kerbiloid Posted Tuesday at 11:44 AM Share Posted Tuesday at 11:44 AM Science = trying something another to get what you need, and repeating the same to keep getting it. Then sharing your experience by speech or another signal system, and discussing it with your own split personality counterpart, and later with your group. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted Tuesday at 08:55 PM Share Posted Tuesday at 08:55 PM 11 hours ago, Superfluous J said: Not sure what you mean, but if you apply the scientific method to *anything* you're doing science, be it warp travel, ghosts, or how prisms work. This, you can do reproducible science on magic systems in video games. This might even be done before game is releases. Elder Scroll 3 Morrowind had an alchemy system who let you boost all your attributes like intelligence, raising intelligence increases your potion strength so you can make better fortify intelligence potions. Its no limits outside the 2^31 or two billion for signed integers. People pointed this out before launch. And it worked as expected at release. an billion in intelligence, then raise wisdom, you could now make any spell, this would be expensive luckily your potions sold for 100x the money any merchant had. Do not boost speed by potions or make levitation potions you will have to wait weeks real time for them to wear off. Now this is even more important in online game, called metagaming and very common in MMO and PvP games. Many creators here has been rightfully been criticized for assuming flawless groups or that Pvp between groups of unkillable tanks is very boring. Quote Link to comment Share on other sites More sharing options...
SunlitZelkova Posted Wednesday at 02:41 AM Share Posted Wednesday at 02:41 AM 17 hours ago, Superfluous J said: Not sure what you mean, but if you apply the scientific method to *anything* you're doing science, be it warp travel, ghosts, or how prisms work. Some tout science as a means of seeing beyond “biased” human concepts of the world; geocentrism etc. I’ve been building a world for a story and have been thinking about how perception might evolve in the far future. Toying with concepts like “could something replace science (by building off of it just as science built off of religion in some cases).” My thinking behind this is somewhat related to a question I asked here a few months ago, asking if time was a nonsensical concept. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.