMensae, I saw that a few years ago you said that you were going to do the crawler for the shuttle, what happened? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 7, 2023 Author Share Posted June 7, 2023 3 hours ago, JuanitosGG said: Hi @AlphaMensae, I saw that a few years ago you said that you were going to do the crawler for the shuttle, what happened? I only said that I had some ideas, but those didn't work out, it wasn't a critical item and I had a lot of other things to do, so lost all interest in a crawler. Plus, Katniss has made one for the Katniss Space Program, so that's one more thing I don't need to bother with. Quote Link to comment Share on other sites More sharing options...
JuanitosGG Posted June 7, 2023 Share Posted June 7, 2023 Ok thanks @AlphaMensae Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted June 8, 2023 Share Posted June 8, 2023 (edited) still hoping to get new sls parts, like the vehicle stabilizer, the icpsu, the new tsmus, etc. here's a good video for reference of what they they look like. (obligatory not my video) the tsmu could just be variant of the already exciting shuttle one. Edited June 9, 2023 by DaOPCreeper Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 9, 2023 Author Share Posted June 9, 2023 After a very long break/hiatus (talking a few months here), I'm back to working on v2.6 of MLP. What burned me out was this little project I decided to make, a generic multi-modular service tower that had width variants in addition to height variants. To reduce the .mu size by avoiding a lot of duplicate full-size meshes, I decided to form each tower size section out of individual wall trusses, using B9PS transform move and rotate functions, and having the minimum number of side trusses needed to make all the sections. I originally had Small, Medium and Large size variants in the same part, but that ran into the old problem of B9PS not being able to turn on/off nodes in more than one module. So I split the one part into three parts--Small, Medium and Large. I then gave each main size 3 (4 for the Small tower) sub variants, and of course optional side panels for all of them. The whole thing was very complex to make and write the configs for, but got it done. Then I decided to make a matching multi top part, a single piece that would work with all the tower variants, with a multi-adjustable mast feature. I wound up going crazy with detail variants and reached a point where I had to set the whole thing aside and do other non-modeling things for a while. I now have reneweed energy for MLP work, and got back to that blasted top piece by eliminating the crazy detail options . It's mostly done now. Upon coming back, I decided also to formally name the new Flat Slab Service Mast and Scissor Umbilical the Ariane V Service Mast and Ariane V Scissor Umbilical, as that's basically what they are Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 9, 2023 Share Posted June 9, 2023 (edited) For the N1 launch tower you could just use Breaking Ground DLC for the base. I still want that N1 launch tower. And maybe add a variant of the Shuttle launch pad with Energia exhaust holes as well. Edited June 9, 2023 by Richmountain112 Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 10, 2023 Share Posted June 10, 2023 (edited) And what about the Vandenberg version of the Shuttle pad? (Sorry for double-posting) Edited June 10, 2023 by Richmountain112 Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 11, 2023 Author Share Posted June 11, 2023 Ok, the Modular Multi Tower and Top are finally done! What I had thought would be a rather easy project to make a new kind of simple basic tower using a new method turned out to be a long slog through complexity and tedium. My original plan turned out to be too simple and I had to modify it, resulting in the increased complexity. Anyways, here is a little demo of the tower and top, plus there is also a separate single version of the mast, which can be both surface and node attached. This will be on the GitHub master branch real soon. I had started (way earlier) work on the new Large Launch Base, and I will be getting back to it. It's going to have partial Saturn V launch base styling, since it will be able to handle a KSP Saturn V, but probably not the full Saturn tower though, as this is a General Launch Base with a centered exhaust hole. On 6/9/2023 at 7:52 PM, Richmountain112 said: And what about the Vandenberg version of the Shuttle pad? Most of that is best suited for Kerbal Konstructs (not my department), but I can probably make a simple mount clamp for the SRBs. There is already and Energia Launch Plate in MLP, as it did not use a mobile launcher. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.