Jump to content

Mixing AVP and SVE in one install


DDE

Recommended Posts

Being rather picky about how my planets look, I'm trying to marry no less than two complete, mutually exclusive visual mod packages - the Astronomer's Visual Pack and the Stock Visual Overhaul.

The Plan

Spoiler
  • Take minor body effects from Astronomer's
  • Take the aurorae found in Astronomer's
  • Take Kerbin and Duna effects from Astronomer's
  • Take the skybox from Astronomer's
  • Use SVE clouds for Eve (denser), Laythe (no bioluminescence) and Jool (less white)
  • Retain full SVE configs for the Outer Planet Mod

The (Failed) Solution

My best shot thus far has been to add the following (and dependency files) to Astronomer's install while pruning excess clouds:

Spoiler

@EVE_CLOUDS:AFTER[StockVisualEnhancements]:NEEDS[OPM,!PoodsOPMVO,!scatterer]
{
	OBJECT
	{
		name = Sarnus-Atmo
		body = Sarnus
		speed = 0,0,0
		detailSpeed = 0,0,0
		altitude = 200000
		settings
		{
			_MainTex = AstronomersVisualPack/EVE/Textures/atmo1
			_Color = 175,100,80,130
			_DetailTex = AstronomersVisualPack/EVE/Textures/atmo2
			_DetailDist = 1E-05
		}
		layer2D
		{
			macroCloudMaterial
			{
				_RimDistSub = 1E-05
			}
		}
	}
	OBJECT
	{
		name = Tekto-Atmo
		body = Tekto
		speed = 0,0,0
		detailSpeed = 0,0,0
		altitude = 16000
		settings
		{
			_MainTex = AstronomersVisualPack/EVE/Textures/atmo1
			_Color = 85,200,220,100
			_DetailTex = AstronomersVisualPack/EVE/Textures/atmo2
			_DetailDist = 1E-05
		}
		layer2D
		{
			macroCloudMaterial
			{
				_RimDistSub = 1E-05
			}
		}
	}
	OBJECT
	{
		name = Urlum-Atmo
		body = Urlum
		speed = 0,0,0
		detailSpeed = 0,0,0
		altitude = 80000
		settings
		{
			_MainTex = AstronomersVisualPack/EVE/Textures/atmo1
			_Color = 100,100,100,120
			_DetailTex = SAstronomersVisualPack/EVE/Textures/atmo2
			_DetailDist = 1E-05
		}
		layer2D
		{
			macroCloudMaterial
			{
				_RimDistSub = 1E-05
			}
		}
	}
	OBJECT
	{
		name = Neidon-Atmo
		body = Neidon
		speed = 0,0,0
		detailSpeed = 0,0,0
		altitude = 75000
		settings
		{
			_MainTex = AstronomersVisualPack/EVE/Textures/atmo1
			_Color = 185,65,185,130
			_DetailTex = AstronomersVisualPack/EVE/Textures/atmo2
			_DetailDist = 1E-05
		}
		layer2D
		{
			macroCloudMaterial
			{
				_RimDistSub = 1E-05
			}
		}
	}
	OBJECT
	{
		name = Thatmo-Atmo
		body = Thatmo
		speed = 0,0,0
		detailSpeed = 0,0,0
		altitude = 11000
		settings
		{
			_MainTex = AstronomersVisualPack/EVE/Textures/atmo1
			_Color = 120,120,200,85
			_DetailTex = AstronomersVisualPack/EVE/Textures/atmo2
			_DetailDist = 1E-05
		}
		layer2D
		{
			macroCloudMaterial
			{
				_RimDistSub = 1E-05
			}
		}
	}
}

@EVE_CLOUDS:AFTER[StockVisualEnhancements]:NEEDS[OPM,!PoodsOPMVO]
{
	OBJECT
	{
		name = Neidon-Auroras
		body = Neidon
		speed = 0,100,0
		detailSpeed = 0,10,10
		altitude = 40000
		offset = 0,0,0
		settings
		{
			_DetailScale = 3
			_UVNoiseScale = 0.4
			_UVNoiseStrength = 0.009
			_UVNoiseAnimation = 0.25,0.25
			_Color = 0,100,255,125
			_DistFadeVert = 1E-02
			_DetailDist = 1E-09
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAurora
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAuroraDetail
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Neidon-Bands
		body = Neidon
		speed = 0,-500,0
		altitude = 10
		offset = 0,0,0
		settings
		{
			_UVNoiseScale = 0.04
			_UVNoiseStrength = 0.0025
			_UVNoiseAnimation = 0.25,0.25
			_DistFadeVert = 1E-02
			_Color = 205,205,205,255
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/Neidon_bands
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Neidon-lightning
		body = Neidon
		altitude = 10.15
		detailSpeed = 10,-600000,10
		speed = 0,-3000,0
		settings
		{
			_DetailScale = 0.15
			_DetailDist = 0
			_Color = 255,255,255,500
			_UVNoiseAnimation = 0.1500000006,0.150000003
			_UVNoiseStrength = 0.0008000001
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Sarnus-Auroras
		body = Sarnus
		speed = 0,100,0
		detailSpeed = 0,10,10
		altitude = 40000
		offset = 0,0,0
		settings
		{
			_DetailScale = 3
			_UVNoiseScale = 0.4
			_UVNoiseStrength = 0.009
			_UVNoiseAnimation = 0.25,0.25
			_Color = 0,100,255,125
			_DistFadeVert = 1E-02
			_DetailDist = 1E-09
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAurora
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAuroraDetail
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Sarnus-Bands
		body = Sarnus
		speed = 0,-500,0
		altitude = 10
		offset = 0,0,0
		settings
		{
			_UVNoiseScale = 0.04
			_UVNoiseStrength = 0.0025
			_UVNoiseAnimation = 0.25,0.25
			_DistFadeVert = 1E-02
			_Color = 180,180,180,200
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/Sarnus_bands
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Sarnus-lightning
		body = Sarnus
		altitude = 10.15
		detailSpeed = 10,-600000,10
		speed = 0,-3000,0
		settings
		{
			_DetailScale = 0.15
			_DetailDist = 0
			_Color = 255,255,255,500
			_UVNoiseAnimation = 0.1500000006,0.150000003
			_UVNoiseStrength = 0.0008000001
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Urlum-Auroras
		body = Urlum
		speed = 0,100,0
		detailSpeed = 0,10,10
		altitude = 30000
		offset = 0,0,0
		settings
		{
			_DetailScale = 3
			_UVNoiseScale = 0.4
			_UVNoiseStrength = 0.009
			_UVNoiseAnimation = 0.25,0.25
			_Color = 0,100,255,125
			_DistFadeVert = 1E-02
			_DetailDist = 1E-09
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAurora
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/GGAuroraDetail
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Urlum-Bands
		body = Urlum
		speed = 0,-500,0
		altitude = 10
		offset = 0,0,0
		settings
		{
			_UVNoiseScale = 0.04
			_UVNoiseStrength = 0.0025
			_UVNoiseAnimation = 0.25,0.25
			_DistFadeVert = 1E-02
			_Color = 180,180,180,200
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/Urlum_bands
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Urlum-lightning
		body = Urlum
		altitude = 10.15
		detailSpeed = 10,-600000,10
		speed = 0,-3000,0
		settings
		{
			_DetailScale = 0.15
			_DetailDist = 0
			_Color = 255,255,255,500
			_UVNoiseAnimation = 0.1500000006,0.150000003
			_UVNoiseStrength = 0.0008000001
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/lightning_SVE
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_MinLight = 1
			}
		}
	}
	OBJECT
	{
		name = Tekto-MainClouds
		body = Tekto
		altitude = 6000
		speed = 0,35,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 4
			_Color = 85,200,220,250
			_DetailDist = 2E-07
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/eve1_SVE
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/detailCumulus_SVE
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
		layerVolume
		{
			size = 5400,2
			area = 18000,4
			followDetail = True
			particleMaterial
			{
				_Tex = AstronomersVisualPack/EVE/Textures/particle/rgb_SVE
			}
		}
	}
	OBJECT
	{
		name = Tekto-MainClouds2
		body = Tekto
		altitude = 6000
		speed = 0,50,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 4
			_Color = 140,200,220,250
			_DetailDist = 2E-07
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/hadrianClouds00
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/detailCumulus_SVE
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Thatmo-MainClouds
		body = Thatmo
		altitude = 6000
		speed = 0,30,0
		offset = 0,0,0
		settings
		{
			_DetailScale = 10
			_DistFadeVert = 3.99999E-05
			_UVNoiseAnimation = 0.2,0.2
			_UVNoiseStrength = 0.0001600001
			_UVNoiseScale = 0.0039999998
			_Color = 255,255,255,150
			_DetailDist = 0.325E-07
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/GratianClouds
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/DetailLow
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffScale = 10
				_RimDist = 0.001
				_FalloffPow = 0.7
				_InvFade = 0.02
			}
			shadowMaterial
			{
				_ShadowFactor = 0.15
			}
		}
	}
}

EVE_CLOUDS
{
	OBJECT
	{
		name = Laythe-MainClouds
		body = Laythe
		altitude = 5000
		speed = 0,20,0
		settings
		{
			_DetailScale = 3
			_DistFadeVert = 3.99999E-05
			_UVNoiseAnimation = 0.15,0.15
			_UVNoiseStrength = 0.00100001
			_Color = 255,255,255,300
			_DetailDist = 0.2E-06
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/LaytheClouds
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/detailCumulus_SVE
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
				_FalloffScale = 10
				_RimDist = 0.001
				_FalloffPow = 0.7
				_InvFade = 0.02
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
		layerVolume
		{
			area = 15000,3
			noiseScale = 1.2,1.2,90
			followDetail = True
			size = 5000,2
			rotationSpeed = 0.0010000001
			particleMaterial
			{
				_Tex = AstronomersVisualPack/EVE/Textures/particle/rgb_SVE
				_BumpMap = AstronomersVisualPack/EVE/Textures/particle/particle_NRM
				_LightScatter = 0.55
				_MinLight = 0.0
				_InvFade = 0.008
			}
		}
	}
	OBJECT
	{
		name = Eve-MainClouds
		body = Eve
		altitude = 9200
		speed = 0,35,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 4
			_Color = 195,150,180,355
			_DetailDist = 0.25E-06
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/eve1_SVE
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/detailCumulus_SVE
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
			shadowMaterial
			{
				_ShadowFactor = 0.35
			}
		}
		layerVolume
		{
			size = 5400,2
			area = 18000,4
			followDetail = True
			particleMaterial
			{
				_Tex = AstronomersVisualPack/EVE/Textures/particle/rgb_SVE
			}
		}
	}
	OBJECT
	{
		name = Eve-MainClouds2
		body = Eve
		altitude = 8000
		speed = 0,65,0
		detailSpeed = 0,0,0
		settings
		{
			_DetailScale = 4
			_Color = 205,205,95,150
			_DetailDist = 0.325E-07
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/hadrianClouds00
			}
			_DetailTex
			{
				value = AstronomersVisualPack/EVE/Textures/detail1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
	OBJECT
	{
		name = Jool-Bands
		body = Jool
		speed = 0,-200,0
		altitude = 10
		offset = 182,0,0
		settings
		{
			_UVNoiseScale = 0.009
			_UVNoiseStrength = 0.001
			_UVNoiseAnimation = 0.2,0.0
			_DistFadeVert = 1E-02
			_Color = 150,155,150,235
			_MainTex
			{
				value = AstronomersVisualPack/EVE/Textures/Jool_bands
			}
			_UVNoiseTex
			{
				value = AstronomersVisualPack/EVE/Textures/uvnoise1
			}
		}
		layer2D
		{
			macroCloudMaterial
			{
			}
		}
	}
}

@Scatterer_planetsList:FOR[StockVisualEnhancements]
{		
	!scattererCelestialBodies {}
	scattererCelestialBodies
	{
		Item:NEEDS[OPM,!PoodsOPMVO]
		{
			celestialBodyName = Tekto
			transformName = Tekto
			loadDistance = 100000000
			unloadDistance = 200000000
			hasOcean = True
			usesCloudIntegration = True
			mainSunCelestialBody = Sun
			eclipseCasters
			{
				Item = Ike
			}
		}
		Item:NEEDS[OPM,!PoodsOPMVO]
		{
			celestialBodyName = Sarnus
			transformName = Sarnus
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			usesCloudIntegration = True
			mainSunCelestialBody = Sun
			eclipseCasters
			{
				Item = Hale
				Item = Ovok
				Item = Eeloo
				Item = Slate
				Item = Tekto
			}
		}
		Item:NEEDS[OPM,!PoodsOPMVO]
		{
			celestialBodyName = Neidon
			transformName = Neidon
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			usesCloudIntegration = True
			mainSunCelestialBody = Sun
			eclipseCasters
			{
				Item = Thatmo
			}
		}
		Item:NEEDS[OPM,!PoodsOPMVO]
		{
			celestialBodyName = Urlum
			transformName = Urlum
			loadDistance = 500000000
			unloadDistance = 1E+09
			hasOcean = False
			usesCloudIntegration = True
			mainSunCelestialBody = Sun
			eclipseCasters
			{
				Item = Priax
				Item = Polta
				Item = Wal
			}
		}
	}
	celestialLightSourcesData
	{
		Item
		{
			bodyName = Jool
			color = 0.600000024,1,0.400000006
			intensity = 0.25
			isSun = False
			scaledRange = 45000
			fadeRadius = 1
		}
	}
	sunflares
	{
		Item = Sun
	}
}

 

The result of this has been loss of clouds (but not aurorae), and excessive scattering on Kerbin.

Link to comment
Share on other sites

5 hours ago, Dankgum said:

Don’t use one whole config if that’s what your trying to do. Take snippets from one mod and another mod and place them in your own cfg

Tried that one as well, still caused the two cloud configs to conflict.

Link to comment
Share on other sites

 

25 minutes ago, DDE said:

Tried that one as well, still caused the two cloud configs to conflict.

You’ll have to remove conflicting parts then (e.g. remove the sve kerbin clouds or avp jool)

 

If you plan on releasing this, make sure you have permission from both of the devs. Note that SVE is CC-BY-ND meaning you cannot redistribute assets from the creator.

Link to comment
Share on other sites

5 minutes ago, Dankgum said:

You’ll have to remove conflicting parts then (e.g. remove the sve kerbin clouds or avp jool)

That's where I'd started.

5 minutes ago, Dankgum said:

If you plan on releasing this, make sure you have permission from both of the devs. Note that SVE is CC-BY-ND meaning you cannot redistribute assets from the creator.

I am fully aware of the issue, and don't intend to.

Link to comment
Share on other sites

Alright, I've exhausted my wits. I have a stable Astronomer's-EVE-Scatterer configuration, but as soon as I introduce even the most heavily truncated SVE I a) get white sea at the KSC and b) lose all lightning and clouds (i.e. Astronomer's auroras stay) on non-OPM planets.

@Dankgum, ultimately I don't understand your advice. Do you or do you not want me to throw together a common .cfg?

My current set-up looks like this:

  • Astronomer's Visual Pack
    • EVE
      • Textures
      • atmosphere.cfg (affects Kerbin only)
      • aurora.cfg (Duna's config pruned)
      • clouds.cfg (pruned)
      • duststorm.cfg
      • glow.cfg
      • lightning.cfg (Duna's config pruned)
      • pqs.cfg
      • shadows.cfg
      • snow.cfg
      • terrain.cfg
      • textures.cfg
    • Skybox
    • Astronomers-Scatterer.cfg
    • Astronomers-Skybox.cfg
  • Scatterer
    • config
      • Planets
        • Duna
        • Kerbin
      • Sunflares (overwritten with Astroniki's)
      • Bakk.zip
      • config.cfg
      • planetsList.cfg
    • planetShineCubemap
    • Shaders
    • scatterer.dll
  • SVE
    • SVE_Configs
      • EVE_AtmoSmoother.cfg (rewritten to target specific bodies)
      • EVE_Atmospheres.cfg (pruned)
      • EVE_OPMAtmospheres.cfg
      • OPMClouds.cfg
      • SVE_Clouds.cfg (pruned)
    • SVE_Scatterer
      • Planets
        • Eve
        • Jool
        • Laythe
        • Neidon
        • Sarnus
        • Tekto
        • Urlum
      • planetsList.cfg
      • Sactterer_Settings.cfg
    • Textures

Tagging devs who actually know their way around these configs: @Galileo;@themaster401; @blackrack; @Waz.

Edited by DDE
Link to comment
Share on other sites

Edit: I've tried throwing together a more unified config by merging SVE_Clouds and OPMClouds into the AVP subfiles. This has gotten all of the clouds to appear, but seems to have knocked out the "duststorm" and "lightning" files, even though I haven't touched the former. The scatterer oddities on Kerbin persist:

xiSFl28.jpg

Link to comment
Share on other sites

27 minutes ago, DDE said:

Alright, I've exhausted my wits. I have a stable Astronomer's-EVE-Scatterer configuration, but as soon as I introduce even the most heavily truncated SVE I a) get white sea at the KSC and b) lose all lightning and clouds (i.e. Astronomer's auroras stay) on non-OPM planets.

@Dankgum, ultimately I don't understand your advice. Do you or do you not want me to throw together a common .cfg?

My current set-up looks like this:

  • Astronomer's Visual Pack
    • EVE
      • Textures
      • atmosphere.cfg (affects Kerbin only)
      • aurora.cfg (Duna's config pruned)
      • clouds.cfg (pruned)
      • duststorm.cfg
      • glow.cfg
      • lightning.cfg (Duna's config pruned)
      • pqs.cfg
      • shadows.cfg
      • snow.cfg
      • terrain.cfg
      • textures.cfg
    • Skybox
    • Astronomers-Scatterer.cfg
    • Astronomers-Skybox.cfg
  • Scatterer
    • config
      • Planets
        • Duna
        • Kerbin
      • Sunflares (overwritten with Astroniki's)
      • Bakk.zip
      • config.cfg
      • planetsList.cfg
    • planetShineCubemap
    • Shaders
    • scatterer.dll
  • SVE
    • SVE_Configs
      • EVE_AtmoSmoother.cfg (rewritten to target specific bodies)
      • EVE_Atmospheres.cfg (pruned)
      • EVE_OPMAtmospheres.cfg
      • OPMClouds.cfg
      • SVE_Clouds.cfg (pruned)
    • SVE_Scatterer
      • Planets
        • Eve
        • Jool
        • Laythe
        • Neidon
        • Sarnus
        • Tekto
        • Urlum
      • planetsList.cfg
      • Sactterer_Settings.cfg
    • Textures

Tagging devs who actually know their way around these configs: @Galileo;@themaster401; @blackrack; @Waz.

Sorry, I'm not the best at explaining instructions. Basically, what I'm trying to get you to do is to create a new separate config, take parts of AVP/SVE's configs, cut and paste it into your own config. Then, transfer the necessary textures into your own folder with your configs. Do you get what I'm trying to say?

Link to comment
Share on other sites

1 minute ago, Dankgum said:

Sorry, I'm not the best at explaining instructions. Basically, what I'm trying to get you to do is to create a new separate config, take parts of AVP/SVE's configs, cut and paste it into your own config. Then, transfer the necessary textures into your own folder with your configs. Do you get what I'm trying to say?

And this is different from merging one config into the other how, exactly? I've tried both that and moving the assets (including editing all of the asset paths in the .cfgs) to no effect. Right now I have only a half-broken set-up described in a post above yours.

Link to comment
Share on other sites

5 hours ago, DDE said:

Edit: I've tried throwing together a more unified config by merging SVE_Clouds and OPMClouds into the AVP subfiles. This has gotten all of the clouds to appear, but seems to have knocked out the "duststorm" and "lightning" files, even though I haven't touched the former. The scatterer oddities on Kerbin persist:

xiSFl28.jpg

This screenshot looks like you have AA disabled. In version 1.4, PrivateDivision/Squad has made AA required to be on for a number of visual things to work right.

Link to comment
Share on other sites

1 hour ago, Electrocutor said:

This screenshot looks like you have AA disabled. In version 1.4, PrivateDivision/Squad has made AA required to be on for a number of visual things to work right.

I think antialiasing is down to 2x, but on. Could explain other peculiar effects that I tried to combat with V-sync.

Link to comment
Share on other sites

  • 5 weeks later...
  • 1 month later...
On ‎5‎/‎8‎/‎2018 at 3:39 PM, Zorg said:

Hi, @DDE  did you by any chance have any further luck with this? I was just starting to think about doing something similar. 

Sorry, I've given up on KSP for now. That weekend spent modding made me physically ill the next Monday.

Link to comment
Share on other sites

7 hours ago, DDE said:

Sorry, I've given up on KSP for now. That weekend spent modding made me physically ill the next Monday.

Ah fair enough. Since my earlier post I compared both in greater detail and decided I was happy with SVE.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...