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Shower thoughts


p1t1o

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11 hours ago, Superfluous J said:

Not sure what you mean, but if you apply the scientific method to *anything* you're doing science, be it warp travel, ghosts, or how prisms work.

This, you can do reproducible science on magic systems in video games. This might even be done before game is releases. 
Elder Scroll 3 Morrowind had an alchemy system who let you boost all your attributes like intelligence, raising intelligence increases your potion strength so you can make better fortify intelligence potions.
Its no limits outside the 2^31 or two billion for signed integers. People pointed this out before launch. 
And it worked as expected at release. an billion in intelligence, then raise wisdom, you could now make any spell, this would be expensive luckily your potions sold for 100x the money any merchant had. 
Do not boost speed by potions or make levitation potions you will have to wait weeks real time for them to wear off. 

Now this is even more important in online game, called metagaming and very common in MMO and PvP games. Many creators here has been rightfully been criticized for assuming flawless groups or that Pvp between groups of unkillable tanks is very boring. 

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17 hours ago, Superfluous J said:

Not sure what you mean, but if you apply the scientific method to *anything* you're doing science, be it warp travel, ghosts, or how prisms work.

Some tout science as a means of seeing beyond “biased” human concepts of the world; geocentrism etc.

I’ve been building a world for a story and have been thinking about how perception might evolve in the far future. Toying with concepts like “could something replace science (by building off of it just as science built off of religion in some cases).”

My thinking behind this is somewhat related to a question I asked here a few months ago, asking if time was a nonsensical concept.

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